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-rw-r--r--screen_ui.h167
1 files changed, 121 insertions, 46 deletions
diff --git a/screen_ui.h b/screen_ui.h
index f08f4f4f3..915288793 100644
--- a/screen_ui.h
+++ b/screen_ui.h
@@ -31,23 +31,92 @@
// From minui/minui.h.
struct GRSurface;
-// This class maintains the menu selection and display of the screen ui.
+enum class UIElement {
+ HEADER,
+ MENU,
+ MENU_SEL_BG,
+ MENU_SEL_BG_ACTIVE,
+ MENU_SEL_FG,
+ LOG,
+ TEXT_FILL,
+ INFO
+};
+
+// Interface to draw the UI elements on the screen.
+class DrawInterface {
+ public:
+ virtual ~DrawInterface() = default;
+
+ // Sets the color to the predefined value for |element|.
+ virtual void SetColor(UIElement element) const = 0;
+
+ // Draws a highlight bar at (x, y) - (x + width, y + height).
+ virtual void DrawHighlightBar(int x, int y, int width, int height) const = 0;
+
+ // Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
+ virtual int DrawHorizontalRule(int y) const = 0;
+
+ // Draws a line of text. Returns the offset it should be moving along Y-axis.
+ virtual int DrawTextLine(int x, int y, const std::string& line, bool bold) const = 0;
+
+ // Draws surface portion (sx, sy, w, h) at screen location (dx, dy).
+ virtual void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx,
+ int dy) const = 0;
+
+ // Draws rectangle at (x, y) - (x + w, y + h).
+ virtual void DrawFill(int x, int y, int w, int h) const = 0;
+
+ // Draws given surface (surface->pixel_bytes = 1) as text at (x, y).
+ virtual void DrawTextIcon(int x, int y, GRSurface* surface) const = 0;
+
+ // Draws multiple text lines. Returns the offset it should be moving along Y-axis.
+ virtual int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const = 0;
+
+ // Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines. It
+ // keeps symmetrical margins of 'x' at each end of a line. Returns the offset it should be moving
+ // along Y-axis.
+ virtual int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const = 0;
+};
+
+// Interface for classes that maintain the menu selection and display.
class Menu {
public:
+ virtual ~Menu() = default;
+ // Returns the current menu selection.
+ size_t selection() const;
+ // Sets the current selection to |sel|. Handle the overflow cases depending on if the menu is
+ // scrollable.
+ virtual int Select(int sel) = 0;
+ // Displays the menu headers on the screen at offset x, y
+ virtual int DrawHeader(int x, int y) const = 0;
+ // Iterates over the menu items and displays each of them at offset x, y.
+ virtual int DrawItems(int x, int y, int screen_width, bool long_press) const = 0;
+
+ protected:
+ Menu(size_t initial_selection, const DrawInterface& draw_func);
+ // Current menu selection.
+ size_t selection_;
+ // Reference to the class that implements all the draw functions.
+ const DrawInterface& draw_funcs_;
+};
+
+// This class uses strings as the menu header and items.
+class TextMenu : public Menu {
+ public:
// Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial
// selection to |initial_selection|.
- Menu(bool scrollable, size_t max_items, size_t max_length,
- const std::vector<std::string>& headers, const std::vector<std::string>& items,
- size_t initial_selection);
+ TextMenu(bool scrollable, size_t max_items, size_t max_length,
+ const std::vector<std::string>& headers, const std::vector<std::string>& items,
+ size_t initial_selection, int char_height, const DrawInterface& draw_funcs);
+
+ int Select(int sel) override;
+ int DrawHeader(int x, int y) const override;
+ int DrawItems(int x, int y, int screen_width, bool long_press) const override;
bool scrollable() const {
return scrollable_;
}
- size_t selection() const {
- return selection_;
- }
-
// Returns count of menu items.
size_t ItemsCount() const;
@@ -75,10 +144,6 @@ class Menu {
// |cur_selection_str| if the items exceed the screen limit.
bool ItemsOverflow(std::string* cur_selection_str) const;
- // Sets the current selection to |sel|. Handle the overflow cases depending on if the menu is
- // scrollable.
- int Select(int sel);
-
private:
// The menu is scrollable to display more items. Used on wear devices who have smaller screens.
const bool scrollable_;
@@ -92,25 +157,45 @@ class Menu {
std::vector<std::string> text_items_;
// The first item to display on the screen.
size_t menu_start_;
- // Current menu selection.
- size_t selection_;
+
+ // Height in pixels of each character.
+ int char_height_;
+};
+
+// This class uses GRSurfaces* as the menu header and items.
+class GraphicMenu : public Menu {
+ public:
+ // Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial
+ // selection to |initial_selection|.
+ GraphicMenu(size_t max_width, size_t max_height, GRSurface* graphic_headers,
+ const std::vector<GRSurface*>& graphic_items, size_t initial_selection,
+ const DrawInterface& draw_funcs);
+
+ int Select(int sel) override;
+ int DrawHeader(int x, int y) const override;
+ int DrawItems(int x, int y, int screen_width, bool long_press) const override;
+
+ // Checks if all the header and items are valid GRSurfaces; and that they can fit in the area
+ // defined by |max_width_| and |max_height_|.
+ bool Validate() const;
+
+ private:
+ // Returns true if |surface| fits on the screen with a vertical offset |y|.
+ bool ValidateGraphicSurface(int y, const GRSurface* surface) const;
+
+ const size_t max_width_;
+ const size_t max_height_;
+
+ // Pointers to the menu headers and items in graphic icons. This class does not have the ownership
+ // of the these objects.
+ GRSurface* graphic_headers_;
+ std::vector<GRSurface*> graphic_items_;
};
// Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.)
-class ScreenRecoveryUI : public RecoveryUI {
+class ScreenRecoveryUI : public RecoveryUI, public DrawInterface {
public:
- enum UIElement {
- HEADER,
- MENU,
- MENU_SEL_BG,
- MENU_SEL_BG_ACTIVE,
- MENU_SEL_FG,
- LOG,
- TEXT_FILL,
- INFO
- };
-
ScreenRecoveryUI();
explicit ScreenRecoveryUI(bool scrollable_menu);
~ScreenRecoveryUI() override;
@@ -149,8 +234,6 @@ class ScreenRecoveryUI : public RecoveryUI {
void Redraw();
- void SetColor(UIElement e) const;
-
// Checks the background text image, for debugging purpose. It iterates the locales embedded in
// the on-device resource files and shows the localized text, for manual inspection.
void CheckBackgroundTextImages();
@@ -212,24 +295,16 @@ class ScreenRecoveryUI : public RecoveryUI {
// Returns pixel height of draw buffer.
virtual int ScreenHeight() const;
- // Draws a highlight bar at (x, y) - (x + width, y + height).
- virtual void DrawHighlightBar(int x, int y, int width, int height) const;
- // Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
- virtual int DrawHorizontalRule(int y) const;
- // Draws a line of text. Returns the offset it should be moving along Y-axis.
- virtual int DrawTextLine(int x, int y, const std::string& line, bool bold) const;
- // Draws surface portion (sx, sy, w, h) at screen location (dx, dy).
- virtual void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const;
- // Draws rectangle at (x, y) - (x + w, y + h).
- virtual void DrawFill(int x, int y, int w, int h) const;
- // Draws given surface (surface->pixel_bytes = 1) as text at (x, y).
- virtual void DrawTextIcon(int x, int y, GRSurface* surface) const;
- // Draws multiple text lines. Returns the offset it should be moving along Y-axis.
- int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const;
- // Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines. It
- // keeps symmetrical margins of 'x' at each end of a line. Returns the offset it should be moving
- // along Y-axis.
- int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const;
+ // Implementation of the draw functions in DrawInterface.
+ void SetColor(UIElement e) const override;
+ void DrawHighlightBar(int x, int y, int width, int height) const override;
+ int DrawHorizontalRule(int y) const override;
+ void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const override;
+ void DrawFill(int x, int y, int w, int h) const override;
+ void DrawTextIcon(int x, int y, GRSurface* surface) const override;
+ int DrawTextLine(int x, int y, const std::string& line, bool bold) const override;
+ int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const override;
+ int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const override;
Icon currentIcon;