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-rw-r--r--screen_ui.cpp246
1 files changed, 181 insertions, 65 deletions
diff --git a/screen_ui.cpp b/screen_ui.cpp
index 391dedb00..181d58ecf 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -54,15 +54,23 @@ static double now() {
return tv.tv_sec + tv.tv_usec / 1000000.0;
}
-Menu::Menu(bool scrollable, size_t max_items, size_t max_length,
- const std::vector<std::string>& headers, const std::vector<std::string>& items,
- size_t initial_selection)
- : scrollable_(scrollable),
+Menu::Menu(size_t initial_selection, const DrawInterface& draw_func)
+ : selection_(initial_selection), draw_funcs_(draw_func) {}
+
+size_t Menu::selection() const {
+ return selection_;
+}
+
+TextMenu::TextMenu(bool scrollable, size_t max_items, size_t max_length,
+ const std::vector<std::string>& headers, const std::vector<std::string>& items,
+ size_t initial_selection, int char_height, const DrawInterface& draw_funcs)
+ : Menu(initial_selection, draw_funcs),
+ scrollable_(scrollable),
max_display_items_(max_items),
max_item_length_(max_length),
text_headers_(headers),
menu_start_(0),
- selection_(initial_selection) {
+ char_height_(char_height) {
CHECK_LE(max_items, static_cast<size_t>(std::numeric_limits<int>::max()));
// It's fine to have more entries than text_rows_ if scrollable menu is supported.
@@ -74,29 +82,29 @@ Menu::Menu(bool scrollable, size_t max_items, size_t max_length,
CHECK(!text_items_.empty());
}
-const std::vector<std::string>& Menu::text_headers() const {
+const std::vector<std::string>& TextMenu::text_headers() const {
return text_headers_;
}
-std::string Menu::TextItem(size_t index) const {
+std::string TextMenu::TextItem(size_t index) const {
CHECK_LT(index, text_items_.size());
return text_items_[index];
}
-size_t Menu::MenuStart() const {
+size_t TextMenu::MenuStart() const {
return menu_start_;
}
-size_t Menu::MenuEnd() const {
+size_t TextMenu::MenuEnd() const {
return std::min(ItemsCount(), menu_start_ + max_display_items_);
}
-size_t Menu::ItemsCount() const {
+size_t TextMenu::ItemsCount() const {
return text_items_.size();
}
-bool Menu::ItemsOverflow(std::string* cur_selection_str) const {
+bool TextMenu::ItemsOverflow(std::string* cur_selection_str) const {
if (!scrollable_ || ItemsCount() <= max_display_items_) {
return false;
}
@@ -107,7 +115,7 @@ bool Menu::ItemsOverflow(std::string* cur_selection_str) const {
}
// TODO(xunchang) modify the function parameters to button up & down.
-int Menu::Select(int sel) {
+int TextMenu::Select(int sel) {
CHECK_LE(ItemsCount(), static_cast<size_t>(std::numeric_limits<int>::max()));
int count = ItemsCount();
@@ -140,6 +148,151 @@ int Menu::Select(int sel) {
return selection_;
}
+int TextMenu::DrawHeader(int x, int y) const {
+ int offset = 0;
+
+ draw_funcs_.SetColor(UIElement::HEADER);
+ if (!scrollable()) {
+ offset += draw_funcs_.DrawWrappedTextLines(x, y + offset, text_headers());
+ } else {
+ offset += draw_funcs_.DrawTextLines(x, y + offset, text_headers());
+ // Show the current menu item number in relation to total number if items don't fit on the
+ // screen.
+ std::string cur_selection_str;
+ if (ItemsOverflow(&cur_selection_str)) {
+ offset += draw_funcs_.DrawTextLine(x, y + offset, cur_selection_str, true);
+ }
+ }
+
+ return offset;
+}
+
+int TextMenu::DrawItems(int x, int y, int screen_width, bool long_press) const {
+ int offset = 0;
+
+ draw_funcs_.SetColor(UIElement::MENU);
+ // Do not draw the horizontal rule for wear devices.
+ if (!scrollable()) {
+ offset += draw_funcs_.DrawHorizontalRule(y + offset) + 4;
+ }
+ for (size_t i = MenuStart(); i < MenuEnd(); ++i) {
+ bool bold = false;
+ if (i == selection()) {
+ // Draw the highlight bar.
+ draw_funcs_.SetColor(long_press ? UIElement::MENU_SEL_BG_ACTIVE : UIElement::MENU_SEL_BG);
+
+ int bar_height = char_height_ + 4;
+ draw_funcs_.DrawHighlightBar(0, y + offset - 2, screen_width, bar_height);
+
+ // Bold white text for the selected item.
+ draw_funcs_.SetColor(UIElement::MENU_SEL_FG);
+ bold = true;
+ }
+ offset += draw_funcs_.DrawTextLine(x, y + offset, TextItem(i), bold);
+
+ draw_funcs_.SetColor(UIElement::MENU);
+ }
+ offset += draw_funcs_.DrawHorizontalRule(y + offset);
+
+ return offset;
+}
+
+GraphicMenu::GraphicMenu(size_t max_width, size_t max_height, GRSurface* graphic_headers,
+ const std::vector<GRSurface*>& graphic_items, size_t initial_selection,
+ const DrawInterface& draw_funcs)
+ : Menu(initial_selection, draw_funcs),
+ max_width_(max_width),
+ max_height_(max_height),
+ graphic_headers_(graphic_headers),
+ graphic_items_(graphic_items) {}
+
+int GraphicMenu::Select(int sel) {
+ CHECK_LE(graphic_items_.size(), static_cast<size_t>(std::numeric_limits<int>::max()));
+ int count = graphic_items_.size();
+
+ // Wraps the selection at boundary if the menu is not scrollable.
+ if (sel < 0) {
+ selection_ = count - 1;
+ } else if (sel >= count) {
+ selection_ = 0;
+ } else {
+ selection_ = sel;
+ }
+
+ return selection_;
+}
+
+int GraphicMenu::DrawHeader(int x, int y) const {
+ draw_funcs_.DrawTextIcon(x, y, graphic_headers_);
+ return graphic_headers_->height;
+}
+
+int GraphicMenu::DrawItems(int x, int y, int screen_width, bool long_press) const {
+ int offset = 0;
+
+ draw_funcs_.SetColor(UIElement::MENU);
+ offset += draw_funcs_.DrawHorizontalRule(y + offset) + 4;
+
+ for (size_t i = 0; i < graphic_items_.size(); i++) {
+ auto& item = graphic_items_[i];
+ if (i == selection_) {
+ draw_funcs_.SetColor(long_press ? UIElement::MENU_SEL_BG_ACTIVE : UIElement::MENU_SEL_BG);
+
+ int bar_height = item->height + 4;
+ draw_funcs_.DrawHighlightBar(0, y + offset - 2, screen_width, bar_height);
+
+ // Bold white text for the selected item.
+ draw_funcs_.SetColor(UIElement::MENU_SEL_FG);
+ }
+ draw_funcs_.DrawTextIcon(x, y + offset, item);
+ offset += item->height;
+
+ draw_funcs_.SetColor(UIElement::MENU);
+ }
+
+ return offset;
+}
+
+bool GraphicMenu::Validate() const {
+ int offset = 0;
+ if (!ValidateGraphicSurface(offset, graphic_headers_)) {
+ return false;
+ }
+ offset += graphic_headers_->height;
+
+ for (const auto& item : graphic_items_) {
+ if (!ValidateGraphicSurface(offset, item)) {
+ return false;
+ }
+ offset += item->height;
+ }
+
+ return true;
+}
+
+bool GraphicMenu::ValidateGraphicSurface(int y, const GRSurface* surface) const {
+ if (!surface) {
+ fprintf(stderr, "Graphic surface can not be null");
+ return false;
+ }
+
+ if (surface->pixel_bytes != 1 || surface->width != surface->row_bytes) {
+ fprintf(stderr, "Invalid graphic surface, pixel bytes: %d, width: %d row_bytes: %d",
+ surface->pixel_bytes, surface->width, surface->row_bytes);
+ return false;
+ }
+
+ if (surface->width > max_width_ || surface->height > max_height_ - y) {
+ fprintf(stderr,
+ "Graphic surface doesn't fit into the screen. width: %d, height: %d, max_width: %zu,"
+ " max_height: %zu, vertical offset: %d\n",
+ surface->width, surface->height, max_width_, max_height_, y);
+ return false;
+ }
+
+ return true;
+}
+
ScreenRecoveryUI::ScreenRecoveryUI() : ScreenRecoveryUI(false) {}
constexpr int kDefaultMarginHeight = 0;
@@ -332,26 +485,26 @@ void ScreenRecoveryUI::draw_foreground_locked() {
void ScreenRecoveryUI::SetColor(UIElement e) const {
switch (e) {
- case INFO:
+ case UIElement::INFO:
gr_color(249, 194, 0, 255);
break;
- case HEADER:
+ case UIElement::HEADER:
gr_color(247, 0, 6, 255);
break;
- case MENU:
- case MENU_SEL_BG:
+ case UIElement::MENU:
+ case UIElement::MENU_SEL_BG:
gr_color(0, 106, 157, 255);
break;
- case MENU_SEL_BG_ACTIVE:
+ case UIElement::MENU_SEL_BG_ACTIVE:
gr_color(0, 156, 100, 255);
break;
- case MENU_SEL_FG:
+ case UIElement::MENU_SEL_FG:
gr_color(255, 255, 255, 255);
break;
- case LOG:
+ case UIElement::LOG:
gr_color(196, 196, 196, 255);
break;
- case TEXT_FILL:
+ case UIElement::TEXT_FILL:
gr_color(0, 0, 0, 160);
break;
default:
@@ -384,7 +537,7 @@ void ScreenRecoveryUI::SelectAndShowBackgroundText(const std::vector<std::string
int text_x = margin_width_;
int line_spacing = gr_sys_font()->char_height; // Put some extra space between images.
// Write the header and descriptive texts.
- SetColor(INFO);
+ SetColor(UIElement::INFO);
std::string header = "Show background text image";
text_y += DrawTextLine(text_x, text_y, header, true);
std::string locale_selection = android::base::StringPrintf(
@@ -400,7 +553,7 @@ void ScreenRecoveryUI::SelectAndShowBackgroundText(const std::vector<std::string
// Iterate through the text images and display them in order for the current locale.
for (const auto& p : surfaces) {
text_y += line_spacing;
- SetColor(LOG);
+ SetColor(UIElement::LOG);
text_y += DrawTextLine(text_x, text_y, p.first, false);
gr_color(255, 255, 255, 255);
gr_texticon(text_x, text_y, p.second.get());
@@ -547,7 +700,7 @@ void ScreenRecoveryUI::draw_menu_and_text_buffer_locked(
static constexpr int kMenuIndent = 4;
int x = margin_width_ + kMenuIndent;
- SetColor(INFO);
+ SetColor(UIElement::INFO);
for (size_t i = 0; i < title_lines_.size(); i++) {
y += DrawTextLine(x, y, title_lines_[i], i == 0);
@@ -555,50 +708,13 @@ void ScreenRecoveryUI::draw_menu_and_text_buffer_locked(
y += DrawTextLines(x, y, help_message);
- // Draw menu header.
- SetColor(HEADER);
- if (!menu_->scrollable()) {
- y += DrawWrappedTextLines(x, y, menu_->text_headers());
- } else {
- y += DrawTextLines(x, y, menu_->text_headers());
- // Show the current menu item number in relation to total number if items don't fit on the
- // screen.
- std::string cur_selection_str;
- if (menu_->ItemsOverflow(&cur_selection_str)) {
- y += DrawTextLine(x, y, cur_selection_str, true);
- }
- }
-
- // Draw menu items.
- SetColor(MENU);
- // Do not draw the horizontal rule for wear devices.
- if (!menu_->scrollable()) {
- y += DrawHorizontalRule(y) + 4;
- }
- for (size_t i = menu_->MenuStart(); i < menu_->MenuEnd(); ++i) {
- bool bold = false;
- if (i == static_cast<size_t>(menu_->selection())) {
- // Draw the highlight bar.
- SetColor(IsLongPress() ? MENU_SEL_BG_ACTIVE : MENU_SEL_BG);
-
- int bar_height = char_height_ + 4;
- DrawHighlightBar(0, y - 2, ScreenWidth(), bar_height);
-
- // Bold white text for the selected item.
- SetColor(MENU_SEL_FG);
- bold = true;
- }
-
- y += DrawTextLine(x, y, menu_->TextItem(i), bold);
-
- SetColor(MENU);
- }
- y += DrawHorizontalRule(y);
+ y += menu_->DrawHeader(x, y);
+ y += menu_->DrawItems(x, y, ScreenWidth(), IsLongPress());
}
// Display from the bottom up, until we hit the top of the screen, the bottom of the menu, or
// we've displayed the entire text buffer.
- SetColor(LOG);
+ SetColor(UIElement::LOG);
int row = text_row_;
size_t count = 0;
for (int ty = ScreenHeight() - margin_height_ - char_height_; ty >= y && count < text_rows_;
@@ -992,8 +1108,8 @@ void ScreenRecoveryUI::StartMenu(const std::vector<std::string>& headers,
const std::vector<std::string>& items, size_t initial_selection) {
std::lock_guard<std::mutex> lg(updateMutex);
if (text_rows_ > 0 && text_cols_ > 1) {
- menu_ = std::make_unique<Menu>(scrollable_menu_, text_rows_, text_cols_ - 1, headers, items,
- initial_selection);
+ menu_ = std::make_unique<TextMenu>(scrollable_menu_, text_rows_, text_cols_ - 1, headers, items,
+ initial_selection, char_height_, *this);
update_screen_locked();
}
}