// Protocol17x.cpp
/*
Implements the 1.7.x protocol classes:
- cProtocol172
- release 1.7.2 protocol (#4)
(others may be added later in the future for the 1.7 release series)
*/
#include "Globals.h"
#include "Protocol17x.h"
#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
#include "../Entities/Player.h"
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
m_ReceivedData.Proc(Var);
cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client),
m_ServerAddress(a_ServerAddress),
m_ServerPort(a_ServerPort),
m_State(a_State),
m_ReceivedData(32 KiB),
m_IsEncrypted(false)
{
}
void cProtocol172::DataReceived(const char * a_Data, int a_Size)
{
if (m_IsEncrypted)
{
byte Decrypted[512];
while (a_Size > 0)
{
int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes);
AddReceivedData((const char *)Decrypted, NumBytes);
a_Size -= NumBytes;
a_Data += NumBytes;
}
}
else
{
AddReceivedData(a_Data, a_Size);
}
}
void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
{
if (!m_ReceivedData.Write(a_Data, a_Size))
{
// Too much data in the incoming queue, report to caller:
m_Client->PacketBufferFull();
return;
}
// Handle all complete packets:
while (true)
{
UInt32 PacketLen;
if (!m_ReceivedData.ReadVarInt(PacketLen))
{
// Not enough data
return;
}
if (!m_ReceivedData.CanReadBytes(PacketLen))
{
// The full packet hasn't been received yet
return;
}
UInt32 PacketType;
UInt32 Mark1 = m_ReceivedData.GetReadableSpace();
if (!m_ReceivedData.ReadVarInt(PacketType))
{
// Not enough data
return;
}
UInt32 NumBytesRead = Mark1 - m_ReceivedData.GetReadableSpace();
HandlePacket(PacketType, PacketLen - NumBytesRead);
if (Mark1 - m_ReceivedData.GetReadableSpace() > PacketLen)
{
// Read more than packet length, report as error
m_Client->PacketError(PacketType);
}
// Go to packet end in any case:
m_ReceivedData.ResetRead();
m_ReceivedData.SkipRead(PacketLen);
m_ReceivedData.CommitRead();
} // while (true)
}
void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes)
{
switch (m_State)
{
case 1:
{
// Status
switch (a_PacketType)
{
case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return;
case 0x01: HandlePacketStatusPing (a_RemainingBytes); return;
}
break;
}
case 2:
{
// Login
switch (a_PacketType)
{
case 0x00: HandlePacketLoginStart(a_RemainingBytes); return;
case 0x01: HandlePacketLoginEncryptionResponse(a_RemainingBytes); return;
}
break;
}
case 3:
{
// Game
switch (a_PacketType)
{
case 0x00: HandlePacketKeepAlive (a_RemainingBytes); break;
case 0x01: HandlePacketChatMessage (a_RemainingBytes); break;
case 0x02: HandlePacketUseEntity (a_RemainingBytes); break;
case 0x03: HandlePacketPlayer (a_RemainingBytes); break;
case 0x04: HandlePacketPlayerPos (a_RemainingBytes); break;
case 0x05: HandlePacketPlayerLook (a_RemainingBytes); break;
case 0x06: HandlePacketPlayerPosLook (a_RemainingBytes); break;
case 0x07: HandlePacketBlockDig (a_RemainingBytes); break;
case 0x08: HandlePacketBlockPlace (a_RemainingBytes); break;
case 0x09: HandlePacketSlotSelect (a_RemainingBytes); break;
case 0x0a: HandlePacketAnimation (a_RemainingBytes); break;
case 0x0b: HandlePacketEntityAction (a_RemainingBytes); break;
case 0x0c: HandlePacketSteerVehicle (a_RemainingBytes); break;
case 0x0d: HandlePacketWindowClose (a_RemainingBytes); break;
case 0x0e: HandlePacketWindowClick (a_RemainingBytes); break;
case 0x0f: // Confirm transaction - not used in MCS
case 0x10: HandlePacketCreativeInventoryAction(a_RemainingBytes); break;
case 0x12: HandlePacketUpdateSign (a_RemainingBytes); break;
case 0x13: HandlePacketPlayerAbilities (a_RemainingBytes); break;
case 0x14: HandlePacketTabComplete (a_RemainingBytes); break;
case 0x15: HandlePacketClientSettings (a_RemainingBytes); break;
case 0x16: HandlePacketClientStatus (a_RemainingBytes); break;
case 0x17: HandlePacketPluginMessage (a_RemainingBytes); break;
}
break;
}
} // switch (m_State)
// Unknown packet type, report to the client:
m_Client->PacketUnknown(a_PacketType);
m_ReceivedData.SkipRead(a_RemainingBytes);
m_ReceivedData.CommitRead();
}
void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes)
{
ASSERT(a_RemainingBytes == 8);
if (a_RemainingBytes != 8)
{
m_Client->PacketError(0x01);
m_ReceivedData.SkipRead(a_RemainingBytes);
m_ReceivedData.CommitRead();
return;
}
Int64 Timestamp;
m_ReceivedData.ReadBEInt64(Timestamp);
m_ReceivedData.CommitRead();
cByteBuffer Packet(18);
Packet.WriteVarInt(0x01);
Packet.WriteBEInt64(Timestamp);
WritePacket(Packet);
}
void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes)
{
// No more bytes in this packet
ASSERT(a_RemainingBytes == 0);
m_ReceivedData.CommitRead();
// Send the response:
AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{";
AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
cRoot::Get()->GetServer()->GetMaxPlayers(),
cRoot::Get()->GetServer()->GetNumPlayers()
);
AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}",
cRoot::Get()->GetServer()->GetDescription().c_str()
);
Response.append("}");
cByteBuffer Packet(Response.size() + 10);
Packet.WriteVarInt(0x00); // Response packet
Packet.WriteVarUTF8String(Response);
WritePacket(Packet);
}
void cProtocol172::HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes)
{
// TODO: Add protocol encryption
}
void cProtocol172::HandlePacketLoginStart(UInt32 a_RemainingBytes)
{
AString Username;
m_ReceivedData.ReadVarUTF8String(Username);
// TODO: Protocol encryption should be set up here if not localhost / auth
// Send login success:
cByteBuffer Packet(Username.size() + 30);
Packet.WriteVarInt(0x02); // Login success packet
Packet.WriteVarUTF8String(Printf("%d", m_Client->GetUniqueID())); // TODO: UUID
Packet.WriteVarUTF8String(Username);
WritePacket(Packet);
m_Client->HandleLogin(4, Username);
}
void cProtocol172::HandlePacketAnimation(UInt32 a_RemainingBytes)
{
HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_PACKET_READ(ReadByte, Byte, Animation);
m_Client->HandleAnimation(Animation);
}
void cProtocol172::HandlePacketBlockDig(UInt32 a_RemainingBytes)
{
HANDLE_PACKET_READ(ReadByte, Byte, Status);
HANDLE_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_PACKET_READ(ReadByte, Byte, BlockY);
HANDLE_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_PACKET_READ(ReadByte, Byte, Face);
m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, Face, Status);
}
void cProtocol172::HandlePacketBlockPlace(UInt32 a_RemainingBytes)
{
HANDLE_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_PACKET_READ(ReadByte, Byte, BlockY);
HANDLE_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_PACKET_READ(ReadByte, Byte, Face);
HANDLE_PACKET_READ(ReadByte, Byte, CursorX);
HANDLE_PACKET_READ(ReadByte, Byte, CursorY);
HANDLE_PACKET_READ(ReadByte, Byte, CursorZ);
m_Client->HandleRightClick(BlockX, BlockY, BlockZ, Face, CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
}
void cProtocol172::HandlePacketChatMessage(UInt32 a_RemainingBytes)
{
HANDLE_PACKET_READ(ReadVarUTF8String, AString, Message);
m_Client->HandleChat(Message);
}
void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes)
{
HANDLE_PACKET_READ(ReadVarUTF8String, AString, Locale);
HANDLE_PACKET_READ(ReadByte, Byte, ViewDistance);
HANDLE_PACKET_READ(ReadByte, Byte, ChatFlags);
HANDLE_PACKET_READ(ReadByte, Byte, Unused);
HANDLE_PACKET_READ(ReadByte, Byte, Difficulty);
HANDLE_PACKET_READ(ReadByte, Byte, ShowCape);
// TODO
}
void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketEntityAction(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketKeepAlive(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPlayer(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPlayerAbilities(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPlayerLook(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPlayerPos(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPlayerPosLook(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPluginMessage(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketSlotSelect(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketSteerVehicle(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketTabComplete(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketUpdateSign(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketWindowClose(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::WritePacket(cByteBuffer & a_Packet)
{
cCSLock Lock(m_CSPacket);
AString Pkt;
a_Packet.ReadAll(Pkt);
WriteVarInt(Pkt.size());
SendData(Pkt.data(), Pkt.size());
Flush();
}
void cProtocol172::SendData(const char * a_Data, int a_Size)
{
m_DataToSend.append(a_Data, a_Size);
}
void cProtocol172::Flush(void)
{
ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly?
if (m_DataToSend.empty())
{
LOGD("Flushing empty");
return;
}
const char * a_Data = m_DataToSend.data();
int a_Size = m_DataToSend.size();
if (m_IsEncrypted)
{
byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
while (a_Size > 0)
{
int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes);
m_Client->SendData((const char *)Encrypted, NumBytes);
a_Size -= NumBytes;
a_Data += NumBytes;
}
}
else
{
m_Client->SendData(a_Data, a_Size);
}
m_DataToSend.clear();
}