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#pragma once
#include "cPacket.h"
#include "PacketID.h"
class cPacket_Respawn : public cPacket
{
public:
cPacket_Respawn()
: m_World( 0 )
, m_Difficulty( 0 )
, m_CreativeMode( GAMEMODE )
, m_WorldHeight( 0 )
, m_MapSeed( 0 )
{ m_PacketID = E_RESPAWN; }
virtual cPacket* Clone() const { return new cPacket_Respawn( *this ); }
bool Send(cSocket & a_Socket);
bool Parse(cSocket & a_Socket);
char m_World;
char m_Difficulty;
char m_CreativeMode;
short m_WorldHeight;
long long m_MapSeed;
static const unsigned int c_Size = 1 + 1 + 1 + 1 + 2 + 8;
};
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