summaryrefslogblamecommitdiffstats
path: root/src/Bindings/LuaState.cpp
blob: 0d958cc208aa297ab117ac35bff6eb95c5104fd8 (plain) (tree)
1
2
3
4
5
6
7
8
9
10









                                                                                                                 
                                   

 
                          
                                    

                           
                               
                    

                                         
 



 
                           

          
                                            

 
                            









                                       
                                             
 



                                                                                              



 
                                                                                





































































                                                                                                                               

                        








                                      











                                                                           

                                                          

                                  

                                                











                                       

                                  
                 






                                                       
                 


                                                    



                                






                                                   

                                        





                             






                               

                                                                 





                             















                                                                              

                                           






                                  

                             
                                                                                                            











                                                                                


                                                       
                            
                         

                                         






 


                                                 

                                      






 



                       







                                 








                            
                                  





                                                                                                         
                         
                                     



                                                                                               







                                     
                                        
                                          
                                             
                              









                                     
                                  



                                                                                               



                                                                                                                
                                                                     



                         









                                                   
                                     
                              
                             








                                           
                                  
         
                                                                                                                                             


















                                 
                                  






                                                                                                                            
                                                                     



                        
                             





 






                                                                                                                         
 



                                                 
 











                                                                                                                           
                                                                        

                          
 

                                                              
                   
         




                                                                                                                                                                              




                                                     
                   
         




                                                                                                                                                                                         

                             



































                                                                                                                                                                                                    






                    


















                                                                                  
 

                                                                                                           




                                                                            
 

                                                           
 


                                                  
                                                                                                                 
                                       

                             

                                                     






                    
                                         
 

                                                                                                           
 

                                                           
 


                                                                                     
                                       

                             

                                             






                    
                                                          


                                                                                                           
 

                                                           
 
                                                                                                   


                                         
                                       

                             
                                                             


                                                                         
                                       

                             
 

                                       
 
                                                                                     







                                     











                                      


                                              
 
                                                                      







                                                    
 
                          
 
                                                                          






                                                                                                                    






                                      
                                                  

                          
 
                                                                                                                       






                                      
                                                      

                          
 
                                                                                                                             






                                      
                                          

                          
 
                                              






                                      
                                            

                          
 
                                                                                                           






                                      
                                              

                          
 
                                                                                                             






                                      











                                                                            
                                                   

                          
 
                                                                                                                      






                                      
                                                           

                          
 
                                                                                                                                      






                                      
                                               

                          
 
                                                                                                                       










                                               
                                                                                                                      










                                               
                                                                                                                    










                                               
                                                                                                                   






                                      
                                  

                          
 
                                                       






                                      



                                        



                                        

            
























                                                                                                       
                                                                                               




















                                                                                     
         
 






                                      











                                                                        











                                                              











                                                                      
                                    

                          
 
                                              






                                      
                                 

                          
 
                                              






                                      











                                                                       











                                              



                                                       
                                                                               

                                      



 
 











                                                     
                                                                





                                                                        
                            
         
                     





 
                                                                   

                                                                                             
                    





 










                                                                        



                                                           






                                                       
                                                                                       



                                                                                                                                            
                            
         
                     





 
                                                           
 
                                          
                    





 
                                                                     


                                                 
                                                                                      
                            
         
                     





 
                                                                         
 
                                                  
         
                             
         




                                                                                        





 
                                                                       
 
                                                  
         
                             
         



                                                                                        
                    





 















                                                                                                          



                                                                                     
                                                                                       
                                             














                                                                                    




                                       
                                  





 
























                                                                                     
                                  





 
                                              
 
                                                                                            

                                                                                                   
 




                                                                                                 
 

                                                                           
                   
         
                                                                                  
                                                                                                                      

                             
 

                                                   
 






                    


                                                                                               
 



                                          
 










                                                                                 
                                                                                                                 


                                                                    
 







                                


                                                                                             
 



                                          
 










                                                                               
                                                                                                                 


                                                                    
 










                                                                 
 



                                          
 










                                                                
                                                                                                                 


                                              


                                                                    
 










                                                                  
 



                                          
 










                                                                 
                                                                                                                 


                                                                    
 







                                


                                                                
 



                                          
 














                                                                                                                 
 







                                


                                                                  
 



                                          
 


                                                        
                                                






                                                              


                                          
                                                                                                                 


                                                                    
 







                                


                                                                    
 



                                          
 









                                                              
                                                                                                         
                                                                                             


                             
 










                                                                         
 



                                          
 










                                                                                                         
                                                                                             
                  

                             
 







                                


                                          
                                                                






                                                      
                                                                                                                             







                                                            


                                                                
 
                              
                                                                                               








                                          
 
                              
                                                                         





 















                                                                  
 







                                                                           
 
                                                  
 
                                                   





 
                                                                          
 

                                   
                                    
                                                       
         
                                                       
                                                                                                                      










                                              















                                                                          
 

                                                      
 



                                                                              
                                               




                                                                             
         
                                                               
                                               

                                              

                          
 
                                                    
                                                                                                    


                                                                                                                      

                                               
 


                                                          
 


                                                                                                             
         
 

                                                  
                                      
 

                                                   
 







                                               
                                                                                                                    








                                                                         
                                                                                      
                 



































































































                                                                                                                          
                         

                                                                                                                  
                         











                                                                                                     
                         

                                                                                                            
                         







                                                                                                                                                         

                 









                                                                     
                         








                                        
                                                     
 
                                             





 
                                                                             
 
                                                                              
                                                                                  
                                                        






                                                                                                                       
                                                                                                                              
                                                                                                         
                                                                                                          
                                                                                                                                               



                                                                                                          





 














                                                                             


                                                            
                                     
                                      






                                                                                





















                                                                                  


                                                     

                                               



                                                                                                                              

                            

                                                              








                                                       

                                               



                                                                                                                              

                               

                                                                 











                                                                                               
                                                                                

                   
                             
                            







                         
                                                               
                            
                         
 
                                         





 











                                         

                        
                                  











                                                                      
                                  


                        
                                









                                                                                                        

                      
                                                                 
         
                             
                           




 

// LuaState.cpp

// Implements the cLuaState class representing the wrapper over lua_State *, provides associated helper functions

#include "Globals.h"
#include "LuaState.h"

extern "C"
{
	#include "lua/src/lualib.h"
}

#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"
#include "Bindings.h"
#include "ManualBindings.h"
#include "DeprecatedBindings.h"
#include "LuaJson.h"
#include "../Entities/Entity.h"
#include "../BlockEntities/BlockEntity.h"





// fwd: "SQLite/lsqlite3.c"
extern "C"
{
	int luaopen_lsqlite3(lua_State * L);
}

// fwd: "LuaExpat/lxplib.c":
extern "C"
{
	int luaopen_lxp(lua_State * L);
}






const cLuaState::cRet cLuaState::Return = {};

/** Each Lua state stores a pointer to its creating cLuaState in Lua globals, under this name.
This way any cLuaState can reference the main cLuaState's TrackedCallbacks, mutex etc. */
static const char * g_CanonLuaStateGlobalName = "_CuberiteInternal_CanonLuaState";





////////////////////////////////////////////////////////////////////////////////
// cLuaStateTracker:

void cLuaStateTracker::Add(cLuaState & a_LuaState)
{
	auto & Instance = Get();
	cCSLock Lock(Instance.m_CSLuaStates);
	Instance.m_LuaStates.push_back(&a_LuaState);
}




void cLuaStateTracker::Del(cLuaState & a_LuaState)
{
	auto & Instance = Get();
	cCSLock Lock(Instance.m_CSLuaStates);
	Instance.m_LuaStates.erase(
		std::remove_if(
			Instance.m_LuaStates.begin(), Instance.m_LuaStates.end(),
			[&a_LuaState](cLuaStatePtr a_StoredLuaState)
			{
				return (&a_LuaState == a_StoredLuaState);
			}
		),
		Instance.m_LuaStates.end()
	);
}





AString cLuaStateTracker::GetStats(void)
{
	auto & Instance = Get();
	cCSLock Lock(Instance.m_CSLuaStates);
	AString res;
	int Total = 0;
	for (auto state: Instance.m_LuaStates)
	{
		int Mem = 0;
		if (!state->Call("collectgarbage", "count", cLuaState::Return, Mem))
		{
			res.append(Printf("Cannot query memory for state \"%s\"\n", state->GetSubsystemName().c_str()));
		}
		else
		{
			res.append(Printf("State \"%s\" is using %d KiB of memory\n", state->GetSubsystemName().c_str(), Mem));
			Total += Mem;
		}
	}
	res.append(Printf("Total memory used by Lua: %d KiB\n", Total));
	return res;
}





cLuaStateTracker & cLuaStateTracker::Get(void)
{
	static cLuaStateTracker Inst;  // The singleton
	return Inst;
}





////////////////////////////////////////////////////////////////////////////////
// cLuaState::cCallback:

cLuaState::cCallback::cCallback(void):
	m_CS(nullptr)
{
}





bool cLuaState::cCallback::RefStack(cLuaState & a_LuaState, int a_StackPos)
{
	// Check if the stack contains a function:
	if (!lua_isfunction(a_LuaState, a_StackPos))
	{
		return false;
	}

	// Clear any previous callback:
	Clear();

	// Add self to LuaState's callback-tracking:
	auto canonState = a_LuaState.QueryCanonLuaState();
	canonState->TrackCallback(*this);

	// Store the new callback:
	m_CS = &(canonState->m_CS);
	m_Ref.RefStack(*canonState, a_StackPos);
	return true;
}





void cLuaState::cCallback::Clear(void)
{
	// Free the callback reference:
	lua_State * luaState = nullptr;
	{
		auto cs = m_CS;
		if (cs != nullptr)
		{
			cCSLock Lock(*cs);
			if (!m_Ref.IsValid())
			{
				return;
			}
			luaState = m_Ref.GetLuaState();
			m_Ref.UnRef();
		}
	}

	// Remove from LuaState's callback-tracking:
	if (luaState == nullptr)
	{
		return;
	}
	cLuaState(luaState).UntrackCallback(*this);
}





bool cLuaState::cCallback::IsValid(void)
{
	auto cs = m_CS;
	if (cs == nullptr)
	{
		return false;
	}
	cCSLock lock(*cs);
	return m_Ref.IsValid();
}





bool cLuaState::cCallback::IsSameLuaState(cLuaState & a_LuaState)
{
	auto cs = m_CS;
	if (cs == nullptr)
	{
		return false;
	}
	cCSLock lock(*cs);
	if (!m_Ref.IsValid())
	{
		return false;
	}
	auto canonState = a_LuaState.QueryCanonLuaState();
	if (canonState == nullptr)
	{
		return false;
	}
	return (m_Ref.GetLuaState() == static_cast<lua_State *>(*canonState));
}





void cLuaState::cCallback::Invalidate(void)
{
	auto cs = m_CS;
	if (cs == nullptr)
	{
		// Already invalid
		return;
	}
	cCSLock Lock(*cs);
	if (!m_Ref.IsValid())
	{
		LOGD("%s: Inconsistent callback at %p, has a CS but an invalid Ref. This should not happen",
			__FUNCTION__, reinterpret_cast<void *>(this)
		);
		return;
	}
	m_Ref.UnRef();
}





////////////////////////////////////////////////////////////////////////////////
// cLuaState:

cLuaState::cLuaState(const AString & a_SubsystemName) :
	m_LuaState(nullptr),
	m_IsOwned(false),
	m_SubsystemName(a_SubsystemName),
	m_NumCurrentFunctionArgs(-1)
{
}





cLuaState::cLuaState(lua_State * a_AttachState) :
	m_LuaState(a_AttachState),
	m_IsOwned(false),
	m_SubsystemName("<attached>"),
	m_NumCurrentFunctionArgs(-1)
{
}





cLuaState::~cLuaState()
{
	if (IsValid())
	{
		if (m_IsOwned)
		{
			Close();
		}
		else
		{
			Detach();
		}
	}
}





void cLuaState::Create(void)
{
	if (m_LuaState != nullptr)
	{
		LOGWARNING("%s: Trying to create an already-existing LuaState, ignoring.", __FUNCTION__);
		return;
	}
	m_LuaState = lua_open();
	luaL_openlibs(m_LuaState);
	m_IsOwned = true;
	cLuaStateTracker::Add(*this);

	// Add the CanonLuaState value into the Lua state, so that we can get it from anywhere:
	lua_pushlightuserdata(m_LuaState, reinterpret_cast<void *>(this));
	lua_setglobal(m_LuaState, g_CanonLuaStateGlobalName);
}





void cLuaState::RegisterAPILibs(void)
{
	tolua_AllToLua_open(m_LuaState);
	cManualBindings::Bind(m_LuaState);
	DeprecatedBindings::Bind(m_LuaState);
	cLuaJson::Bind(*this);
	luaopen_lsqlite3(m_LuaState);
	luaopen_lxp(m_LuaState);
}





void cLuaState::Close(void)
{
	if (m_LuaState == nullptr)
	{
		LOGWARNING("%s: Trying to close an invalid LuaState, ignoring.", __FUNCTION__);
		return;
	}
	if (!m_IsOwned)
	{
		LOGWARNING(
			"%s: Detected mis-use, calling Close() on an attached state (0x%p). Detaching instead.",
			__FUNCTION__, static_cast<void *>(m_LuaState)
		);
		Detach();
		return;
	}

	// Invalidate all callbacks:
	{
		cCSLock Lock(m_CSTrackedCallbacks);
		for (auto & c: m_TrackedCallbacks)
		{
			c->Invalidate();
		}
	}

	cLuaStateTracker::Del(*this);
	lua_close(m_LuaState);
	m_LuaState = nullptr;
	m_IsOwned = false;
}





void cLuaState::Attach(lua_State * a_State)
{
	if (m_LuaState != nullptr)
	{
		LOGINFO("%s: Already contains a LuaState (0x%p), will be closed / detached.", __FUNCTION__, static_cast<void *>(m_LuaState));
		if (m_IsOwned)
		{
			Close();
		}
		else
		{
			Detach();
		}
	}
	m_LuaState = a_State;
	m_IsOwned = false;
}





void cLuaState::Detach(void)
{
	if (m_LuaState == nullptr)
	{
		return;
	}
	if (m_IsOwned)
	{
		LOGWARNING(
			"%s: Detected a mis-use, calling Detach() when the state is owned. Closing the owned state (0x%p).",
			__FUNCTION__, static_cast<void *>(m_LuaState)
		);
		Close();
		return;
	}
	m_LuaState = nullptr;
}





void cLuaState::AddPackagePath(const AString & a_PathVariable, const AString & a_Path)
{
	// Get the current path:
	lua_getfield(m_LuaState, LUA_GLOBALSINDEX, "package");                           // Stk: <package>
	lua_getfield(m_LuaState, -1, a_PathVariable.c_str());                            // Stk: <package> <package.path>
	size_t len = 0;
	const char * PackagePath = lua_tolstring(m_LuaState, -1, &len);

	// Append the new path:
	AString NewPackagePath(PackagePath, len);
	NewPackagePath.append(LUA_PATHSEP);
	NewPackagePath.append(a_Path);

	// Set the new path to the environment:
	lua_pop(m_LuaState, 1);                                                          // Stk: <package>
	lua_pushlstring(m_LuaState, NewPackagePath.c_str(), NewPackagePath.length());    // Stk: <package> <NewPackagePath>
	lua_setfield(m_LuaState, -2, a_PathVariable.c_str());                            // Stk: <package>
	lua_pop(m_LuaState, 1);
	lua_pop(m_LuaState, 1);                                                          // Stk: -
}





bool cLuaState::LoadFile(const AString & a_FileName, bool a_LogWarnings)
{
	ASSERT(IsValid());

	// Load the file:
	int s = luaL_loadfile(m_LuaState, a_FileName.c_str());
	if (s != 0)
	{
		if (a_LogWarnings)
		{
			LOGWARNING("Can't load %s because of a load error in file %s: %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1));
		}
		lua_pop(m_LuaState, 1);
		return false;
	}

	// Execute the globals:
	s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0);
	if (s != 0)
	{
		if (a_LogWarnings)
		{
			LOGWARNING("Can't load %s because of an initialization error in file %s: %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1));
		}
		lua_pop(m_LuaState, 1);
		return false;
	}

	return true;
}





bool cLuaState::LoadString(const AString & a_StringToLoad, const AString & a_FileName, bool a_LogWarnings)
{
	ASSERT(IsValid());

	// Load the file:
	int s = luaL_loadstring(m_LuaState, a_StringToLoad.c_str());
	if (s != 0)
	{
		if (a_LogWarnings)
		{
			LOGWARNING("Can't load %s because of a load error in string from \"%s\": %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1));
		}
		lua_pop(m_LuaState, 1);
		return false;
	}

	// Execute the globals:
	s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0);
	if (s != 0)
	{
		if (a_LogWarnings)
		{
			LOGWARNING("Can't load %s because of an initialization error in string from \"%s\": %d (%s)", m_SubsystemName.c_str(), a_FileName.c_str(), s, lua_tostring(m_LuaState, -1));
		}
		lua_pop(m_LuaState, 1);
		return false;
	}

	return true;
}





bool cLuaState::HasFunction(const char * a_FunctionName)
{
	if (!IsValid())
	{
		// This happens if cPlugin::Initialize() fails with an error
		return false;
	}

	lua_getglobal(m_LuaState, a_FunctionName);
	bool res = (!lua_isnil(m_LuaState, -1) && lua_isfunction(m_LuaState, -1));
	lua_pop(m_LuaState, 1);
	return res;
}





bool cLuaState::PushFunction(const char * a_FunctionName)
{
	ASSERT(m_NumCurrentFunctionArgs == -1);  // If not, there's already something pushed onto the stack

	if (!IsValid())
	{
		// This happens if cPlugin::Initialize() fails with an error
		return false;
	}

	// Push the error handler for lua_pcall()
	lua_pushcfunction(m_LuaState, &ReportFnCallErrors);

	lua_getglobal(m_LuaState, a_FunctionName);
	if (!lua_isfunction(m_LuaState, -1))
	{
		LOGWARNING("Error in %s: Could not find function %s()", m_SubsystemName.c_str(), a_FunctionName);
		lua_pop(m_LuaState, 2);
		return false;
	}
	m_CurrentFunctionName.assign(a_FunctionName);
	m_NumCurrentFunctionArgs = 0;
	return true;
}





bool cLuaState::PushFunction(int a_FnRef)
{
	ASSERT(IsValid());
	ASSERT(m_NumCurrentFunctionArgs == -1);  // If not, there's already something pushed onto the stack

	// Push the error handler for lua_pcall()
	lua_pushcfunction(m_LuaState, &ReportFnCallErrors);

	lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_FnRef);  // same as lua_getref()
	if (!lua_isfunction(m_LuaState, -1))
	{
		lua_pop(m_LuaState, 2);
		return false;
	}
	m_CurrentFunctionName = "<callback>";
	m_NumCurrentFunctionArgs = 0;
	return true;
}





bool cLuaState::PushFunction(const cTableRef & a_TableRef)
{
	ASSERT(IsValid());
	ASSERT(m_NumCurrentFunctionArgs == -1);  // If not, there's already something pushed onto the stack

	// Push the error handler for lua_pcall()
	lua_pushcfunction(m_LuaState, &ReportFnCallErrors);

	lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_TableRef.GetTableRef());  // Get the table ref
	if (!lua_istable(m_LuaState, -1))
	{
		// Not a table, bail out
		lua_pop(m_LuaState, 2);
		return false;
	}
	lua_getfield(m_LuaState, -1, a_TableRef.GetFnName());
	if (lua_isnil(m_LuaState, -1) || !lua_isfunction(m_LuaState, -1))
	{
		// Not a valid function, bail out
		lua_pop(m_LuaState, 3);
		return false;
	}

	// Pop the table off the stack:
	lua_remove(m_LuaState, -2);

	Printf(m_CurrentFunctionName, "<table-callback %s>", a_TableRef.GetFnName());
	m_NumCurrentFunctionArgs = 0;
	return true;
}





void cLuaState::PushNil(void)
{
	ASSERT(IsValid());

	lua_pushnil(m_LuaState);
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const AString & a_String)
{
	ASSERT(IsValid());

	lua_pushlstring(m_LuaState, a_String.data(), a_String.size());
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const AStringVector & a_Vector)
{
	ASSERT(IsValid());

	lua_createtable(m_LuaState, static_cast<int>(a_Vector.size()), 0);
	int newTable = lua_gettop(m_LuaState);
	int index = 1;
	for (AStringVector::const_iterator itr = a_Vector.begin(), end = a_Vector.end(); itr != end; ++itr, ++index)
	{
		tolua_pushstring(m_LuaState, itr->c_str());
		lua_rawseti(m_LuaState, newTable, index);
	}
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const cCraftingGrid * a_Grid)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cCraftingGrid *>(a_Grid)), "cCraftingGrid");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const cCraftingRecipe * a_Recipe)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cCraftingRecipe *>(a_Recipe)), "cCraftingRecipe");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const char * a_Value)
{
	ASSERT(IsValid());

	tolua_pushstring(m_LuaState, a_Value);
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const cItems & a_Items)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cItems *>(&a_Items)), "cItems");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const cPlayer * a_Player)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cPlayer *>(a_Player)), "cPlayer");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const cLuaState::cRef & a_Ref)
{
	ASSERT(IsValid());

	lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, static_cast<int>(a_Ref));
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const HTTPRequest * a_Request)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<HTTPRequest *>(a_Request)), "HTTPRequest");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const HTTPTemplateRequest * a_Request)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<HTTPTemplateRequest *>(a_Request)), "HTTPTemplateRequest");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const Vector3d & a_Vector)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3d *>(&a_Vector)), "Vector3<double>");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const Vector3d * a_Vector)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3d *>(a_Vector)), "Vector3<double>");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const Vector3i & a_Vector)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3i *>(&a_Vector)), "Vector3<int>");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(const Vector3i * a_Vector)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3i *>(a_Vector)), "Vector3<int>");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(bool a_Value)
{
	ASSERT(IsValid());

	tolua_pushboolean(m_LuaState, a_Value ? 1 : 0);
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(cEntity * a_Entity)
{
	ASSERT(IsValid());

	if (a_Entity == nullptr)
	{
		lua_pushnil(m_LuaState);
	}
	else
	{
		switch (a_Entity->GetEntityType())
		{
			case cEntity::etMonster:
			{
				// Don't push specific mob types, as those are not exported in the API:
				tolua_pushusertype(m_LuaState, a_Entity, "cMonster");
				break;
			}
			case cEntity::etPlayer:
			{
				tolua_pushusertype(m_LuaState, a_Entity, "cPlayer");
				break;
			}
			case cEntity::etPickup:
			{
				tolua_pushusertype(m_LuaState, a_Entity, "cPickup");
				break;
			}
			case cEntity::etTNT:
			{
				tolua_pushusertype(m_LuaState, a_Entity, "cTNTEntity");
				break;
			}
			case cEntity::etProjectile:
			{
				tolua_pushusertype(m_LuaState, a_Entity, a_Entity->GetClass());
				break;
			}
			case cEntity::etFloater:
			{
				tolua_pushusertype(m_LuaState, a_Entity, "cFloater");
				break;
			}

			case cEntity::etEntity:
			case cEntity::etEnderCrystal:
			case cEntity::etFallingBlock:
			case cEntity::etMinecart:
			case cEntity::etBoat:
			case cEntity::etExpOrb:
			case cEntity::etItemFrame:
			case cEntity::etPainting:
			{
				// Push the generic entity class type:
				tolua_pushusertype(m_LuaState, a_Entity, "cEntity");
			}
		}  // switch (EntityType)
	}

	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(cLuaServerHandle * a_ServerHandle)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, a_ServerHandle, "cServerHandle");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(cLuaTCPLink * a_TCPLink)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, a_TCPLink, "cTCPLink");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(cLuaUDPEndpoint * a_UDPEndpoint)
{
	ASSERT(IsValid());

	tolua_pushusertype(m_LuaState, a_UDPEndpoint, "cUDPEndpoint");
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(double a_Value)
{
	ASSERT(IsValid());

	tolua_pushnumber(m_LuaState, a_Value);
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(int a_Value)
{
	ASSERT(IsValid());

	tolua_pushnumber(m_LuaState, a_Value);
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(long a_Value)
{
	ASSERT(IsValid());

	tolua_pushnumber(m_LuaState, static_cast<lua_Number>(a_Value));
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(UInt32 a_Value)
{
	ASSERT(IsValid());

	tolua_pushnumber(m_LuaState, a_Value);
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Push(std::chrono::milliseconds a_Value)
{
	ASSERT(IsValid());

	tolua_pushnumber(m_LuaState, static_cast<lua_Number>(a_Value.count()));
	m_NumCurrentFunctionArgs += 1;
}





void cLuaState::Pop(int a_NumValuesToPop)
{
	ASSERT(IsValid());

	lua_pop(m_LuaState, a_NumValuesToPop);
	m_NumCurrentFunctionArgs -= a_NumValuesToPop;
}





bool cLuaState::GetStackValue(int a_StackPos, AString & a_Value)
{
	size_t len = 0;
	const char * data = lua_tolstring(m_LuaState, a_StackPos, &len);
	if (data != nullptr)
	{
		a_Value.assign(data, len);
		return true;
	}
	return false;
}





bool cLuaState::GetStackValue(int a_StackPos, bool & a_ReturnedVal)
{
	a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0);
	return true;
}





bool cLuaState::GetStackValue(int a_StackPos, cCallback & a_Callback)
{
	return a_Callback.RefStack(*this, a_StackPos);
}





bool cLuaState::GetStackValue(int a_StackPos, cCallbackPtr & a_Callback)
{
	if (a_Callback == nullptr)
	{
		a_Callback = std::make_shared<cCallback>();
	}
	return a_Callback->RefStack(*this, a_StackPos);
}





bool cLuaState::GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result)
{
	if (lua_isnumber(m_LuaState, a_StackPos))
	{
		a_Result = static_cast<cPluginManager::CommandResult>(static_cast<int>((tolua_tonumber(m_LuaState, a_StackPos, a_Result))));
		return true;
	}
	return false;
}





bool cLuaState::GetStackValue(int a_StackPos, cRef & a_Ref)
{
	a_Ref.RefStack(*this, a_StackPos);
	return true;
}





bool cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal)
{
	if (lua_isnumber(m_LuaState, a_StackPos))
	{
		a_ReturnedVal = tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal);
		return true;
	}
	return false;
}





bool cLuaState::GetStackValue(int a_StackPos, eBlockFace & a_ReturnedVal)
{
	if (!lua_isnumber(m_LuaState, a_StackPos))
	{
		return false;
	}
	a_ReturnedVal = static_cast<eBlockFace>(Clamp(
		static_cast<int>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)),
		static_cast<int>(BLOCK_FACE_MIN), static_cast<int>(BLOCK_FACE_MAX))
	);
	return true;
}





bool cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal)
{
	if (!lua_isnumber(m_LuaState, a_StackPos))
	{
		return false;
	}
	a_ReturnedVal = static_cast<eWeather>(Clamp(
		static_cast<int>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)),
		static_cast<int>(wSunny), static_cast<int>(wThunderstorm))
	);
	return true;
}





bool cLuaState::GetStackValue(int a_StackPos, float & a_ReturnedVal)
{
	if (lua_isnumber(m_LuaState, a_StackPos))
	{
		a_ReturnedVal = static_cast<float>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal));
		return true;
	}
	return false;
}





cLuaState::cStackValue cLuaState::WalkToValue(const AString & a_Name)
{
	// There needs to be at least one value on the stack:
	ASSERT(lua_gettop(m_LuaState) > 0);

	// Iterate over path and replace the top of the stack with the walked element
	lua_pushvalue(m_LuaState, -1);  // Copy the stack value into the "working area"
	auto path = StringSplit(a_Name, ".");
	for (const auto & elem: path)
	{
		// If the value is not a table, bail out (error):
		if (!lua_istable(m_LuaState, -1))
		{
			lua_pop(m_LuaState, 1);
			return cStackValue();
		}

		// Get the next part of the path:
		lua_getfield(m_LuaState, -1, elem.c_str());

		// Remove the previous value from the stack (keep only the new one):
		lua_remove(m_LuaState, -2);
	}  // for elem - path[]
	if (lua_isnil(m_LuaState, -1))
	{
		lua_pop(m_LuaState, 1);
		return cStackValue();
	}
	return cStackValue(*this);
}





cLuaState::cStackValue cLuaState::WalkToNamedGlobal(const AString & a_Name)
{
	// Iterate over path and replace the top of the stack with the walked element
	lua_getglobal(m_LuaState, "_G");
	auto path = StringSplit(a_Name, ".");
	for (const auto & elem: path)
	{
		// If the value is not a table, bail out (error):
		if (!lua_istable(m_LuaState, -1))
		{
			lua_pop(m_LuaState, 1);
			return cStackValue();
		}

		// Get the next part of the path:
		lua_getfield(m_LuaState, -1, elem.c_str());

		// Remove the previous value from the stack (keep only the new one):
		lua_remove(m_LuaState, -2);
	}  // for elem - path[]
	if (lua_isnil(m_LuaState, -1))
	{
		lua_pop(m_LuaState, 1);
		return cStackValue();
	}
	return cStackValue(*this);
}





bool cLuaState::CallFunction(int a_NumResults)
{
	ASSERT (m_NumCurrentFunctionArgs >= 0);  // A function must be pushed to stack first
	ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1));  // The function to call
	ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 2));  // The error handler

	// Save the current "stack" state and reset, in case the callback calls another function:
	AString CurrentFunctionName;
	std::swap(m_CurrentFunctionName, CurrentFunctionName);
	int NumArgs = m_NumCurrentFunctionArgs;
	m_NumCurrentFunctionArgs = -1;

	// Call the function:
	int s = lua_pcall(m_LuaState, NumArgs, a_NumResults, -NumArgs - 2);
	if (s != 0)
	{
		// The error has already been printed together with the stacktrace
		LOGWARNING("Error in %s calling function %s()", m_SubsystemName.c_str(), CurrentFunctionName.c_str());
		return false;
	}

	// Remove the error handler from the stack:
	lua_remove(m_LuaState, -a_NumResults - 1);

	return true;
}





bool cLuaState::CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam)
{
	ASSERT(IsValid());

	if (a_EndParam < 0)
	{
		a_EndParam = a_StartParam;
	}

	tolua_Error tolua_err;
	for (int i = a_StartParam; i <= a_EndParam; i++)
	{
		if (tolua_isusertable(m_LuaState, i, a_UserTable, 0, &tolua_err))
		{
			continue;
		}
		// Not the correct parameter
		lua_Debug entry;
		VERIFY(lua_getstack(m_LuaState, 0,   &entry));
		VERIFY(lua_getinfo (m_LuaState, "n", &entry));
		AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
		tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
		return false;
	}  // for i - Param

	// All params checked ok
	return true;
}





bool cLuaState::CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam)
{
	ASSERT(IsValid());

	if (a_EndParam < 0)
	{
		a_EndParam = a_StartParam;
	}

	tolua_Error tolua_err;
	for (int i = a_StartParam; i <= a_EndParam; i++)
	{
		if (tolua_isusertype(m_LuaState, i, a_UserType, 0, &tolua_err))
		{
			continue;
		}
		// Not the correct parameter
		lua_Debug entry;
		VERIFY(lua_getstack(m_LuaState, 0,   &entry));
		VERIFY(lua_getinfo (m_LuaState, "n", &entry));
		AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
		tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
		return false;
	}  // for i - Param

	// All params checked ok
	return true;
}





bool cLuaState::CheckParamTable(int a_StartParam, int a_EndParam)
{
	ASSERT(IsValid());

	if (a_EndParam < 0)
	{
		a_EndParam = a_StartParam;
	}

	tolua_Error tolua_err;
	for (int i = a_StartParam; i <= a_EndParam; i++)
	{
		if (tolua_istable(m_LuaState, i, 0, &tolua_err))
		{
			continue;
		}
		// Not the correct parameter
		lua_Debug entry;
		VERIFY(lua_getstack(m_LuaState, 0,   &entry));
		VERIFY(lua_getinfo (m_LuaState, "n", &entry));
		AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");

		BreakIntoDebugger(m_LuaState);

		tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
		return false;
	}  // for i - Param

	// All params checked ok
	return true;
}





bool cLuaState::CheckParamNumber(int a_StartParam, int a_EndParam)
{
	ASSERT(IsValid());

	if (a_EndParam < 0)
	{
		a_EndParam = a_StartParam;
	}

	tolua_Error tolua_err;
	for (int i = a_StartParam; i <= a_EndParam; i++)
	{
		if (tolua_isnumber(m_LuaState, i, 0, &tolua_err))
		{
			continue;
		}
		// Not the correct parameter
		lua_Debug entry;
		VERIFY(lua_getstack(m_LuaState, 0,   &entry));
		VERIFY(lua_getinfo (m_LuaState, "n", &entry));
		AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
		tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
		return false;
	}  // for i - Param

	// All params checked ok
	return true;
}





bool cLuaState::CheckParamBool(int a_StartParam, int a_EndParam)
{
	ASSERT(IsValid());

	if (a_EndParam < 0)
	{
		a_EndParam = a_StartParam;
	}

	tolua_Error tolua_err;
	for (int i = a_StartParam; i <= a_EndParam; i++)
	{
		if (tolua_isboolean(m_LuaState, i, 0, &tolua_err))
		{
			continue;
		}
		// Not the correct parameter
		lua_Debug entry;
		VERIFY(lua_getstack(m_LuaState, 0,   &entry));
		VERIFY(lua_getinfo (m_LuaState, "n", &entry));
		AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
		tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
		return false;
	}  // for i - Param

	// All params checked ok
	return true;
}





bool cLuaState::CheckParamString(int a_StartParam, int a_EndParam)
{
	ASSERT(IsValid());

	if (a_EndParam < 0)
	{
		a_EndParam = a_StartParam;
	}

	tolua_Error tolua_err;
	for (int i = a_StartParam; i <= a_EndParam; i++)
	{
		if (lua_isstring(m_LuaState, i))
		{
			continue;
		}
		// Not the correct parameter
		lua_Debug entry;
		VERIFY(lua_getstack(m_LuaState, 0,   &entry));
		VERIFY(lua_getinfo (m_LuaState, "n", &entry));
		tolua_err.array = 0;
		tolua_err.type = "string";
		tolua_err.index = i;
		AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
		tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
		return false;
	}  // for i - Param

	// All params checked ok
	return true;
}





bool cLuaState::CheckParamFunction(int a_StartParam, int a_EndParam)
{
	ASSERT(IsValid());

	if (a_EndParam < 0)
	{
		a_EndParam = a_StartParam;
	}

	for (int i = a_StartParam; i <= a_EndParam; i++)
	{
		if (lua_isfunction(m_LuaState, i))
		{
			continue;
		}
		// Not the correct parameter
		lua_Debug entry;
		VERIFY(lua_getstack(m_LuaState, 0,   &entry));
		VERIFY(lua_getinfo (m_LuaState, "n", &entry));
		luaL_error(m_LuaState, "Error in function '%s' parameter #%d. Function expected, got %s",
			(entry.name != nullptr) ? entry.name : "?", i, GetTypeText(i).c_str()
		);
		return false;
	}  // for i - Param

	// All params checked ok
	return true;
}





bool cLuaState::CheckParamFunctionOrNil(int a_StartParam, int a_EndParam)
{
	ASSERT(IsValid());

	if (a_EndParam < 0)
	{
		a_EndParam = a_StartParam;
	}

	for (int i = a_StartParam; i <= a_EndParam; i++)
	{
		if (lua_isfunction(m_LuaState, i) || lua_isnil(m_LuaState, i))
		{
			continue;
		}
		// Not the correct parameter
		lua_Debug entry;
		VERIFY(lua_getstack(m_LuaState, 0,   &entry));
		VERIFY(lua_getinfo (m_LuaState, "n", &entry));
		luaL_error(m_LuaState, "Error in function '%s' parameter #%d. Function expected, got %s",
			(entry.name != nullptr) ? entry.name : "?", i, GetTypeText(i).c_str()
		);
		return false;
	}  // for i - Param

	// All params checked ok
	return true;
}





bool cLuaState::CheckParamEnd(int a_Param)
{
	tolua_Error tolua_err;
	if (tolua_isnoobj(m_LuaState, a_Param, &tolua_err) == 1)
	{
		return true;
	}
	// Not the correct parameter
	lua_Debug entry;
	VERIFY(lua_getstack(m_LuaState, 0,   &entry));
	VERIFY(lua_getinfo (m_LuaState, "n", &entry));
	AString ErrMsg = Printf("#ferror in function '%s': Too many arguments.", (entry.name != nullptr) ? entry.name : "?");
	tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
	return false;
}





bool cLuaState::IsParamUserType(int a_Param, AString a_UserType)
{
	ASSERT(IsValid());

	tolua_Error tolua_err;
	return (tolua_isusertype(m_LuaState, a_Param, a_UserType.c_str(), 0, &tolua_err) == 1);
}





bool cLuaState::IsParamNumber(int a_Param)
{
	ASSERT(IsValid());

	tolua_Error tolua_err;
	return (tolua_isnumber(m_LuaState, a_Param, 0, &tolua_err) == 1);
}





bool cLuaState::ReportErrors(int a_Status)
{
	return ReportErrors(m_LuaState, a_Status);
}





bool cLuaState::ReportErrors(lua_State * a_LuaState, int a_Status)
{
	if (a_Status == 0)
	{
		// No error to report
		return false;
	}

	LOGWARNING("LUA: %d - %s", a_Status, lua_tostring(a_LuaState, -1));
	lua_pop(a_LuaState, 1);
	return true;
}





void cLuaState::LogStackTrace(int a_StartingDepth)
{
	LogStackTrace(m_LuaState, a_StartingDepth);
}





void cLuaState::LogStackTrace(lua_State * a_LuaState, int a_StartingDepth)
{
	LOGWARNING("Stack trace:");
	lua_Debug entry;
	int depth = a_StartingDepth;
	while (lua_getstack(a_LuaState, depth, &entry))
	{
		lua_getinfo(a_LuaState, "Sln", &entry);
		LOGWARNING("  %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "(no name)");
		depth++;
	}
	LOGWARNING("Stack trace end");
}





AString cLuaState::GetTypeText(int a_StackPos)
{
	return lua_typename(m_LuaState, lua_type(m_LuaState, a_StackPos));
}





int cLuaState::CallFunctionWithForeignParams(
	const AString & a_FunctionName,
	cLuaState & a_SrcLuaState,
	int a_SrcParamStart,
	int a_SrcParamEnd
)
{
	ASSERT(IsValid());
	ASSERT(a_SrcLuaState.IsValid());

	// Store the stack position before any changes
	int OldTop = lua_gettop(m_LuaState);

	// Push the function to call, including the error handler:
	if (!PushFunction(a_FunctionName.c_str()))
	{
		LOGWARNING("Function '%s' not found", a_FunctionName.c_str());
		lua_settop(m_LuaState, OldTop);
		return -1;
	}

	// Copy the function parameters to the target state
	if (CopyStackFrom(a_SrcLuaState, a_SrcParamStart, a_SrcParamEnd) < 0)
	{
		// Something went wrong, fix the stack and exit
		lua_settop(m_LuaState, OldTop);
		m_NumCurrentFunctionArgs = -1;
		m_CurrentFunctionName.clear();
		return -1;
	}

	// Call the function, with an error handler:
	int s = lua_pcall(m_LuaState, a_SrcParamEnd - a_SrcParamStart + 1, LUA_MULTRET, OldTop + 1);
	if (ReportErrors(s))
	{
		LOGWARN("Error while calling function '%s' in '%s'", a_FunctionName.c_str(), m_SubsystemName.c_str());
		// Reset the stack:
		lua_settop(m_LuaState, OldTop);

		// Reset the internal checking mechanisms:
		m_NumCurrentFunctionArgs = -1;
		m_CurrentFunctionName.clear();

		// Make Lua think everything is okay and return 0 values, so that plugins continue executing.
		// The failure is indicated by the zero return values.
		return 0;
	}

	// Reset the internal checking mechanisms:
	m_NumCurrentFunctionArgs = -1;
	m_CurrentFunctionName.clear();

	// Remove the error handler from the stack:
	lua_remove(m_LuaState, OldTop + 1);

	// Return the number of return values:
	return lua_gettop(m_LuaState) - OldTop;
}





int cLuaState::CopyStackFrom(cLuaState & a_SrcLuaState, int a_SrcStart, int a_SrcEnd, int a_NumAllowedNestingLevels)
{
	/*
	// DEBUG:
	LOGD("Copying stack values from %d to %d", a_SrcStart, a_SrcEnd);
	a_SrcLuaState.LogStack("Src stack before copying:");
	LogStack("Dst stack before copying:");
	*/
	for (int i = a_SrcStart; i <= a_SrcEnd; ++i)
	{
		if (!CopySingleValueFrom(a_SrcLuaState, i, a_NumAllowedNestingLevels))
		{
			lua_pop(m_LuaState, i - a_SrcStart);
			return -1;
		}
	}
	return a_SrcEnd - a_SrcStart + 1;
}





bool cLuaState::CopyTableFrom(cLuaState & a_SrcLuaState, int a_SrcStackIdx, int a_NumAllowedNestingLevels)
{
	// Create the dest table:
	#ifdef _DEBUG
		auto srcTop = lua_gettop(a_SrcLuaState);
		auto dstTop = lua_gettop(m_LuaState);
	#endif
	lua_createtable(m_LuaState, 0, 0);            // DST: <table>
	lua_pushvalue(a_SrcLuaState, a_SrcStackIdx);  // SRC: <table>
	lua_pushnil(a_SrcLuaState);                   // SRC: <table> <key>
	while (lua_next(a_SrcLuaState, -2) != 0)      // SRC: <table> <key> <value>
	{
		assert(lua_gettop(a_SrcLuaState) == srcTop + 3);
		assert(lua_gettop(m_LuaState) == dstTop + 1);

		// Copy the key:
		if (!CopySingleValueFrom(a_SrcLuaState, -2, a_NumAllowedNestingLevels))  // DST: <table> <key>
		{
			lua_pop(m_LuaState, 1);
			lua_pop(a_SrcLuaState, 3);
			assert(lua_gettop(a_SrcLuaState) == srcTop);
			assert(lua_gettop(m_LuaState) == dstTop);
			return false;
		}
		assert(lua_gettop(a_SrcLuaState) == srcTop + 3);
		assert(lua_gettop(m_LuaState) == dstTop + 2);

		// Copy the value:
		if (!CopySingleValueFrom(a_SrcLuaState, -1, a_NumAllowedNestingLevels - 1))  // DST: <table> <key> <value>
		{
			lua_pop(m_LuaState, 2);     // DST: empty
			lua_pop(a_SrcLuaState, 3);  // SRC: empty
			assert(lua_gettop(a_SrcLuaState) == srcTop);
			assert(lua_gettop(m_LuaState) == dstTop);
			return false;
		}
		assert(lua_gettop(a_SrcLuaState) == srcTop + 3);
		assert(lua_gettop(m_LuaState) == dstTop + 3);

		// Set the value and fix up stacks:
		lua_rawset(m_LuaState, -3);  // DST: <table>
		lua_pop(a_SrcLuaState, 1);  // SRC: <table> <key>
		assert(lua_gettop(a_SrcLuaState) == srcTop + 2);
		assert(lua_gettop(m_LuaState) == dstTop + 1);
	}
	lua_pop(a_SrcLuaState, 1);  // SRC: empty
	assert(lua_gettop(a_SrcLuaState) == srcTop);
	assert(lua_gettop(m_LuaState) == dstTop + 1);
	return true;
}





bool cLuaState::CopySingleValueFrom(cLuaState & a_SrcLuaState, int a_StackIdx, int a_NumAllowedNestingLevels)
{
	int t = lua_type(a_SrcLuaState, a_StackIdx);
	switch (t)
	{
		case LUA_TNIL:
		{
			lua_pushnil(m_LuaState);
			return true;
		}
		case LUA_TSTRING:
		{
			AString s;
			a_SrcLuaState.ToString(a_StackIdx, s);
			Push(s);
			return true;
		}
		case LUA_TBOOLEAN:
		{
			bool b = (tolua_toboolean(a_SrcLuaState, a_StackIdx, false) != 0);
			Push(b);
			return true;
		}
		case LUA_TNUMBER:
		{
			lua_Number d = tolua_tonumber(a_SrcLuaState, a_StackIdx, 0);
			Push(d);
			return true;
		}
		case LUA_TUSERDATA:
		{
			// Get the class name:
			const char * type = nullptr;
			if (lua_getmetatable(a_SrcLuaState, a_StackIdx) == 0)
			{
				LOGWARNING("%s: Unknown class in pos %d, cannot copy.", __FUNCTION__, a_StackIdx);
				return false;
			}
			lua_rawget(a_SrcLuaState, LUA_REGISTRYINDEX);  // Stack +1
			type = lua_tostring(a_SrcLuaState, -1);
			lua_pop(a_SrcLuaState, 1);                     // Stack -1

			// Copy the value:
			void * ud = tolua_touserdata(a_SrcLuaState, a_StackIdx, nullptr);
			tolua_pushusertype(m_LuaState, ud, type);
			return true;
		}
		case LUA_TTABLE:
		{
			if (!CopyTableFrom(a_SrcLuaState, a_StackIdx, a_NumAllowedNestingLevels - 1))
			{
				LOGWARNING("%s: Failed to copy table in pos %d.", __FUNCTION__, a_StackIdx);
				return false;
			}
			return true;
		}
		default:
		{
			LOGWARNING("%s: Unsupported value: '%s' at stack position %d. Can only copy numbers, strings, bools, classes and simple tables!",
				__FUNCTION__, lua_typename(a_SrcLuaState, t), a_StackIdx
			);
			return false;
		}
	}
}





void cLuaState::ToString(int a_StackPos, AString & a_String)
{
	size_t len;
	const char * s = lua_tolstring(m_LuaState, a_StackPos, &len);
	if (s != nullptr)
	{
		a_String.assign(s, len);
	}
}





void cLuaState::LogStackValues(const char * a_Header)
{
	LogStackValues(m_LuaState, a_Header);
}





void cLuaState::LogStackValues(lua_State * a_LuaState, const char * a_Header)
{
	// Format string consisting only of %s is used to appease the compiler
	LOG("%s", (a_Header != nullptr) ? a_Header : "Lua C API Stack contents:");
	for (int i = lua_gettop(a_LuaState); i > 0; i--)
	{
		AString Value;
		int Type = lua_type(a_LuaState, i);
		switch (Type)
		{
			case LUA_TBOOLEAN: Value.assign((lua_toboolean(a_LuaState, i) != 0) ? "true" : "false"); break;
			case LUA_TLIGHTUSERDATA: Printf(Value, "%p", lua_touserdata(a_LuaState, i)); break;
			case LUA_TNUMBER:        Printf(Value, "%f", static_cast<double>(lua_tonumber(a_LuaState, i))); break;
			case LUA_TSTRING:        Printf(Value, "%s", lua_tostring(a_LuaState, i)); break;
			case LUA_TTABLE:         Printf(Value, "%p", lua_topointer(a_LuaState, i)); break;
			case LUA_TUSERDATA:      Printf(Value, "%p (%s)", lua_touserdata(a_LuaState, i), tolua_typename(a_LuaState, i)); break;
			default: break;
		}
		LOGD("  Idx %d: type %d (%s) %s", i, Type, lua_typename(a_LuaState, Type), Value.c_str());
	}  // for i - stack idx
}





cLuaState * cLuaState::QueryCanonLuaState(void)
{
	// Get the CanonLuaState global from Lua:
	auto cb = WalkToNamedGlobal(g_CanonLuaStateGlobalName);
	if (!cb.IsValid())
	{
		return nullptr;
	}
	return reinterpret_cast<cLuaState *>(lua_touserdata(m_LuaState, -1));
}





int cLuaState::ReportFnCallErrors(lua_State * a_LuaState)
{
	LOGWARNING("LUA: %s", lua_tostring(a_LuaState, -1));
	LogStackTrace(a_LuaState, 1);
	BreakIntoDebugger(a_LuaState);
	return 1;  // We left the error message on the stack as the return value
}





int cLuaState::BreakIntoDebugger(lua_State * a_LuaState)
{
	// Call the BreakIntoDebugger function, if available:
	lua_getglobal(a_LuaState, "BreakIntoDebugger");
	if (!lua_isfunction(a_LuaState, -1))
	{
		LOGD("LUA: BreakIntoDebugger() not found / not a function");
		lua_pop(a_LuaState, 1);
		return 1;
	}
	lua_insert(a_LuaState, -2);  // Copy the string that has been passed to us
	LOGD("Calling BreakIntoDebugger()...");
	lua_call(a_LuaState, 1, 0);
	LOGD("Returned from BreakIntoDebugger().");

	return 0;
}





void cLuaState::TrackCallback(cCallback & a_Callback)
{
	// Get the CanonLuaState global from Lua:
	auto canonState = QueryCanonLuaState();
	if (canonState == nullptr)
	{
		LOGWARNING("%s: Lua state %p has invalid CanonLuaState!", __FUNCTION__, reinterpret_cast<void *>(m_LuaState));
		return;
	}

	// Add the callback:
	cCSLock Lock(canonState->m_CSTrackedCallbacks);
	canonState->m_TrackedCallbacks.push_back(&a_Callback);
}





void cLuaState::UntrackCallback(cCallback & a_Callback)
{
	// Get the CanonLuaState global from Lua:
	auto canonState = QueryCanonLuaState();
	if (canonState == nullptr)
	{
		LOGWARNING("%s: Lua state %p has invalid CanonLuaState!", __FUNCTION__, reinterpret_cast<void *>(m_LuaState));
		return;
	}

	// Remove the callback:
	cCSLock Lock(canonState->m_CSTrackedCallbacks);
	auto & trackedCallbacks = canonState->m_TrackedCallbacks;
	trackedCallbacks.erase(std::remove_if(trackedCallbacks.begin(), trackedCallbacks.end(),
		[&a_Callback](cCallback * a_StoredCallback)
		{
			return (a_StoredCallback == &a_Callback);
		}
	));
}





////////////////////////////////////////////////////////////////////////////////
// cLuaState::cRef:

cLuaState::cRef::cRef(void) :
	m_LuaState(nullptr),
	m_Ref(LUA_REFNIL)
{
}





cLuaState::cRef::cRef(cLuaState & a_LuaState, int a_StackPos) :
	m_LuaState(nullptr),
	m_Ref(LUA_REFNIL)
{
	RefStack(a_LuaState, a_StackPos);
}





cLuaState::cRef::cRef(cRef && a_FromRef):
	m_LuaState(a_FromRef.m_LuaState),
	m_Ref(a_FromRef.m_Ref)
{
	a_FromRef.m_LuaState = nullptr;
	a_FromRef.m_Ref = LUA_REFNIL;
}





cLuaState::cRef::~cRef()
{
	if (m_LuaState != nullptr)
	{
		UnRef();
	}
}





void cLuaState::cRef::RefStack(cLuaState & a_LuaState, int a_StackPos)
{
	ASSERT(a_LuaState.IsValid());
	if (m_LuaState != nullptr)
	{
		UnRef();
	}
	m_LuaState = a_LuaState;
	lua_pushvalue(a_LuaState, a_StackPos);  // Push a copy of the value at a_StackPos onto the stack
	m_Ref = luaL_ref(a_LuaState, LUA_REGISTRYINDEX);
}





void cLuaState::cRef::UnRef(void)
{
	if (IsValid())
	{
		luaL_unref(m_LuaState, LUA_REGISTRYINDEX, m_Ref);
	}
	m_LuaState = nullptr;
	m_Ref = LUA_REFNIL;
}