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-rw-r--r--src/Render.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/Render.cpp b/src/Render.cpp
index 5c00d91..b5d24b6 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -36,7 +36,7 @@ Render::~Render() {
}
void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle) {
- LOG(INFO) << "Creating window: " << WinWidth << "x" << WinHeight << " \"" << WinTitle << "\"";
+ LOG(INFO) << "Creating window: " << WinWidth << "x" << WinHeight << " \"" << WinTitle << "\"";
if (SDL_Init(SDL_INIT_VIDEO) < 0)
throw std::runtime_error("SDL initalization failed: " + std::string(SDL_GetError()));
@@ -57,7 +57,7 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string
if (!glContext)
throw std::runtime_error("OpenGl context creation failed: " + std::string(SDL_GetError()));
- SetMouseCapture(false);
+ SetMouseCapture(false);
renderState.WindowWidth = WinWidth;
renderState.WindowHeight = WinHeight;
@@ -65,34 +65,34 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string
}
void Render::InitGlew() {
- LOG(INFO) << "Initializing GLEW";
- glewExperimental = GL_TRUE;
- GLenum glewStatus = glewInit();
- glCheckError();
- if (glewStatus != GLEW_OK) {
- LOG(FATAL) << "Failed to initialize GLEW: " << glewGetErrorString(glewStatus);
- }
+ LOG(INFO) << "Initializing GLEW";
+ glewExperimental = GL_TRUE;
+ GLenum glewStatus = glewInit();
+ glCheckError();
+ if (glewStatus != GLEW_OK) {
+ LOG(FATAL) << "Failed to initialize GLEW: " << glewGetErrorString(glewStatus);
+ }
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
glViewport(0, 0, width, height);
glClearColor(0.8,0.8,0.8, 1.0f);
- glEnable(GL_DEPTH_TEST);
+ glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glFrontFace(GL_CCW);
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CCW);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glCheckError();
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glCheckError();
if (glActiveTexture == nullptr) {
throw std::runtime_error("GLEW initialization failed with unknown reason");
}
}
void Render::PrepareToRendering() {
- //TextureAtlas texture
- glActiveTexture(GL_TEXTURE0);
+ //TextureAtlas texture
+ glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, AssetManager::Instance().GetTextureAtlas());
AssetManager::Instance().GetTextureAtlasIndexes();
@@ -108,13 +108,13 @@ void Render::UpdateKeyboard() {
for (auto key : toUpdate) {
bool isPressed = kbState[key];
if (!isKeyPressed[key] && isPressed) {
- PUSH_EVENT("KeyPressed", key);
+ PUSH_EVENT("KeyPressed", key);
}
if (isKeyPressed[key] && isPressed) {
//KeyHeld
}
if (isKeyPressed[key] && !isPressed) {
- PUSH_EVENT("KeyReleased", key);
+ PUSH_EVENT("KeyReleased", key);
}
isKeyPressed[key] = isPressed;
}
@@ -238,7 +238,7 @@ void Render::HandleEvents() {
double deltaY = event.motion.yrel;
deltaX *= sensetivity;
deltaY *= sensetivity * -1;
- PUSH_EVENT("MouseMove", std::make_tuple(deltaX, deltaY));
+ PUSH_EVENT("MouseMove", std::make_tuple(deltaX, deltaY));
}
break;
@@ -371,7 +371,7 @@ void Render::RenderGui() {
static int port = 25565;
static char buffName[512] = "HelloOne";
if (ImGui::Button("Connect")) {
- PUSH_EVENT("ConnectToServer", std::make_tuple(std::string(buff),
+ PUSH_EVENT("ConnectToServer", std::make_tuple(std::string(buff),
(unsigned short) port, std::string(buffName)));
}
ImGui::InputText("Username", buffName, 512);
@@ -399,7 +399,7 @@ void Render::RenderGui() {
ImGui::InputText("", buff, 256);
ImGui::SameLine();
if (ImGui::Button("Send")) {
- PUSH_EVENT("SendChatMessage", std::string(buff));
+ PUSH_EVENT("SendChatMessage", std::string(buff));
}
ImGui::End();
break;
@@ -523,7 +523,7 @@ void Render::RenderGui() {
if (ImGui::Button("Apply settings")) {
if (distance != world->MaxRenderingDistance) {
world->MaxRenderingDistance = distance;
- PUSH_EVENT("UpdateSectionsRender", 0);
+ PUSH_EVENT("UpdateSectionsRender", 0);
}
if (sense != sensetivity)
@@ -541,7 +541,7 @@ void Render::RenderGui() {
ImGui::Separator();
if (ImGui::Button("Disconnect")) {
- PUSH_EVENT("Disconnect", std::string("Disconnected by user"));
+ PUSH_EVENT("Disconnect", std::string("Disconnected by user"));
}
ImGui::End();
break;