summaryrefslogtreecommitdiffstats
path: root/src/World.cpp
blob: 723b0060baae505c9929691ee719131fb37ac864 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
#include "World.hpp"
#include "Event.hpp"

void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
	StreamBuffer chunkData(packet->Data.data(), packet->Data.size());
	std::bitset<16> bitmask(packet->PrimaryBitMask);
	for (int i = 0; i < 16; i++) {
		if (bitmask[i]) {
			Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ);
			Section section = ParseSection(&chunkData, chunkPosition);
			section.Parse();
			sectionMutexes[chunkPosition].lock();
			auto it = sections.find(chunkPosition);
			if (it == sections.end()) {
				sections.insert(std::make_pair(chunkPosition, section));
			} else {
				using std::swap;
				swap(it->second, section);
			}
			sectionMutexes[chunkPosition].unlock();

            EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ chunkPosition });
		}
	}
}

Section World::ParseSection(StreamInput *data, Vector position) {
	unsigned char bitsPerBlock = data->ReadUByte();
	int paletteLength = data->ReadVarInt();
	std::vector<unsigned short> palette;
	for (int i = 0; i < paletteLength; i++) {
		palette.push_back(data->ReadVarInt());
	}
	int dataArrayLength = data->ReadVarInt();
	auto dataArray = data->ReadByteArray(dataArrayLength * 8);
	auto blockLight = data->ReadByteArray(4096 / 2);
	std::vector<unsigned char> skyLight;
	if (dimension == 0)
		skyLight = data->ReadByteArray(4096 / 2);
	return Section(position, dataArray.data(), dataArray.size(), blockLight.data(),
	               (skyLight.size() > 0 ? skyLight.data() : nullptr), bitsPerBlock, palette);
}

World::~World() {
}

World::World() {

}

bool World::isPlayerCollides(double X, double Y, double Z) {
	Vector PlayerChunk(floor(X / 16.0), floor(Y / 16.0), floor(Z / 16.0));
	std::vector<Vector> closestSectionsCoordinates = {
			Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ()),
			Vector(PlayerChunk.GetX() + 1, PlayerChunk.GetY(), PlayerChunk.GetZ()),
			Vector(PlayerChunk.GetX() - 1, PlayerChunk.GetY(), PlayerChunk.GetZ()),
			Vector(PlayerChunk.GetX(), PlayerChunk.GetY() + 1, PlayerChunk.GetZ()),
			Vector(PlayerChunk.GetX(), PlayerChunk.GetY() - 1, PlayerChunk.GetZ()),
			Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ() + 1),
			Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ() - 1),
	};
	std::vector<std::map<Vector, Section>::iterator> closestSections;
	for (auto &coord:closestSectionsCoordinates) {
		auto it = sections.find(coord);
		if (it != sections.end())
			closestSections.push_back(it);
	}
	if (closestSections.empty())
		return false;

	for (auto &it:closestSections) {

		const double PlayerWidth = 0.6;
		const double PlayerHeight = 1.82;
		const double PlayerLength = 0.6;

		AABB playerColl;
		playerColl.x = X - PlayerWidth / 2.0;
		playerColl.w = PlayerWidth;
		playerColl.y = Y;
		playerColl.h = PlayerHeight;
		playerColl.z = Z - PlayerLength / 2.0;
		playerColl.l = PlayerLength;

		for (int x = 0; x < 16; x++) {
			for (int y = 0; y < 16; y++) {
				for (int z = 0; z < 16; z++) {
					Block block = it->second.GetBlock(Vector(x, y, z));
					if (block.id == 0 || block.id == 31)
						continue;
					AABB blockColl{(x + it->first.GetX() * 16.0),
					               (y + it->first.GetY() * 16.0),
					               (z + it->first.GetZ() * 16.0), 1, 1, 1};
					if (TestCollision(playerColl, blockColl))
						return true;
				}
			}
		}
	}
	return false;
}

Block &World::GetBlock(Vector pos) {
	Vector sectionPos (floor(pos.GetX() / 16.0f),floor(pos.GetY() / 16.0f),floor(pos.GetZ()/16.0f));
	Vector inSectionPos = pos - (sectionPos * 16);
	if (sections.find(sectionPos)==sections.end()){
		static Block block(0,0);
		return block;
	}
	sectionMutexes[sectionPos].lock();
	Block& block = sections.find(sectionPos)->second.GetBlock(inSectionPos);
	sectionMutexes[sectionPos].unlock();
	return block;
}

std::vector<Vector> World::GetSectionsList() {
	std::vector<Vector> sectionsList;
	for (auto& it:sections) {
		sectionsList.push_back(it.first);
	}
	return sectionsList;
}

Section &World::GetSection(Vector sectionPos) {
	sectionMutexes[sectionPos].lock();
	sectionMutexes[sectionPos].unlock();
	return sections.find(sectionPos)->second;
}

glm::vec3 World::Raycast(glm::vec3 position, glm::vec3 direction, float maxLength, float minPrecision) {
    return glm::vec3(position * direction / maxLength * minPrecision);
}