#pragma once
#include "cPlugin.h"
#include "cWebPlugin.h"
typedef struct lua_State lua_State;
class cPlugin_NewLua : public cPlugin, public cWebPlugin //tolua_export
{ //tolua_export
public: //tolua_export
cPlugin_NewLua( const char* a_PluginName );
~cPlugin_NewLua();
virtual void OnDisable(); //tolua_export
virtual bool Initialize(); //tolua_export
virtual void Tick(float a_Dt); //tolua_export
virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override;
virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override;
virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override;
virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer ) override;
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
virtual bool OnPlayerJoin (cPlayer * a_Player ) override;
virtual void OnPlayerMove (cPlayer * a_Player ) override;
virtual void OnPlayerSpawn (cPlayer * a_Player ) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo ) override;
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnWeatherChanged (cWorld * a_World) override;
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
const AString & GetDirectory(void) const {return m_Directory; }
virtual void SetName( const AString & a_Name ) override { cPlugin::SetName(a_Name); }
// cWebPlugin override
virtual const AString & GetName(void) const {return cPlugin::GetName(); }
// cWebPlugin and WebAdmin stuff
virtual AString HandleWebRequest( HTTPRequest * a_Request ) override;
bool AddWebTab( const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference ); // >> EXPORTED IN MANUALBINDINGS <<
lua_State* GetLuaState() { return m_LuaState; }
OBSOLETE cPlugin_NewLua * CreateWebPlugin(lua_State * a_LuaState); //tolua_export
cCriticalSection & GetCriticalSection() { return m_CriticalSection; }
private:
bool PushFunction( const char* a_FunctionName, bool a_bLogError = true );
bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
cCriticalSection m_CriticalSection;
std::string m_Directory;
lua_State * m_LuaState;
};//tolua_export