//============================================================================= // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // File: physicsairef.h // // Description: Blahblahblah // // History: 6/17/2002 + Created -- TBJ // //============================================================================= #ifndef PHYSICSAIREF_H #define PHYSICSAIREF_H //======================================== // Nested Includes //======================================== //======================================== // Forward References //======================================== //============================================================================= // // Synopsis: Blahblahblah // //============================================================================= namespace PhysicsAIRef { enum { redBrickPhizDefault = 0, redBrickVehicle, redBrickPhizVehicleGroundPlane, redBrickPhizMoveableGroundPlane, // might not need to differnetiate here! redBrickPhizFence, // might not need to differnetiate here! redBrickPhizStatic = 1 << 16, redBrickPhizMoveable = 1 << 17, // don't think we actually need to differentiate between moveable and moveableinstance PlayerCharacter, NPCharacter, redBrickPhizMoveableAnim = 1 << 18, CameraSphere, StateProp, ActorStateProp, redBrickPhizLast }; // phizGround, phizStatic, phizMoveableAnim, phizMoveable, phizCamera, phizLast }; }; #endif //PHYSICSAIREF_H