diff options
Diffstat (limited to 'src/AssetManager.cpp')
-rw-r--r-- | src/AssetManager.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index 5fa7990..cca31e8 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -227,19 +227,19 @@ void ParseAssetBlockModel(AssetTreeNode &node) { auto face = faceIt.value(); BlockModel::ElementData::FaceData faceData; - BlockModel::ElementData::FaceDirection faceDir; + FaceDirection faceDir; if (faceIt.key() == "down") - faceDir = BlockModel::ElementData::FaceDirection::down; + faceDir = FaceDirection::down; else if (faceIt.key() == "up") - faceDir = BlockModel::ElementData::FaceDirection::up; + faceDir = FaceDirection::up; else if (faceIt.key() == "north") - faceDir = BlockModel::ElementData::FaceDirection::north; + faceDir = FaceDirection::north; else if (faceIt.key() == "south") - faceDir = BlockModel::ElementData::FaceDirection::south; + faceDir = FaceDirection::south; else if (faceIt.key() == "west") - faceDir = BlockModel::ElementData::FaceDirection::west; + faceDir = FaceDirection::west; else if (faceIt.key() == "east") - faceDir = BlockModel::ElementData::FaceDirection::east; + faceDir = FaceDirection::east; if (face.find("uv") != face.end()) { BlockModel::ElementData::FaceData::Uv uv; @@ -250,20 +250,20 @@ void ParseAssetBlockModel(AssetTreeNode &node) { faceData.uv = uv; } - BlockModel::ElementData::FaceDirection cullface = BlockModel::ElementData::FaceDirection::none; + FaceDirection cullface = FaceDirection::none; if (face.find("cullface") != face.end()) { if (face["cullface"] == "down") - cullface = BlockModel::ElementData::FaceDirection::down; + cullface = FaceDirection::down; else if (face["cullface"] == "up") - cullface = BlockModel::ElementData::FaceDirection::up; + cullface = FaceDirection::up; else if (face["cullface"] == "north") - cullface = BlockModel::ElementData::FaceDirection::north; + cullface = FaceDirection::north; else if (face["cullface"] == "south") - cullface = BlockModel::ElementData::FaceDirection::south; + cullface = FaceDirection::south; else if (face["cullface"] == "west") - cullface = BlockModel::ElementData::FaceDirection::west; + cullface = FaceDirection::west; else if (face["cullface"] == "east") - cullface = BlockModel::ElementData::FaceDirection::east; + cullface = FaceDirection::east; } faceData.cullface = cullface; @@ -404,20 +404,20 @@ void ParseBlockModels() { elementTransform = glm::scale(elementTransform, elementSize.glm()); for (const auto& face : element.faces) { - BlockModel::ParsedFace parsedFace; + ParsedFace parsedFace; parsedFace.visibility = face.second.cullface; glm::mat4 faceTransform; switch (face.first) { - case BlockModel::ElementData::FaceDirection::down: + case FaceDirection::down: faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 0)); faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1.0f, 0, 0)); faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1)); break; - case BlockModel::ElementData::FaceDirection::up: + case FaceDirection::up: faceTransform = glm::translate(elementTransform, glm::vec3(0.0f, 1.0f, 0.0f)); break; - case BlockModel::ElementData::FaceDirection::north: + case FaceDirection::north: faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 1)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(-1.0f, 0.0f, 0.0f)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0.0f, -1.0f, 0.0f)); @@ -425,18 +425,18 @@ void ParseBlockModels() { faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1, 0, 0.0f)); faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1.0f)); break; - case BlockModel::ElementData::FaceDirection::south: + case FaceDirection::south: faceTransform = glm::translate(elementTransform, glm::vec3(1, 0, 0)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(-1.0f, 0.0f, 0.0f)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0.0f, -1.0f, 0.0f)); break; - case BlockModel::ElementData::FaceDirection::west: + case FaceDirection::west: faceTransform = glm::translate(elementTransform, glm::vec3(1, 0, 0)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0, 0.0f, 1.0f)); faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)); faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1)); break; - case BlockModel::ElementData::FaceDirection::east: + case FaceDirection::east: faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 0)); faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0, 0.0f, 1.0f)); break; |