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#include "GameState.hpp"
#include <nlohmann/json.hpp>
#include "../packet/PacketParser.hpp"
#include "../packet/PacketBuilder.hpp"
GameState::GameState(NetworkClient *Net) : nc(Net) {
Packet *response = nc->GetPacket();
if (response->GetId() != 0x02) {
std::cout << response->GetId() << std::endl;
throw 127;
}
PacketParser::Parse(*response, Login);
g_PlayerUuid = response->GetField(0).GetString();
g_PlayerName = response->GetField(1).GetString();
delete response;
m_networkState = ConnectionState::Play;
LOG(INFO) << g_PlayerName << "'s UUID is " << g_PlayerUuid;
}
void GameState::Update() {
Packet &packet = *nc->GetPacket();
if (&packet == nullptr)
return;
nlohmann::json json;
PacketParser::Parse(packet, m_networkState);
switch (packet.GetId()) {
case 0x23:
g_PlayerEid = packet.GetField(0).GetInt();
g_Gamemode = (packet.GetField(1).GetUByte() & 0b11111011);
g_Dimension = packet.GetField(2).GetInt();
g_Difficulty = packet.GetField(3).GetUByte();
g_MaxPlayers = packet.GetField(4).GetUByte();
g_LevelType = packet.GetField(5).GetString();
g_ReducedDebugInfo = packet.GetField(6).GetBool();
LOG(INFO) << "Gamemode is " << g_Gamemode << ", Difficulty is " << (int) g_Difficulty
<< ", Level Type is " << g_LevelType;
break;
case 0x0D:
g_Difficulty = packet.GetField(0).GetUByte();
LOG(INFO) << "Difficulty now is " << (int) g_Difficulty;
break;
case 0x43:
g_SpawnPosition = packet.GetField(0).GetPosition();
LOG(INFO) << "Spawn position is " << g_SpawnPosition.GetX() << "," << g_SpawnPosition.GetY() << ","
<< g_SpawnPosition.GetZ();
break;
case 0x2B:
g_PlayerInvulnerable = (packet.GetField(0).GetByte() & 0x01) != 0;
g_PlayerFlying = (packet.GetField(0).GetByte() & 0x02) != 0;
g_PlayerAllowFlying = (packet.GetField(0).GetByte() & 0x04) != 0;
g_PlayerCreativeMode = (packet.GetField(0).GetByte() & 0x08) != 0;
g_PlayerFlyingSpeed = packet.GetField(1).GetFloat();
g_PlayerFovModifier = packet.GetField(2).GetFloat();
LOG(INFO) << "FOV modifier is " << g_PlayerFovModifier;
break;
case 0x2E:
if ((packet.GetField(5).GetByte() & 0x10) != 0) {
g_PlayerPitch += packet.GetField(4).GetFloat();
} else {
g_PlayerPitch = packet.GetField(4).GetFloat();
};
if ((packet.GetField(5).GetByte() & 0x08) != 0) {
g_PlayerYaw += packet.GetField(3).GetFloat();
} else {
g_PlayerYaw = packet.GetField(3).GetFloat();
}
if ((packet.GetField(5).GetByte() & 0x01) != 0) {
g_PlayerX += packet.GetField(0).GetDouble();
} else {
g_PlayerX = packet.GetField(0).GetDouble();
}
if ((packet.GetField(5).GetByte() & 0x02) != 0) {
g_PlayerY += packet.GetField(1).GetDouble();
} else {
g_PlayerY = packet.GetField(1).GetDouble();
}
if ((packet.GetField(5).GetByte() & 0x04) != 0) {
g_PlayerZ += packet.GetField(2).GetDouble();
} else {
g_PlayerZ = packet.GetField(2).GetDouble();
}
g_IsGameStarted = true;
nc->AddPacketToQueue(PacketBuilder::CPlay0x03(0));
nc->AddPacketToQueue(PacketBuilder::CPlay0x00(packet.GetField(6).GetVarInt()));
LOG(INFO) << "Game is started!";
LOG(INFO) << "PlayerPos is " << g_PlayerX << ", " << g_PlayerY << ", " << g_PlayerZ << "\tAngle: "
<< g_PlayerYaw
<< "," << g_PlayerPitch;
break;
case 0x1A:
json = nlohmann::json::parse(packet.GetField(0).GetString());
std::cout << "Disconnect reason: " << json["text"].get<std::string>() << std::endl;
throw 119;
break;
case 0x20:
world.ParseChunkData(packet);
break;
case 0x07:
LOG(INFO) << "Statistics: ";
for (int i = 0; i < packet.GetField(0).GetVarInt(); i++) {
LOG(INFO) << "\t" << packet.GetField(1).GetArray()[0].GetString() << ": "
<< packet.GetField(1).GetArray()[1].GetVarInt();
}
break;
default:
break;
}
if (g_IsGameStarted) {
std::chrono::steady_clock clock;
static auto timeOfPreviousSendedPpalPacket(clock.now());
std::chrono::duration<double, std::milli> delta = clock.now() - timeOfPreviousSendedPpalPacket;
if (delta.count() >= 50) {
nc->AddPacketToQueue(
PacketBuilder::CPlay0x0D(g_PlayerX, g_PlayerY, g_PlayerZ, g_PlayerYaw, g_PlayerPitch, true));
timeOfPreviousSendedPpalPacket = clock.now();
}
}
delete &packet;
}
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