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author | Damien Bargiacchi <drb@google.com> | 2016-08-25 03:28:43 +0200 |
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committer | Damien Bargiacchi <drb@google.com> | 2016-09-07 11:26:50 +0200 |
commit | 5e7cfb9af64d5f6bf616d9b6fa40bd0ae82e781a (patch) | |
tree | ab6853be5f37627748b1456eec59caf1ed5a2271 /screen_ui.cpp | |
parent | Merge "Support use of custom fonts in miniui" into cw-f-dev (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | screen_ui.cpp | 52 |
1 files changed, 32 insertions, 20 deletions
diff --git a/screen_ui.cpp b/screen_ui.cpp index c2b532657..f884797d3 100644 --- a/screen_ui.cpp +++ b/screen_ui.cpp @@ -53,8 +53,6 @@ static double now() { ScreenRecoveryUI::ScreenRecoveryUI() : currentIcon(NONE), locale(nullptr), - intro_done(false), - current_frame(0), progressBarType(EMPTY), progressScopeStart(0), progressScopeSize(0), @@ -75,6 +73,8 @@ ScreenRecoveryUI::ScreenRecoveryUI() : file_viewer_text_(nullptr), intro_frames(0), loop_frames(0), + current_frame(0), + intro_done(false), animation_fps(30), // TODO: there's currently no way to infer this. stage(-1), max_stage(-1), @@ -447,9 +447,18 @@ void ScreenRecoveryUI::SetSystemUpdateText(bool security_update) { Redraw(); } -void ScreenRecoveryUI::Init() { +void ScreenRecoveryUI::InitTextParams() { gr_init(); + gr_font_size(gr_sys_font(), &char_width_, &char_height_); + text_rows_ = gr_fb_height() / char_height_; + text_cols_ = gr_fb_width() / char_width_; +} + +void ScreenRecoveryUI::Init() { + RecoveryUI::Init(); + InitTextParams(); + density_ = static_cast<float>(property_get_int32("ro.sf.lcd_density", 160)) / 160.f; // Are we portrait or landscape? @@ -457,10 +466,6 @@ void ScreenRecoveryUI::Init() { // Are we the large variant of our base layout? if (gr_fb_height() > PixelsFromDp(800)) ++layout_; - gr_font_size(gr_sys_font(), &char_width_, &char_height_); - text_rows_ = gr_fb_height() / char_height_; - text_cols_ = gr_fb_width() / char_width_; - text_ = Alloc2d(text_rows_, text_cols_ + 1); file_viewer_text_ = Alloc2d(text_rows_, text_cols_ + 1); menu_ = Alloc2d(text_rows_, text_cols_ + 1); @@ -487,37 +492,44 @@ void ScreenRecoveryUI::Init() { LoadAnimation(); pthread_create(&progress_thread_, nullptr, ProgressThreadStartRoutine, this); - - RecoveryUI::Init(); } void ScreenRecoveryUI::LoadAnimation() { - // How many frames of intro and loop do we have? std::unique_ptr<DIR, decltype(&closedir)> dir(opendir("/res/images"), closedir); dirent* de; + std::vector<std::string> intro_frame_names; + std::vector<std::string> loop_frame_names; + while ((de = readdir(dir.get())) != nullptr) { - int value; - if (sscanf(de->d_name, "intro%d", &value) == 1 && intro_frames < (value + 1)) { - intro_frames = value + 1; - } else if (sscanf(de->d_name, "loop%d", &value) == 1 && loop_frames < (value + 1)) { - loop_frames = value + 1; + int value, num_chars; + if (sscanf(de->d_name, "intro%d%n.png", &value, &num_chars) == 1) { + intro_frame_names.emplace_back(de->d_name, num_chars); + } else if (sscanf(de->d_name, "loop%d%n.png", &value, &num_chars) == 1) { + loop_frame_names.emplace_back(de->d_name, num_chars); } } + intro_frames = intro_frame_names.size(); + loop_frames = loop_frame_names.size(); + + LOGD("Recovery animation intro_frames: %d, loop_frames: %d\n", intro_frames, loop_frames); + // It's okay to not have an intro. if (intro_frames == 0) intro_done = true; // But you must have an animation. if (loop_frames == 0) abort(); + std::sort(intro_frame_names.begin(), intro_frame_names.end()); + std::sort(loop_frame_names.begin(), loop_frame_names.end()); + introFrames = new GRSurface*[intro_frames]; - for (int i = 0; i < intro_frames; ++i) { - // TODO: remember the names above, so we don't have to hard-code the number of 0s. - LoadBitmap(android::base::StringPrintf("intro%05d", i).c_str(), &introFrames[i]); + for (size_t i = 0; i < intro_frames; i++) { + LoadBitmap(intro_frame_names.at(i).c_str(), &introFrames[i]); } loopFrames = new GRSurface*[loop_frames]; - for (int i = 0; i < loop_frames; ++i) { - LoadBitmap(android::base::StringPrintf("loop%05d", i).c_str(), &loopFrames[i]); + for (size_t i = 0; i < loop_frames; i++) { + LoadBitmap(loop_frame_names.at(i).c_str(), &loopFrames[i]); } } |