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-rw-r--r--src/utility/Vector.hpp123
1 files changed, 0 insertions, 123 deletions
diff --git a/src/utility/Vector.hpp b/src/utility/Vector.hpp
deleted file mode 100644
index 9d6c1be..0000000
--- a/src/utility/Vector.hpp
+++ /dev/null
@@ -1,123 +0,0 @@
-#pragma once
-
-#include <glm/vec3.hpp>
-#include <ostream>
-#include <cmath>
-#include <tuple>
-
-template<class T>
-class Vector3 {
- T x, y, z;
-public:
- Vector3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
-
- Vector3(const Vector3 &rhs) : x(rhs.x), y(rhs.y), z(rhs.z) {}
-
- ~Vector3() = default;
-
- void SetX(T X) { x = X; }
-
- void SetY(T Y) { y = Y; }
-
- void SetZ(T Z) { z = Z; }
-
- T GetX() const { return x; }
-
- T GetY() const { return y; }
-
- T GetZ() const { return z; }
-
- double GetMagnitude() const { return std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2)); }
-
- operator glm::vec3() const {
- return glm::vec3(x, y, z);
- }
-
- void swap(Vector3 &rhs) {
- std::swap(x, rhs.x);
- std::swap(y, rhs.y);
- std::swap(z, rhs.z);
- }
-
- Vector3 &operator=(Vector3 rhs) {
- rhs.swap(*this);
- return *this;
- }
-
- Vector3 operator*(T rhs) const {
- return Vector3<T>(
- x * rhs,
- y * rhs,
- z * rhs
- );
- }
-
- Vector3 operator/(T rhs) const {
- return Vector3<T>(
- x / rhs,
- y / rhs,
- z / rhs
- );
- }
-
- Vector3 operator+(const Vector3 &rhs) const {
- return Vector3<T>(
- x + rhs.x,
- y + rhs.y,
- z + rhs.z
- );
- }
-
- Vector3 operator-(const Vector3 &rhs) const {
- return Vector3<T>(
- x - rhs.x,
- y - rhs.y,
- z - rhs.z
- );
- }
-
- Vector3 operator*(const Vector3 &rhs) const {
- return Vector3<T>(
- x * rhs.x,
- y * rhs.y,
- z * rhs.z
- );
- }
-
- Vector3 operator/(const Vector3 &rhs) const {
- return Vector3<T>(
- x / rhs.x,
- y / rhs.y,
- z / rhs.z
- );
- }
-
- bool operator==(const Vector3 &rhs) const {
- return (x == rhs.x && y == rhs.y && z == rhs.z);
- }
-
- bool operator!=(const Vector3 &rhs) const {
- return !(*this == rhs);
- }
-
- bool operator<(const Vector3 &rhs) const {
- //return (x < rhs.x || y < rhs.y ||z z < rhs.z);
- /*if (x < rhs.x)
- return true;
- else if (z < rhs.z)
- return true;
- else if (y < rhs.y)
- return true;
- return false;*/
- return std::tie(x, y, z) < std::tie(rhs.x, rhs.y, rhs.z);
- }
-
-
- friend std::ostream &operator<<(std::ostream &os, const Vector3 &vector3) {
- os << vector3.x << ", " << vector3.y << ", " << vector3.z;
- return os;
- }
-};
-
-typedef Vector3<double> VectorF;
-typedef Vector3<signed long long> Vector; \ No newline at end of file