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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../Blocks/BlockHandler.h"
class cItemShovelHandler : public cItemHandler
{
public:
cItemShovelHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_X, a_Y, a_Z);
if(Block == E_BLOCK_SNOW)
{
BlockHandler(Block)->DropBlock(a_World, a_X, a_Y, a_Z);
a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_AIR, 0);
a_Player->UseEquippedItem();
return true;
}
return false;
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID) override
{
return a_BlockID == E_BLOCK_SNOW;
}
};
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