#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "LeashKnot.h"
#include "ClientHandle.h"
#include "Player.h"
#include "Mobs/Monster.h"
#include "BoundingBox.h"
// Ticks to wait in Tick function to optimize calculations
#define TICK_STEP 10
cLeashKnot::cLeashKnot(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) :
cHangingEntity(etLeashKnot, a_BlockFace, a_X, a_Y, a_Z),
m_ShouldSelfDestroy(false),
m_TicksToSelfDestroy(20 * 1)
{
}
void cLeashKnot::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
TiePlayersLeashedMobs(a_Player, true);
GetWorld()->BroadcastEntityMetadata(*this); // Update clients
}
void cLeashKnot::TiePlayersLeashedMobs(cPlayer & a_Player, bool a_ShouldBroadCast)
{
// Check leashed nearby mobs to tie them to this knot
class LookForLeasheds : public cEntityCallback
{
public:
cLeashKnot * m_Knot;
cPlayer * m_Player;
bool m_ShouldBroadcast;
LookForLeasheds(cLeashKnot * a_Knot, cPlayer * a_PlayerLeashedTo, bool a_ShouldBroadcast) :
m_Knot(a_Knot),
m_Player(a_PlayerLeashedTo),
m_ShouldBroadcast(a_ShouldBroadcast)
{
}
virtual bool Item(cEntity * a_Entity) override
{
// If the entity is not a monster skip it
if (a_Entity->GetEntityType() != cEntity::eEntityType::etMonster)
{
return false;
}
cMonster * PotentialLeashed = static_cast<cMonster*>(a_Entity);
// If can't be leashed skip it
if (!PotentialLeashed->CanBeLeashed())
{
return false;
}
// If it's not leashed to the player skip it
if (
!PotentialLeashed->IsLeashed() ||
!PotentialLeashed->GetLeashedTo()->IsPlayer() ||
(PotentialLeashed->GetLeashedTo()->GetUniqueID() != m_Player->GetUniqueID())
)
{
return false;
}
// All conditions met, unleash from player and leash to fence
PotentialLeashed->Unleash(false, false);
PotentialLeashed->LeashTo(m_Knot, m_ShouldBroadcast);
return false;
}
} LookForLeashedsCallback(this, &a_Player, a_ShouldBroadCast);
// taking world from player (instead from this) because this can be called before entity was initialized
a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(GetPosition(), 8, 8, -4), LookForLeashedsCallback);
}
void cLeashKnot::KilledBy(TakeDamageInfo & a_TDI)
{
super::KilledBy(a_TDI);
m_World->BroadcastSoundEffect("entity.leashknot.break", GetPosX(), GetPosY(), GetPosZ(), 1, 1);
Destroy();
return;
}
void cLeashKnot::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !static_cast<cPlayer *>(a_Killer)->IsGameModeCreative())
{
a_Items.push_back(cItem(E_ITEM_LEASH));
}
}
void cLeashKnot::SpawnOn(cClientHandle & a_ClientHandle)
{
super::SpawnOn(a_ClientHandle);
a_ClientHandle.SendSpawnObject(*this, 77, GetProtocolFacing(), static_cast<Byte>(GetYaw()), static_cast<Byte>(GetPitch()));
a_ClientHandle.SendEntityMetadata(*this);
}
void cLeashKnot::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
m_TicksAlive++;
if ((m_TicksAlive % TICK_STEP) != 0)
{
return;
}
if (m_ShouldSelfDestroy)
{
m_TicksToSelfDestroy -= TICK_STEP;
if (m_TicksToSelfDestroy <= 0)
{
Destroy();
m_World->BroadcastSoundEffect("entity.leashknot.break", GetPosX(), GetPosY(), GetPosZ(), 1, 1);
}
}
}
cLeashKnot * cLeashKnot::FindKnotAtPos(cWorldInterface & a_WorldInterface, Vector3i a_BlockPos)
{
class LookForKnot : public cEntityCallback
{
public:
cLeashKnot * m_LeashKnot = nullptr;
virtual bool Item(cEntity * a_Entity) override
{
if (a_Entity->IsLeashKnot())
{
m_LeashKnot = reinterpret_cast<cLeashKnot *>(a_Entity);
return true;
}
return false;
}
} CallbackFindKnot;
a_WorldInterface.ForEachEntityInBox(cBoundingBox(a_BlockPos, 0.5, 1), CallbackFindKnot);
return CallbackFindKnot.m_LeashKnot;
}