//============================================================================= // Copyright (C) 2003 Radical Entertainment Ltd. All rights reserved. // // File: createheap.h // // Description: this set of functions creates heaps // // History: 2003/04/13 + Created -- Ian Gipson // //============================================================================= #ifndef CREATEHEAP_H #define CREATEHEAP_H #include //============================================================================= // Enumerated Types //============================================================================= enum HeapType { HEAP_TYPE_STATIC, HEAP_TYPE_TRACKING, HEAP_TYPE_DOUG_LEA, HEAP_TYPE_NONE }; //============================================================================= // Functions //============================================================================= HeapType AllocatorType( GameMemoryAllocator allocator ); void CreateHeap ( GameMemoryAllocator allocator, const unsigned int size ); void DestroyHeapA( GameMemoryAllocator allocator ); IRadMemoryAllocator* GetAllocator( GameMemoryAllocator allocator ); IRadMemoryHeap** GetHeapReference( GameMemoryAllocator allocator ); size_t GetTotalMemoryFreeInAllHeaps(); GameMemoryAllocator WhichAllocator( const IRadMemoryAllocator* heap ); #endif //CREATEHEAP_H