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-rw-r--r--src/AssetManager.cpp357
-rw-r--r--src/AssetManager.hpp39
2 files changed, 218 insertions, 178 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp
index 28d6050..f5f92cc 100644
--- a/src/AssetManager.cpp
+++ b/src/AssetManager.cpp
@@ -21,9 +21,15 @@ const fs::path pathToModels = "./assets/minecraft/models/";
AssetManager::AssetManager() {
LoadAssets();
+
+ auto parseAssetRecur = [this](AssetTreeNode &node) {
+ ParseAsset(node);
+ };
+
+ RecursiveWalkAsset("/", parseAssetRecur);
+
LoadIds();
LoadTextureResources();
- LoadBlockModels();
ParseBlockModels();
}
@@ -235,149 +241,8 @@ const BlockModel *AssetManager::GetBlockModelByBlockId(BlockId block) {
std::string blockName = blockIdToBlockName[block];
- auto modelIt = models.find(blockName);
- return (modelIt == models.end()) ? GetBlockModelByBlockId(BlockId{ 57,0 }) : &modelIt->second;
-}
-
-void AssetManager::LoadBlockModels() {
- std::function<void(std::string)> parseModel = [&](std::string ModelName) {
- if (models.find(ModelName) != models.end())
- return;
-
- fs::path ModelPath = pathToModels / fs::path(ModelName + ".json");
- std::ifstream in(ModelPath);
- if (!in.is_open())
- throw std::runtime_error("Trying to load unknown model \"" + ModelName + "\" at " + ModelPath.generic_string());
- nlohmann::json modelData;
- in >> modelData;
- BlockModel model;
-
- if (modelData.find("parent") != modelData.end()) {
- if (models.find(modelData["parent"]) == models.end())
- parseModel(modelData["parent"].get<std::string>());
-
- model = models.find(modelData["parent"])->second;
- }
-
- model.BlockName = ModelName;
-
- if (model.BlockName == "block/block")
- model.IsBlock = true;
-
- if (model.BlockName == "block/thin_block" || model.BlockName=="block/leaves")
- model.IsBlock = false;
-
- if (modelData.find("ambientocclusion") != modelData.end())
- model.AmbientOcclusion = modelData["ambientocclusion"].get<bool>();
-
- //models.Display
-
- if (modelData.find("textures") != modelData.end()) {
- for (nlohmann::json::iterator texture = modelData["textures"].begin(); texture != modelData["textures"].end(); ++texture) {
- model.Textures[texture.key()] = texture.value().get<std::string>();
- }
- }
-
- if (modelData.find("elements") != modelData.end()) {
- model.Elements.clear();
- for (auto& it : modelData["elements"]) {
- BlockModel::ElementData element;
-
- auto vec = it["from"];
- Vector from (vec[0].get<int>(), vec[1].get<int>(), vec[2].get<int>());
- vec = it["to"];
- Vector to(vec[0].get<int>(), vec[1].get<int>(), vec[2].get<int>());
-
- element.from = from;
- element.to = to;
-
- if (it.find("rotation") != it.end()) {
- vec = it["rotation"]["origin"];
- Vector rotOrig(vec[0].get<int>(), vec[1].get<int>(), vec[2].get<int>());
-
- element.rotationOrigin = rotOrig;
- element.rotationAxis = (it["rotation"]["axis"].get<std::string>() == "x") ? BlockModel::ElementData::Axis::x : ((it["rotation"]["axis"].get<std::string>() == "y") ? BlockModel::ElementData::Axis::y : BlockModel::ElementData::Axis::z);
- if (it["rotation"].find("angle") != it["rotation"].end())
- element.rotationAngle = it["rotation"]["angle"].get<int>();
-
- if (it["rotation"].find("rescale") != it["rotation"].end())
- element.rotationRescale = it["rotation"]["rescale"].get<bool>();
- }
-
- if (it.find("shade") != it.end())
- element.shade = it["shade"].get<bool>();
-
- for (nlohmann::json::iterator faceIt = it["faces"].begin(); faceIt != it["faces"].end(); ++faceIt) {
- auto face = faceIt.value();
- BlockModel::ElementData::FaceData faceData;
-
- BlockModel::ElementData::FaceDirection faceDir;
- if (faceIt.key() == "down")
- faceDir = BlockModel::ElementData::FaceDirection::down;
- else if (faceIt.key() == "up")
- faceDir = BlockModel::ElementData::FaceDirection::up;
- else if (faceIt.key() == "north")
- faceDir = BlockModel::ElementData::FaceDirection::north;
- else if (faceIt.key() == "south")
- faceDir = BlockModel::ElementData::FaceDirection::south;
- else if (faceIt.key() == "west")
- faceDir = BlockModel::ElementData::FaceDirection::west;
- else if (faceIt.key() == "east")
- faceDir = BlockModel::ElementData::FaceDirection::east;
-
- if (face.find("uv") != face.end()) {
- BlockModel::ElementData::FaceData::Uv uv;
- uv.x1 = face["uv"][0];
- uv.y1 = face["uv"][1];
- uv.x2 = face["uv"][2];
- uv.y2 = face["uv"][3];
- faceData.uv = uv;
- }
-
- BlockModel::ElementData::FaceDirection cullface = BlockModel::ElementData::FaceDirection::none;
- if (face.find("cullface") != face.end()) {
- if (face["cullface"] == "down")
- cullface = BlockModel::ElementData::FaceDirection::down;
- else if (face["cullface"] == "up")
- cullface = BlockModel::ElementData::FaceDirection::up;
- else if (face["cullface"] == "north")
- cullface = BlockModel::ElementData::FaceDirection::north;
- else if (face["cullface"] == "south")
- cullface = BlockModel::ElementData::FaceDirection::south;
- else if (face["cullface"] == "west")
- cullface = BlockModel::ElementData::FaceDirection::west;
- else if (face["cullface"] == "east")
- cullface = BlockModel::ElementData::FaceDirection::east;
- }
- faceData.cullface = cullface;
-
- faceData.texture = face["texture"].get<std::string>();
-
- if (face.find("rotation") != face.end())
- faceData.rotation = face["rotation"].get<int>();
-
- if (face.find("tintindex") != face.end())
- faceData.tintIndex = true;
-
- element.faces[faceDir] = faceData;
- }
-
- model.Elements.push_back(element);
- }
- }
-
- models.insert(std::make_pair(ModelName, model));
- };
-
- fs::path pathToBlockModels = pathToModels.generic_string() + "/block/";
-
- for (auto& dirEntry : fs::recursive_directory_iterator(pathToBlockModels)) {
- if (dirEntry.path().extension() != ".json")
- continue;
-
- std::string modelName = dirEntry.path().stem().generic_string();
- parseModel("block/" + modelName);
- }
+ AssetBlockModel *model = GetAsset<AssetBlockModel>("/minecraft/models/" + blockName);
+ return (model == nullptr) ? &GetAsset<AssetBlockModel>("/minecraft/models/block/diamond_block")->blockModel : &model->blockModel;
}
std::string AssetManager::GetAssetNameByBlockId(BlockId block) {
@@ -393,14 +258,15 @@ std::string AssetManager::GetAssetNameByBlockId(BlockId block) {
void AssetManager::ParseBlockModels() {
std::string textureName;
- for (auto &modelIt : models) {
- const auto &modelName = modelIt.first;
- auto &model = modelIt.second;
-
+ auto parseBlockModel = [&](AssetTreeNode &node) {
+ if (!node.asset)
+ return;
+
+ BlockModel &model = dynamic_cast<AssetBlockModel*>(node.asset.get())->blockModel;
for (const auto& element : model.Elements) {
Vector t = element.to - element.from;
VectorF elementSize(VectorF(t.x, t.y, t.z) / 16.0f);
- VectorF elementOrigin(VectorF(element.from.x, element.from.y, element.from.z) / 16.0f);
+ VectorF elementOrigin(VectorF(element.from.x, element.from.y, element.from.z) / 16.0f);
glm::mat4 elementTransform;
@@ -449,7 +315,7 @@ void AssetManager::ParseBlockModels() {
}
rotationMat = glm::translate(rotationMat, -rotateOrigin.glm());
-
+
elementTransform = rotationMat * elementTransform;
}
@@ -536,11 +402,9 @@ void AssetManager::ParseBlockModels() {
model.parsedFaces.push_back(parsedFace);
}
}
- }
-}
+ };
-std::unique_ptr<Asset> ParseAsset(const fs::path &file) {
- return std::unique_ptr<Asset>();
+ RecursiveWalkAsset("/minecraft/models/", parseBlockModel);
}
void WalkDirEntry(const fs::directory_entry &dirEntry, AssetTreeNode *node) {
@@ -551,9 +415,12 @@ void WalkDirEntry(const fs::directory_entry &dirEntry, AssetTreeNode *node) {
fileNode->name = file.path().stem().string();
if (fs::is_directory(file)) {
WalkDirEntry(file, fileNode);
- }
- else {
- fileNode->asset = ParseAsset(file);
+ } else {
+ size_t fileSize = fs::file_size(file);
+ fileNode->data.resize(fileSize);
+ FILE *f = fopen(file.path().string().c_str(), "rb");
+ fread(fileNode->data.data(), 1, fileSize, f);
+ fclose(f);
}
}
}
@@ -563,3 +430,179 @@ void AssetManager::LoadAssets() {
assetTree->name = "/";
WalkDirEntry(fs::directory_entry(pathToAssets), assetTree.get());
}
+
+void AssetManager::ParseAssetBlockModel(AssetTreeNode &node) {
+ nlohmann::json modelData = nlohmann::json::parse(node.data);
+ BlockModel model;
+
+ if (node.name == "button") {
+ int a = 15;
+ a++;
+ }
+
+ if (modelData.find("parent") != modelData.end()) {
+ std::string parentName = modelData["parent"].get<std::string>();
+ parentName = parentName.substr(parentName.find('/') + 1);
+ for (auto &it : node.parent->childs) {
+ if (it->name == parentName) {
+ ParseAsset(*it);
+ model = dynamic_cast<AssetBlockModel*>(it->asset.get())->blockModel;
+ unsigned char *b = reinterpret_cast<unsigned char*>(&model.IsBlock);
+ }
+ }
+ }
+
+ model.BlockName = node.name;
+
+ if (model.BlockName == "block")
+ model.IsBlock = true;
+
+ if (model.BlockName == "thin_block" || model.BlockName == "leaves")
+ model.IsBlock = false;
+
+ if (modelData.find("ambientocclusion") != modelData.end())
+ model.AmbientOcclusion = modelData["ambientocclusion"].get<bool>();
+
+ //models.Display
+
+ if (modelData.find("textures") != modelData.end()) {
+ for (nlohmann::json::iterator texture = modelData["textures"].begin(); texture != modelData["textures"].end(); ++texture) {
+ model.Textures[texture.key()] = texture.value().get<std::string>();
+ }
+ }
+
+ if (modelData.find("elements") != modelData.end()) {
+ model.Elements.clear();
+ for (auto& it : modelData["elements"]) {
+ BlockModel::ElementData element;
+
+ auto vec = it["from"];
+ Vector from(vec[0].get<int>(), vec[1].get<int>(), vec[2].get<int>());
+ vec = it["to"];
+ Vector to(vec[0].get<int>(), vec[1].get<int>(), vec[2].get<int>());
+
+ element.from = from;
+ element.to = to;
+
+ if (it.find("rotation") != it.end()) {
+ vec = it["rotation"]["origin"];
+ Vector rotOrig(vec[0].get<int>(), vec[1].get<int>(), vec[2].get<int>());
+
+ element.rotationOrigin = rotOrig;
+ element.rotationAxis = (it["rotation"]["axis"].get<std::string>() == "x") ? BlockModel::ElementData::Axis::x : ((it["rotation"]["axis"].get<std::string>() == "y") ? BlockModel::ElementData::Axis::y : BlockModel::ElementData::Axis::z);
+ if (it["rotation"].find("angle") != it["rotation"].end())
+ element.rotationAngle = it["rotation"]["angle"].get<int>();
+
+ if (it["rotation"].find("rescale") != it["rotation"].end())
+ element.rotationRescale = it["rotation"]["rescale"].get<bool>();
+ }
+
+ if (it.find("shade") != it.end())
+ element.shade = it["shade"].get<bool>();
+
+ for (nlohmann::json::iterator faceIt = it["faces"].begin(); faceIt != it["faces"].end(); ++faceIt) {
+ auto face = faceIt.value();
+ BlockModel::ElementData::FaceData faceData;
+
+ BlockModel::ElementData::FaceDirection faceDir;
+ if (faceIt.key() == "down")
+ faceDir = BlockModel::ElementData::FaceDirection::down;
+ else if (faceIt.key() == "up")
+ faceDir = BlockModel::ElementData::FaceDirection::up;
+ else if (faceIt.key() == "north")
+ faceDir = BlockModel::ElementData::FaceDirection::north;
+ else if (faceIt.key() == "south")
+ faceDir = BlockModel::ElementData::FaceDirection::south;
+ else if (faceIt.key() == "west")
+ faceDir = BlockModel::ElementData::FaceDirection::west;
+ else if (faceIt.key() == "east")
+ faceDir = BlockModel::ElementData::FaceDirection::east;
+
+ if (face.find("uv") != face.end()) {
+ BlockModel::ElementData::FaceData::Uv uv;
+ uv.x1 = face["uv"][0];
+ uv.y1 = face["uv"][1];
+ uv.x2 = face["uv"][2];
+ uv.y2 = face["uv"][3];
+ faceData.uv = uv;
+ }
+
+ BlockModel::ElementData::FaceDirection cullface = BlockModel::ElementData::FaceDirection::none;
+ if (face.find("cullface") != face.end()) {
+ if (face["cullface"] == "down")
+ cullface = BlockModel::ElementData::FaceDirection::down;
+ else if (face["cullface"] == "up")
+ cullface = BlockModel::ElementData::FaceDirection::up;
+ else if (face["cullface"] == "north")
+ cullface = BlockModel::ElementData::FaceDirection::north;
+ else if (face["cullface"] == "south")
+ cullface = BlockModel::ElementData::FaceDirection::south;
+ else if (face["cullface"] == "west")
+ cullface = BlockModel::ElementData::FaceDirection::west;
+ else if (face["cullface"] == "east")
+ cullface = BlockModel::ElementData::FaceDirection::east;
+ }
+ faceData.cullface = cullface;
+
+ faceData.texture = face["texture"].get<std::string>();
+
+ if (face.find("rotation") != face.end())
+ faceData.rotation = face["rotation"].get<int>();
+
+ if (face.find("tintindex") != face.end())
+ faceData.tintIndex = true;
+
+ element.faces[faceDir] = faceData;
+ }
+
+ model.Elements.push_back(element);
+ }
+ }
+
+ node.asset = std::make_unique<AssetBlockModel>();
+ dynamic_cast<AssetBlockModel*>(node.asset.get())->blockModel = model;
+ node.data.swap(std::vector<unsigned char>());
+}
+
+void AssetManager::RecursiveWalkAsset(const std::string & assetPath, std::function<void(AssetTreeNode&)> fnc) {
+ AssetTreeNode *assetNode = GetAssetByAssetName(assetPath);
+
+ std::function<void(AssetTreeNode&)> walkAssetRecur = [&](AssetTreeNode &node) {
+ fnc(node);
+ for (auto& it : node.childs) {
+ walkAssetRecur(*it.get());
+ }
+ };
+
+ walkAssetRecur(*assetNode);
+}
+
+AssetTreeNode * AssetManager::GetAssetByAssetName(const std::string & assetName) {
+ AssetTreeNode *node = assetTree.get();
+ unsigned int pos = 1;
+ unsigned int prevPos = 1;
+ size_t x = assetName.size();
+ while (pos < assetName.size()) {
+ for (; assetName[pos] != '/' && pos < assetName.size(); pos++);
+ std::string dirName = assetName.substr(prevPos, pos - prevPos);
+ for (const auto &asset : node->childs) {
+ if (asset->name == dirName) {
+ node = asset.get();
+ break;
+ }
+ }
+ pos++;
+ prevPos = pos;
+ }
+ return node;
+}
+
+void AssetManager::ParseAsset(AssetTreeNode &node) {
+ if (node.data.empty() || node.asset)
+ return;
+
+ if (node.parent->name == "block" && node.parent->parent->name == "models") {
+ ParseAssetBlockModel(node);
+ if (true) {};
+ }
+} \ No newline at end of file
diff --git a/src/AssetManager.hpp b/src/AssetManager.hpp
index 5273a2a..cfeb91a 100644
--- a/src/AssetManager.hpp
+++ b/src/AssetManager.hpp
@@ -143,14 +143,19 @@ inline bool operator==(const BlockModel::ElementData::FaceData::Uv &lhs,
}
struct Asset {
- virtual ~Asset();
+ virtual ~Asset() {};
};
struct AssetTreeNode {
std::vector<std::unique_ptr<AssetTreeNode>> childs;
+ std::vector<unsigned char> data;
std::string name;
- AssetTreeNode *parent;
std::unique_ptr<Asset> asset;
+ AssetTreeNode *parent;
+};
+
+struct AssetBlockModel : Asset {
+ BlockModel blockModel;
};
class AssetManager {
@@ -158,7 +163,6 @@ class AssetManager {
std::map<std::string, BlockId> assetIds;
std::map<std::string, TextureCoordinates> assetTextures;
std::map<BlockTextureId,glm::vec4> textureAtlasIndexes;
- std::map<std::string, BlockModel> models;
std::map<BlockId, std::string> blockIdToBlockName;
std::unique_ptr<AssetTreeNode> assetTree;
public:
@@ -184,8 +188,6 @@ public:
const BlockModel *GetBlockModelByBlockId(BlockId block);
- void LoadBlockModels();
-
std::string GetAssetNameByBlockId(BlockId block);
void ParseBlockModels();
@@ -194,22 +196,17 @@ public:
template <typename T>
T *GetAsset(const std::string &assetName) {
- AssetTreeNode *node = assetTree.get();
- unsigned int pos = 1;
- unsigned int prevPos = 1;
- size_t x = assetName.size();
- while (pos < assetName.size()) {
- for (; assetName[pos] != '/' && pos < assetName.size(); pos++);
- std::string dirName = assetName.substr(prevPos, pos - prevPos);
- for (const auto &asset : node->childs) {
- if (asset->name == dirName) {
- node = asset.get();
- break;
- }
- }
- pos++;
- prevPos = pos;
- }
+ AssetTreeNode *node = GetAssetByAssetName(assetName);
+ if (!node)
+ return nullptr;
return dynamic_cast<T*>(node->asset.get());
}
+
+ void ParseAsset(AssetTreeNode &node);
+
+ void ParseAssetBlockModel(AssetTreeNode &node);
+
+ void RecursiveWalkAsset(const std::string &assetPath, std::function<void(AssetTreeNode&)> fnc);
+
+ AssetTreeNode *GetAssetByAssetName(const std::string &assetName);
};