#pragma once
#include "BlockHandler.h"
#include "ChunkInterface.h"
class cBlockTallGrassHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockTallGrassHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Drop seeds, sometimes
if (GetRandomProvider().RandBool(0.125))
{
a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0));
}
}
virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override
{
if (a_CanDrop && (a_Digger != nullptr) && (a_Digger->GetEquippedWeapon().m_ItemType == E_ITEM_SHEARS))
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
cItems Drops;
Drops.Add(m_BlockType, 1, Meta);
// Allow plugins to modify the pickups:
a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Drops);
// Spawn the pickups:
if (!Drops.empty())
{
auto & r1 = GetRandomProvider();
// Mid-block position first
double MicroX, MicroY, MicroZ;
MicroX = a_BlockX + 0.5;
MicroY = a_BlockY + 0.5;
MicroZ = a_BlockZ + 0.5;
// Add random offset second
MicroX += r1.RandReal<double>(-0.5, 0.5);
MicroZ += r1.RandReal<double>(-0.5, 0.5);
a_WorldInterface.SpawnItemPickups(Drops, MicroX, MicroY, MicroZ);
}
return;
}
super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop);
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY <= 0)
{
return false;
}
BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
return IsBlockTypeOfDirt(BelowBlock);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 7;
}
} ;