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-rw-r--r--CMakeLists.txt55
-rw-r--r--cwd/shaders/block.fs16
-rw-r--r--src/core/AssetManager.cpp32
-rw-r--r--src/core/Core.cpp47
-rw-r--r--src/core/Core.hpp3
-rw-r--r--src/gamestate/Game.cpp173
-rw-r--r--src/gamestate/Game.hpp58
-rw-r--r--src/gamestate/GameState.cpp27
-rw-r--r--src/gamestate/GameState.hpp4
-rw-r--r--src/graphics/AssetManager_old.cpp146
-rw-r--r--src/graphics/AssetManager_old.hpp53
-rw-r--r--src/graphics/Display.cpp353
-rw-r--r--src/graphics/Display.hpp33
-rw-r--r--src/main.cpp17
-rw-r--r--src/network/Network.cpp39
-rw-r--r--src/network/NetworkClient.cpp7
-rw-r--r--src/network/NetworkClient.hpp2
-rw-r--r--src/world/Block.cpp4
-rw-r--r--src/world/Block.hpp4
-rw-r--r--src/world/Section.cpp2
-rw-r--r--src/world/World.cpp20
-rw-r--r--src/world/World.hpp18
22 files changed, 164 insertions, 949 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 7838670..0d87b31 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -3,29 +3,49 @@ project(AltCraft)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
+##########
+# SOURCES
+##########
+
+set(SRC_CORE src/core/Core.hpp src/core/Core.cpp src/core/AssetManager.hpp src/core/AssetManager.cpp)
+set(SRC_GAMESTATE src/gamestate/GameState.hpp src/gamestate/GameState.cpp)
+set(SRC_GRAPHICS src/graphics/Texture.cpp src/graphics/Shader.cpp src/graphics/Camera3D.cpp)
+set(SRC_GUI src/gui/Gui.cpp src/gui/Widget.cpp)
+set(SRC_NBT src/nbt/Nbt.hpp)
+set(SRC_NETWORK src/network/Network.cpp src/network/NetworkClient.cpp)
+set(SRC_PACKET src/packet/Field.cpp src/packet/FieldParser.cpp src/packet/Packet.cpp src/packet/PacketBuilder.cpp
+ src/packet/PacketParser.cpp)
+set(SRC_UTILITY src/utility/Vector.hpp src/utility/utility.cpp)
+set(SRC_WORLD src/world/Block.cpp src/world/Section.cpp src/world/World.cpp)
+
+set(SOURCE_FILES src/main.cpp ${SRC_CORE} ${SRC_GAMESTATE} ${SRC_GRAPHICS} ${SRC_GUI} ${SRC_GRAPHICS} ${SRC_GUI}
+ ${SRC_NBT} ${SRC_NETWORK} ${SRC_PACKET} ${SRC_UTILITY} ${SRC_WORLD})
+
+add_executable(AltCraft ${SOURCE_FILES})
+
+################
+# CONFIGURATION
+################
+set(LOGGER_DEFINITIONS "-DELPP_THREAD_SAFE -DELPP_FEATURE_CRASH_LOG")
+add_definitions(${LOGGER_DEFINITIONS})
+#-DELPP_HANDLE_SIGABRT
+
+#Set compiler's flags and setup platfrom-dependent libraries
if (CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic -w -Werror -Wall -Wextra")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0")
+ #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
- #set(CMAKE_CXX_FLASG "${CMAKE_CXX_FLAGS} -g -O0")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
- #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -pg")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")
+ #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pg")
set(PLATFORM_LIBRARIES "pthread" "stdc++fs")
endif ()
-set(SOURCE_FILES src/main.cpp src/packet/Field.hpp src/utility/utility.cpp src/packet/Packet.hpp
- src/packet/FieldParser.hpp src/network/Network.hpp src/network/Network.cpp src/network/NetworkClient.cpp
- src/network/NetworkClient.hpp src/packet/PacketBuilder.cpp src/packet/PacketBuilder.hpp src/packet/Packet.cpp
- src/packet/FieldParser.cpp src/packet/Field.cpp src/packet/PacketParser.cpp src/packet/PacketParser.hpp
- src/gamestate/Game.cpp src/gamestate/Game.hpp src/world/World.cpp src/world/World.hpp src/world/Block.cpp
- src/world/Block.hpp src/world/Section.cpp src/world/Section.hpp src/nbt/Nbt.hpp src/graphics/AssetManager_old.cpp
- src/graphics/AssetManager_old.hpp src/graphics/Display.cpp src/graphics/Display.hpp src/graphics/Camera3D.hpp
- src/graphics/Camera3D.cpp src/graphics/Shader.hpp src/graphics/Shader.cpp src/graphics/Texture.hpp
- src/graphics/Texture.cpp src/core/Core.cpp src/core/Core.hpp src/gamestate/GameState.cpp
- src/gamestate/GameState.hpp src/utility/Vector.hpp src/gui/Gui.cpp src/gui/Gui.hpp src/gui/Widget.cpp
- src/gui/Widget.hpp src/core/AssetManager.cpp src/core/AssetManager.hpp)
-add_executable(AltCraft ${SOURCE_FILES})
+############
+# LIBRARIES
+############
+
target_link_libraries(AltCraft ${PLATFORM_LIBRARIES})
#Setup dependencies (GLEW, glm, nlohmann/json, easylogging++)
@@ -34,7 +54,7 @@ target_include_directories(AltCraft PUBLIC ./depedencies/include)
target_link_libraries(AltCraft deps)
#Setup SFML
-find_package(SFML 2 COMPONENTS system window graphics network REQUIRED)
+find_package(SFML 2.3 COMPONENTS system window graphics network REQUIRED)
if (SFML_FOUND)
target_link_libraries(AltCraft ${SFML_LIBRARIES})
target_include_directories(AltCraft PUBLIC ${SFML_INCLUDE_DIR})
@@ -60,5 +80,8 @@ else ()
message(FATAL_ERROR "Zlib not found!")
endif ()
+
include(cotire)
+set_target_properties(AltCraft PROPERTIES
+ COTIRE_PREFIX_HEADER_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/depedencies")
cotire(AltCraft) \ No newline at end of file
diff --git a/cwd/shaders/block.fs b/cwd/shaders/block.fs
index e239f7b..4df9b7b 100644
--- a/cwd/shaders/block.fs
+++ b/cwd/shaders/block.fs
@@ -1,5 +1,13 @@
#version 330 core
-in vec2 TexCoord;
+
+struct TextureCoordData {
+ int blockId;
+ int blockState;
+ int blockSide;
+ vec4 texture;
+};
+
+in vec2 UvPosition;
uniform sampler2D textureAtlas;
uniform int block;
@@ -8,9 +16,13 @@ vec4 GetTextureByBlockId(int BlockId) {
return vec4(0,0,0,0);
}
+vec4 TransformTextureCoord(vec4 TextureAtlasCoords){
+ return vec4(0,0,0,0);
+}
+
void main()
{
vec4 TextureCoords = GetTextureByBlockId(block);
- gl_FragmentColor = texture(blockTexture,TexCoord);
+ gl_FragColor = texture(textureAtlas,UvPosition);
}
diff --git a/src/core/AssetManager.cpp b/src/core/AssetManager.cpp
index 9913c18..003f2f0 100644
--- a/src/core/AssetManager.cpp
+++ b/src/core/AssetManager.cpp
@@ -1,5 +1,4 @@
-#include <easylogging++.h>
-#include <nlohmann/json.hpp>
+
#include "AssetManager.hpp"
namespace fs = std::experimental::filesystem;
@@ -24,7 +23,7 @@ void AssetManager::LoadIds() {
int id = it["type"].get<int>();
int state = it["meta"].get<int>();
std::string blockName = it["text_type"].get<std::string>();
- assetIds[blockName] = Block(id, state, 0);
+ assetIds[blockName] = Block(id, 0, state);
}
LOG(INFO) << "Loaded " << assetIds.size() << " ids";
}
@@ -43,14 +42,13 @@ void AssetManager::LoadTextureResources() {
auto frame = it["frame"];
TextureCoord coord;
coord.x = frame["x"].get<int>();
- coord.y = frame["y"].get<int>();
+ coord.y = frame["y"].get<int>();;
coord.w = frame["w"].get<int>();
coord.h = frame["h"].get<int>();
std::string assetName = it["filename"].get<std::string>();
- assetName.insert(0,"minecraft/textures/");
- assetName.erase(assetName.length()-4);
- LOG(ERROR)<<assetName;
- assetTextures[assetName]=coord;
+ assetName.insert(0, "minecraft/textures/");
+ assetName.erase(assetName.length() - 4);
+ assetTextures[assetName] = coord;
}
textureAtlas = new Texture(filename);
@@ -58,11 +56,27 @@ void AssetManager::LoadTextureResources() {
}
TextureCoord AssetManager::GetTextureByAssetName(std::string AssetName) {
- return TextureCoord{0, 0, 0, 0};
+ return assetTextures[AssetName];
}
std::string AssetManager::GetTextureAssetNameByBlockId(unsigned short BlockId, unsigned char BlockSide) {
+ //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east
+ std::map<Block, std::string> lookupTable = {
+ {Block(0), "minecraft/textures/blocks/air"},
+ {Block(1, 0), "minecraft/textures/blocks/stone"},
+ {Block(1, 1), "minecraft/textures/blocks/stone_granite"},
+
+ {Block(2, 0, 0), "minecraft/textures/blocks/dirt"},
+ {Block(2, 0, 1), "minecraft/textures/blocks/grass_top"},
+ {Block(2, 0, 2), "minecraft/textures/blocks/grass_side"},
+ {Block(2, 0, 3), "minecraft/textures/blocks/grass_side"},
+ {Block(2, 0, 4), "minecraft/textures/blocks/grass_side"},
+ {Block(2, 0, 5), "minecraft/textures/blocks/grass_side"},
+ {Block(3), "minecraft/textures/blocks/dirt"},
+ {Block(4), "minecraft/textures/blocks/cobblestone"},
+ };
+ return lookupTable[Block(BlockId, BlockSide)];
}
const GLuint AssetManager::GetTextureAtlas() {
diff --git a/src/core/Core.cpp b/src/core/Core.cpp
index 7814c32..1481e36 100644
--- a/src/core/Core.cpp
+++ b/src/core/Core.cpp
@@ -103,20 +103,21 @@ Core::Core() {
LOG(INFO) << "Core initializing...";
InitSfml(1280, 720, "AltCraft");
InitGlew();
- PrepareToWorldRendering();
client = new NetworkClient("127.0.0.1", 25565, "HelloOne");
gameState = new GameState(client);
- std::thread loop = std::thread(&Core::UpdateGameState,this);
- std::swap(loop,gameStateLoopThread);
+ std::thread loop = std::thread(&Core::UpdateGameState, this);
+ std::swap(loop, gameStateLoopThread);
assetManager = new AssetManager;
+ PrepareToWorldRendering();
LOG(INFO) << "Core is initialized";
}
Core::~Core() {
LOG(INFO) << "Core stopping...";
+ gameStateLoopThread.join();
delete shader;
- delete client;
delete gameState;
+ delete client;
LOG(INFO) << "Core is stopped";
}
@@ -181,7 +182,7 @@ void Core::InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string W
contextSetting.attributeFlags = contextSetting.Core;
contextSetting.depthBits = 24;
window = new sf::Window(sf::VideoMode(WinWidth, WinHeight), WinTitle, sf::Style::Default, contextSetting);
- window->setVerticalSyncEnabled(true);
+ //window->setVerticalSyncEnabled(true);
window->setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2 - window->getSize().x / 2,
sf::VideoMode::getDesktopMode().height / 2 - window->getSize().y / 2));
@@ -228,6 +229,12 @@ void Core::HandleEvents() {
case sf::Keyboard::T:
SetMouseCapture(!isMouseCaptured);
break;
+ case sf::Keyboard::Z:
+ camera.MovementSpeed /= 2;
+ break;
+ case sf::Keyboard::X:
+ camera.MovementSpeed *= 2;
+ break;
default:
break;
}
@@ -269,7 +276,7 @@ void Core::RenderWorld(World &Target) {
GLint viewLoc = glGetUniformLocation(shader->Program, "view");
GLint blockLoc = glGetUniformLocation(shader->Program, "block");
GLint timeLoc = glGetUniformLocation(shader->Program, "time");
- glm::mat4 projection = glm::perspective(camera.Zoom, (float) width() / (float) height(), 0.1f, 1000.0f);
+ glm::mat4 projection = glm::perspective(camera.Zoom, (float) width() / (float) height(), 0.0001f, 1000.0f);
glm::mat4 view = camera.GetViewMatrix();
glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection));
glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
@@ -282,20 +289,19 @@ void Core::RenderWorld(World &Target) {
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
for (int x = 0; x < 16; x++) {
+ Block block = section.GetBlock(Vector(x, y, z));
+ if (block.id==0)
+ continue;
+
glm::mat4 model;
- model = glm::translate(model,
- glm::vec3(sectionPos.GetX() * 16, sectionPos.GetY() * 16,
- sectionPos.GetZ() * 16));
+ model = glm::translate(model, glm::vec3(sectionPos.GetX() * 16, sectionPos.GetY() * 16,
+ sectionPos.GetZ() * 16));
model = glm::translate(model, glm::vec3(x, y, z));
- Block block = section.GetBlock(Vector(x, y, z));
+
glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
glUniform1i(blockLoc, block.id);
- glActiveTexture(GL_TEXTURE0);
- //glBindTexture(GL_TEXTURE_2D, texture1.texture);
- glUniform1i(glGetUniformLocation(shader->Program, "blockTexture"), 0);
-
glDrawArrays(GL_TRIANGLES, 0, 36);
}
}
@@ -330,14 +336,19 @@ void Core::PrepareToWorldRendering() {
}
glBindVertexArray(0);
- shader = new Shader("./shaders/simple.vs", "./shaders/simple.fs");
+ shader = new Shader("./shaders/block.vs", "./shaders/block.fs");
shader->Use();
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, assetManager->GetTextureAtlas());
+ glUniform1i(glGetUniformLocation(shader->Program, "textureAtlas"), 0);
+
}
void Core::UpdateChunksToRender() {
camera.Position = glm::vec3(gameState->g_PlayerX, gameState->g_PlayerY, gameState->g_PlayerZ);
toRender.clear();
- const float ChunkDistance = 1;
+ const float ChunkDistance = 1.3;
Vector playerChunk = Vector(floor(gameState->g_PlayerX / 16.0f), floor(gameState->g_PlayerY / 16.0f),
floor(gameState->g_PlayerZ / 16.0f));
for (auto &it:gameState->world.m_sections) {
@@ -351,7 +362,9 @@ void Core::UpdateChunksToRender() {
}
void Core::UpdateGameState() {
- while (gameState && client){
+ LOG(INFO) << "GameState thread is started";
+ while (isRunning) {
gameState->Update();
}
+ LOG(INFO) << "GameState thread is stopped";
}
diff --git a/src/core/Core.hpp b/src/core/Core.hpp
index 1c2bbc5..8bf74da 100644
--- a/src/core/Core.hpp
+++ b/src/core/Core.hpp
@@ -17,7 +17,8 @@ class Core {
NetworkClient *client;
sf::Window *window;
AssetManager *assetManager;
- bool isMouseCaptured = false, isRunning = true;
+ bool isMouseCaptured = false;
+ bool isRunning = true;
enum {
MainMenu,
Loading,
diff --git a/src/gamestate/Game.cpp b/src/gamestate/Game.cpp
deleted file mode 100644
index 15f83e6..0000000
--- a/src/gamestate/Game.cpp
+++ /dev/null
@@ -1,173 +0,0 @@
-#include "Game.hpp"
-#include "../packet/PacketParser.hpp"
-#include "../packet/PacketBuilder.hpp"
-#include <nlohmann/json.hpp>
-
-Game::Game() {
- m_display = new Display(1280, 720, "AltCraft", &m_world);
- m_nc = new NetworkClient("127.0.0.1", 25565, "HelloOne");
- Packet &response = *m_nc->GetPacket();
- if (response.GetId() != 0x02) {
- std::cout << response.GetId() << std::endl;
- throw 127;
- }
- PacketParser::Parse(response, Login);
- g_PlayerUuid = response.GetField(0).GetString();
- g_PlayerName = response.GetField(1).GetString();
- delete &response;
- m_networkState = ConnectionState::Play;
- std::cout << g_PlayerName << "'s UUID is " << g_PlayerUuid << std::endl;
-}
-
-Game::~Game() {
- std::cout << "Stopping game thread..." << std::endl;
- m_exit = true;
- m_gameThread.join();
- std::cout << "Stopping graphics..." << std::endl;
- delete m_display;
- std::cout << "Stopping network..." << std::endl;
- delete m_nc;
-}
-
-void Game::MainLoop() {
- while (!m_exit) {
-
- ParsePackets();
- if (m_display->IsClosed())
- m_exit = true;
- }
-}
-
-void Game::ParsePackets() {
- Packet *packetPtr = m_nc->GetPacket();
- if (!packetPtr) {
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(16ms);
- return;
- }
- Packet packet = *packetPtr;
- delete packetPtr;
- PacketParser::Parse(packet);
- nlohmann::json json;
- //std::cout<<"Parsing packet: "<<std::hex<<packet.GetId()<<std::dec<<std::endl;
- fflush(stdout);
-
- switch (packet.GetId()) {
- case 0x23:
- g_PlayerEid = packet.GetField(0).GetInt();
- g_Gamemode = (packet.GetField(1).GetUByte() & 0b11111011);
- g_Dimension = packet.GetField(2).GetInt();
- g_Difficulty = packet.GetField(3).GetUByte();
- g_MaxPlayers = packet.GetField(4).GetUByte();
- g_LevelType = packet.GetField(5).GetString();
- g_ReducedDebugInfo = packet.GetField(6).GetBool();
- std::cout << "Gamemode is " << (int) g_Gamemode << ", Difficulty is " << (int) g_Difficulty
- << ", Level Type is " << g_LevelType << std::endl;
- break;
- case 0x0D:
- g_Difficulty = packet.GetField(0).GetUByte();
- std::cout << "Difficulty now is " << (int) g_Difficulty << std::endl;
- break;
- case 0x43:
- g_SpawnPosition = packet.GetField(0).GetPosition();
- std::cout << "Spawn position is " << g_SpawnPosition.GetX() << "," << g_SpawnPosition.GetY() << ","
- << g_SpawnPosition.GetZ() << std::endl;
- break;
- case 0x2B:
- g_PlayerInvulnerable = (packet.GetField(0).GetByte() & 0x01) != 0;
- g_PlayerFlying = (packet.GetField(0).GetByte() & 0x02) != 0;
- g_PlayerAllowFlying = (packet.GetField(0).GetByte() & 0x04) != 0;
- g_PlayerCreativeMode = (packet.GetField(0).GetByte() & 0x08) != 0;
- g_PlayerFlyingSpeed = packet.GetField(1).GetFloat();
- g_PlayerFovModifier = packet.GetField(2).GetFloat();
- std::cout << "Fov modifier is " << g_PlayerFovModifier << std::endl;
- break;
- case 0x2E:
- if ((packet.GetField(5).GetByte() & 0x10) != 0) {
- g_PlayerPitch += packet.GetField(4).GetFloat();
- } else {
- g_PlayerPitch = packet.GetField(4).GetFloat();
- };
-
- if ((packet.GetField(5).GetByte() & 0x08) != 0) {
- g_PlayerYaw += packet.GetField(3).GetFloat();
- } else {
- g_PlayerYaw = packet.GetField(3).GetFloat();
- }
-
- if ((packet.GetField(5).GetByte() & 0x01) != 0) {
- g_PlayerX += packet.GetField(0).GetDouble();
- } else {
- g_PlayerX = packet.GetField(0).GetDouble();
- }
-
- if ((packet.GetField(5).GetByte() & 0x02) != 0) {
- g_PlayerY += packet.GetField(1).GetDouble();
- } else {
- g_PlayerY = packet.GetField(1).GetDouble();
- }
-
- if ((packet.GetField(5).GetByte() & 0x04) != 0) {
- g_PlayerZ += packet.GetField(2).GetDouble();
- } else {
- g_PlayerZ = packet.GetField(2).GetDouble();
- }
-
- g_IsGameStarted = true;
- m_nc->AddPacketToQueue(PacketBuilder::CPlay0x03(0));
- m_nc->AddPacketToQueue(PacketBuilder::CPlay0x00(packet.GetField(6).GetVarInt()));
- std::cout << "Game is started! " << std::endl;
- std::cout << "PlayerPos is " << g_PlayerX << ", " << g_PlayerY << ", " << g_PlayerZ << "\tAngle: "
- << g_PlayerYaw
- << "," << g_PlayerPitch << std::endl;
- m_display->SetPlayerPos(g_PlayerX, g_PlayerY, g_PlayerZ);
- gameStartWaiter.notify_all();
- break;
- case 0x1A:
- json = nlohmann::json::parse(packet.GetField(0).GetString());
- std::cout << "Disconnect reason: " << json["text"].get<std::string>() << std::endl;
- throw 119;
- break;
- case 0x20:
- m_world.ParseChunkData(packet);
- {
- std::vector<Vector>vec;
- for (auto &it:m_world.m_sections) {
- for (auto& it2:vec){
- if (it2==it.first)
- std::cout<<it.first<<std::endl;
- }
- vec.push_back(it.first);
- }
- }
- break;
- case 0x07:
- std::cout << "Statistics:" << std::endl;
- //int items = packet.GetField(0).GetVarInt();
- for (int i = 0; i < packet.GetField(0).GetVarInt(); i++) {
- std::cout << "\t" << packet.GetField(1).GetArray()[0].GetString() << ": "
- << packet.GetField(1).GetArray()[1].GetVarInt() << std::endl;
- }
- break;
- default:
- //std::cout << std::hex << packet.GetId() << std::dec << std::endl;
- break;
- }
- if (g_IsGameStarted) {
- std::chrono::steady_clock clock;
- static auto timeOfPreviousSendedPpalPacket(clock.now());
- std::chrono::duration<double, std::milli> delta = clock.now() - timeOfPreviousSendedPpalPacket;
- if (delta.count() >= 50) {
- m_nc->AddPacketToQueue(
- PacketBuilder::CPlay0x0D(g_PlayerX, g_PlayerY, g_PlayerZ, g_PlayerYaw, g_PlayerPitch, true));
- timeOfPreviousSendedPpalPacket = clock.now();
- /*std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << " " << g_PlayerYaw
- << "," << g_PlayerPitch << std::endl;*/
- }
- }
-}
-
-void Game::Exec() {
- m_gameThread = std::thread(&Game::MainLoop, this);
- m_display->MainLoop();
-}
diff --git a/src/gamestate/Game.hpp b/src/gamestate/Game.hpp
deleted file mode 100644
index adf9059..0000000
--- a/src/gamestate/Game.hpp
+++ /dev/null
@@ -1,58 +0,0 @@
-#pragma once
-
-#include "../utility/Vector.hpp"
-#include "../network/NetworkClient.hpp"
-#include "../world/World.hpp"
-#include "../graphics/Display.hpp"
-
-class Game {
-public:
- Game();
-
- ~Game();
-
- void Exec();
-
-private:
- //utility variables
- NetworkClient *m_nc;
- std::thread m_ncThread;
- bool m_exit = false;
- ConnectionState m_networkState = ConnectionState::Handshaking;
- Display *m_display;
- std::thread m_gameThread;
-
- //utility methods
- void ParsePackets();
- void MainLoop();
-
- //GameState update - condVars
- std::condition_variable gameStartWaiter;
-
- //game state variables
- World m_world;
-
- std::string g_PlayerUuid;
- std::string g_PlayerName;
- int g_PlayerEid;
- byte g_Gamemode;
- byte g_Difficulty;
- int g_Dimension;
- byte g_MaxPlayers;
- std::string g_LevelType;
- bool g_ReducedDebugInfo;
- Vector g_SpawnPosition;
- bool g_PlayerInvulnerable;
- bool g_PlayerFlying;
- bool g_PlayerAllowFlying;
- bool g_PlayerCreativeMode;
- int g_PlayerFlyingSpeed;
- int g_PlayerFovModifier;
- bool g_IsGameStarted = false;
- float g_PlayerPitch;
- float g_PlayerYaw;
- double g_PlayerX;
- double g_PlayerY;
- double g_PlayerZ;
-};
-
diff --git a/src/gamestate/GameState.cpp b/src/gamestate/GameState.cpp
index 7b6734f..5c5b9c4 100644
--- a/src/gamestate/GameState.cpp
+++ b/src/gamestate/GameState.cpp
@@ -1,13 +1,10 @@
#include "GameState.hpp"
-#include <nlohmann/json.hpp>
-#include "../packet/PacketParser.hpp"
-#include "../packet/PacketBuilder.hpp"
GameState::GameState(NetworkClient *Net) : nc(Net) {
Packet *response = nc->GetPacket();
if (response->GetId() != 0x02) {
- std::cout << response->GetId() << std::endl;
- throw 127;
+ LOG(ERROR) << "Response id is " << response->GetId();
+ throw std::runtime_error("Response id is not 0x02");
}
PacketParser::Parse(*response, Login);
g_PlayerUuid = response->GetField(0).GetString();
@@ -18,14 +15,20 @@ GameState::GameState(NetworkClient *Net) : nc(Net) {
}
void GameState::Update() {
- Packet &packet = *nc->GetPacket();
- if (&packet == nullptr)
- return;
+ Packet *packetPtr;
+ try {
+ packetPtr = nc->GetPacket();
+ if (packetPtr == nullptr)
+ return;
+ PacketParser::Parse(*packetPtr, m_networkState);
+ } catch (std::exception &e) {
+ LOG(ERROR) << "Catched exception during packet pulling: " << e.what();
+ return;
+ }
+ Packet &packet = *packetPtr;
nlohmann::json json;
- PacketParser::Parse(packet, m_networkState);
-
switch (packet.GetId()) {
case 0x23:
g_PlayerEid = packet.GetField(0).GetInt();
@@ -97,7 +100,7 @@ void GameState::Update() {
break;
case 0x1A:
json = nlohmann::json::parse(packet.GetField(0).GetString());
- std::cout << "Disconnect reason: " << json["text"].get<std::string>() << std::endl;
+ LOG(INFO) << "Disconnect reason: " << json["text"].get<std::string>();
throw 119;
break;
case 0x20:
@@ -124,5 +127,5 @@ void GameState::Update() {
}
}
- delete &packet;
+ delete packetPtr;
}
diff --git a/src/gamestate/GameState.hpp b/src/gamestate/GameState.hpp
index 3d7dc80..c9ca44a 100644
--- a/src/gamestate/GameState.hpp
+++ b/src/gamestate/GameState.hpp
@@ -2,12 +2,16 @@
#include "../world/World.hpp"
#include "../network/NetworkClient.hpp"
+#include "../packet/PacketParser.hpp"
+#include "../packet/PacketBuilder.hpp"
class GameState {
NetworkClient *nc;
public:
GameState(NetworkClient *NetClient);
+
World world;
+
void Update();
std::string g_PlayerUuid;
diff --git a/src/graphics/AssetManager_old.cpp b/src/graphics/AssetManager_old.cpp
deleted file mode 100644
index ef856ca..0000000
--- a/src/graphics/AssetManager_old.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-#include "AssetManager_old.hpp"
-
-const std::string pathToAssets = "./assets/";
-const std::string pathToObjects = pathToAssets + "objects/";
-const std::string pathToIndexFile = pathToAssets + "indexes/1.11.json";
-const std::string pathToAssetsMc = "./assets/";
-const std::map<Asset::AssetType, std::string> assetTypeFileExtensions{
- std::make_pair(Asset::AssetType::Texture, ".png"),
- std::make_pair(Asset::AssetType::Lang, ".lang"),
- std::make_pair(Asset::AssetType::Sound, ".ogg"),
-};
-
-AssetManager_old::AssetManager_old() {
- return;
- std::ifstream indexFile(pathToIndexFile);
- if (!indexFile) {
- std::cerr << "Can't open file " << pathToIndexFile << std::endl;
- }
- nlohmann::json json = nlohmann::json::parse(indexFile)["objects"];
- for (auto it = json.begin(); it != json.end(); ++it) {
- size_t fileNameExtensionPos = -1;
- std::string name = it.key();
- Asset::AssetType type = Asset::Unknown;
- for (auto &it:assetTypeFileExtensions) {
- if ((fileNameExtensionPos = name.find(it.second)) != std::string::npos) {
- type = it.first;
- name = name.substr(0, fileNameExtensionPos);
- break;
- }
- }
- std::string hash = it.value()["hash"].get<std::string>();
- size_t size = it.value()["size"].get<int>();
- Asset asset{name, hash, Asset::AssetData(), size, type};
- this->assets[name] = asset;
- }
-}
-
-AssetManager_old::~AssetManager_old() {
-
-}
-
-Asset &AssetManager_old::GetAsset(std::string AssetName) {
- if (instance().assets.find(AssetName) == instance().assets.end() || !instance().assets[AssetName].isParsed())
- LoadAsset(AssetName);
- return instance().assets[AssetName];
-}
-
-void AssetManager_old::LoadAsset(std::string AssetName) {
- if (instance().assets.find(AssetName) != instance().assets.end() && instance().assets[AssetName].isParsed())
- return;
- std::string AssetFileName = GetPathToAsset(AssetName);
- Asset &asset = instance().assets[AssetName];
-
-
- if (asset.type == Asset::Texture) {
- asset.data.texture = new Texture(AssetFileName,GL_CLAMP_TO_BORDER,GL_NEAREST);
- //asset.data.texture.loadFromFile((asset.name + assetTypeFileExtensions.at(asset.type)));
- }
-}
-
-std::string AssetManager_old::GetPathToAsset(std::string AssetName) {
- if (instance().assets.find(AssetName) != instance().assets.end()){
- auto it = instance().assets.find(AssetName);
- return pathToObjects + std::string(instance().assets[AssetName].hash.c_str(), 2) + "/" +
- instance().assets[AssetName].hash;
- }
-
- instance().assets[AssetName].hash="";
- instance().assets[AssetName].type=Asset::AssetType::Texture;
- instance().assets[AssetName].name=AssetName;
- instance().assets[AssetName].size=0;
- return pathToAssetsMc + "" + instance().assets[AssetName].name +
- assetTypeFileExtensions.at(instance().assets[AssetName].type);
-}
-
-std::string AssetManager_old::GetAssetNameByBlockId(unsigned short id) {
- std::string assetBase = "minecraft/textures/blocks/";
- std::string textureName;
- switch (id){
- case 0:
- textureName="air";
- break;
- case 1:
- textureName="stone";
- break;
- case 2:
- textureName="grass";
- break;
- case 3:
- textureName="dirt";
- break;
- case 4:
- textureName="cobblestone";
- break;
- case 16:
- textureName="coal_ore";
- break;
- case 17:
- textureName="log_oak";
- break;
- case 31:
- textureName="air";
- break;
- default:
- //std::cout<<id<<std::endl;
- textureName="beacon";
- break;
- }
- return assetBase+textureName;
-}
-
-bool Asset::isParsed() {
- switch (type) {
- case Unknown:
- return false;
- break;
- case Texture:
- return this->data.texture != nullptr;
- break;
- case Sound:
- return false;
- break;
- case Model:
- return false;
- break;
- case Lang:
- return false;
- break;
- }
-}
-
-Asset::~Asset() {
- switch (type) {
- case Unknown:
- break;
- case Texture:
- delete this->data.texture;
- break;
- case Sound:
- break;
- case Model:
- break;
- case Lang:
- break;
- }
-}
diff --git a/src/graphics/AssetManager_old.hpp b/src/graphics/AssetManager_old.hpp
deleted file mode 100644
index 23a11a7..0000000
--- a/src/graphics/AssetManager_old.hpp
+++ /dev/null
@@ -1,53 +0,0 @@
-#pragma once
-
-#include <fstream>
-#include <string>
-#include <map>
-#include <experimental/filesystem>
-#include <nlohmann/json.hpp>
-#include "Texture.hpp"
-
-struct Asset {
- std::string name = "";
- std::string hash = "";
- union AssetData{
- Texture *texture;
- } data;
- size_t size = 0;
- enum AssetType {
- Unknown,
- Texture,
- Sound,
- Model,
- Lang,
- } type = Unknown;
- bool isParsed();
- ~Asset();
-};
-
-class AssetManager_old {
- AssetManager_old();
-
- ~AssetManager_old();
-
- AssetManager_old(const AssetManager_old &);
-
- AssetManager_old &operator=(const AssetManager_old &);
-
- std::map<std::string, Asset> assets;
-
- static AssetManager_old &instance() {
- static AssetManager_old assetManager;
- return assetManager;
- }
-
- static std::string GetPathToAsset(std::string AssetName);
-public:
-
- static Asset &GetAsset(std::string AssetName);
-
- static void LoadAsset(std::string AssetName);
-
- static std::string GetAssetNameByBlockId(unsigned short id);
-};
-
diff --git a/src/graphics/Display.cpp b/src/graphics/Display.cpp
deleted file mode 100644
index 63498fa..0000000
--- a/src/graphics/Display.cpp
+++ /dev/null
@@ -1,353 +0,0 @@
-#include <iomanip>
-#include "Display.hpp"
-#include "AssetManager_old.hpp"
-
-/*GLfloat vertices[] = {
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
-
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-
- -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f
-};
-GLuint indices[] = {
- 0, 1, 2,
- 0, 2, 3
-};*/
-const GLfloat vertices[] = {
- //Z+ edge
- -0.5f, 0.5f, 0.5f,
- -0.5f, -0.5f, 0.5f,
- 0.5f, -0.5f, 0.5f,
- -0.5f, 0.5f, 0.5f,
- 0.5f, -0.5f, 0.5f,
- 0.5f, 0.5f, 0.5f,
-
- //Z- edge
- -0.5f, -0.5f, -0.5f,
- -0.5f, 0.5f, -0.5f,
- 0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f, -0.5f,
- -0.5f, 0.5f, -0.5f,
- 0.5f, 0.5f, -0.5f,
-
- //X+ edge
- -0.5f, -0.5f, -0.5f,
- -0.5f, -0.5f, 0.5f,
- -0.5f, 0.5f, -0.5f,
- -0.5f, 0.5f, -0.5f,
- -0.5f, -0.5f, 0.5f,
- -0.5f, 0.5f, 0.5f,
-
- //X- edge
- 0.5f, -0.5f, 0.5f,
- 0.5f, 0.5f, -0.5f,
- 0.5f, 0.5f, 0.5f,
- 0.5f, -0.5f, 0.5f,
- 0.5f, -0.5f, -0.5f,
- 0.5f, 0.5f, -0.5f,
-
- //Y+ edge
- 0.5f, 0.5f, -0.5f,
- -0.5f, 0.5f, 0.5f,
- 0.5f, 0.5f, 0.5f,
- 0.5f, 0.5f, -0.5f,
- -0.5f, 0.5f, -0.5f,
- -0.5f, 0.5f, 0.5f,
-
- //Y- edge
- -0.5f, -0.5f, 0.5f,
- 0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f, 0.5f,
- -0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f, -0.5f,
- -0.5f, -0.5f, 0.5f,
-};
-const GLfloat uv_coords[] = {
- //Z+
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
-
- //Z-
- 1.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 0.0f,
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
-
- //X+
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
-
- //X-
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
-
- //Y+
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
-
- //Y-
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
-};
-
-
-Display::Display(unsigned int winWidth, unsigned int winHeight, const char *winTitle, World *worldPtr) : world(
- worldPtr) {
- sf::ContextSettings contextSetting;
- contextSetting.majorVersion = 3;
- contextSetting.minorVersion = 3;
- contextSetting.attributeFlags = contextSetting.Core;
- contextSetting.depthBits = 24;
- window = new sf::Window(sf::VideoMode(winWidth, winHeight), winTitle, sf::Style::Default, contextSetting);
- window->setVerticalSyncEnabled(true);
- window->setMouseCursorVisible(false);
- window->setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2 - window->getSize().x/2,
- sf::VideoMode::getDesktopMode().height / 2 - window->getSize().y/2));
-
- sf::Mouse::setPosition(sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2), *window);
-
-
- //Glew
- glewExperimental = GL_TRUE;
- if (glewInit() != GLEW_OK) {
- std::cout << "Failed to initialize GLEW" << std::endl;
- throw 3;
- }
- glViewport(0, 0, width(), height());
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glFrontFace(GL_CCW);
-}
-
-bool Display::IsClosed() {
- return !window->isOpen();
-}
-
-void Display::SetPlayerPos(double playerX, double playerY, double playerZ) {
- camera.Position = glm::vec3(playerX, playerY, playerZ);
- toRender.clear();
- const float ChunkDistance = 1;
- Vector playerChunk = Vector(floor(playerX / 16.0f), floor(playerY / 16.0f), floor(playerZ / 16.0f));
- for (auto &it:world->m_sections) {
- Vector chunkPosition = it.first;
- Vector delta = chunkPosition - playerChunk;
- //std::cout << delta.GetDistance() << std::endl;
- if (delta.GetDistance() > ChunkDistance)
- continue;
- /*std::cout << "Rendering " << delta.GetDistance() << " Detailed: " << delta.GetX() << " " << delta.GetZ() << " "
- << delta.GetY() << std::endl <<
- "\t" << chunkPosition.GetX() << " " << chunkPosition.GetZ() << " "
- << chunkPosition.GetY() << std::endl;*/
- toRender.push_back(chunkPosition);
- }
- std::cout << "Chunks to render: " << toRender.size() << std::endl;
-}
-
-void Display::MainLoop() {
- Shader shader("./shaders/simple.vs", "./shaders/simple.fs");
-
- GLuint VBO, VAO, VBO2;
- glGenBuffers(1, &VBO);
- glGenBuffers(1, &VBO2);
- glGenVertexArrays(1, &VAO);
-
- glBindVertexArray(VAO);
- {
- glBindBuffer(GL_ARRAY_BUFFER, VBO2);
- glBufferData(GL_ARRAY_BUFFER, sizeof(uv_coords), uv_coords, GL_STATIC_DRAW);
- glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), 0);
- glEnableVertexAttribArray(2);
-
- glBindBuffer(GL_ARRAY_BUFFER, VBO);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 0);
- glEnableVertexAttribArray(0);
- }
- glBindVertexArray(0);
-
- shader.Use();
-
- bool captureMouse = true;
-
- //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- bool isRunning = true;
- while (isRunning) {
- static sf::Clock clock, clock1;
- float deltaTime = clock.getElapsedTime().asSeconds();
- float absTime = clock1.getElapsedTime().asSeconds();
- clock.restart();
- sf::Event event;
- /*static sf::Clock clock2;
- if (clock2.getElapsedTime().asSeconds() > 5.0f) {
- clock2.restart();
- SetPlayerPos(camera.Position.x, camera.Position.y, camera.Position.z);
- }*/
- while (window->pollEvent(event)) {
- switch (event.type) {
- case sf::Event::Closed:
- isRunning = false;
- break;
- case sf::Event::Resized:
- glViewport(0, 0, width(), height());
- break;
- case sf::Event::KeyPressed:
- switch (event.key.code) {
- case sf::Keyboard::Escape:
- isRunning = false;
- break;
- case sf::Keyboard::T:
- captureMouse = !captureMouse;
- window->setMouseCursorVisible(!captureMouse);
- sf::Mouse::setPosition(sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2),
- *window);
- break;
- case sf::Keyboard::R:
- shader.Reload();
- break;
- default:
- break;
- }
- case sf::Event::MouseWheelScrolled:
- camera.ProcessMouseScroll(event.mouseWheelScroll.delta);
- break;
- default:
- break;
- }
- }
- std::ostringstream toWindow;
- glm::highp_vec3 cameraPosition(camera.Position);
- toWindow << std::setprecision(2) << std::fixed << "Pos: " << cameraPosition.x << ", " << cameraPosition.y
- << ", " << cameraPosition.z << "; ";
- toWindow << "FPS: " << (1.0f / deltaTime) << " ";
- window->setTitle(toWindow.str());
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
- camera.ProcessKeyboard(Camera_Movement::FORWARD, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
- camera.ProcessKeyboard(Camera_Movement::BACKWARD, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::A))
- camera.ProcessKeyboard(Camera_Movement::LEFT, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::D))
- camera.ProcessKeyboard(Camera_Movement::RIGHT, deltaTime);
- if (captureMouse) {
- sf::Vector2i mousePos = sf::Mouse::getPosition(*window);
- sf::Vector2i center = sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2);
- sf::Mouse::setPosition(center, *window);
- int deltaX = (mousePos - center).x, deltaY = (center - mousePos).y;
- camera.ProcessMouseMovement(deltaX, deltaY);
- }
-
- //Render code
- glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- shader.Use();
-
- GLint modelLoc = glGetUniformLocation(shader.Program, "model");
- GLint projectionLoc = glGetUniformLocation(shader.Program, "projection");
- GLint viewLoc = glGetUniformLocation(shader.Program, "view");
- GLint blockLoc = glGetUniformLocation(shader.Program, "block");
- GLint timeLoc = glGetUniformLocation(shader.Program, "time");
- glm::mat4 projection = glm::perspective(camera.Zoom, (float) width() / (float) height(), 0.1f, 1000.0f);
- glm::mat4 view = camera.GetViewMatrix();
- glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection));
- glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
- glUniform1f(timeLoc, absTime);
-
- glBindVertexArray(VAO);
-
- for (auto &sectionPos:toRender) {
- Section &section = world->m_sections.find(sectionPos)->second;
- for (int y = 0; y < 16; y++) {
- for (int z = 0; z < 16; z++) {
- for (int x = 0; x < 16; x++) {
- glm::mat4 model;
- model = glm::translate(model,
- glm::vec3(sectionPos.GetX() * 16, sectionPos.GetY() * 16,
- sectionPos.GetZ() * 16));
- model = glm::translate(model, glm::vec3(x, y, z));
-
- Block block = section.GetBlock(Vector(x, y, z));
- glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
- glUniform1i(blockLoc, block.id);
-
- std::string textureName = AssetManager_old::GetAssetNameByBlockId(block.id);
- if (textureName.find("air") != std::string::npos)
- continue;
- Texture &texture1 = *(AssetManager_old::GetAsset(textureName).data.texture);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture1.texture);
- glUniform1i(glGetUniformLocation(shader.Program, "blockTexture"), 0);
-
- glDrawArrays(GL_TRIANGLES, 0, 36);
- }
- }
- }
- }
- glBindVertexArray(0);
-
- //End of render code
-
- window->display();
- }
-
-}
diff --git a/src/graphics/Display.hpp b/src/graphics/Display.hpp
deleted file mode 100644
index 7458bcd..0000000
--- a/src/graphics/Display.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-
-#include <SFML/Window.hpp>
-#include "../world/World.hpp"
-#include <glm/glm.hpp>
-#include <glm/gtc/matrix_transform.hpp>
-#include <glm/gtc/type_ptr.hpp>
-#include "Shader.hpp"
-#include "Texture.hpp"
-#include "Camera3D.hpp"
-
-class Display {
- sf::Window *window;
- World* world;
- std::vector<Vector> toRender;
- Camera3D camera;
-public:
- Display(unsigned int winWidth, unsigned int winHeight, const char winTitle[9], World *worldPtr);
-
- bool IsClosed();
-
- void SetPlayerPos(double playerX, double playerY, double playerZ);
-
- void MainLoop();
-
- unsigned int width() {
- return window->getSize().x;
- }
-
- unsigned int height() {
- return window->getSize().y;
- }
-}; \ No newline at end of file
diff --git a/src/main.cpp b/src/main.cpp
index 53f90eb..de2c9d8 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,15 +1,24 @@
#include "core/Core.hpp"
-#define ELPP_THREAD_SAFE
-#define ELPP_FEATURE_CRASH_LOG
-#define ELPP_DISABLE_LOGS
+const char *getTimeSinceProgramStart(void) {
+ static auto initialTime = std::chrono::steady_clock().now();
+ auto now = std::chrono::steady_clock().now();
+ std::chrono::duration<double> seconds = now-initialTime;
+ static char buffer[30];
+ sprintf(buffer, "%.2f", seconds.count());
+ return buffer;
+}
+
INITIALIZE_EASYLOGGINGPP
int main() {
el::Configurations loggerConfiguration;
- std::string format = "[%level]{%fbase}: %msg";
+ el::Helpers::installCustomFormatSpecifier(
+ el::CustomFormatSpecifier("%startTime", std::bind(getTimeSinceProgramStart)));
+ std::string format = "[%startTime][%level][%fbase]: %msg";
loggerConfiguration.set(el::Level::Info, el::ConfigurationType::Format, format);
loggerConfiguration.set(el::Level::Error, el::ConfigurationType::Format, format);
+ loggerConfiguration.set(el::Level::Fatal, el::ConfigurationType::Format, format);
el::Loggers::reconfigureAllLoggers(loggerConfiguration);
el::Loggers::addFlag(el::LoggingFlag::ColoredTerminalOutput);
LOG(INFO) << "Logger is configured";
diff --git a/src/network/Network.cpp b/src/network/Network.cpp
index ac84494..b3b1e4b 100644
--- a/src/network/Network.cpp
+++ b/src/network/Network.cpp
@@ -57,8 +57,8 @@ Packet Network::ReceivePacket() {
}
Field fLen = FieldParser::Parse(VarInt, bufLen);
size_t packetLen = fLen.GetVarInt() + fLen.GetLength();
- if (packetLen > 1024 * 1024 * 30)
- std::cout << "OMG! SIZEOF PACKET IS " << packetLen << std::endl;
+ if (packetLen > 1024 * 1024 * 15)
+ LOG(WARNING)<<"OMG SIZEOF PACKAGE IS "<<packetLen;
if (packetLen < rec) {
return Packet(bufLen);
}
@@ -68,39 +68,12 @@ Packet Network::ReceivePacket() {
while (m_socket.receive(bufPack + dataLen, packetLen - dataLen, rec) == sf::Socket::Done && dataLen < packetLen) {
dataLen += rec;
}
- if (dataLen < packetLen)
- throw 93;
- else {
+ if (dataLen < packetLen) {
+ LOG(ERROR) << "Received data is "<<dataLen<<" but "<<packetLen<<" is promoted";
+ throw std::runtime_error("");
+ } else {
Packet p(bufPack);
delete[] bufPack;
return p;
}
-
- /*if (m_socket.receive(bufPack + rec, packetLen - rec, rec) != sf::Socket::Done) {
- delete[] bufPack;
- throw 93;
- }
- rec++;
- //Check for losted data
- int losted = 0;
- for (int i = packetLen - 2; i > 0; i--)
- if (bufPack[i] == 'N')
- losted++;
- if (losted > 100) {
- if (m_socket.receive(bufPack + rec, packetLen - rec, rec) != sf::Socket::Done) {
- throw 93;
- }
- std::cout << "Keep receiving!" << std::endl;
- }
- //One more time
- losted = 0;
- for (int i = packetLen - 2; i > 0; i--)
- if (bufPack[i] == 'N')
- losted++;
- if (losted > 100) {
- std::cout << "\x1b[31m" << "Losted " << losted << " bytes of " << packetLen << "\x1b[0m" << std::endl;
- delete[] bufPack;
- throw 93;
- }*/
- throw 94;
}
diff --git a/src/network/NetworkClient.cpp b/src/network/NetworkClient.cpp
index cbe705b..9916b10 100644
--- a/src/network/NetworkClient.cpp
+++ b/src/network/NetworkClient.cpp
@@ -1,7 +1,4 @@
#include "NetworkClient.hpp"
-#include "../packet/PacketParser.hpp"
-#include "../packet/PacketBuilder.hpp"
-#include <nlohmann/json.hpp>
ServerInfo NetworkClient::ServerPing(std::string address, unsigned short port) {
ServerInfo info;
@@ -62,8 +59,10 @@ NetworkClient::NetworkClient(std::string address, unsigned short port, std::stri
}
NetworkClient::~NetworkClient() {
+ LOG(INFO)<<"NC stopping...";
isContinue=false;
m_networkThread.join();
+ LOG(INFO)<<"NC is stopped";
}
Packet * NetworkClient::GetPacket() {
@@ -101,7 +100,7 @@ void NetworkClient::MainLoop() {
Update();
}
} catch (int e){
- std::cerr<<"NetworkClient exception: "<<e<<std::endl;
+ LOG(ERROR)<<"Catched exception in NC: "<<e;
}
}
diff --git a/src/network/NetworkClient.hpp b/src/network/NetworkClient.hpp
index a41b5f4..9f68e37 100644
--- a/src/network/NetworkClient.hpp
+++ b/src/network/NetworkClient.hpp
@@ -4,6 +4,8 @@
#include <thread>
#include <mutex>
#include "Network.hpp"
+#include "../packet/PacketParser.hpp"
+#include "../packet/PacketBuilder.hpp"
struct ServerInfo{
std::string version;
diff --git a/src/world/Block.cpp b/src/world/Block.cpp
index 3cf09db..54b7e5e 100644
--- a/src/world/Block.cpp
+++ b/src/world/Block.cpp
@@ -2,9 +2,7 @@
Block::~Block() {}
-Block::Block(unsigned short idAndState, unsigned char light) : id(idAndState >> 4), state(idAndState & 0x0F) {}
-
-Block::Block(unsigned short id, unsigned char state, unsigned char light) : id(id), state(state) {}
+Block::Block(unsigned short id, unsigned short state, unsigned char light) : id(id), state(state) {}
Block::Block() : id(0), state(0) {}
diff --git a/src/world/Block.hpp b/src/world/Block.hpp
index ae952c9..1a53868 100644
--- a/src/world/Block.hpp
+++ b/src/world/Block.hpp
@@ -3,9 +3,7 @@
struct Block {
Block();
- Block(unsigned short idAndState, unsigned char light);
-
- Block(unsigned short id, unsigned char state, unsigned char light);
+ Block(unsigned short id, unsigned short state = 0, unsigned char light = 0);
~Block();
diff --git a/src/world/Section.cpp b/src/world/Section.cpp
index ac34fba..5c42ea5 100644
--- a/src/world/Section.cpp
+++ b/src/world/Section.cpp
@@ -77,7 +77,7 @@ void Section::Parse() {
}
for (int i = 0; i < 4096; i++) {
unsigned short blockId = m_palette.size() > 0 ? m_palette[blocks[i]] : blocks[i];
- Block block(blockId, light[i]);
+ Block block(blockId, 0, light[i]);
m_blocks.push_back(block);
}
if ((light.size() + blocks.size()) / 2 != 4096) {
diff --git a/src/world/World.cpp b/src/world/World.cpp
index af76fd5..d13d01d 100644
--- a/src/world/World.cpp
+++ b/src/world/World.cpp
@@ -84,27 +84,9 @@ Section World::ParseSection(byte *data, size_t &dataLen) {
}
World::~World() {
- isContinue = false;
- m_parseSectionWaiter.notify_all();
- m_sectionParseThread.join();
-}
-
-void World::SectionParsingThread() {
- while (isContinue) {
- std::unique_lock<std::mutex> sectionParseLocker(m_parseSectionMutex);
- m_parseSectionWaiter.wait(sectionParseLocker);
- while (m_sectionToParse.size() == 0 && isContinue) {
- m_parseSectionWaiter.wait(sectionParseLocker);
- }
- while (m_sectionToParse.size() > 0) {
- auto it = m_sectionToParse.front();
- m_sectionToParse.pop();
- it->second.Parse();
- }
- }
}
World::World() {
- m_sectionParseThread = std::thread(&World::SectionParsingThread, this);
+
}
diff --git a/src/world/World.hpp b/src/world/World.hpp
index 7b7ea60..cef9eea 100644
--- a/src/world/World.hpp
+++ b/src/world/World.hpp
@@ -11,22 +11,22 @@
class World {
//utility vars
- World(const World& other);
- World&operator=(const World &other);
- bool isContinue=true;
- std::mutex m_parseSectionMutex;
- std::condition_variable m_parseSectionWaiter;
- std::thread m_sectionParseThread;
- std::queue<std::map<Vector,Section>::iterator> m_sectionToParse;
- //utility methods
- void SectionParsingThread();
+ World(const World &other);
+
+ World &operator=(const World &other);
+
//game vars
int m_dimension = 0;
+
//game methods
Section ParseSection(byte *data, size_t &dataLen);
+
public:
World();
+
~World();
+
void ParseChunkData(Packet packet);
+
std::map<Vector, Section> m_sections;
}; \ No newline at end of file