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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-21 16:26:25 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-21 16:26:25 +0200 |
commit | f5aa7827af55342a1ec714d366944b3e3f3129b2 (patch) | |
tree | 4f4885d2ae0f46004a22e7d4dc34f80c11ecee0c /include/graphics/Shader.hpp | |
parent | 2017-06-20 (diff) | |
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Diffstat (limited to 'include/graphics/Shader.hpp')
-rw-r--r-- | include/graphics/Shader.hpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/include/graphics/Shader.hpp b/include/graphics/Shader.hpp new file mode 100644 index 0000000..17a434e --- /dev/null +++ b/include/graphics/Shader.hpp @@ -0,0 +1,24 @@ +#pragma once + +#include <string> +#include <fstream> +#include <sstream> + +#include <easylogging++.h> +#include <GL/glew.h> + +class Shader +{ +private: + const GLchar *vertex; + const GLchar *fragment; +public: + // Идентификатор программы + GLuint Program; + // Конструктор считывает и собирает шейдер + Shader(const GLchar* vertexPath, const GLchar* fragmentPath, const GLchar* geometryPath = nullptr); + // Использование программы + void Use(); + + void Reload(); +};
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