# This file describes the crafting recipes that Cuberite knows.
# The syntax is as follows:
# <Line> = <Recipe>#<Comment>
# <Recipe> = <Result> = <Ingredient1> | <Ingredient2> | ... | <IngredientN>
# <IngredientN> = <ItemID>, <X1> : <Y1>, <X2> : <Y2>, ..., <Xn> : <Yn>
# <ItemID> = <ItemType> [^<DamageValue>]
# <Xn>, <Yn> = "1" .. "3", or "*" for any value. "*:*" can be replaced by a single "*".
# <Result> = <ItemType> [^<DamageValue>] [, <Count>]
#
# The Xn, Yn coordinates are a reference to the crafting grid:
# 1:1 | 2:1 | 3:1
# 1:2 | 2:2 | 3:2
# 1:3 | 2:3 | 3:3
#
# <ItemType> can be either a number, or an item name (checked against items.ini)
#
# ^<DamageValue> is optional, if not present, the default damage for the given item is used
#
# If the DamageValue in the ingredients list is set to -1, the ingredient matches the specified item with any DamageValue.
# This is used e. g. for "any planks -> sticks", or beds using any color wool etc.
#
# Ingredients with an asterisk for a coord will not match already matched crafting grid items. This enables simplifying some of the recipes,
# e. g. hoe: "Iron, 2:1, *:1"
# -- this means "one iron at 2:1, and another one at either 1:1 or 3:1"
#
# To require multiple items of the same type in a slot, specify the slot number several times:
# "Iron, 1:1, 2:2, 2:2"
# -- this means "take one iron from slot 1:1 and two irons from slot 2:2"
# Note that asterisked items cannot require multiple items in a single slot.
#
# Note that due to technical problems, it is NOT advised to use asterisked ingredients in crossing directions, such as "*:1, "2:*".
# The parser may be unable to match such a recipe to the crafting grid!
#
# Whitespace is optional. Use it reasonably. Please do NOT use Tabs in the middle of lines!
#******************************************************#
# Basic Crafts
#
# Need to list each of the four log types, otherwise all logs would get converted into apple planks (^0)
AcaciaPlanks, 4 = AcaciaLog, *
BirchPlanks, 4 = BirchLog, *
Chest = Planks^-1, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
DarkOakPlanks, 4 = DarkOakLog, *
EnderChest = EyeOfEnder, 2:2 | Obsidian, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
Furnace = Cobblestone, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
JunglePlanks, 4 = JungleLog, *
OakPlanks, 4 = OakLog, *
SprucePlanks, 4 = SpruceLog, *
Stick, 4 = Planks^-1, 2:2, 2:3
Torch, 4 = Stick, 1:2 | Coal^-1, 1:1
TrappedChest = TripWireHook, 1:1 | Chest, 2:1
Workbench = Planks^-1, 1:1, 1:2, 2:1, 2:2
#******************************************************#
# Blocks
#
Andesite, 2 = Diorite, * | Cobblestone, *
BookShelf = Planks^-1, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2
BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2
ChiseledQuartzBlock = QuartzSlab, 1:1, 1:2
ChiseledRedSandstone = RedSandstoneSlab, 1:1, 1:2
ChiseledStoneBrick = StoneBrickSlab, 1:1, 1:2
ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2
CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
CoarsedDirt, 4 = Dirt, 1:1, 2:2 | Gravel, 1:2, 2:1
CoarsedDirt, 4 = Gravel, 1:1, 2:2 | Dirt, 1:2, 2:1
DarkPrismarine = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Inksac, 2:2
DiamondBlock = Diamond, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
Diorite, 2 = Cobblestone, * | NetherQuartz, *
EmeraldBlock = Emerald, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
Glowstone = GlowstoneDust, 1:1, 1:2, 2:1, 2:2
GoldBlock = GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
Granite, 2 = Diorite, * | NetherQuartz, *
HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
IronBlock = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
JackOLantern = Pumpkin, 1:1 | Torch, 1:2
LapisBlock = LapisLazuli, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
Leather = RabbitHide, 1:1, 1:2, 2:1, 2:2
MossyCobblestone = Cobblestone, * | Vines, *
MossyStoneBrick = Stonebrick, * | Vines, *
NetherBrickBlock = NetherBrick, 1:1, 1:2, 2:1, 2:2
OrnamentSandstone = SandstoneSlab, 1:1, 1:2
PillarQuartzBlock, 2 = QuartzBlock, 1:1, 1:2
PolishedAndesite, 4 = Andesite, 1:1, 1:2, 2:1, 2:2
PolishedDiorite, 4 = Diorite, 1:1, 1:2, 2:1, 2:2
PolishedGranite, 4 = Granite, 1:1, 1:2, 2:1, 2:2
PrismarineBricks = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
Prismarine = PrismarineShard, 1:1, 1:2, 2:1, 2:2
QuartzBlock = NetherQuartz, 1:1, 1:2, 2:1, 2:2
RedSandstone = RedSand, 1:1, 1:2, 2:1, 2:2
RedstoneBlock = RedstoneDust, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
Sandstone = Sand, 1:1, 1:2, 2:1, 2:2
SeaLantern = PrismarineShard, 1:1, 1:3, 3:1, 3:3 | PrismarineCrystals, 1:2, 2:1, 2:2, 2:3, 3:2
SlimeBlock = Slimeball, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
SmoothRedSandstone, 4 = RedSandstone, 1:1, 1:2, 2:1, 2:2
SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2
SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2
StoneBrick, 4 = Stone, 1:1, 1:2, 2:1, 2:2
TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3
Wool = String, 1:1, 1:2, 2:1, 2:2
# Slabs:
AcaciaWoodSlab, 6 = AcaciaPlanks, 1:1, 2:1, 3:1
BirchWoodSlab, 6 = BirchPlanks, 1:1, 2:1, 3:1
BrickSlab, 6 = BrickBlock, 1:1, 2:1, 3:1
CobblestoneSlab, 6 = Cobblestone, 1:1, 2:1, 3:1
DarkOakWoodSlab, 6 = DarkOakPlanks, 1:1, 2:1, 3:1
JungleWoodSlab, 6 = JunglePlanks, 1:1, 2:1, 3:1
NetherbrickSlab, 6 = NetherBrick, 1:1, 2:1, 3:1
OakWoodSlab, 6 = OakPlanks, 1:1, 2:1, 3:1
Quartzslab, 6 = QuartzBlock, 1:1, 2:1, 3:1
RedSandstoneSlab, 6 = RedSandstone^-1, 1:1, 2:1, 3:1
SandstoneSlab, 6 = OrnamentSandstone, 1:1, 2:1, 3:1
SandstoneSlab, 6 = Sandstone, 1:1, 2:1, 3:1
SandstoneSlab, 6 = SmoothSandstone, 1:1, 2:1, 3:1
SnowLayer, 6 = SnowBlock, 1:1, 2:1, 3:1
SpruceWoodSlab, 6 = SprucePlanks, 1:1, 2:1, 3:1
StonebrickSlab, 6 = StoneBrick, 1:1, 2:1, 3:1
StoneSlab, 6 = Stone, 1:1, 2:1, 3:1
# Stairs:
AcaciaWoodStairs, 4 = AcaciaPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
AcaciaWoodStairs, 4 = AcaciaPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
BirchWoodStairs, 4 = BirchPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
BirchWoodStairs, 4 = BirchPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
BrickStairs, 4 = BrickBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
BrickStairs, 4 = BrickBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
cobblestoneStairs, 4 = Cobblestone, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
cobblestoneStairs, 4 = Cobblestone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
DarkOakWoodStairs, 4 = DarkOakPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
DarkOakWoodStairs, 4 = DarkOakPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
JungleWoodStairs, 4 = JunglePlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
JungleWoodStairs, 4 = JunglePlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
NetherBrickStairs, 4 = NetherBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
NetherBrickStairs, 4 = NetherBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
quartzstairs, 4 = QuartzBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
quartzstairs, 4 = QuartzBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
RedSandstoneStairs, 4 = RedSandstone^-1, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
RedSandstoneStairs, 4 = RedSandstone^-1, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
SandstoneStairs, 4 = OrnamentSandstone, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
SandstoneStairs, 4 = OrnamentSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
SandstoneStairs, 4 = Sandstone, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
SandstoneStairs, 4 = Sandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
SandstoneStairs, 4 = SmoothSandstone, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
SandstoneStairs, 4 = SmoothSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
SpruceWoodStairs, 4 = SprucePlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
SpruceWoodStairs, 4 = SprucePlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
StoneBrickStairs, 4 = StoneBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
StoneBrickStairs, 4 = StoneBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
WoodStairs, 4 = OakPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
WoodStairs, 4 = OakPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
#******************************************************#
# Tools
#
# Axes:
DiamondAxe = Stick, 2:2, 2:3 | Diamond, 2:1, 1:1, 1:2
DiamondAxe = Stick, 2:2, 2:3 | Diamond, 2:1, 3:1, 3:2
GoldenAxe = Stick, 2:2, 2:3 | GoldIngot, 2:1, 1:1, 1:2
GoldenAxe = Stick, 2:2, 2:3 | GoldIngot, 2:1, 3:1, 3:2
IronAxe = Stick, 2:2, 2:3 | IronIngot, 2:1, 1:1, 1:2
IronAxe = Stick, 2:2, 2:3 | IronIngot, 2:1, 3:1, 3:2
StoneAxe = Stick, 2:2, 2:3 | Cobblestone, 2:1, 1:1, 1:2
StoneAxe = Stick, 2:2, 2:3 | Cobblestone, 2:1, 3:1, 3:2
WoodenAxe = Stick, 2:2, 2:3 | Planks^-1, 2:1, 1:1, 1:2
WoodenAxe = Stick, 2:2, 2:3 | Planks^-1, 2:1, 3:1, 3:2
# Pickaxes:
DiamondPickaxe = Stick, 2:2, 2:3 | Diamond, 1:1, 2:1, 3:1
GoldenPickaxe = Stick, 2:2, 2:3 | GoldIngot, 1:1, 2:1, 3:1
IronPickaxe = Stick, 2:2, 2:3 | IronIngot, 1:1, 2:1, 3:1
StonePickaxe = Stick, 2:2, 2:3 | Cobblestone, 1:1, 2:1, 3:1
WoodenPickaxe = Stick, 2:2, 2:3 | Planks^-1, 1:1, 2:1, 3:1
# Shovels:
DiamondShovel = Stick, 2:2, 2:3 | Diamond, 2:1
GoldenShovel = Stick, 2:2, 2:3 | GoldIngot, 2:1
IronShovel = Stick, 2:2, 2:3 | IronIngot, 2:1
StoneShovel = Stick, 2:2, 2:3 | Cobblestone, 2:1
WoodenShovel = Stick, 2:2, 2:3 | Planks^-1, 2:1
# Hoes:
DiamondHoe = Stick, 2:2, 2:3 | Diamond, 2:1, *:1
GoldenHoe = Stick, 2:2, 2:3 | GoldIngot, 2:1, *:1
IronHoe = Stick, 2:2, 2:3 | IronIngot, 2:1, *:1
StoneHoe = Stick, 2:2, 2:3 | Cobblestone, 2:1, *:1
WoodenHoe = Stick, 2:2, 2:3 | Planks^-1, 2:1, *:1
Bucket = IronIngot, 1:1, 2:2, 3:1
Compass = IronIngot, 2:1, 1:2, 3:2, 2:3 | RedstoneDust, 2:2
EmptyMap = Paper, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Compass, 2:2
FireCharge, 3 = BlazePowder, * | Coal, * | Gunpowder, *
FishingRod = Stick, 1:3, 2:2, 3:1 | String, 3:2, 3:3
FishingRod = Stick, 3:3, 2:2, 1:1 | String, 1:2, 1:3
Lead, 2 = String, 1:1, 1:2, 2:1, 3:3 | Slimeball, 2:2
Lighter = IronIngot, * | Flint, *
Shears = IronIngot, 1:1, 2:2
Shears = IronIngot, 2:1, 1:2
Watch = GoldIngot, 2:1, 1:2, 3:2, 2:3 | RedstoneDust, 2:2
#******************************************************#
# Weapons
#
Arrow, 4 = Flint, 1:1 | Stick, 1:2 | Feather, 1:3
Bow = Stick, 2:1, 1:2, 2:3 | String, 3:1, 3:2, 3:3
Bow = Stick, 2:1, 3:2, 2:3 | String, 1:1, 1:2, 1:3
DiamondSword = Stick, 2:3 | Diamond, 2:1, 2:2
GoldenSword = Stick, 2:3 | GoldIngot, 2:1, 2:2
IronSword = Stick, 2:3 | IronIngot, 2:1, 2:2
StoneSword = Stick, 2:3 | Cobblestone, 2:1, 2:2
WoodenSword = Stick, 2:3 | Planks^-1, 2:1, 2:2
#******************************************************#
# Armor
#
# Helmets:
ChainmailHelmet = Fire, 1:1, 2:1, 3:1, 1:2, 3:2
DiamondHelmet = Diamond, 1:1, 2:1, 3:1, 1:2, 3:2
GoldenHelmet = GoldIngot, 1:1, 2:1, 3:1, 1:2, 3:2
IronHelmet = IronIngot, 1:1, 2:1, 3:1, 1:2, 3:2
LeatherHelmet = Leather, 1:1, 2:1, 3:1, 1:2, 3:2
# Chestplates:
ChainmailChestplate = Fire, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 2:3, 3:3
DiamondChestplate = Diamond, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 2:3, 3:3
GoldenChestplate = GoldIngot, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 2:3, 3:3
IronChestplate = IronIngot, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 2:3, 3:3
LeatherChestplate = Leather, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 2:3, 3:3
# Leggins:
ChainmailPants = Fire, 1:1, 2:1, 3:1, 1:2, 3:2, 1:3, 3:3
DiamondPants = Diamond, 1:1, 2:1, 3:1, 1:2, 3:2, 1:3, 3:3
GoldenPants = GoldIngot, 1:1, 2:1, 3:1, 1:2, 3:2, 1:3, 3:3
IronPants = IronIngot, 1:1, 2:1, 3:1, 1:2, 3:2, 1:3, 3:3
LeatherPants = Leather, 1:1, 2:1, 3:1, 1:2, 3:2, 1:3, 3:3
# Boots:
ChainmailBoots = Fire, 1:1, 3:1, 1:2, 3:2
DiamondBoots = Diamond, 1:1, 3:1, 1:2, 3:2
GoldenBoots = GoldIngot, 1:1, 3:1, 1:2, 3:2
IronBoots = IronIngot, 1:1, 3:1, 1:2, 3:2
LeatherBoots = Leather, 1:1, 3:1, 1:2, 3:2
#******************************************************#
# Transportation
#
ActivatorRail, 6 = IronIngot, 1:1, 1:2, 1:3, 3:1, 3:2, 3:3 | Stick, 2:1, 2:3 | RedstoneTorchon, 2:2
Boat = Planks^-1, 1:1, 3:1, 1:2, 2:2, 3:2
CarrotOnAStick = FishingRod, 1:2 | Carrot, 2:3
DetectorRail, 6 = IronIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | StonePlate, 2:2 | RedstoneDust, 2:3
hopperminecart = Minecart, * | Hopper, *
Minecart = IronIngot, 1:1, 3:1, 1:2, 2:2, 3:2
PoweredMinecart = Minecart, * | Furnace, *
PoweredRail, 6 = GoldIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | Stick, 2:2 | RedstoneDust, 2:3
Rails, 16 = IronIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | Stick, 2:2
StorageMinecart = Minecart, * | Chest, *
TNTMinecart = Minecart, * | TNT, *
#******************************************************#
# Mechanisms
#
AcaciaDoor, 3 = AcaciaPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
BirchDoor, 3 = BirchPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
Comparator = RedstoneTorchOn, 2:1, 1:2, 3:2 | NetherQuartz, 2:2 | Stone, 1:3, 2:3, 3:3
DarkOakDoor, 3 = DarkOakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
DaylightSensor = Glass, 1:1, 2:1, 3:1 | NetherQuartz, 1:2, 2:2, 3:2 | WoodenSlab^-1, 1:3, 2:3, 3:3
Dispenser = Cobblestone, 1:1, 1:2, 1:3, 2:1, 3:1, 3:2, 3:3 | RedstoneDust, 2:3 | Bow, 2:2
Dropper = Cobblestone, 1:1, 2:1, 3:1, 1:2, 1:3, 3:2, 3:3 | Hopper, 2:2 | RedstoneDust, 2:3
heavyweightedpressureplate = IronIngot, 1:1, 2:1
Hopper = IronIngot, 1:1, 3:1, 1:2, 3:2, 2:3 | Chest, 2:2
IronDoor, 3 = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
IronTrapDoor = IronIngot, 1:1, 1:2, 2:1, 2:2
Jukebox = Planks^-1, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Diamond, 2:2
JungleDoor, 3 = JunglePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
Lever = Cobblestone, 1:2 | Stick, 1:1
lightweightedpressureplate = GoldIngot, 1:1, 2:1
NoteBlock = Planks^-1, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | RedstoneDust, 2:2
Piston = Planks^-1, 1:1, 2:1, 3:1 | RedstoneDust, 2:3 | Cobblestone, 1:2, 3:2, 1:3, 3:3 | IronIngot, 2:2
RedstoneLamp = RedstoneDust, 2:1, 1:2, 3:2, 2:3 | Glowstone, 2:2
RedstoneTorchOn = Stick, 1:2 | RedstoneDust, 1:1
Repeater = Stone, 1:2, 2:2, 3:2 | RedstoneTorchOn, 1:1, 3:1 | RedstoneDust, 2:1
SpruceDoor, 3 = SprucePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
StickyPiston = Piston, * | SlimeBall, *
StoneButton = Stone, 1:1
StonePlate = Stone, 1:1, 2:1
TrapDoor, 2 = Planks^-1, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
TripwireHook, 2 = Planks^-1, 2:3 | stick, 2:2 | IronIngot, 2:1
WoodenButton = Planks^-1, 1:1
WoodenDoor, 3 = OakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
WoodPlate = Planks^-1, 1:1, 2:1
#******************************************************#
# Food
#
Bowl, 4 = Planks^-1, 1:1, 2:2, 3:1
Bread = Wheat, 1:1, 2:1, 3:1
Cake = MilkBucket, 1:1, 2:1, 3:1 | Sugar, 1:2, 3:2 | Egg, 2:2 | Wheat, 1:3, 2:3, 3:3
Cookie, 8 = Wheat, *, * | CocoaBeans, *
EnchantedGoldenApple = RedApple, 2:2 | GoldBlock, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
GoldenApple = RedApple, 2:2 | GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
MelonBlock = MelonSlice, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
MelonSeeds = MelonSlice, *
MushroomStew = Bowl, * | BrownMushroom, * | RedMushroom, *
PumpkinPie = Pumpkin, * | Sugar, * | egg, *
PumpkinSeeds, 4 = Pumpkin, *
RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | BrownMushroom, 3:2 | Bowl, 2:3
RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | RedMushroom, 3:2 | Bowl, 2:3
Sugar = Sugarcane, *
Wheat, 9 = Haybale, *
#******************************************************#
# Miscellaneous
#
# Minerals:
Clay, 4 = ClayBlock, *
Coal, 9 = CoalBlock, *
Diamond, 9 = DiamondBlock, *
Emerald, 9 = EmeraldBlock, *
GoldIngot, 9 = GoldBlock, *
IronIngot, 9 = IronBlock, *
LapisLazuli, 9 = LapisBlock, *
RedstoneDust, 9 = RedstoneBlock, *
SlimeBall, 9 = SlimeBlock, *
AcaciaFence, 3 = AcaciaPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
AcaciaFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | AcaciaPlanks, 2:1, 2:2
Anvil = IronBlock, 1:1, 2:1, 3:1 | IronIngot, 2:2, 1:3, 2:3, 3:3
ArmorStand = Stick, 1:1, 1:3, 2:1, 2:2, 3:1, 3:3 | StoneSlab, 2:3
Beacon = Glass, 1:1, 1:2, 2:1, 3:1, 3:2 | Obsidian, 1:3, 2:3, 3:3 | NetherStar, 2:2
Bed = Planks^-1, 1:2, 2:2, 3:2 | Wool^-1, 1:1, 2:1, 3:1
BirchFence, 3 = BirchPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
BirchFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | BirchPlanks, 2:1, 2:2
Bookandquill = Book, * | feather, * | inksac, *
Book = Paper, *, *, * | leather, *
Cobblestonewall, 6 = cobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
DarkOakFence, 3 = DarkOakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
DarkOakFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | DarkOakPlanks, 2:1, 2:2
EyeOfEnder = EnderPearl, * | BlazePowder, *
Fence, 3 = OakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | OakPlanks, 2:1, 2:2
FlowerPot = Brick, 1:2, 2:3, 3:2
GlassPane, 16 = Glass, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
GoldIngot = GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
IronBars, 16 = IronIngot, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
ItemFrame = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Leather, 2:2
JungleFence, 3 = JunglePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
JungleFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | JunglePlanks, 2:1, 2:2
Ladder, 3 = Stick, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 3:3
mossycobblestonewall, 6 = mossycobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
NetherBrickFence, 6 = NetherBrick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
Painting = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Wool^-1, 2:2
Paper, 3 = Sugarcane, 1:1, 2:1, 3:1
Sign, 3 = Planks^-1, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 | Stick, 2:3
SpruceFence, 3 = SprucePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
SpruceFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | SprucePlanks, 2:1, 2:2
# These are just the basic ones, you can add various shapes and stuff to each of them
# ToDo: Add the various shapes (saved in NBT-Tags, not in meta)
# Banners:
BlackBanner = Stick, 2:3 | BlackWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
BlueBanner = Stick, 2:3 | BlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
BrownBanner = Stick, 2:3 | BrownWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
CyanBanner = Stick, 2:3 | CyanWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
GrayBanner = Stick, 2:3 | GrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
GreenBanner = Stick, 2:3 | GreenWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
LightBlueBanner = Stick, 2:3 | LightBlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
LightGrayBanner = Stick, 2:3 | LightGrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
LimeBanner = Stick, 2:3 | LimeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
MagentaBanner = Stick, 2:3 | MagentaWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
OrangeBanner = Stick, 2:3 | OrangeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
PinkBanner = Stick, 2:3 | PinkWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
PurpleBanner = Stick, 2:3 | PurpleWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
RedBanner = Stick, 2:3 | RedWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
WhiteBanner = Stick, 2:3 | WhiteWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
YellowBanner = Stick, 2:3 | YellowWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
#******************************************************#
# Dyes
#
RedDye, 2 = Rose, *
WhiteDye, 3 = Bone, *
YellowDye, 2 = Dandelion, *
# Color mixing, duals:
CyanDye, 2 = GreenDye, * | BlueDye, *
GrayDye, 2 = BlackDye, * | WhiteDye, *
LimeDye, 2 = GreenDye, * | WhiteDye, *
LtBlueDye, 2 = BlueDye, * | WhiteDye, *
LtGrayDye, 2 = GrayDye, * | WhiteDye, *
MagentaDye, 2 = PurpleDye, * | PinkDye, *
OrangeDye, 2 = YellowDye, * | RedDye, *
PinkDye, 2 = RedDye, * | WhiteDye, *
PurpleDye, 2 = RedDye, * | BlueDye, *
# triplets:
LtGrayDye, 3 = BlackDye, * | WhiteDye, *, *
MagentaDye, 3 = BlueDye, * | PinkDye, * | RedDye, *
# quads:
MagentaDye, 4 = BlueDye, * | WhiteDye, * | RedDye, *, *
#******************************************************#
# Colored wool:
#
BlackWool = WhiteWool, * | BlackDye, *
BlueWool = WhiteWool, * | BlueDye, *
BrownWool = WhiteWool, * | BrownDye, *
CyanWool = WhiteWool, * | CyanDye, *
GrayWool = WhiteWool, * | GrayDye, *
GreenWool = WhiteWool, * | GreenDye, *
LightBlueWool = WhiteWool, * | LightBlueDye, *
LightGrayWool = WhiteWool, * | LightGrayDye, *
LimeWool = WhiteWool, * | LimeDye, *
MagentaWool = WhiteWool, * | MagentaDye, *
OrangeWool = WhiteWool, * | OrangeDye, *
PinkWool = WhiteWool, * | PinkDye, *
PurpleWool = WhiteWool, * | PurpleDye, *
RedWool = WhiteWool, * | RedDye, *
WhiteWool = Wool^-1, * | BoneMeal, *
YellowWool = WhiteWool, * | YellowDye, *
BlackCarpet, 3 = BlackWool, 1:1, 2:1
BlueCarpet, 3 = BlueWool, 1:1, 2:1
BrownCarpet, 3 = BrownWool, 1:1, 2:1
CyanCarpet, 3 = CyanWool, 1:1, 2:1
GrayCarpet, 3 = GrayWool, 1:1, 2:1
GreenCarpet, 3 = GreenWool, 1:1, 2:1
LightBlueCarpet, 3 = LightBlueWool, 1:1, 2:1
LightGrayCarpet, 3 = LightGrayWool, 1:1, 2:1
LimeCarpet, 3 = LimeWool, 1:1, 2:1
MagentaCarpet, 3 = MagentaWool, 1:1, 2:1
OrangeCarpet, 3 = OrangeWool, 1:1, 2:1
PinkCarpet, 3 = PinkWool, 1:1, 2:1
PurpleCarpet, 3 = PurpleWool, 1:1, 2:1
RedCarpet, 3 = RedWool, 1:1, 2:1
WhiteCarpet, 3 = WhiteWool, 1:1, 2:1
YellowCarpet, 3 = YellowWool, 1:1, 2:1
#******************************************************#
# Stained Glass:
#
BlackStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlackDye, 2:2
BlueStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlueDye, 2:2
BrownStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BrownDye, 2:2
CyanStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | CyanDye, 2:2
GrayStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GrayDye, 2:2
GreenStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GreenDye, 2:2
LightBlueStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightBlueDye, 2:2
LightGrayStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightGrayDye, 2:2
LimeStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LimeDye, 2:2
MagentaStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | MagentaDye, 2:2
OrangeStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | OrangeDye, 2:2
PinkStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | PinkDye, 2:2
RedStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | RedDye, 2:2
VioletStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | VioletDye, 2:2
WhiteStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BoneMeal, 2:2
YellowStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | YellowDye, 2:2
#******************************************************#
# Stained Glass Pane:
#
BlackStainedGlassPane , 16 = BlackStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
BlueStainedGlassPane, 16 = BlueStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
BrownStainedGlassPane, 16 = BrownStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
CyanStainedGlassPane, 16 = CyanStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
GrayStainedGlassPane, 16 = GrayStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
GreenStainedGlassPane, 16 = GreenStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
LightBlueStainedGlassPane, 16 = LightBlueStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
LightGrayStainedGlassPane, 16 = LightGrayStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
LimeStainedGlassPane, 16 = LimeStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
MagentaStainedGlassPane, 16 = MagentaStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
OrangeStainedGlassPane, 16 = OrangeStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
PinkStainedGlassPane, 16 = PinkStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
RedStainedGlassPane, 16 = RedStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
VioletStainedGlassPane, 16 = VioletStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
WhiteStainedGlassPane, 16 = WhiteStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
YellowStainedGlassPane, 16 = YellowStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
#******************************************************#
# Stained Clay:
#
BlackStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlackDye, 2:2
BlueStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlueDye, 2:2
BrownStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BrownDye, 2:2
CyanStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | CyanDye, 2:2
GrayStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GrayDye, 2:2
GreenStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GreenDye, 2:2
LightBlueStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightBlueDye, 2:2
LightGrayStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightGrayDye, 2:2
LimeStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LimeDye, 2:2
MagentaStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | MagentaDye, 2:2
OrangeStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | OrangeDye, 2:2
PinkStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | PinkDye, 2:2
RedStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | RedDye, 2:2
VioletStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | VioletDye, 2:2
WhiteStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BoneMeal, 2:2
YellowStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | YellowDye, 2:2
#******************************************************#
# Enchantment & Brewing
#
BlazePowder, 2 = BlazeRod, *
BrewingStand = Cobblestone, 1:2, 2:2, 3:2 | BlazeRod, 2:1
Cauldron = IronIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 2:3, 3:3
EnchantmentTable = Obsidian, 1:3, 2:3, 3:3, 2:2 | Diamond, 1:2, 3:2 | Book, 2:1
FermentedSpiderEye = SpiderEye, * | Sugar, * | BrownMushroom, *
GlassBottle, 3 = Glass, 1:1, 2:2, 3:1
GlisteringMelon = MelonSlice, 2:2 | GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
GoldenCarrot = Carrot, 2:2 | GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
GoldNugget, 9 = GoldIngot, *
MagmaCream = SlimeBall, * | BlazePowder, *
#******************************************************#
# Dyed Armor
# Do not modify
LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, *
LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, *
LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, *
LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, *
LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherPants = LeatherPants^-1, * | Dye^-1, *
LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, *
LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherBoots = LeatherBoots^-1, * | Dye^-1, *
LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, *
LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, *
#******************************************************#
# Fireworks & Co.
# (Best not to add non-vanilla items to this as it will cause internal firework data handling code to log warnings)
# Ballistic firework rockets - plain and with firework star, all with 1 - 3 gunpowder
FireworkRocket = FireworkStar, * | Paper, * | Gunpowder, *
FireworkRocket = FireworkStar, * | Paper, * | Gunpowder, * | Gunpowder, *
FireworkRocket = FireworkStar, * | Paper, * | Gunpowder, * | Gunpowder, * | Gunpowder, *
FireworkRocket = Paper, * | Gunpowder, *
FireworkRocket = Paper, * | Gunpowder, * | Gunpowder, *
FireworkRocket = Paper, * | Gunpowder, * | Gunpowder, * | Gunpowder, *
# Radioactive firework stars
# Plain powder and dye
FireworkStar = Gunpowder, * | Dye ^-1, *
# Powder and effect, with effect combining
FireworkStar = Gunpowder, * | Dye ^-1, * | Diamond, *
FireworkStar = Gunpowder, * | Dye ^-1, * | Glowdust, *
FireworkStar = Gunpowder, * | Dye ^-1, * | Glowdust, * | Diamond, *
# Powder and shape (no shape combining possible)
FireworkStar = Gunpowder, * | Dye ^-1, * | Feather, *
FireworkStar = Gunpowder, * | Dye ^-1, * | Firecharge, *
FireworkStar = Gunpowder, * | Dye ^-1, * | Goldnugget, *
FireworkStar = Gunpowder, * | Dye ^-1, * | SkeletonHead ^-1, *
# Power and shape (no shape combining possible), combined with effect
FireworkStar = Gunpowder, * | Dye ^-1, * | Feather, * | Diamond, *
FireworkStar = Gunpowder, * | Dye ^-1, * | Feather, * | Glowdust, *
FireworkStar = Gunpowder, * | Dye ^-1, * | Firecharge, * | Diamond, *
FireworkStar = Gunpowder, * | Dye ^-1, * | Firecharge, * | Glowdust, *
FireworkStar = Gunpowder, * | Dye ^-1, * | Goldnugget, * | Diamond, *
FireworkStar = Gunpowder, * | Dye ^-1, * | Goldnugget, * | Glowdust, *
FireworkStar = Gunpowder, * | Dye ^-1, * | SkeletonHead ^-1, * | Diamond, *
FireworkStar = Gunpowder, * | Dye ^-1, * | SkeletonHead ^-1, * | Glowdust, *
# Power and shape (no shape combining possible), combined with effect (with effect combining)
FireworkStar = Gunpowder, * | Dye ^-1, * | Feather, * | Glowdust, * | Diamond, *
FireworkStar = Gunpowder, * | Dye ^-1, * | Firecharge, * | Glowdust, * | Diamond, *
FireworkStar = Gunpowder, * | Dye ^-1, * | Goldnugget, * | Glowdust, * | Diamond, *
FireworkStar = Gunpowder, * | Dye ^-1, * | SkeletonHead ^-1, * | Glowdust, * | Diamond, *
# Star fade colour-change
FireworkStar = FireworkStar, * | Dye ^-1, *
FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, *
FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, *
FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, *
FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, *
FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, *
FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, *
FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, *