// Protocol125.cpp
// Implements the cProtocol125 class representing the release 1.2.5 protocol (#29)
#include "Globals.h"
#include "Protocol125.h"
#include "cClientHandle.h"
#include "ChunkDataSerializer.h"
#include "cEntity.h"
#include "cMonster.h"
#include "cPickup.h"
#include "cPlayer.h"
#include "cChatColor.h"
#include "cWindow.h"
enum
{
PACKET_KEEP_ALIVE = 0x00,
PACKET_LOGIN = 0x01,
PACKET_HANDSHAKE = 0x02,
PACKET_CHAT = 0x03,
PACKET_UPDATE_TIME = 0x04,
PACKET_ENTITY_EQUIPMENT = 0x05,
PACKET_USE_ENTITY = 0x07,
PACKET_UPDATE_HEALTH = 0x08,
PACKET_RESPAWN = 0x09,
PACKET_PLAYER_ON_GROUND = 0x0a,
PACKET_PLAYER_POS = 0x0b,
PACKET_PLAYER_LOOK = 0x0c,
PACKET_PLAYER_MOVE_LOOK = 0x0d,
PACKET_BLOCK_DIG = 0x0e,
PACKET_BLOCK_PLACE = 0x0f,
PACKET_SLOT_SELECTED = 0x10,
PACKET_ADD_TO_INV = 0x11, // TODO: Sure this is not Use Bed??
PACKET_ANIMATION = 0x12,
PACKET_PACKET_ENTITY_ACTION = 0x13,
PACKET_PLAYER_SPAWN = 0x14,
PACKET_PICKUP_SPAWN = 0x15,
PACKET_COLLECT_PICKUP = 0x16,
PACKET_ADD_VEHICLE = 0x17,
PACKET_SPAWN_MOB = 0x18,
PACKET_DESTROY_ENTITY = 0x1d,
PACKET_ENTITY = 0x1e,
PACKET_ENT_REL_MOVE = 0x1f,
PACKET_ENT_LOOK = 0x20,
PACKET_ENT_REL_MOVE_LOOK = 0x21,
PACKET_ENT_TELEPORT = 0x22,
PACKET_ENT_HEAD_LOOK = 0x23,
PACKET_ENT_STATUS = 0x26,
PACKET_METADATA = 0x28,
PACKET_PRE_CHUNK = 0x32,
PACKET_MAP_CHUNK = 0x33,
PACKET_MULTI_BLOCK = 0x34,
PACKET_BLOCK_CHANGE = 0x35,
PACKET_BLOCK_ACTION = 0x36,
PACKET_EXPLOSION = 0x3C,
PACKET_SOUND_EFFECT = 0x3D,
PACKET_CHANGE_GAME_STATE = 0x46,
PACKET_THUNDERBOLT = 0x47,
PACKET_WINDOW_OPEN = 0x64,
PACKET_WINDOW_CLOSE = 0x65,
PACKET_WINDOW_CLICK = 0x66,
PACKET_INVENTORY_SLOT = 0x67,
PACKET_INVENTORY_WHOLE = 0x68,
PACKET_INVENTORY_PROGRESS = 0x69,
PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
PACKET_UPDATE_SIGN = 0x82,
PACKET_PLAYER_LIST_ITEM = 0xC9,
PACKET_PLAYER_ABILITIES = 0xca,
PACKET_PING = 0xfe,
PACKET_DISCONNECT = 0xff
} ;
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
if (!m_ReceivedData.Proc(Var)) \
{ \
return PARSE_INCOMPLETE; \
} \
}
typedef unsigned char Byte;
cProtocol125::cProtocol125(cClientHandle * a_Client) :
super(a_Client),
m_ReceivedData(64 KiB)
{
}
void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_BLOCK_ACTION);
WriteInt (a_BlockX);
WriteShort((short)a_BlockY);
WriteInt (a_BlockZ);
WriteByte (a_Byte1);
WriteByte (a_Byte2);
Flush();
}
void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_BLOCK_CHANGE);
WriteInt (a_BlockX);
WriteByte(a_BlockY);
WriteInt (a_BlockZ);
WriteByte(a_BlockType);
WriteByte(a_BlockMeta);
Flush();
}
void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
cCSLock Lock(m_CSPacket);
if (a_Changes.size() == 1)
{
// Special packet for single-block changes
const sSetBlock & blk = a_Changes.front();
SendBlockChange(a_ChunkX * cChunkDef::Width + blk.x, blk.y, a_ChunkZ * cChunkDef::Width + blk.z, blk.BlockType, blk.BlockMeta);
return;
}
WriteByte (PACKET_MULTI_BLOCK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
WriteShort((unsigned short)a_Changes.size());
WriteInt (sizeof(int) * a_Changes.size());
for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
{
unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
WriteInt(Coords << 16 | Blocks);
}
Flush();
}
void cProtocol125::SendChat(const AString & a_Message)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_CHAT);
WriteString(a_Message);
Flush();
}
void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
cCSLock Lock(m_CSPacket);
// Send the pre-chunk:
SendPreChunk(a_ChunkX, a_ChunkZ, true);
// Send the chunk data:
AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5);
WriteByte(PACKET_MAP_CHUNK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
SendData(Serialized.data(), Serialized.size());
Flush();
}
void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_COLLECT_PICKUP);
WriteInt (a_Pickup.GetUniqueID());
WriteInt (a_Player.GetUniqueID());
Flush();
}
void cProtocol125::SendDestroyEntity(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_DESTROY_ENTITY);
WriteInt (a_Entity.GetUniqueID());
Flush();
}
void cProtocol125::SendDisconnect(const AString & a_Reason)
{
cCSLock Lock(m_CSPacket);
WriteByte ((unsigned char)PACKET_DISCONNECT);
WriteString(a_Reason);
Flush();
}
void cProtocol125::SendEntHeadLook(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_HEAD_LOOK);
WriteInt (a_Entity.GetUniqueID());
WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
Flush();
}
void cProtocol125::SendEntLook(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_LOOK);
WriteInt (a_Entity.GetUniqueID());
WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ENTITY_EQUIPMENT);
WriteInt (a_Entity.GetUniqueID());
WriteShort(a_SlotNum);
WriteShort(a_Item.m_ItemType);
WriteShort(a_Item.m_ItemDamage);
Flush();
}
void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_STATUS);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_Status);
Flush();
}
void cProtocol125::SendGameMode(eGameMode a_GameMode)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_CHANGE_GAME_STATE);
WriteByte(3);
WriteByte((char)a_GameMode);
Flush();
}
void cProtocol125::SendHandshake(const AString & a_ConnectionHash)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_HANDSHAKE);
WriteString(a_ConnectionHash);
Flush();
}
void cProtocol125::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_HEALTH);
WriteShort((short)m_Client->GetPlayer()->GetHealth());
WriteShort(m_Client->GetPlayer()->GetFoodLevel());
WriteFloat(m_Client->GetPlayer()->GetFoodSaturationLevel());
Flush();
}
void cProtocol125::SendInventoryProgress(char a_WindowID, short a_ProgressBar, short a_Value)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_INVENTORY_PROGRESS);
WriteByte (a_WindowID);
WriteShort(a_ProgressBar);
WriteShort(a_Value);
Flush();
}
void cProtocol125::SendInventorySlot(int a_WindowID, short a_SlotNum, const cItem & a_Item)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_INVENTORY_SLOT);
WriteByte (a_WindowID);
WriteShort(a_SlotNum);
WriteItem (a_Item);
Flush();
}
void cProtocol125::SendKeepAlive(int a_PingID)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_KEEP_ALIVE);
WriteInt (a_PingID);
}
void cProtocol125::SendLogin(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_LOGIN);
WriteInt (a_Player.GetUniqueID()); // EntityID of the player
WriteString(""); // Username, not used
WriteString("DEFAULT"); // Level type
WriteInt ((int)a_Player.GetGameMode());
WriteInt (0); // TODO: Dimension (Nether / Overworld / End)
WriteByte (2); // TODO: Difficulty
WriteByte (0); // Unused
WriteByte (60); // Client list width or something
Flush();
}
void cProtocol125::SendMetadata(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_METADATA);
WriteInt (a_Entity.GetUniqueID());
AString MetaData = GetEntityMetaData(a_Entity);
SendData(MetaData.data(), MetaData.size());
Flush();
}
void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
WriteShort(a_Pickup.GetItem()->m_ItemType);
WriteByte (a_Pickup.GetItem()->m_ItemCount);
WriteShort(a_Pickup.GetItem()->m_ItemDamage);
WriteInt ((int)(a_Pickup.GetPosX() * 32));
WriteInt ((int)(a_Pickup.GetPosY() * 32));
WriteInt ((int)(a_Pickup.GetPosZ() * 32));
WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
Flush();
}
void cProtocol125::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ANIMATION);
WriteInt (a_Player.GetUniqueID());
WriteByte(a_Animation);
Flush();
}
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
cCSLock Lock(m_CSPacket);
AString PlayerName(a_Player.GetColor());
PlayerName.append(a_Player.GetName());
if (PlayerName.length() > 14)
{
PlayerName.erase(14);
}
PlayerName += cChatColor::White;
WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM);
WriteString(PlayerName);
WriteBool (a_IsOnline);
WriteShort (a_Player.GetClientHandle()->GetPing());
Flush();
}
void cProtocol125::SendPlayerMoveLook(void)
{
cCSLock Lock(m_CSPacket);
/*
LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d",
m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0
);
*/
WriteByte (PACKET_PLAYER_MOVE_LOOK);
cPlayer * Player = m_Client->GetPlayer();
WriteDouble(Player->GetPosX());
WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block
WriteDouble(Player->GetPosZ());
WriteFloat (Player->GetRotation());
WriteFloat (Player->GetPitch());
WriteBool (Player->IsOnGround());
Flush();
}
void cProtocol125::SendPlayerPosition(void)
{
cCSLock Lock(m_CSPacket);
LOGD("Ignore send PlayerPos"); // PlayerPos is a C->S packet only now
}
void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
{
const cItem & HeldItem = a_Player.GetEquippedItem();
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_SPAWN);
WriteInt (a_Player.GetUniqueID());
WriteString(a_Player.GetName());
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
Flush();
}
void cProtocol125::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_RelX);
WriteByte(a_RelY);
WriteByte(a_RelZ);
Flush();
}
void cProtocol125::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE_LOOK);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_RelX);
WriteByte(a_RelY);
WriteByte(a_RelZ);
WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
void cProtocol125::SendRespawn(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_RESPAWN);
WriteInt (0); // TODO: Dimension; 0 = Overworld
WriteByte (2); // TODO: Difficulty; 2 = Normal
WriteByte ((char)m_Client->GetPlayer()->GetGameMode());
WriteShort (256); // Current world height
WriteString("DEFAULT");
}
void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
{
cCSLock Lock(m_CSPacket);
Vector3i Pos = (Vector3i)(a_Mob.GetPosition() * 32);
WriteByte(PACKET_SPAWN_MOB);
WriteInt (a_Mob.GetUniqueID());
WriteByte(a_Mob.GetMobType());
WriteInt (Pos.x);
WriteInt (Pos.y);
WriteInt (Pos.z);
WriteByte(0);
WriteByte(0);
WriteByte(0);
AString MetaData = GetEntityMetaData(a_Mob);
SendData (MetaData.data(), MetaData.size());
Flush();
}
void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ENT_TELEPORT);
WriteInt (a_Entity.GetUniqueID());
WriteVectorI((Vector3i)(a_Entity.GetPosition() * 32));
WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256));
WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_THUNDERBOLT);
WriteInt (0x7fffffff); // Entity ID of the thunderbolt; we use a constant one
WriteBool(true); // Unknown bool
WriteInt (a_BlockX * 32);
WriteInt (a_BlockY * 32);
WriteInt (a_BlockZ * 32);
Flush();
}
void cProtocol125::SendTimeUpdate(Int64 a_WorldTime)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
WriteInt64(a_WorldTime);
Flush();
}
void cProtocol125::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSPacket);
SendPreChunk(a_ChunkX, a_ChunkZ, false);
}
void cProtocol125::SendUpdateSign(
int a_BlockX, int a_BlockY, int a_BlockZ,
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
)
{
cCSLock Lock(m_CSPacket);
WriteByte ((unsigned char)PACKET_UPDATE_SIGN);
WriteInt (a_BlockX);
WriteShort ((short)a_BlockY);
WriteInt (a_BlockZ);
WriteString(a_Line1);
WriteString(a_Line2);
WriteString(a_Line3);
WriteString(a_Line4);
Flush();
}
void cProtocol125::SendWeather(eWeather a_Weather)
{
cCSLock Lock(m_CSPacket);
switch( a_Weather )
{
case eWeather_Sunny:
{
WriteByte(PACKET_CHANGE_GAME_STATE);
WriteByte(2); // Stop rain
WriteByte(0); // Unused
Flush();
break;
}
case eWeather_Rain:
case eWeather_ThunderStorm:
{
WriteByte(PACKET_CHANGE_GAME_STATE);
WriteByte(1); // Begin rain
WriteByte(0); // Unused
Flush();
break;
}
}
}
void cProtocol125::SendWholeInventory(const cInventory & a_Inventory)
{
cCSLock Lock(m_CSPacket);
SendWholeInventory(0, a_Inventory.c_NumSlots, a_Inventory.GetSlots());
}
void cProtocol125::SendWholeInventory(const cWindow & a_Window)
{
cCSLock Lock(m_CSPacket);
SendWholeInventory(
a_Window.GetWindowID(),
a_Window.GetNumSlots(),
a_Window.GetSlots()
);
}
void cProtocol125::SendWindowClose(char a_WindowID)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_WINDOW_CLOSE);
WriteByte(a_WindowID);
Flush();
}
void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_OPEN);
WriteByte (a_WindowID);
WriteByte (a_WindowType);
WriteString(a_WindowTitle);
WriteByte (a_NumSlots);
Flush();
}
void cProtocol125::SendData(const char * a_Data, int a_Size)
{
m_Client->SendData(a_Data, a_Size);
}
void cProtocol125::DataReceived(const char * a_Data, int a_Size)
{
if (!m_ReceivedData.Write(a_Data, a_Size))
{
// Too much data in the incoming queue, report to caller:
m_Client->PacketBufferFull();
return;
}
// Parse and handle all complete packets in m_ReceivedData:
while (m_ReceivedData.CanReadBytes(1))
{
unsigned char PacketType;
m_ReceivedData.ReadByte(PacketType);
switch (ParsePacket(PacketType))
{
case PARSE_UNKNOWN:
{
// An unknown packet has been received, notify the client and abort:
m_Client->PacketUnknown(PacketType);
return;
}
case PARSE_ERROR:
{
// An error occurred while parsing a known packet, notify the client and abort:
m_Client->PacketError(PacketType);
return;
}
case PARSE_INCOMPLETE:
{
// Incomplete packet, bail out and process with the next batch of data
m_ReceivedData.ResetRead();
return;
}
default:
{
// Packet successfully parsed, commit the read data and try again one more packet
m_ReceivedData.CommitRead();
break;
}
}
}
}
int cProtocol125::ParsePacket(unsigned char a_PacketType)
{
switch (a_PacketType)
{
default: return PARSE_UNKNOWN;
case PACKET_ANIMATION: return ParseArmAnim();
case PACKET_BLOCK_DIG: return ParseBlockDig();
case PACKET_BLOCK_PLACE: return ParseBlockPlace();
case PACKET_CHAT: return ParseChat();
case PACKET_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction();
case PACKET_DISCONNECT: return ParseDisconnect();
case PACKET_HANDSHAKE: return ParseHandshake();
case PACKET_KEEP_ALIVE: return ParseKeepAlive();
case PACKET_LOGIN: return ParseLogin();
case PACKET_PACKET_ENTITY_ACTION: return ParseEntityAction();
case PACKET_PING: return ParsePing();
case PACKET_PLAYER_ABILITIES: return ParsePlayerAbilities();
case PACKET_PLAYER_LOOK: return ParsePlayerLook();
case PACKET_PLAYER_MOVE_LOOK: return ParsePlayerMoveLook();
case PACKET_PLAYER_ON_GROUND: return ParsePlayerOnGround();
case PACKET_PLAYER_POS: return ParsePlayerPosition();
case PACKET_RESPAWN: return ParseRespawn();
case PACKET_SLOT_SELECTED: return ParseSlotSelected();
case PACKET_UPDATE_SIGN: return ParseUpdateSign();
case PACKET_USE_ENTITY: return ParseUseEntity();
case PACKET_WINDOW_CLICK: return ParseWindowClick();
case PACKET_WINDOW_CLOSE: return ParseWindowClose();
}
}
#define HANDLE_PACKET_PARSE(Packet) \
{ \
int res = Packet.Parse(m_ReceivedData); \
if (res < 0) \
{ \
return res; \
} \
}
int cProtocol125::ParseArmAnim(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_PACKET_READ(ReadChar, char, Animation);
m_Client->HandleAnimation(Animation);
return PARSE_OK;
}
int cProtocol125::ParseBlockDig(void)
{
HANDLE_PACKET_READ(ReadChar, char, Status);
HANDLE_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_PACKET_READ(ReadByte, Byte, PosY);
HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_PACKET_READ(ReadChar, char, Direction);
m_Client->HandleBlockDig(PosX, PosY, PosZ, Direction, Status);
return PARSE_OK;
}
int cProtocol125::ParseBlockPlace(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_PACKET_READ(ReadByte, Byte, PosY);
HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_PACKET_READ(ReadChar, char, Direction);
cItem HeldItem;
int res = ParseItem(HeldItem);
if (res < 0)
{
return res;
}
m_Client->HandleBlockPlace(PosX, PosY, PosZ, Direction, HeldItem);
return PARSE_OK;
}
int cProtocol125::ParseChat(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Message);
m_Client->HandleChat(Message);
return PARSE_OK;
}
int cProtocol125::ParseCreativeInventoryAction(void)
{
HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
cItem HeldItem;
int res = ParseItem(HeldItem);
if (res < 0)
{
return res;
}
m_Client->HandleCreativeInventory(SlotNum, HeldItem);
return PARSE_OK;
}
int cProtocol125::ParseDisconnect(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Reason);
m_Client->HandleDisconnect(Reason);
return PARSE_OK;
}
int cProtocol125::ParseEntityAction(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_PACKET_READ(ReadChar, char, ActionID);
// TODO: m_Client->HandleEntityAction(...);
return PARSE_OK;
}
int cProtocol125::ParseHandshake(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
m_Client->HandleHandshake(Username);
return PARSE_OK;
}
int cProtocol125::ParseKeepAlive(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, KeepAliveID);
m_Client->HandleKeepAlive(KeepAliveID);
return PARSE_OK;
}
int cProtocol125::ParseLogin(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, ProtocolVersion);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
HANDLE_PACKET_READ(ReadBEInt, int, ServerMode);
HANDLE_PACKET_READ(ReadBEInt, int, Dimension);
HANDLE_PACKET_READ(ReadChar, char, Difficulty);
HANDLE_PACKET_READ(ReadByte, Byte, WorldHeight);
HANDLE_PACKET_READ(ReadByte, Byte, MaxPlayers);
m_Client->HandleLogin(ProtocolVersion, Username);
return PARSE_OK;
}
int cProtocol125::ParsePing(void)
{
// Packet has no more data
m_Client->HandlePing();
return PARSE_OK;
}
int cProtocol125::ParsePlayerAbilities(void)
{
HANDLE_PACKET_READ(ReadBool, bool, Invulnerable);
HANDLE_PACKET_READ(ReadBool, bool, IsFlying);
HANDLE_PACKET_READ(ReadBool, bool, CanFly);
HANDLE_PACKET_READ(ReadBool, bool, InstaMine);
// TODO: m_Client->HandlePlayerAbilities(...);
return PARSE_OK;
}
int cProtocol125::ParsePlayerLook(void)
{
HANDLE_PACKET_READ(ReadBEFloat, float, Rotation);
HANDLE_PACKET_READ(ReadBEFloat, float, Pitch);
HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
m_Client->HandlePlayerLook(Rotation, Pitch, IsOnGround);
return PARSE_OK;
}
int cProtocol125::ParsePlayerMoveLook(void)
{
HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
HANDLE_PACKET_READ(ReadBEFloat, float, Rotation);
HANDLE_PACKET_READ(ReadBEFloat, float, Pitch);
HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
// LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", PosX, PosY, PosZ, Stance, IsOnGround ? 1 : 0);
m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Rotation, Pitch, IsOnGround);
return PARSE_OK;
}
int cProtocol125::ParsePlayerOnGround(void)
{
HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
// TODO: m_Client->HandleFlying(IsOnGround);
return PARSE_OK;
}
int cProtocol125::ParsePlayerPosition(void)
{
HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround);
return PARSE_OK;
}
int cProtocol125::ParseRespawn(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, Dimension);
HANDLE_PACKET_READ(ReadChar, char, Difficulty);
HANDLE_PACKET_READ(ReadChar, char, CreativeMode);
HANDLE_PACKET_READ(ReadBEShort, short, WorldHeight);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
m_Client->HandleRespawn();
return PARSE_OK;
}
int cProtocol125::ParseSlotSelected(void)
{
HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
m_Client->HandleSlotSelected(SlotNum);
return PARSE_OK;
}
int cProtocol125::ParseUpdateSign(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_PACKET_READ(ReadBEShort, short, BlockY);
HANDLE_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line1);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line2);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line3);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line4);
m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
return PARSE_OK;
}
int cProtocol125::ParseUseEntity(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, SourceEntityID);
HANDLE_PACKET_READ(ReadBEInt, int, TargetEntityID);
HANDLE_PACKET_READ(ReadBool, bool, IsLeftClick);
m_Client->HandleUseEntity(TargetEntityID, IsLeftClick);
return PARSE_OK;
}
int cProtocol125::ParseWindowClick(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
HANDLE_PACKET_READ(ReadBool, bool, IsRightClick);
HANDLE_PACKET_READ(ReadBEShort, short, TransactionID);
HANDLE_PACKET_READ(ReadBool, bool, IsShiftPressed);
cItem HeldItem;
int res = ParseItem(HeldItem);
if (res < 0)
{
return res;
}
m_Client->HandleWindowClick(WindowID, SlotNum, IsRightClick, IsShiftPressed, HeldItem);
return PARSE_OK;
}
int cProtocol125::ParseWindowClose(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
m_Client->HandleWindowClose(WindowID);
return PARSE_OK;
}
void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
{
WriteByte(PACKET_PRE_CHUNK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
WriteBool(a_ShouldLoad);
Flush();
}
void cProtocol125::SendWholeInventory(char a_WindowID, int a_NumItems, const cItem * a_Items)
{
WriteByte (PACKET_INVENTORY_WHOLE);
WriteByte (a_WindowID);
WriteShort((short)a_NumItems);
for (int j = 0; j < a_NumItems; j++)
{
WriteItem(a_Items[j]);
}
Flush();
}
void cProtocol125::WriteItem(const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
if (ItemType <= 0)
{
// Fix, to make sure no invalid values are sent.
ItemType = -1;
}
WriteShort(ItemType);
if (a_Item.IsEmpty())
{
return;
}
WriteByte (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
if (cItem::IsEnchantable(a_Item.m_ItemType))
{
// TODO: Implement enchantments
WriteShort(-1);
}
}
int cProtocol125::ParseItem(cItem & a_Item)
{
HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
if (ItemType <= -1)
{
a_Item.Empty();
return PARSE_OK;
}
a_Item.m_ItemType = ItemType;
HANDLE_PACKET_READ(ReadChar, char, ItemCount);
HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
a_Item.m_ItemCount = ItemCount;
a_Item.m_ItemDamage = ItemDamage;
if (ItemCount <= 0)
{
a_Item.Empty();
}
if (!cItem::IsEnchantable(ItemType))
{
return PARSE_OK;
}
HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes);
if (EnchantNumBytes == 0)
{
return PARSE_OK;
}
// TODO: Enchantment not implemented yet!
if (!m_ReceivedData.SkipRead(EnchantNumBytes))
{
return PARSE_INCOMPLETE;
}
return PARSE_OK;
}
AString cProtocol125::GetEntityMetaData(const cEntity & a_Entity)
{
// We should send all the metadata here
AString MetaData;
// Common metadata (index 0, byte):
MetaData.push_back(0);
MetaData.push_back(GetEntityMetadataFlags(a_Entity));
// TODO: Add more entity-specific metadata
MetaData.push_back(0x7f); // End metadata
return MetaData;
}
char cProtocol125::GetEntityMetadataFlags(const cEntity & a_Entity)
{
char Flags = 0;
if (a_Entity.IsOnFire())
{
Flags |= 1;
}
if (a_Entity.IsCrouched())
{
Flags |= 2;
}
if (a_Entity.IsRiding())
{
Flags |= 4;
}
if (a_Entity.IsSprinting())
{
Flags |= 8;
}
if (a_Entity.IsRclking())
{
Flags |= 16;
}
return Flags;
}