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#pragma once
#include "BlockHandler.h"
class cBlockClothHandler :
public cBlockHandler
{
public:
cBlockClothHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_BLOCK_WOOL, 1, a_BlockMeta));
}
virtual const char * GetStepSound(void) override
{
return "step.cloth";
}
} ;
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