blob: 95818efb0e490e427281f387fe6209489ee3c1ac (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
#version 330 core
layout (location = 0) in vec3 position;
layout (location = 2) in vec2 UvCoordinates;
layout (location = 7) in vec4 Texture;
layout (location = 8) in mat4 model;
layout (location = 12) in vec3 color;
out VS_OUT {
vec2 UvPosition;
vec4 Texture;
vec3 Color;
} vs_out;
uniform mat4 view;
uniform mat4 projection;
void main()
{
vec4 sourcePosition = vec4(position,1.0f);
gl_Position = projection * view * model * sourcePosition;
vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y);
vs_out.Texture = Texture;
vs_out.Color = color;
}
|