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cmake_minimum_required (VERSION 2.6)
project (MCServer)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++03")
endif()
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include")
set(FOLDERS OSSupport HTTPServer Bindings Items Blocks Protocol Generating)
set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities)
if (NOT MSVC)
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
endforeach(folder)
file(GLOB SOURCE
"*.cpp"
)
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
# If building a windows version, but not using MSVC, add the resources directly to the makefile:
if (WIN32)
FILE(GLOB ResourceFiles
"Resources/*.rc"
)
list(APPEND SOURCE "${ResourceFiles}")
endif()
else ()
# Generate the Bindings if they don't exist:
if (NOT EXISTS "${PROJECT_SOURCE_DIR}/Bindings/Bindings.cpp")
message("Bindings.cpp not found, generating now")
set(tolua_executable ${PROJECT_SOURCE_DIR}/Bindings/tolua++.exe)
execute_process(
COMMAND ${tolua_executable} -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/Bindings
)
endif()
# Add all subfolders as solution-folders:
list(APPEND FOLDERS "Resources")
function(includefolder PATH)
FILE(GLOB FOLDER_FILES
"${PATH}/*.cpp"
"${PATH}/*.h"
"${PATH}/*.rc"
)
source_group("${PATH}" FILES ${FOLDER_FILES})
message("Files included in folder " ${PATH} ": " "${FOLDER_FILES}")
endfunction(includefolder)
foreach(folder ${FOLDERS})
includefolder(${folder})
endforeach(folder)
file(GLOB_RECURSE SOURCE
"*.cpp"
"*.h"
)
include_directories("${PROJECT_SOURCE_DIR}")
source_group("" FILES ${SOURCE})
# Precompiled headers (1st part)
SET_SOURCE_FILES_PROPERTIES(
Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
# CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file:
SET_SOURCE_FILES_PROPERTIES(
Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\""
)
SET_SOURCE_FILES_PROPERTIES(
"StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
list(APPEND SOURCE "Resources/MCServer.rc")
endif()
set(EXECUTABLE MCServer)
add_executable(${EXECUTABLE} ${SOURCE})
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
if (MSVC)
# MSVC generator adds a "Debug" or "Release" postfixes to the EXECUTABLE_OUTPUT_PATH, we need to cancel them:
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES PREFIX "../")
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES IMPORT_PREFIX "../")
endif()
# Make the debug executable have a "_debug" suffix
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUG_POSTFIX "_debug")
# Precompiled headers (2nd part)
if (MSVC)
SET_TARGET_PROPERTIES(
${EXECUTABLE} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
)
endif ()
if (NOT MSVC)
target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
target_link_libraries(${EXECUTABLE} Protocol Generating WorldStorage)
target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities)
endif ()
if (WIN32)
target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)
endif()
target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp cryptopp zlib lua sqlite)
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