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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-09-15 17:46:56 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:31 +0100 |
commit | dcd030c6ed41e080846d1d50cf82e1055ae48edd (patch) | |
tree | 791bf81717a40273fcd6f72b06d3eb24c0c94b1a /src/RendererSection.cpp | |
parent | 2017-09-03 (diff) | |
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Diffstat (limited to 'src/RendererSection.cpp')
-rw-r--r-- | src/RendererSection.cpp | 234 |
1 files changed, 47 insertions, 187 deletions
diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp index 2b5fc1e..22acc61 100644 --- a/src/RendererSection.cpp +++ b/src/RendererSection.cpp @@ -170,9 +170,7 @@ size_t RendererSection::GetHash() RendererSectionData::RendererSectionData(World * world, Vector sectionPosition) { const std::map<BlockTextureId, glm::vec4> &textureAtlas = AssetManager::Instance().GetTextureAtlasIndexes(); - if (!world->GetSection(sectionPosition)) - return; - const Section §ion = *world->GetSection(sectionPosition); + const Section §ion = world->GetSection(sectionPosition); hash = section.GetHash(); sectionPos = sectionPosition; @@ -187,217 +185,72 @@ RendererSectionData::RendererSectionData(World * world, Vector sectionPosition) if (block.id == 0) continue; - /*transform = glm::translate(baseOffset, Vector(x, y, z).glm()); + const bool useNewMethod = true; + + + transform = glm::translate(baseOffset, Vector(x, y, z).glm()); const BlockModel* model = AssetManager::Instance().GetBlockModelByBlockId(block); - if (model ) { - this->AddFacesByBlockModel(world, Vector(x,y,z), *model, transform, section.GetBlockLight(Vector(x,y,z)),section.GetBlockSkyLight(Vector(x,y,z))); - } else { + if (model) { + this->AddFacesByBlockModel(sectionsList, world, Vector(x, y, z), *model, transform, section.GetBlockLight(Vector(x, y, z)), section.GetBlockSkyLight(Vector(x, y, z))); + } + else { transform = glm::translate(transform, glm::vec3(0, 1, 0)); + + if (block.id == 8 || block.id == 9) { + textures.push_back(AssetManager::Instance().GetTextureByAssetName("minecraft/textures/blocks/water_still")); + textures.back().w /= 32.0f; + transform = glm::translate(transform, glm::vec3(0, -0.2, 0)); + } else + textures.push_back(AssetManager::Instance().GetTextureByAssetName("minecraft/textures/blocks/tnt_side")); + models.push_back(transform); - textures.push_back(glm::vec4(0.0546875, 0.00442477876106194690, 0.0078125, 0.00442477876106194690)); //Fallback TNT texture colors.push_back(glm::vec3(0, 0, 0)); lights.push_back(glm::vec2(16, 16)); - }*/ - - auto testBlockNonExist = [&](Vector block) -> bool { - Vector offset; - if (block.x == -1) { - offset = Vector(-1, 0, 0); - block.x = 15; - } else if (block.x == 16) { - offset = Vector(1, 0, 0); - block.x = 0; - } else if (block.y == -1) { - offset = Vector(0, -1, 0); - block.y = 15; - } else if (block.y == 16) { - offset = Vector(0, 1, 0); - block.y = 0; - } else if (block.z == -1) { - offset = Vector(0, 0, -1); - block.z = 15; - } else if (block.z == 16) { - offset = Vector(0, 0, 1); - block.z = 0; - } - if (offset != Vector(0, 0, 0)) { - if (std::find(sectionsList.begin(), sectionsList.end(), sectionPosition + offset) == sectionsList.end()) - return true; - const Section& blockSection = *world->GetSection(sectionPosition + offset); - return blockSection.GetBlockId(block).id == 0 || blockSection.GetBlockId(block).id == 31 || blockSection.GetBlockId(block).id == 18; - } - return section.GetBlockId(block).id == 0 || section.GetBlockId(block).id == 31 || section.GetBlockId(block).id == 18; - }; - - unsigned char isVisible = 0; - isVisible |= testBlockNonExist(Vector(x - 1, y, z)) << 0; - isVisible |= testBlockNonExist(Vector(x + 1, y, z)) << 1; - isVisible |= testBlockNonExist(Vector(x, y + 1, z)) << 2; - isVisible |= testBlockNonExist(Vector(x, y - 1, z)) << 3; - isVisible |= testBlockNonExist(Vector(x, y, z - 1)) << 4; - isVisible |= testBlockNonExist(Vector(x, y, z + 1)) << 5; - - if (isVisible == 0x00) - continue; - - glm::mat4 transform; - transform = glm::translate(transform, glm::vec3(sectionPosition * 16u)); - transform = glm::translate(transform, glm::vec3(x, y, z)); - glm::vec3 biomeColor(0.275, 0.63, 0.1); - glm::vec3 color(0.0f, 0.0f, 0.0f); - if (block.id == 31 || block.id == 18) - color = biomeColor; - - if (block.id == 31) { //X-cross like blocks rendering - auto texture = textureAtlas.find(BlockTextureId(block.id, block.state, 2)); - for (int i = 0; i < 4; i++) { - textures.push_back(texture->second); - colors.push_back(color); - lights.push_back(glm::vec2(0, 0)); - } - glm::mat4 faceTransform = glm::translate(transform, glm::vec3(0.15f, 0, 0.15f)); - faceTransform = glm::scale(faceTransform, glm::vec3(1.0f, 0.9f, 1.0f)); - faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0, 0.0f, 1.0f)); - faceTransform = glm::rotate(faceTransform, glm::radians(45.0f), glm::vec3(1.0f, 0.0f, 0)); - for (int i = 0; i < 4; i++) { - models.push_back(faceTransform); - faceTransform = glm::translate(faceTransform, glm::vec3(0.0f, 0.0f, 0.5f)); - faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f)); - faceTransform = glm::translate(faceTransform, glm::vec3(0.0f, 0.0f, -0.5f)); - } - continue; } - if (isVisible >> 0 & 0x1) { //east side of block (X+) - glm::mat4 faceTransform = glm::translate(transform, glm::vec3(0, 0, 0)); - faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0, 0.0f, 1.0f)); - models.push_back(faceTransform); - auto texture = textureAtlas.find(BlockTextureId(block.id, block.state, 2)); - if (texture != textureAtlas.end()) - textures.push_back(texture->second); - else - textures.push_back(glm::vec4(0.0546875, 0.00442477876106194690, - 0.0078125, 0.00442477876106194690)); //Fallback TNT texture - colors.push_back(color); - lights.push_back(glm::vec2(0, 0)); - } - if (isVisible >> 1 & 0x1) { //west side X- - glm::mat4 faceTransform = glm::translate(transform, glm::vec3(1, 0, 0)); - faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0, 0.0f, 1.0f)); - faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)); - faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1)); - models.push_back(faceTransform); - auto texture = textureAtlas.find(BlockTextureId(block.id, block.state, 3)); - if (texture != textureAtlas.end()) - textures.push_back(texture->second); - else - textures.push_back(glm::vec4(0.0546875, 0.00442477876106194690, - 0.0078125, 0.00442477876106194690)); //Fallback TNT texture - colors.push_back(color); - lights.push_back(glm::vec2(0, 0)); - } - if (isVisible >> 2 & 0x1) { //Top side Y+ - glm::mat4 faceTransform = glm::translate(transform, glm::vec3(0, 1, 0)); - models.push_back(faceTransform); - auto texture = textureAtlas.find(BlockTextureId(block.id, block.state, 1)); - if (texture != textureAtlas.end()) - textures.push_back(texture->second); - else - textures.push_back(glm::vec4(0.0546875, 0.00442477876106194690, - 0.0078125, 0.00442477876106194690)); //Fallback TNT texture - if (block.id != 2) - colors.push_back(color); - else - colors.push_back(biomeColor); - lights.push_back(glm::vec2(0, 0)); - } - if (isVisible >> 3 & 0x1) { //Bottom side Y- - glm::mat4 faceTransform = glm::translate(transform, glm::vec3(0, 0, 0)); - faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1.0f, 0, 0)); - faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1)); - models.push_back(faceTransform); - auto texture = textureAtlas.find(BlockTextureId(block.id, block.state, 0)); - if (texture != textureAtlas.end()) - textures.push_back(texture->second); - else - textures.push_back(glm::vec4(0.0546875, 0.00442477876106194690, - 0.0078125, 0.00442477876106194690)); //Fallback TNT texture - colors.push_back(color); - lights.push_back(glm::vec2(0, 0)); - } - if (isVisible >> 4 & 0x1) { //south side Z+ - glm::mat4 faceTransform = glm::translate(transform, glm::vec3(1, 0, 0)); - faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(-1.0f, 0.0f, 0.0f)); - faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0.0f, -1.0f, 0.0f)); - models.push_back(faceTransform); - auto texture = textureAtlas.find(BlockTextureId(block.id, block.state, 3)); - if (texture != textureAtlas.end()) - textures.push_back(texture->second); - else - textures.push_back(glm::vec4(0.0546875, 0.00442477876106194690, - 0.0078125, 0.00442477876106194690)); //Fallback TNT texture - colors.push_back(color); - lights.push_back(glm::vec2(0, 0)); - } - if (isVisible >> 5 & 0x1) { //north side Z- - glm::mat4 faceTransform = glm::translate(transform, glm::vec3(0, 0, 1)); - faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(-1.0f, 0.0f, 0.0f)); - faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0.0f, -1.0f, 0.0f)); - faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1)); - faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1, 0, 0.0f)); - faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1.0f)); - models.push_back(faceTransform); - auto texture = textureAtlas.find(BlockTextureId(block.id, block.state, 4)); - if (texture != textureAtlas.end()) - textures.push_back(texture->second); - else - textures.push_back(glm::vec4(0.0546875, 0.00442477876106194690, - 0.0078125, 0.00442477876106194690)); //Fallback TNT texture - colors.push_back(color); - lights.push_back(glm::vec2(0, 0)); - } } } - } + } textures.shrink_to_fit(); models.shrink_to_fit(); colors.shrink_to_fit(); } -void RendererSectionData::AddFacesByBlockModel(World *world, Vector blockPos, const BlockModel &model, glm::mat4 transform, unsigned char light, unsigned char skyLight) { +void RendererSectionData::AddFacesByBlockModel(const std::vector<Vector> §ionsList, World *world, Vector blockPos, const BlockModel &model, glm::mat4 transform, unsigned char light, unsigned char skyLight) { glm::mat4 elementTransform, faceTransform; for (const auto& element : model.Elements) { - VectorF elementSize(VectorF(element.to - element.from) / 16.0f); - VectorF elementOrigin(VectorF(element.from) / 16.0f); + Vector t = element.to - element.from; + VectorF elementSize(VectorF(t.x,t.y,t.z) / 16.0f); + VectorF elementOrigin(VectorF(element.from.x,element.from.y,element.from.z) / 16.0f); elementTransform = glm::translate(transform, elementOrigin.glm()); - elementTransform = glm::scale(elementTransform, elementSize.glm()); + elementTransform = glm::scale(elementTransform, elementSize.glm()); for (const auto& face : element.faces) { if (face.second.cullface != BlockModel::ElementData::FaceDirection::none) { switch (face.second.cullface) { case BlockModel::ElementData::FaceDirection::down: - if (TestBlockExists(world, blockPos - Vector(0, -1, 0))) + if (TestBlockExists(sectionsList, world, blockPos - Vector(0, +1, 0))) continue; break; case BlockModel::ElementData::FaceDirection::up: - if (TestBlockExists(world, blockPos - Vector(0, +1, 0))) + if (TestBlockExists(sectionsList, world, blockPos - Vector(0, -1, 0))) continue; break; case BlockModel::ElementData::FaceDirection::north: - if (TestBlockExists(world, blockPos - Vector(0, 0, -1))) + if (TestBlockExists(sectionsList, world, blockPos - Vector(0, 0, -1))) continue; break; case BlockModel::ElementData::FaceDirection::south: - if (TestBlockExists(world, blockPos - Vector(0, 0, +1))) + if (TestBlockExists(sectionsList, world, blockPos - Vector(0, 0, +1))) continue; break; case BlockModel::ElementData::FaceDirection::west: - if (TestBlockExists(world, blockPos - Vector(-1, 0, 0))) + if (TestBlockExists(sectionsList, world, blockPos - Vector(-1, 0, 0))) continue; break; case BlockModel::ElementData::FaceDirection::east: - if (TestBlockExists(world, blockPos - Vector(+1, 0, 0))) + if (TestBlockExists(sectionsList, world, blockPos - Vector(+1, 0, 0))) continue; break; } @@ -443,41 +296,48 @@ void RendererSectionData::AddFacesByBlockModel(World *world, Vector blockPos, co } glm::vec4 texture = AssetManager::Instance().GetTextureByAssetName("minecraft/textures/" + textureName); textures.push_back(texture); - colors.push_back(glm::vec3(0, 0, 0)); + if (face.second.tintIndex) + colors.push_back(glm::vec3(0.275, 0.63, 0.1)); + else + colors.push_back(glm::vec3(0, 0, 0)); lights.push_back(glm::vec2(light, skyLight)); } } } -bool RendererSectionData::TestBlockExists(World *world, Vector blockPos) { +bool RendererSectionData::TestBlockExists(const std::vector<Vector> §ionsList, World *world, Vector blockPos) { Vector section = sectionPos; if (blockPos.x == -1) { - section = section - Vector(-1, 0, 0); + section = section + Vector(-1, 0, 0); blockPos.x = 15; } else if (blockPos.x == 16) { - section = section - Vector(+1, 0, 0); + section = section + Vector(+1, 0, 0); blockPos.x = 0; } else if (blockPos.y == -1) { - section = section - Vector(0, -1, 0); + section = section + Vector(0, -1, 0); blockPos.y = 15; } else if (blockPos.y == 16) { - section = section - Vector(0, +1, 0); + section = section + Vector(0, +1, 0); blockPos.y = 0; } else if (blockPos.z == -1) { - section = section - Vector(0, 0, -1); + section = section + Vector(0, 0, -1); blockPos.z = 15; } else if (blockPos.z == 16) { - section = section - Vector(0, 0, +1); + section = section + Vector(0, 0, +1); blockPos.z = 0; } - auto ptr = world->GetSection(sectionPos); - if (!ptr) + + if (std::find(sectionsList.begin(), sectionsList.end(),section) == sectionsList.end()) return true; - return ptr->GetBlockId(blockPos).id != 0; + BlockId blockId = world->GetSection(section).GetBlockId(blockPos); + + auto blockModel = AssetManager::Instance().GetBlockModelByBlockId(world->GetSection(section).GetBlockId(blockPos)); + + return blockId.id != 0 && blockModel && blockModel->IsBlock; }
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