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2020-07-28Improved ChatComponent support #13LaG19241-1/+1
2019-05-20Completely removed hardcoded list of blockstatesLaG19241-2/+2
2019-04-30Integrated Optick profilerLaG19241-1/+7
2019-04-21Second iteration of changing to single-threaded modelLaG19241-9/+12
2019-04-21Basic single-threaded implementationLaG19241-31/+28
2019-04-21Renamed GlobalState to GameLaG19241-1/+1
2019-04-21Refactored lua-apiLaG19241-1/+16
2019-01-27Added "Renderer faces" metricLaG19241-0/+4
2019-01-27Added const-keyword to WorldLaG19241-14/+14
2019-01-27GameState double-bufferingLaG19241-2/+4
2019-01-27Added slow GameState syncLaG19241-1/+2
2019-01-27Refactored GameStateLaG19241-28/+32
2019-01-25Added Framebuffer classLaG19241-12/+34
2018-10-17 #11 Single field for ip and portuis1-5/+13
2018-08-20More correct face culling for rotated blocksLaG19241-2/+3
2018-08-11Correct face culling for rotated blocksLaG19241-0/+3
2018-08-09Changeable brightnessLaG19241-2/+9
2018-08-08Implemented Creative FlightLaG19241-0/+7
2018-08-08Added to HUD id of selected blockLaG19241-0/+5
2018-08-07More data saved in SettingsLaG19241-20/+39
2018-08-06Implemented Settings ManagerLaG19241-8/+17
2018-08-05Change OpenGL context profile to coreLaG19241-0/+1
2018-08-05Refactored AssetManagerLaG19241-2/+4
2018-08-05Removed previous implementation of texture atlasLaG19241-1/+0
2018-08-05Replaced usage of old texture atlasLaG19241-2/+2
2018-03-13Implemented basic lightingLaG19241-0/+14
2018-02-23Some more tabs -> spaces conversionsElisey Puzko1-25/+25
2018-02-23Mouse capture fixElisey Puzko1-2/+2
2018-02-23Bare-bones face detection for a block placementElisey Puzko1-0/+1
2018-02-22Bare-bones blocks placementElisey Puzko1-5/+12
2018-02-20New event: SelectedBlockChangedElisey Puzko1-163/+166
2018-02-18Another attempt at increasing readabilityElisey Puzko1-85/+148
2018-02-03Block selection implemented with mouse-lookLaG19241-1/+7
2018-02-03Implemented basic diggingLaG19241-9/+19
2018-01-14Fixed chat errorLaG19241-0/+1
2018-01-13Removed GlobalState thread. His tasks assigned to Render thread.LaG19241-79/+77
2018-01-13Finally removed all SFML referencesLaG19241-2/+2
2018-01-13Added togglable VSync optionLaG19241-0/+10
2018-01-13There is no more latency in PUSH_EVENT, so DIRECT_EVENT_CALL can be replaced with PUSH_EVENTLaG19241-1/+1
2018-01-13Fixed some incorrect types for eventsLaG19241-2/+2
2018-01-13All usages of previous event-system replaced with new event-systemLaG19241-68/+64
2018-01-13Disabled VSyncLaG19241-0/+2
2018-01-13Fixed compilation errorsLaG19241-1/+1
2018-01-13Refactored #include directivesLaG19241-4/+7
2018-01-132017-10-15LaG19241-51/+59
2018-01-132017-10-14LaG19241-99/+143
2018-01-132017-10-09LaG19241-22/+25
2018-01-132017-10-07LaG19241-3/+4
2018-01-132017-09-30LaG19241-6/+11
2018-01-132017-09-23LaG19241-0/+2
2018-01-132017-09-20LaG19241-2/+2
2018-01-132017-09-19LaG19241-2/+2
2018-01-132017-09-16LaG19241-14/+82
2018-01-132017-09-15LaG19241-11/+62
2018-01-132017-09-03LaG19241-3/+6
2018-01-132017-08-29LaG19241-77/+195
2018-01-132017-08-27LaG19241-96/+82
2017-08-232017-08-23LaG19241-4/+3
2017-08-202017-08-20LaG19241-5/+6
2017-08-192017-08-19LaG19241-8/+9
2017-08-172017-08-17LaG19241-2/+6
2017-08-162017-08-16LaG19241-3/+6
2017-08-122017-08-12LaG19241-4/+10
2017-08-072017-08-07LaG19241-34/+95
2017-08-052017-08-05LaG19241-4/+8
2017-08-032017-08-03LaG19241-2/+20
2017-07-292017-07-29LaG19241-0/+137