// AlchemistVillagePrefabs.cpp
// Defines the prefabs in the group AlchemistVillage
// NOTE: This file has been generated automatically by GalExport!
// Any manual changes will be overwritten by the next automatic export!
#include "Globals.h"
#include "AlchemistVillagePrefabs.h"
const cPrefab::sDef g_AlchemistVillagePrefabs[] =
{
////////////////////////////////////////////////////////////////////////////////
// BarWithBasement:
// The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior
{
// Size:
11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
11, 11, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A: 65: 3\n" /* ladder */
"B: 50: 3\n" /* torch */
"C:171: 8\n" /* carpet */
"D:101: 0\n" /* ironbars */
"E: 64: 8\n" /* wooddoorblock */
"F:128: 2\n" /* sandstonestairs */
"G: 24: 1\n" /* sandstone */
"H: 44: 9\n" /* step */
"I:126: 8\n" /* woodenslab */
"J:128: 7\n" /* sandstonestairs */
"K: 44: 1\n" /* step */
"L: 64: 3\n" /* wooddoorblock */
"M:128: 6\n" /* sandstonestairs */
"a: 24: 2\n" /* sandstone */
"b: 1: 0\n" /* stone */
"c: 24: 0\n" /* sandstone */
"d: 12: 0\n" /* sand */
"e:134: 4\n" /* 134 */
"f: 5: 1\n" /* wood */
"g:134: 5\n" /* 134 */
"h: 65: 5\n" /* ladder */
"i: 17: 3\n" /* tree */
"j: 69:11\n" /* lever */
"k: 4: 0\n" /* cobblestone */
"l:134: 0\n" /* 134 */
"m: 19: 0\n" /* sponge */
"n:134: 1\n" /* 134 */
"o: 50: 4\n" /* torch */
"p: 13: 0\n" /* gravel */
"q: 5: 0\n" /* wood */
"r: 96: 8\n" /* trapdoor */
"s:128: 5\n" /* sandstonestairs */
"t:107: 2\n" /* fencegate */
"u:128: 4\n" /* sandstonestairs */
"v:134: 3\n" /* 134 */
"w: 85: 0\n" /* fence */
"x:134: 7\n" /* 134 */
"y:107: 5\n" /* fencegate */
"z: 64: 1\n" /* wooddoorblock */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmabbbammm"
/* 1 */ "mcccccccccm"
/* 2 */ "abcccccccba"
/* 3 */ "cbcccccccbc"
/* 4 */ "cbcccccccbc"
/* 5 */ "cbcccccccbc"
/* 6 */ "cbcccccccbc"
/* 7 */ "cbcccccccbc"
/* 8 */ "abbbbbbbbba"
/* 9 */ "mmmmmmmmmmm"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmadddammm"
/* 1 */ "mcccccccccm"
/* 2 */ "acefg.efgca"
/* 3 */ "ccefg.efgcc"
/* 4 */ "ccefg.efgcc"
/* 5 */ "cc.......cc"
/* 6 */ "cc.......cc"
/* 7 */ "cch......cc"
/* 8 */ "accccccccca"
/* 9 */ "mmmmmmmmmmm"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmadddammm"
/* 1 */ "mcccccccccm"
/* 2 */ "acfff.fffca"
/* 3 */ "ccfff.fffcc"
/* 4 */ "ccfif.fifcc"
/* 5 */ "cc.j...j.cc"
/* 6 */ "cc.......cc"
/* 7 */ "cch......cc"
/* 8 */ "accccccccca"
/* 9 */ "mmmmmmmmmmm"
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmakkkammm"
/* 1 */ "mcccccccccm"
/* 2 */ "aclfn.lfnca"
/* 3 */ "cclfn.lfncc"
/* 4 */ "cclfn.lfncc"
/* 5 */ "cc.......cc"
/* 6 */ "cc.......cc"
/* 7 */ "cch..o...cc"
/* 8 */ "accccccccca"
/* 9 */ "mmmmmmmmmmm"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmapppammm"
/* 1 */ "mmmmpppmmmm"
/* 2 */ "acccqqqccca"
/* 3 */ "cqqqqqqqqqc"
/* 4 */ "cqqqqqqqqqc"
/* 5 */ "cqqqqqqqqqc"
/* 6 */ "cqqqqqqqqqc"
/* 7 */ "cqrqqqqqqqc"
/* 8 */ "aqcccccccca"
/* 9 */ "mmmmmmmmmmm"
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmma...ammm"
/* 1 */ "mmm.....mmm"
/* 2 */ "acccstuccca"
/* 3 */ "cnv.....vvc"
/* 4 */ "cnw.....wlc"
/* 5 */ "c.........c"
/* 6 */ "cgxxe.....c"
/* 7 */ "c...y..nwlc"
/* 8 */ "azcccccccca"
/* 9 */ "mmAmmmmmmmm"
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmma...ammm"
/* 1 */ "mmm.....mmm"
/* 2 */ "accc...ccca"
/* 3 */ "c..B...B..c"
/* 4 */ "c.C.....C.c"
/* 5 */ "D.........D"
/* 6 */ "c.........c"
/* 7 */ "c.......C.c"
/* 8 */ "aEccDDDccca"
/* 9 */ "mmAmmmmmmmm"
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmF...Fmmm"
/* 1 */ "mmmG...cmmm"
/* 2 */ "acccsHuccca"
/* 3 */ "cIIIIIIIIIc"
/* 4 */ "cIIIIIIIIIc"
/* 5 */ "uIIIIIIIIIs"
/* 6 */ "cIIIIIIIIIc"
/* 7 */ "cIIIIIIIIIc"
/* 8 */ "acccJJJccca"
/* 9 */ "mmAmmmmmmmm"
// Level 8
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmm.....mmm"
/* 1 */ "mmm.....mmm"
/* 2 */ "cKKKKcKKKKc"
/* 3 */ "KacccccccaK"
/* 4 */ "Kc.......cK"
/* 5 */ "cc.......cc"
/* 6 */ "Kc.......cK"
/* 7 */ "KaLccccccaK"
/* 8 */ "cK.KKcKKKKc"
/* 9 */ "mmmmmmmmmmm"
// Level 9
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".accDDDcca."
/* 4 */ ".c.......c."
/* 5 */ ".D.......D."
/* 6 */ ".c.......c."
/* 7 */ ".aEcDDDcca."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 10
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".accMMMcca."
/* 4 */ ".cIIIIIIIc."
/* 5 */ ".uIIIIIIIs."
/* 6 */ ".cIIIIIIIc."
/* 7 */ ".accJJJcca."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 11
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".cKKKcKKKc."
/* 4 */ ".K.......K."
/* 5 */ ".c.......c."
/* 6 */ ".K.......K."
/* 7 */ ".cKKKcKKKc."
/* 8 */ "..........."
/* 9 */ "...........",
// Connectors:
"-1: 5, 5, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
70,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // BarWithBasement
////////////////////////////////////////////////////////////////////////////////
// BarWithoutBasement:
// The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior
{
// Size:
11, 9, 10, // SizeX = 11, SizeY = 9, SizeZ = 10
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
11, 8, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A:126: 8\n" /* woodenslab */
"B:128: 7\n" /* sandstonestairs */
"C: 44: 1\n" /* step */
"D: 64: 3\n" /* wooddoorblock */
"E:128: 6\n" /* sandstonestairs */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f:128: 5\n" /* sandstonestairs */
"g:107: 2\n" /* fencegate */
"h:128: 4\n" /* sandstonestairs */
"i:134: 1\n" /* 134 */
"j:134: 3\n" /* 134 */
"k: 85: 0\n" /* fence */
"l:134: 0\n" /* 134 */
"m: 19: 0\n" /* sponge */
"n:134: 5\n" /* 134 */
"o:134: 7\n" /* 134 */
"p:134: 4\n" /* 134 */
"q:107: 1\n" /* fencegate */
"r: 64: 1\n" /* wooddoorblock */
"s: 65: 3\n" /* ladder */
"t: 50: 3\n" /* torch */
"u:171: 8\n" /* carpet */
"v:101: 0\n" /* ironbars */
"w: 64: 8\n" /* wooddoorblock */
"x:128: 2\n" /* sandstonestairs */
"y: 24: 1\n" /* sandstone */
"z: 44: 9\n" /* step */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmabbbammm"
/* 1 */ "mmmmbbbmmmm"
/* 2 */ "accccccccca"
/* 3 */ "ccccccccccc"
/* 4 */ "ccccccccccc"
/* 5 */ "ccccccccccc"
/* 6 */ "ccccccccccc"
/* 7 */ "ccccccccccc"
/* 8 */ "accccccccca"
/* 9 */ "mmmmmmmmmmm"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmadddammm"
/* 1 */ "mmmmdddmmmm"
/* 2 */ "accceeeccca"
/* 3 */ "ceeeeeeeeec"
/* 4 */ "ceeeeeeeeec"
/* 5 */ "ceeeeeeeeec"
/* 6 */ "ceeeeeeeeec"
/* 7 */ "ceeeeeeeeec"
/* 8 */ "aecccccccca"
/* 9 */ "mmmmmmmmmmm"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmma...ammm"
/* 1 */ "mmm.....mmm"
/* 2 */ "acccfghccca"
/* 3 */ "cij.....jjc"
/* 4 */ "cik.....klc"
/* 5 */ "c.........c"
/* 6 */ "cnoop.....c"
/* 7 */ "c...q..iklc"
/* 8 */ "arcccccccca"
/* 9 */ "mmsmmmmmmmm"
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmma...ammm"
/* 1 */ "mmm.....mmm"
/* 2 */ "accc...ccca"
/* 3 */ "c..t...t..c"
/* 4 */ "c.u.....u.c"
/* 5 */ "v.........v"
/* 6 */ "c.........c"
/* 7 */ "c.......u.c"
/* 8 */ "awccvvvccca"
/* 9 */ "mmsmmmmmmmm"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmx...xmmm"
/* 1 */ "mmmy...cmmm"
/* 2 */ "acccfzhccca"
/* 3 */ "cAAAAAAAAAc"
/* 4 */ "cAAAAAAAAAc"
/* 5 */ "hAAAAAAAAAf"
/* 6 */ "cAAAAAAAAAc"
/* 7 */ "cAAAAAAAAAc"
/* 8 */ "acccBBBccca"
/* 9 */ "mmsmmmmmmmm"
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmm.....mmm"
/* 1 */ "mmm.....mmm"
/* 2 */ "cCCCCcCCCCc"
/* 3 */ "CacccccccaC"
/* 4 */ "Cc.......cC"
/* 5 */ "cc.......cc"
/* 6 */ "Cc.......cC"
/* 7 */ "CaDccccccaC"
/* 8 */ "cC.CCcCCCCc"
/* 9 */ "mmmmmmmmmmm"
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".accvvvcca."
/* 4 */ ".c.......c."
/* 5 */ ".v.......v."
/* 6 */ ".c.......c."
/* 7 */ ".awcvvvcca."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".accEEEcca."
/* 4 */ ".cAAAAAAAc."
/* 5 */ ".hAAAAAAAf."
/* 6 */ ".cAAAAAAAc."
/* 7 */ ".accBBBcca."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 8
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".cCCCcCCCc."
/* 4 */ ".C.......C."
/* 5 */ ".c.......c."
/* 6 */ ".C.......C."
/* 7 */ ".cCCCcCCCc."
/* 8 */ "..........."
/* 9 */ "...........",
// Connectors:
"-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
80,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // BarWithoutBasement
////////////////////////////////////////////////////////////////////////////////
// BlackSmith:
// The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior
{
// Size:
11, 6, 13, // SizeX = 11, SizeY = 6, SizeZ = 13
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
11, 5, 13, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f: 12: 0\n" /* sand */
"g: 64: 3\n" /* wooddoorblock */
"h: 43: 0\n" /* doubleslab */
"i: 53: 5\n" /* woodstairs */
"j: 53: 4\n" /* woodstairs */
"k: 10: 0\n" /* lava */
"l: 54: 5\n" /* chest */
"m: 19: 0\n" /* sponge */
"n: 64: 8\n" /* wooddoorblock */
"o: 50: 3\n" /* torch */
"p:101: 0\n" /* ironbars */
"q: 50: 1\n" /* torch */
"r: 50: 2\n" /* torch */
"s:128: 2\n" /* sandstonestairs */
"t: 44: 9\n" /* step */
"u:126: 8\n" /* woodenslab */
"v:128: 4\n" /* sandstonestairs */
"w:128: 5\n" /* sandstonestairs */
"x:128: 7\n" /* sandstonestairs */
"y: 44: 1\n" /* step */
"z: 43: 1\n" /* doubleslab */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmabbba"
/* 1 */ "mmmmmmbbbbm"
/* 2 */ "mmmmmmaccca"
/* 3 */ "maccccccccc"
/* 4 */ "mcccccccccc"
/* 5 */ "mcccccccccc"
/* 6 */ "mcccccacccc"
/* 7 */ "mcccccacccc"
/* 8 */ "acccaaacccc"
/* 9 */ "ccccccccccc"
/* 10 */ "ccccccccccc"
/* 11 */ "ccccccccccc"
/* 12 */ "accccccccca"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmaddda"
/* 1 */ "mmmmmmddddm"
/* 2 */ "mmmmmmaceca"
/* 3 */ "mafcfcceeec"
/* 4 */ "mcfccfceeec"
/* 5 */ "mcccccceeec"
/* 6 */ "mcffaaaeeec"
/* 7 */ "mffcaaaeeec"
/* 8 */ "acccaaaeeec"
/* 9 */ "ceeeeeeeeec"
/* 10 */ "ceeeeeeeeec"
/* 11 */ "ceeeeeeeeec"
/* 12 */ "accccccccca"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmma...a"
/* 1 */ "mmmmmm....."
/* 2 */ "mmmmmmacgca"
/* 3 */ "ma....c...c"
/* 4 */ "m.h...c...c"
/* 5 */ "m.....c...c"
/* 6 */ "m...aac...c"
/* 7 */ "mij.akc...c"
/* 8 */ "accccca...c"
/* 9 */ "cl........c"
/* 10 */ "c.........c"
/* 11 */ "c.........c"
/* 12 */ "accccccccca"
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmma...a"
/* 1 */ "mmmmmm....."
/* 2 */ "mmmmmmacnca"
/* 3 */ "ma....c..oc"
/* 4 */ "m.....p...c"
/* 5 */ "m.....c...c"
/* 6 */ "m...ppc...p"
/* 7 */ "m...p.c...p"
/* 8 */ "accccca...p"
/* 9 */ "cq........c"
/* 10 */ "p.........c"
/* 11 */ "c........rc"
/* 12 */ "acccpppccca"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmms...s"
/* 1 */ "mmmmmmc...c"
/* 2 */ "mmmmmmaccca"
/* 3 */ "mattttcuuuc"
/* 4 */ "mtuuuuvuuuc"
/* 5 */ "mtuuuucuuuc"
/* 6 */ "mtuuaacuuuw"
/* 7 */ "mtuua.cuuuw"
/* 8 */ "acccccauuuw"
/* 9 */ "cuuuuuuuuuc"
/* 10 */ "vuuuuuuuuuc"
/* 11 */ "cuuuuuuuuuc"
/* 12 */ "acccxxxccca"
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmm....."
/* 1 */ "mmmmmm....."
/* 2 */ "mmmmmmcyyyc"
/* 3 */ "my.y.yy...y"
/* 4 */ "m.....y...y"
/* 5 */ "my....y...y"
/* 6 */ "m...zyz...y"
/* 7 */ "my..y.y...c"
/* 8 */ "cyyyzyc...y"
/* 9 */ "y.........y"
/* 10 */ "y.........y"
/* 11 */ "y.........y"
/* 12 */ "cyyyycyyyyc",
// Connectors:
"-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
50,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // BlackSmith
////////////////////////////////////////////////////////////////////////////////
// LargeHouse1:
// The data has been exported from the gallery Desert, area index 77, ID 577, created by STR_Warrior
{
// Size:
15, 14, 11, // SizeX = 15, SizeY = 14, SizeZ = 11
// Hitbox (relative to bounding box):
-1, 0, -1, // MinX, MinY, MinZ
14, 13, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A: 96:10\n" /* trapdoor */
"B:128: 4\n" /* sandstonestairs */
"C:128: 5\n" /* sandstonestairs */
"D:128: 7\n" /* sandstonestairs */
"E: 44: 1\n" /* step */
"F:128: 2\n" /* sandstonestairs */
"G:128: 0\n" /* sandstonestairs */
"H: 87: 0\n" /* netherstone */
"I:128: 3\n" /* sandstonestairs */
"J: 51: 0\n" /* fire */
"K: 44: 9\n" /* step */
"a: 24: 2\n" /* sandstone */
"b: 24: 0\n" /* sandstone */
"c: 12: 0\n" /* sand */
"d: 4: 0\n" /* cobblestone */
"e: 5: 0\n" /* wood */
"f: 13: 0\n" /* gravel */
"g: 85: 0\n" /* fence */
"h: 5: 1\n" /* wood */
"i: 64: 2\n" /* wooddoorblock */
"j: 64: 0\n" /* wooddoorblock */
"k: 61: 2\n" /* furnace */
"l:118: 0\n" /* cauldronblock */
"m: 19: 0\n" /* sponge */
"n:134: 4\n" /* 134 */
"o: 65: 2\n" /* ladder */
"p:101: 0\n" /* ironbars */
"q: 50: 1\n" /* torch */
"r:140: 0\n" /* flowerpotblock */
"s: 64: 8\n" /* wooddoorblock */
"t: 50: 3\n" /* torch */
"u: 69:12\n" /* lever */
"v: 50: 4\n" /* torch */
"w:128: 6\n" /* sandstonestairs */
"x: 44:10\n" /* step */
"y:128: 1\n" /* sandstonestairs */
"z: 47: 0\n" /* bookshelf */,
// Block data:
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmmmabbbbbbbamm"
/* 1 */ "ccccbbbbbbbbbma"
/* 2 */ "ccccbbbbbbbbbdd"
/* 3 */ "ccccbbbbbbbbbdd"
/* 4 */ "ccccbbbbbbbbbdd"
/* 5 */ "ccccbbbbbbbbbma"
/* 6 */ "ccccbbbbbbbbbmm"
/* 7 */ "mmmmbbbbbbbbbmm"
/* 8 */ "mmmmbbbbbbbbbmm"
/* 9 */ "mmmmbbbbbbbbbmm"
/* 10 */ "mmmmabbbbbbbamm"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmmmabbbbbbbamm"
/* 1 */ "ccccbeeeeeeebma"
/* 2 */ "cccceeeeeeeebff"
/* 3 */ "ccccbeeeeeeeeff"
/* 4 */ "ccccbeeeeeeebff"
/* 5 */ "ccccbeeeeeeebma"
/* 6 */ "ccccbeeeeeeebmm"
/* 7 */ "mmmmbeeeeeeebmm"
/* 8 */ "mmmmbeeeeeeebmm"
/* 9 */ "mmmmbeeeeeeebmm"
/* 10 */ "mmmmabbbbbbbamm"
// Level 2
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmmmabbbbbbbamm"
/* 1 */ "ggggb......hb.a"
/* 2 */ "g...i.......b.."
/* 3 */ "g...b.......j.."
/* 4 */ "g...bkln..o.b.."
/* 5 */ "g...bbbb.bbbb.a"
/* 6 */ "ggggb.......bmm"
/* 7 */ "mmmmb.......bmm"
/* 8 */ "mmmmb.......bmm"
/* 9 */ "mmmmb.......bmm"
/* 10 */ "mmmmabbbbbbbamm"
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmmmabbpppbbamm"
/* 1 */ "....bq.....rb.a"
/* 2 */ "....s.......b.t"
/* 3 */ "....b.......s.."
/* 4 */ "....b.u...o.b.v"
/* 5 */ "....bbbb.bbbb.a"
/* 6 */ "....p..t.t..pmm"
/* 7 */ "mmmmp.......pmm"
/* 8 */ "mmmmp.......pmm"
/* 9 */ "mmmmb.......bmm"
/* 10 */ "mmmmabbpppbbamm"
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmmmabbwwwbbamm"
/* 1 */ "....bxxxxxxxbby"
/* 2 */ "....bxxxxxxxb.."
/* 3 */ "....bxxxxxxxb.."
/* 4 */ "....bzzzxxAxb.."
/* 5 */ "....bbbbbbbbbby"
/* 6 */ "....BxxxxxxxCmm"
/* 7 */ "mmmmBxxxxxxxCmm"
/* 8 */ "mmmmBxxxxxxxCmm"
/* 9 */ "mmmmbxxxxxxxbmm"
/* 10 */ "mmmmabbDDDbbamm"
// Level 5
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmmmbEEEbEEEbmm"
/* 1 */ "....EabbbbbaE.."
/* 2 */ "....Eb.....bE.."
/* 3 */ "....Eb.....bE.."
/* 4 */ "....Eb.....bE.."
/* 5 */ "....babb.bbab.."
/* 6 */ "....E.......Emm"
/* 7 */ "mmmmE.......Emm"
/* 8 */ "mmmmE.......Emm"
/* 9 */ "mmmmE.......Emm"
/* 10 */ "mmmmbEEEbEEEbmm"
// Level 6
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".....abbpbba..."
/* 2 */ ".....p.....p..."
/* 3 */ ".....p.....p..."
/* 4 */ ".....p.....p..."
/* 5 */ ".....abb.bba..."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 7
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".....abbwbba..."
/* 2 */ ".....BxxxxxC..."
/* 3 */ ".....BxxxxxC..."
/* 4 */ ".....BxxxxxC..."
/* 5 */ ".....abbbbba..."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 8
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".....bEEbEEb..."
/* 2 */ ".....E.bbb.E..."
/* 3 */ ".....b.bbb.b..."
/* 4 */ ".....E.bbb.E..."
/* 5 */ ".....bEEbEEb..."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 9
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......aFa....."
/* 3 */ ".......GHy....."
/* 4 */ ".......aIa....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 10
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......a.a....."
/* 3 */ "........J......"
/* 4 */ ".......a.a....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 11
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......awa....."
/* 3 */ ".......B.C....."
/* 4 */ ".......aDa....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 12
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......bbb....."
/* 3 */ ".......bKb....."
/* 4 */ ".......bbb....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 13
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......E.E....."
/* 3 */ "..............."
/* 4 */ ".......E.E....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "...............",
// Connectors:
"-1: 14, 2, 3: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
60,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LargeHouse1
////////////////////////////////////////////////////////////////////////////////
// LargeTower:
// The data has been exported from the gallery Desert, area index 80, ID 596, created by STR_Warrior
{
// Size:
7, 12, 7, // SizeX = 7, SizeY = 12, SizeZ = 7
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
7, 11, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 12: 0\n" /* sand */
"d: 5: 0\n" /* wood */
"e: 13: 0\n" /* gravel */
"f:128: 2\n" /* sandstonestairs */
"g:128: 0\n" /* sandstonestairs */
"h: 24: 2\n" /* sandstone */
"i: 71: 3\n" /* irondoorblock */
"j:128: 1\n" /* sandstonestairs */
"k:128: 3\n" /* sandstonestairs */
"l: 77: 4\n" /* stonebutton */
"m: 19: 0\n" /* sponge */
"n: 71: 8\n" /* irondoorblock */
"o: 77: 3\n" /* stonebutton */
"p:128: 6\n" /* sandstonestairs */
"q:128: 4\n" /* sandstonestairs */
"r:128: 5\n" /* sandstonestairs */
"s: 50: 4\n" /* torch */
"t:128: 7\n" /* sandstonestairs */
"u: 85: 0\n" /* fence */
"v: 24: 1\n" /* sandstone */
"w: 44: 1\n" /* step */
"x: 89: 0\n" /* lightstone */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "mabbbam"
/* 1 */ "aacdcaa"
/* 2 */ "madddam"
/* 3 */ "madddam"
/* 4 */ "madddam"
/* 5 */ "aaaaaaa"
/* 6 */ "mammmam"
// Level 1
/* z\x* 0123456 */
/* 0 */ "maeeeam"
/* 1 */ "aacdcaa"
/* 2 */ "madddam"
/* 3 */ "madddam"
/* 4 */ "madddam"
/* 5 */ "aaaaaaa"
/* 6 */ "mammmam"
// Level 2
/* z\x* 0123456 */
/* 0 */ "mf...fm"
/* 1 */ "ghaiahj"
/* 2 */ "ma...am"
/* 3 */ "ma...am"
/* 4 */ "ma...am"
/* 5 */ "ghaaahj"
/* 6 */ "mkmmmkm"
// Level 3
/* z\x* 0123456 */
/* 0 */ "m.l...m"
/* 1 */ ".hanah."
/* 2 */ ".ao..a."
/* 3 */ ".a...a."
/* 4 */ ".a...a."
/* 5 */ ".haaah."
/* 6 */ "m.....m"
// Level 4
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..pap.."
/* 2 */ ".q...r."
/* 3 */ ".a...a."
/* 4 */ ".q.s.r."
/* 5 */ "..tat.."
/* 6 */ "......."
// Level 5
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..aua.."
/* 2 */ ".a...a."
/* 3 */ ".u...u."
/* 4 */ ".a...a."
/* 5 */ "..aua.."
/* 6 */ "......."
// Level 6
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..aua.."
/* 2 */ ".a...a."
/* 3 */ ".u...u."
/* 4 */ ".a...a."
/* 5 */ "..aua.."
/* 6 */ "......."
// Level 7
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..aua.."
/* 2 */ ".a...a."
/* 3 */ ".u...u."
/* 4 */ ".a...a."
/* 5 */ "..aua.."
/* 6 */ "......."
// Level 8
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..faf.."
/* 2 */ ".g...j."
/* 3 */ ".a...a."
/* 4 */ ".g...j."
/* 5 */ "..kak.."
/* 6 */ "......."
// Level 9
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".aavaa."
/* 2 */ ".a...a."
/* 3 */ ".v...v."
/* 4 */ ".a...a."
/* 5 */ ".aavaa."
/* 6 */ "......."
// Level 10
/* z\x* 0123456 */
/* 0 */ "...p..."
/* 1 */ ".haaah."
/* 2 */ ".awwwa."
/* 3 */ "qawawar"
/* 4 */ ".awwwa."
/* 5 */ ".haaah."
/* 6 */ "...t..."
// Level 11
/* z\x* 0123456 */
/* 0 */ "...w..."
/* 1 */ ".w...w."
/* 2 */ "......."
/* 3 */ "w..x..w"
/* 4 */ "......."
/* 5 */ ".w...w."
/* 6 */ "...w...",
// Connectors:
"-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LargeTower
////////////////////////////////////////////////////////////////////////////////
// LittleHouse:
// The data has been exported from the gallery Desert, area index 65, ID 551, created by STR_Warrior
{
// Size:
5, 6, 7, // SizeX = 5, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
5, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 61: 2\n" /* furnace */
"h: 65: 2\n" /* ladder */
"i: 64: 8\n" /* wooddoorblock */
"j:101: 0\n" /* ironbars */
"k: 50: 4\n" /* torch */
"l:128: 2\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n:126: 8\n" /* woodenslab */
"o:128: 4\n" /* sandstonestairs */
"p:128: 5\n" /* sandstonestairs */
"q:128: 7\n" /* sandstonestairs */
"r: 44: 1\n" /* step */
"s: 96: 2\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 01234 */
/* 0 */ "abbba"
/* 1 */ "mbbbm"
/* 2 */ "accca"
/* 3 */ "ccccc"
/* 4 */ "ccccc"
/* 5 */ "ccccc"
/* 6 */ "accca"
// Level 1
/* z\x* 01234 */
/* 0 */ "addda"
/* 1 */ "mdddm"
/* 2 */ "aceca"
/* 3 */ "ceeec"
/* 4 */ "ceeec"
/* 5 */ "ceeec"
/* 6 */ "accca"
// Level 2
/* z\x* 01234 */
/* 0 */ "a...a"
/* 1 */ "....."
/* 2 */ "acfca"
/* 3 */ "c...c"
/* 4 */ "c...c"
/* 5 */ "cg.hc"
/* 6 */ "accca"
// Level 3
/* z\x* 01234 */
/* 0 */ "a...a"
/* 1 */ "....."
/* 2 */ "acica"
/* 3 */ "c...c"
/* 4 */ "j...j"
/* 5 */ "ck.hc"
/* 6 */ "acjca"
// Level 4
/* z\x* 01234 */
/* 0 */ "l...l"
/* 1 */ "c...c"
/* 2 */ "accca"
/* 3 */ "cnnnc"
/* 4 */ "onnnp"
/* 5 */ "cnnhc"
/* 6 */ "acqca"
// Level 5
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "crcrc"
/* 3 */ "r...r"
/* 4 */ "c...c"
/* 5 */ "r..sr"
/* 6 */ "crcrc",
// Connectors:
"-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse
////////////////////////////////////////////////////////////////////////////////
// LittleHouse2:
// The data has been exported from the gallery Desert, area index 72, ID 562, created by STR_Warrior
{
// Size:
7, 6, 11, // SizeX = 7, SizeY = 6, SizeZ = 11
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
7, 5, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 12: 0\n" /* sand */
"e: 13: 0\n" /* gravel */
"f: 5: 0\n" /* wood */
"g: 64: 3\n" /* wooddoorblock */
"h: 65: 5\n" /* ladder */
"i: 85: 0\n" /* fence */
"j:101: 0\n" /* ironbars */
"k: 64: 8\n" /* wooddoorblock */
"l: 50: 3\n" /* torch */
"m: 19: 0\n" /* sponge */
"n:128: 2\n" /* sandstonestairs */
"o:128: 6\n" /* sandstonestairs */
"p:126: 8\n" /* woodenslab */
"q:128: 4\n" /* sandstonestairs */
"r:128: 5\n" /* sandstonestairs */
"s:128: 7\n" /* sandstonestairs */
"t: 44: 1\n" /* step */
"u: 96: 0\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "mabbbam"
/* 1 */ "mmbbbmm"
/* 2 */ "accccca"
/* 3 */ "ccccccc"
/* 4 */ "ccccccc"
/* 5 */ "ccccccc"
/* 6 */ "accccca"
/* 7 */ "ddddddd"
/* 8 */ "ddddddd"
/* 9 */ "ddddddd"
/* 10 */ "ddddddd"
// Level 1
/* z\x* 0123456 */
/* 0 */ "maeeeam"
/* 1 */ "mmeeemm"
/* 2 */ "acccfca"
/* 3 */ "cfffffc"
/* 4 */ "cfffffc"
/* 5 */ "cfffffc"
/* 6 */ "acfccca"
/* 7 */ "ddddddd"
/* 8 */ "ddddddd"
/* 9 */ "ddddddd"
/* 10 */ "ddddddd"
// Level 2
/* z\x* 0123456 */
/* 0 */ "ma...am"
/* 1 */ "m.....m"
/* 2 */ "acccgca"
/* 3 */ "c.....c"
/* 4 */ "c.....c"
/* 5 */ "ch....c"
/* 6 */ "ac.ccca"
/* 7 */ "i.....i"
/* 8 */ "i.....i"
/* 9 */ "i.....i"
/* 10 */ "iiiiiii"
// Level 3
/* z\x* 0123456 */
/* 0 */ "ma...am"
/* 1 */ "m.....m"
/* 2 */ "acjckca"
/* 3 */ "c..l..c"
/* 4 */ "j.....j"
/* 5 */ "ch....c"
/* 6 */ "ac.cjca"
/* 7 */ "......."
/* 8 */ "......."
/* 9 */ "......."
/* 10 */ "......."
// Level 4
/* z\x* 0123456 */
/* 0 */ "mn...nm"
/* 1 */ "mc...cm"
/* 2 */ "acoccca"
/* 3 */ "cpppppc"
/* 4 */ "qpppppr"
/* 5 */ "chppppc"
/* 6 */ "acccsca"
/* 7 */ "......."
/* 8 */ "......."
/* 9 */ "......."
/* 10 */ "......."
// Level 5
/* z\x* 0123456 */
/* 0 */ "m.....m"
/* 1 */ "m.....m"
/* 2 */ "cttcttc"
/* 3 */ "t.....t"
/* 4 */ "c.....c"
/* 5 */ "tu....t"
/* 6 */ "cttcttc"
/* 7 */ "......."
/* 8 */ "......."
/* 9 */ "......."
/* 10 */ ".......",
// Connectors:
"-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse2
////////////////////////////////////////////////////////////////////////////////
// LittleHouse3:
// The data has been exported from the gallery Desert, area index 66, ID 553, created by STR_Warrior
{
// Size:
9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
9, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */
"j: 50: 4\n" /* torch */
"k:128: 2\n" /* sandstonestairs */
"l:126: 8\n" /* woodenslab */
"m: 19: 0\n" /* sponge */
"n:128: 4\n" /* sandstonestairs */
"o:128: 5\n" /* sandstonestairs */
"p:128: 7\n" /* sandstonestairs */
"q: 44: 1\n" /* step */
"r: 96: 2\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "mmabbbamm"
/* 1 */ "mmmbbbmmm"
/* 2 */ "accccccca"
/* 3 */ "ccccccccc"
/* 4 */ "ccccccccc"
/* 5 */ "ccccccccc"
/* 6 */ "accccccca"
// Level 1
/* z\x* 012345678 */
/* 0 */ "mmadddamm"
/* 1 */ "mmmdddmmm"
/* 2 */ "accceccca"
/* 3 */ "ceeeeeeec"
/* 4 */ "ceeeeeeec"
/* 5 */ "ceeeeeeec"
/* 6 */ "accccccca"
// Level 2
/* z\x* 012345678 */
/* 0 */ "mma...amm"
/* 1 */ "mm.....mm"
/* 2 */ "acccfccca"
/* 3 */ "c.......c"
/* 4 */ "c.......c"
/* 5 */ "c......gc"
/* 6 */ "accccccca"
// Level 3
/* z\x* 012345678 */
/* 0 */ "mma...amm"
/* 1 */ "mm.....mm"
/* 2 */ "accchccca"
/* 3 */ "c.......c"
/* 4 */ "i.......i"
/* 5 */ "c.j....gc"
/* 6 */ "acciiicca"
// Level 4
/* z\x* 012345678 */
/* 0 */ "mmk...kmm"
/* 1 */ "mmc...cmm"
/* 2 */ "accccccca"
/* 3 */ "clllllllc"
/* 4 */ "nlllllllo"
/* 5 */ "cllllllgc"
/* 6 */ "accpppcca"
// Level 5
/* z\x* 012345678 */
/* 0 */ "mm.....mm"
/* 1 */ "mm.....mm"
/* 2 */ "cqqqcqqqc"
/* 3 */ "q.......q"
/* 4 */ "c.......c"
/* 5 */ "q......rq"
/* 6 */ "cqqqcqqqc",
// Connectors:
"-1: 4, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse3
////////////////////////////////////////////////////////////////////////////////
// LittleHouse4:
// The data has been exported from the gallery Desert, area index 70, ID 560, created by STR_Warrior
{
// Size:
5, 6, 11, // SizeX = 5, SizeY = 6, SizeZ = 11
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
5, 5, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 65: 5\n" /* ladder */
"h:134: 3\n" /* 134 */
"i: 85: 0\n" /* fence */
"j:134: 2\n" /* 134 */
"k: 61: 2\n" /* furnace */
"l:134: 6\n" /* 134 */
"m: 19: 0\n" /* sponge */
"n:134: 4\n" /* 134 */
"o: 64: 8\n" /* wooddoorblock */
"p: 50: 2\n" /* torch */
"q:101: 0\n" /* ironbars */
"r:171: 8\n" /* carpet */
"s:128: 2\n" /* sandstonestairs */
"t:126: 8\n" /* woodenslab */
"u:128: 4\n" /* sandstonestairs */
"v:128: 5\n" /* sandstonestairs */
"w:128: 7\n" /* sandstonestairs */
"x: 44: 1\n" /* step */
"y: 96: 1\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 01234 */
/* 0 */ "abbba"
/* 1 */ "mbbbm"
/* 2 */ "accca"
/* 3 */ "ccccc"
/* 4 */ "ccccc"
/* 5 */ "ccccc"
/* 6 */ "ccccc"
/* 7 */ "ccccc"
/* 8 */ "ccccc"
/* 9 */ "ccccc"
/* 10 */ "accca"
// Level 1
/* z\x* 01234 */
/* 0 */ "addda"
/* 1 */ "mdddm"
/* 2 */ "aceca"
/* 3 */ "ceeec"
/* 4 */ "ceeec"
/* 5 */ "ceeec"
/* 6 */ "ceeec"
/* 7 */ "ceeec"
/* 8 */ "ceeec"
/* 9 */ "ceeec"
/* 10 */ "accca"
// Level 2
/* z\x* 01234 */
/* 0 */ "a...a"
/* 1 */ "....."
/* 2 */ "acfca"
/* 3 */ "cg..c"
/* 4 */ "c...c"
/* 5 */ "c..hc"
/* 6 */ "c..ic"
/* 7 */ "c..jc"
/* 8 */ "c...c"
/* 9 */ "cklnc"
/* 10 */ "accca"
// Level 3
/* z\x* 01234 */
/* 0 */ "a...a"
/* 1 */ "....."
/* 2 */ "acoca"
/* 3 */ "cg..c"
/* 4 */ "c..pc"
/* 5 */ "q...q"
/* 6 */ "q..rq"
/* 7 */ "q...q"
/* 8 */ "c...c"
/* 9 */ "c...c"
/* 10 */ "acqca"
// Level 4
/* z\x* 01234 */
/* 0 */ "s...s"
/* 1 */ "c...c"
/* 2 */ "accca"
/* 3 */ "cgttc"
/* 4 */ "ctttc"
/* 5 */ "utttv"
/* 6 */ "utttv"
/* 7 */ "utttv"
/* 8 */ "ctttc"
/* 9 */ "ctttc"
/* 10 */ "acwca"
// Level 5
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "cxcxc"
/* 3 */ "xy..x"
/* 4 */ "x...x"
/* 5 */ "x...x"
/* 6 */ "c...c"
/* 7 */ "x...x"
/* 8 */ "x...x"
/* 9 */ "x...x"
/* 10 */ "cxcxc",
// Connectors:
"-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse4
////////////////////////////////////////////////////////////////////////////////
// LittleHouse5:
// The data has been exported from the gallery Desert, area index 68, ID 558, created by STR_Warrior
{
// Size:
9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
9, 5, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */
"j: 50: 1\n" /* torch */
"k: 50: 4\n" /* torch */
"l:128: 2\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n:126: 8\n" /* woodenslab */
"o:128: 6\n" /* sandstonestairs */
"p:128: 5\n" /* sandstonestairs */
"q:128: 4\n" /* sandstonestairs */
"r:128: 7\n" /* sandstonestairs */
"s: 44: 1\n" /* step */
"t: 96: 2\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "mmmmabbba"
/* 1 */ "mmmmmbbbm"
/* 2 */ "mmmmaccca"
/* 3 */ "mmmmccccc"
/* 4 */ "acccacccc"
/* 5 */ "ccccccccc"
/* 6 */ "ccccccccc"
/* 7 */ "ccccccccc"
/* 8 */ "accccccca"
// Level 1
/* z\x* 012345678 */
/* 0 */ "mmmmaddda"
/* 1 */ "mmmmmdddm"
/* 2 */ "mmmmaceca"
/* 3 */ "mmmmceeec"
/* 4 */ "acccaeeec"
/* 5 */ "ceeeeeeec"
/* 6 */ "ceeeeeeec"
/* 7 */ "ceeeeeeec"
/* 8 */ "accccccca"
// Level 2
/* z\x* 012345678 */
/* 0 */ "mmmma...a"
/* 1 */ "mmmm....."
/* 2 */ "mmmmacfca"
/* 3 */ "mmmmc...c"
/* 4 */ "accca...c"
/* 5 */ "c.......c"
/* 6 */ "c.......c"
/* 7 */ "c......gc"
/* 8 */ "accccccca"
// Level 3
/* z\x* 012345678 */
/* 0 */ "mmmma...a"
/* 1 */ "mmmm....."
/* 2 */ "mmmmachca"
/* 3 */ "mmmmc...c"
/* 4 */ "acica...i"
/* 5 */ "c.......i"
/* 6 */ "i.......i"
/* 7 */ "cj....kgc"
/* 8 */ "acciiicca"
// Level 4
/* z\x* 012345678 */
/* 0 */ "mmmml...l"
/* 1 */ "mmmmc...c"
/* 2 */ "mmmmaccca"
/* 3 */ "mmmmcnnnc"
/* 4 */ "acocannnp"
/* 5 */ "cnnnnnnnp"
/* 6 */ "qnnnnnnnp"
/* 7 */ "cnnnnnngc"
/* 8 */ "accrrrcca"
// Level 5
/* z\x* 012345678 */
/* 0 */ "mmmm....."
/* 1 */ "mmmm....."
/* 2 */ "mmmmcscsc"
/* 3 */ "mmmms...s"
/* 4 */ "csssc...c"
/* 5 */ "s.......s"
/* 6 */ "s.......s"
/* 7 */ "s......ts"
/* 8 */ "cssscsssc",
// Connectors:
"-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse5
////////////////////////////////////////////////////////////////////////////////
// LittleHouse6:
// The data has been exported from the gallery Desert, area index 69, ID 559, created by STR_Warrior
{
// Size:
9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
9, 5, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A: 96: 2\n" /* trapdoor */
"a: 12: 0\n" /* sand */
"b: 24: 2\n" /* sandstone */
"c: 4: 0\n" /* cobblestone */
"d: 3: 0\n" /* dirt */
"e: 24: 0\n" /* sandstone */
"f: 13: 0\n" /* gravel */
"g: 2: 0\n" /* grass */
"h: 5: 0\n" /* wood */
"i: 85: 0\n" /* fence */
"j: 64: 3\n" /* wooddoorblock */
"k: 38: 1\n" /* rose */
"l: 38: 2\n" /* rose */
"m: 19: 0\n" /* sponge */
"n: 38: 5\n" /* rose */
"o: 65: 2\n" /* ladder */
"p: 64: 8\n" /* wooddoorblock */
"q:101: 0\n" /* ironbars */
"r: 50: 1\n" /* torch */
"s: 50: 4\n" /* torch */
"t:128: 2\n" /* sandstonestairs */
"u:126: 8\n" /* woodenslab */
"v:128: 6\n" /* sandstonestairs */
"w:128: 5\n" /* sandstonestairs */
"x:128: 4\n" /* sandstonestairs */
"y:128: 7\n" /* sandstonestairs */
"z: 44: 1\n" /* step */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "aaaabcccb"
/* 1 */ "adddccccm"
/* 2 */ "adddbeeeb"
/* 3 */ "adddeeeee"
/* 4 */ "beeebeeee"
/* 5 */ "eeeeeeeee"
/* 6 */ "eeeeeeeee"
/* 7 */ "eeeeeeeee"
/* 8 */ "beeeeeeeb"
// Level 1
/* z\x* 012345678 */
/* 0 */ "aaaabfffb"
/* 1 */ "agggffffm"
/* 2 */ "agggbeheb"
/* 3 */ "agggehhhe"
/* 4 */ "beeebhhhe"
/* 5 */ "ehhhhhhhe"
/* 6 */ "ehhhhhhhe"
/* 7 */ "ehhhhhhhe"
/* 8 */ "beeeeeeeb"
// Level 2
/* z\x* 012345678 */
/* 0 */ "iiiib...b"
/* 1 */ "i........"
/* 2 */ "i...bejeb"
/* 3 */ "iklne...e"
/* 4 */ "beeeb...e"
/* 5 */ "e.......e"
/* 6 */ "e.......e"
/* 7 */ "e......oe"
/* 8 */ "beeeeeeeb"
// Level 3
/* z\x* 012345678 */
/* 0 */ "....b...b"
/* 1 */ "........."
/* 2 */ "....bepeb"
/* 3 */ "....e...e"
/* 4 */ "beqeb...q"
/* 5 */ "e.......q"
/* 6 */ "q.......q"
/* 7 */ "er....soe"
/* 8 */ "beeqqqeeb"
// Level 4
/* z\x* 012345678 */
/* 0 */ "....t...t"
/* 1 */ "....e...e"
/* 2 */ "....beeeb"
/* 3 */ "....euuue"
/* 4 */ "bevebuuuw"
/* 5 */ "euuuuuuuw"
/* 6 */ "xuuuuuuuw"
/* 7 */ "euuuuuuoe"
/* 8 */ "beeyyyeeb"
// Level 5
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "....ezeze"
/* 3 */ "....z...z"
/* 4 */ "ezzze...e"
/* 5 */ "z.......z"
/* 6 */ "z.......z"
/* 7 */ "z......Az"
/* 8 */ "ezzzezzze",
// Connectors:
"-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse6
////////////////////////////////////////////////////////////////////////////////
// LittleHouse7:
// The data has been exported from the gallery Desert, area index 73, ID 563, created by xoft
{
// Size:
9, 6, 11, // SizeX = 9, SizeY = 6, SizeZ = 11
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
9, 5, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */
"h:101: 0\n" /* ironbars */
"i: 64: 8\n" /* wooddoorblock */
"j: 50: 1\n" /* torch */
"k: 50: 2\n" /* torch */
"l:128: 2\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n:128: 6\n" /* sandstonestairs */
"o:126: 8\n" /* woodenslab */
"p:128: 4\n" /* sandstonestairs */
"q:128: 5\n" /* sandstonestairs */
"r:128: 7\n" /* sandstonestairs */
"s: 44: 1\n" /* step */
"t: 96: 2\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "mmmmabbba"
/* 1 */ "mmmmmbbbm"
/* 2 */ "accccccca"
/* 3 */ "ccccccccc"
/* 4 */ "ccccccccc"
/* 5 */ "ccccccccc"
/* 6 */ "acccacccc"
/* 7 */ "mmmmccccc"
/* 8 */ "mmmmccccc"
/* 9 */ "mmmmccccc"
/* 10 */ "mmmmaccca"
// Level 1
/* z\x* 012345678 */
/* 0 */ "mmmmaddda"
/* 1 */ "mmmmmdddm"
/* 2 */ "accccceca"
/* 3 */ "ceeeeeeec"
/* 4 */ "ceeeeeeec"
/* 5 */ "ceeeeeeec"
/* 6 */ "acccaeeec"
/* 7 */ "mmmmceeec"
/* 8 */ "mmmmceeec"
/* 9 */ "mmmmceeec"
/* 10 */ "mmmmaccca"
// Level 2
/* z\x* 012345678 */
/* 0 */ "mmmma...a"
/* 1 */ "mmmm....."
/* 2 */ "acccccfca"
/* 3 */ "c.......c"
/* 4 */ "c.......c"
/* 5 */ "c.......c"
/* 6 */ "accca...c"
/* 7 */ "mmmmc...c"
/* 8 */ "mmmmc...c"
/* 9 */ "mmmmc..gc"
/* 10 */ "mmmmaccca"
// Level 3
/* z\x* 012345678 */
/* 0 */ "mmmma...a"
/* 1 */ "mmmm....."
/* 2 */ "achcccica"
/* 3 */ "c.......c"
/* 4 */ "h.......c"
/* 5 */ "cj......h"
/* 6 */ "achca...h"
/* 7 */ "mmmmc...h"
/* 8 */ "mmmmh..kc"
/* 9 */ "mmmmc..gc"
/* 10 */ "mmmmachca"
// Level 4
/* z\x* 012345678 */
/* 0 */ "mmmml...l"
/* 1 */ "mmmmc...c"
/* 2 */ "acnccccca"
/* 3 */ "coooooooc"
/* 4 */ "poooooooc"
/* 5 */ "coooooooq"
/* 6 */ "acrcaoooq"
/* 7 */ "mmmmcoooq"
/* 8 */ "mmmmpoooc"
/* 9 */ "mmmmcoogc"
/* 10 */ "mmmmacrca"
// Level 5
/* z\x* 012345678 */
/* 0 */ "mmmm....."
/* 1 */ "mmmm....."
/* 2 */ "cssscscsc"
/* 3 */ "s.......s"
/* 4 */ "s.......s"
/* 5 */ "s.......s"
/* 6 */ "csssc...c"
/* 7 */ "mmmms...s"
/* 8 */ "mmmms...s"
/* 9 */ "mmmms..ts"
/* 10 */ "mmmmcsssc",
// Connectors:
"-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse7
////////////////////////////////////////////////////////////////////////////////
// LittleHouse8:
// The data has been exported from the gallery Desert, area index 99, ID 739, created by STR_Warrior
{
// Size:
9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, -1, // MinX, MinY, MinZ
9, 5, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 24: 0\n" /* sandstone */
"c: 4: 0\n" /* cobblestone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f: 64: 2\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */
"h:101: 0\n" /* ironbars */
"i: 64: 8\n" /* wooddoorblock */
"j: 50: 1\n" /* torch */
"k:128: 6\n" /* sandstonestairs */
"l:126: 8\n" /* woodenslab */
"m: 19: 0\n" /* sponge */
"n:128: 5\n" /* sandstonestairs */
"o:128: 4\n" /* sandstonestairs */
"p:128: 7\n" /* sandstonestairs */
"q: 44: 1\n" /* step */
"r: 96: 2\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "mmmmabbba"
/* 1 */ "ccccbbbbb"
/* 2 */ "ccccbbbbb"
/* 3 */ "ccccbbbbb"
/* 4 */ "abbbabbbb"
/* 5 */ "bbbbbbbbb"
/* 6 */ "bbbbbbbbb"
/* 7 */ "bbbbbbbbb"
/* 8 */ "abbbbbbba"
// Level 1
/* z\x* 012345678 */
/* 0 */ "mmmmabbba"
/* 1 */ "ddddbeeeb"
/* 2 */ "ddddeeeeb"
/* 3 */ "ddddbeeeb"
/* 4 */ "abbbaeeeb"
/* 5 */ "beeeeeeeb"
/* 6 */ "beeeeeeeb"
/* 7 */ "beeeeeeeb"
/* 8 */ "abbbbbbba"
// Level 2
/* z\x* 012345678 */
/* 0 */ "mmmmabbba"
/* 1 */ "....b...b"
/* 2 */ "....f...b"
/* 3 */ "....b...b"
/* 4 */ "abbba...b"
/* 5 */ "b.......b"
/* 6 */ "b.......b"
/* 7 */ "b......gb"
/* 8 */ "abbbbbbba"
// Level 3
/* z\x* 012345678 */
/* 0 */ "mmmmabhba"
/* 1 */ "....b...b"
/* 2 */ "....i...b"
/* 3 */ "....b...h"
/* 4 */ "abhbaj..h"
/* 5 */ "b.......h"
/* 6 */ "h.......b"
/* 7 */ "b......gb"
/* 8 */ "abbhhhbba"
// Level 4
/* z\x* 012345678 */
/* 0 */ "mmmmabkba"
/* 1 */ "....blllb"
/* 2 */ "....blllb"
/* 3 */ "....bllln"
/* 4 */ "abkballln"
/* 5 */ "bllllllln"
/* 6 */ "olllllllb"
/* 7 */ "bllllllgb"
/* 8 */ "abbpppbba"
// Level 5
/* z\x* 012345678 */
/* 0 */ "mmmmbqbqb"
/* 1 */ "....q...q"
/* 2 */ "....q...q"
/* 3 */ "....q...q"
/* 4 */ "bqqqb...b"
/* 5 */ "q.......q"
/* 6 */ "b.......q"
/* 7 */ "q......rq"
/* 8 */ "bqqqbqqqb",
// Connectors:
"-1: 0, 2, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse8
////////////////////////////////////////////////////////////////////////////////
// LittleTower:
// The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior
{
// Size:
5, 9, 7, // SizeX = 5, SizeY = 9, SizeZ = 7
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
5, 8, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 65: 5\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */
"j: 50: 4\n" /* torch */
"k:128: 2\n" /* sandstonestairs */
"l:126: 8\n" /* woodenslab */
"m: 19: 0\n" /* sponge */
"n:128: 4\n" /* sandstonestairs */
"o:128: 5\n" /* sandstonestairs */
"p:128: 7\n" /* sandstonestairs */
"q:128: 6\n" /* sandstonestairs */
"r: 44: 1\n" /* step */
"s: 96: 1\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 01234 */
/* 0 */ "abbba"
/* 1 */ "mbbbm"
/* 2 */ "accca"
/* 3 */ "ccccc"
/* 4 */ "ccccc"
/* 5 */ "ccccc"
/* 6 */ "accca"
// Level 1
/* z\x* 01234 */
/* 0 */ "addda"
/* 1 */ "mdddm"
/* 2 */ "aceca"
/* 3 */ "ceeec"
/* 4 */ "ceeec"
/* 5 */ "ceeec"
/* 6 */ "accca"
// Level 2
/* z\x* 01234 */
/* 0 */ "a...a"
/* 1 */ "....."
/* 2 */ "acfca"
/* 3 */ "cg..c"
/* 4 */ "c...c"
/* 5 */ "c...c"
/* 6 */ "accca"
// Level 3
/* z\x* 01234 */
/* 0 */ "a...a"
/* 1 */ "....."
/* 2 */ "achca"
/* 3 */ "cg..c"
/* 4 */ "i...i"
/* 5 */ "c..jc"
/* 6 */ "acica"
// Level 4
/* z\x* 01234 */
/* 0 */ "k...k"
/* 1 */ "c...c"
/* 2 */ "accca"
/* 3 */ "cgllc"
/* 4 */ "nlllo"
/* 5 */ "clllc"
/* 6 */ "acpca"
// Level 5
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "accca"
/* 3 */ "cg..c"
/* 4 */ "c...c"
/* 5 */ "c...c"
/* 6 */ "accca"
// Level 6
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "acica"
/* 3 */ "cg..c"
/* 4 */ "i...i"
/* 5 */ "c..jc"
/* 6 */ "acica"
// Level 7
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "acqca"
/* 3 */ "cgllc"
/* 4 */ "nlllo"
/* 5 */ "clllc"
/* 6 */ "acpca"
// Level 8
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "crcrc"
/* 3 */ "rs..r"
/* 4 */ "c...c"
/* 5 */ "r...r"
/* 6 */ "crcrc",
// Connectors:
"-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleTower
////////////////////////////////////////////////////////////////////////////////
// MediumHouse1:
// The data has been exported from the gallery Desert, area index 71, ID 561, created by STR_Warrior
{
// Size:
15, 9, 9, // SizeX = 15, SizeY = 9, SizeZ = 9
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
15, 8, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f: 12: 0\n" /* sand */
"g: 64: 3\n" /* wooddoorblock */
"h: 85: 0\n" /* fence */
"i: 64: 0\n" /* wooddoorblock */
"j: 65: 5\n" /* ladder */
"k: 64: 8\n" /* wooddoorblock */
"l:101: 0\n" /* ironbars */
"m: 19: 0\n" /* sponge */
"n: 50: 4\n" /* torch */
"o:128: 2\n" /* sandstonestairs */
"p:126: 8\n" /* woodenslab */
"q:128: 4\n" /* sandstonestairs */
"r:128: 7\n" /* sandstonestairs */
"s: 44: 1\n" /* step */
"t: 50: 3\n" /* torch */
"u:128: 6\n" /* sandstonestairs */,
// Block data:
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmmabbbammmmmmm"
/* 1 */ "mmmmbbbmmmmmmmm"
/* 2 */ "acccccccccacccc"
/* 3 */ "ccccccccccccccc"
/* 4 */ "ccccccccccccccc"
/* 5 */ "ccccccccccccccc"
/* 6 */ "ccccccccccccccc"
/* 7 */ "ccccccccccccccc"
/* 8 */ "acccccccccacccc"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmmadddammmmmmm"
/* 1 */ "mmmmdddmmmmmmmm"
/* 2 */ "acccceccccaffff"
/* 3 */ "ceeeeeeeeecffff"
/* 4 */ "ceeeeeeeeecffff"
/* 5 */ "ceeeeeeeeeeffff"
/* 6 */ "ceeeeeeeeecffff"
/* 7 */ "ceeeeeeeeecffff"
/* 8 */ "acccccccccaffff"
// Level 2
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmma...ammmmmmm"
/* 1 */ "mmm.....mmmmmmm"
/* 2 */ "accccgccccahhhh"
/* 3 */ "c.........c...h"
/* 4 */ "c.........c...h"
/* 5 */ "c.........i...h"
/* 6 */ "c.........c...h"
/* 7 */ "c.........cj..h"
/* 8 */ "acccccccccahhhh"
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmma...ammmmmmm"
/* 1 */ "mmm.....mmmmmmm"
/* 2 */ "acccckcccca...."
/* 3 */ "c.........c...."
/* 4 */ "l.........c...."
/* 5 */ "l.........k...."
/* 6 */ "l.........c...."
/* 7 */ "c..n...n..cj..."
/* 8 */ "accclllccca...."
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmmo...ommmmmmm"
/* 1 */ "mmmc...cmmmmmmm"
/* 2 */ "accccccccca...."
/* 3 */ "cpppppppppc...."
/* 4 */ "qpppppppppc...."
/* 5 */ "qpppppppppc...."
/* 6 */ "qpppppppppc...."
/* 7 */ "cpppppppppcj..."
/* 8 */ "acccrrrccca...."
// Level 5
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmm.....mmmmmmm"
/* 1 */ "mmm.....mmmmmmm"
/* 2 */ "csssscssssc...."
/* 3 */ "s..accca..s...."
/* 4 */ "s..c...c..s...."
/* 5 */ "c.........c...."
/* 6 */ "s..c...c..s...."
/* 7 */ "s..accca..s...."
/* 8 */ "csssscssssc...."
// Level 6
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
/* 3 */ "...aclca......."
/* 4 */ "...ct..c......."
/* 5 */ "..............."
/* 6 */ "...c...c......."
/* 7 */ "...aclca......."
/* 8 */ "..............."
// Level 7
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
/* 3 */ "...acuca......."
/* 4 */ "...cpppc......."
/* 5 */ "...cpppc......."
/* 6 */ "...cpppc......."
/* 7 */ "...acrca......."
/* 8 */ "..............."
// Level 8
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
/* 3 */ "...cscsc......."
/* 4 */ "...s...s......."
/* 5 */ "...c...c......."
/* 6 */ "...s...s......."
/* 7 */ "...cscsc......."
/* 8 */ "...............",
// Connectors:
"-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
80,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // MediumHouse1
////////////////////////////////////////////////////////////////////////////////
// MediumHouse2:
// The data has been exported from the gallery Desert, area index 74, ID 573, created by STR_Warrior
{
// Size:
11, 10, 9, // SizeX = 11, SizeY = 10, SizeZ = 9
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
11, 9, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A:128: 7\n" /* sandstonestairs */
"B: 44: 1\n" /* step */
"C: 96: 3\n" /* trapdoor */
"D: 96: 2\n" /* trapdoor */
"E:128: 2\n" /* sandstonestairs */
"F:128: 0\n" /* sandstonestairs */
"G: 87: 0\n" /* netherstone */
"H:128: 1\n" /* sandstonestairs */
"I:128: 3\n" /* sandstonestairs */
"J: 51: 0\n" /* fire */
"K: 44: 9\n" /* step */
"a: 24: 2\n" /* sandstone */
"b: 24: 0\n" /* sandstone */
"c: 4: 0\n" /* cobblestone */
"d: 12: 0\n" /* sand */
"e: 13: 0\n" /* gravel */
"f: 5: 0\n" /* wood */
"g: 65: 3\n" /* ladder */
"h: 85: 0\n" /* fence */
"i: 64: 3\n" /* wooddoorblock */
"j:134: 1\n" /* 134 */
"k:134: 2\n" /* 134 */
"l: 61: 2\n" /* furnace */
"m: 19: 0\n" /* sponge */
"n:134: 6\n" /* 134 */
"o:134: 4\n" /* 134 */
"p: 65: 2\n" /* ladder */
"q:101: 0\n" /* ironbars */
"r: 50: 2\n" /* torch */
"s: 47: 0\n" /* bookshelf */
"t: 64: 8\n" /* wooddoorblock */
"u: 50: 3\n" /* torch */
"v:171: 8\n" /* carpet */
"w:128: 6\n" /* sandstonestairs */
"x:126: 8\n" /* woodenslab */
"y:128: 5\n" /* sandstonestairs */
"z:128: 4\n" /* sandstonestairs */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "abbbammmcmm"
/* 1 */ "bbbbbdddcdm"
/* 2 */ "bbbbbmmmcdm"
/* 3 */ "bbbbbmmmcdm"
/* 4 */ "bbbbabbbbba"
/* 5 */ "bbbbbbbbbbb"
/* 6 */ "bbbbbbbbbbb"
/* 7 */ "bbbbbbbbbbb"
/* 8 */ "abbbbbbbbba"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "abbbammmemm"
/* 1 */ "bfffbdddedm"
/* 2 */ "bfffbmmmedm"
/* 3 */ "bfffbmmmedm"
/* 4 */ "bfffabbbfba"
/* 5 */ "bfffffffffb"
/* 6 */ "bfffffffffb"
/* 7 */ "bfffffffffb"
/* 8 */ "abbbbbbbbba"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "abbba......"
/* 1 */ "bg..bhhh.h."
/* 2 */ "b...b....h."
/* 3 */ "b...b....h."
/* 4 */ "b...abbbiba"
/* 5 */ "b.........b"
/* 6 */ "bjh.......b"
/* 7 */ "bjk.lno..pb"
/* 8 */ "abbbbbbbbba"
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "abqba......"
/* 1 */ "bg..q......"
/* 2 */ "b...q......"
/* 3 */ "q..rb......"
/* 4 */ "q...sbqbtba"
/* 5 */ "q......u..b"
/* 6 */ "b.v.......q"
/* 7 */ "b........pb"
/* 8 */ "abbbqqqbbba"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "abwba......"
/* 1 */ "bgxxy......"
/* 2 */ "bxxxy......"
/* 3 */ "zxxxb......"
/* 4 */ "zxxxabwbbba"
/* 5 */ "zxxxxxxxxxb"
/* 6 */ "bxxxxxxxxxy"
/* 7 */ "bxxxsssxxpb"
/* 8 */ "abbbAAAbbba"
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "bBBBb......"
/* 1 */ "BC..B......"
/* 2 */ "B...B......"
/* 3 */ "B...B......"
/* 4 */ "b...bBBBBBb"
/* 5 */ "Bbbb......B"
/* 6 */ "Bbbb......B"
/* 7 */ "Bbbb.....DB"
/* 8 */ "bBBBBbBBBBb"
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ ".aEa......."
/* 6 */ ".FGH......."
/* 7 */ ".aIa......."
/* 8 */ "..........."
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ ".a.a......."
/* 6 */ "..J........"
/* 7 */ ".a.a......."
/* 8 */ "..........."
// Level 8
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ ".bbb......."
/* 6 */ ".bKb......."
/* 7 */ ".bbb......."
/* 8 */ "..........."
// Level 9
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ ".B.B......."
/* 6 */ "..........."
/* 7 */ ".B.B......."
/* 8 */ "...........",
// Connectors:
"-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
80,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // MediumHouse2
////////////////////////////////////////////////////////////////////////////////
// MediumHouse3:
// The data has been exported from the gallery Desert, area index 76, ID 575, created by STR_Warrior
{
// Size:
12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
12, 9, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 3: 0\n" /* dirt */
"d: 24: 0\n" /* sandstone */
"e: 13: 0\n" /* gravel */
"f: 2: 0\n" /* grass */
"g: 5: 0\n" /* wood */
"h: 85: 0\n" /* fence */
"i: 64: 3\n" /* wooddoorblock */
"j: 64: 2\n" /* wooddoorblock */
"k: 65: 4\n" /* ladder */
"l: 65: 2\n" /* ladder */
"m: 19: 0\n" /* sponge */
"n: 50: 1\n" /* torch */
"o: 50: 2\n" /* torch */
"p:101: 0\n" /* ironbars */
"q: 64: 8\n" /* wooddoorblock */
"r:128: 2\n" /* sandstonestairs */
"s:128: 6\n" /* sandstonestairs */
"t:126: 8\n" /* woodenslab */
"u:128: 5\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
"w: 44: 1\n" /* step */
"x: 96: 0\n" /* trapdoor */
"y:126: 0\n" /* woodenslab */
"z:128: 4\n" /* sandstonestairs */,
// Block data:
// Level 0
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmmammbbba"
/* 1 */ "mmmmmmmmbbbm"
/* 2 */ "cccccaddddda"
/* 3 */ "cccccddddddd"
/* 4 */ "cccccddddddd"
/* 5 */ "cccccddddddd"
/* 6 */ "cccddddddddd"
/* 7 */ "mmmddddddddd"
/* 8 */ "mmmdddddddda"
/* 9 */ "mmmdddddmmmm"
/* 10 */ "mmmadddammmm"
// Level 1
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmmammeeea"
/* 1 */ "mmmmmmmmeeem"
/* 2 */ "fffffadddgda"
/* 3 */ "fffffdgggggd"
/* 4 */ "fffffggggggd"
/* 5 */ "fffffdgggggd"
/* 6 */ "fffddggggggd"
/* 7 */ "mmmdgggggggd"
/* 8 */ "mmmdggggddda"
/* 9 */ "mmmdgggdmmmm"
/* 10 */ "mmmadddammmm"
// Level 2
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmma.....a"
/* 1 */ "mmmmm......."
/* 2 */ "hhhhhadddida"
/* 3 */ "h....d.....d"
/* 4 */ "h....j.....d"
/* 5 */ "h....d.....d"
/* 6 */ "hhhad......d"
/* 7 */ "mmmd......kd"
/* 8 */ "mmmd....ddda"
/* 9 */ "mmmd..ldmmmm"
/* 10 */ "mmmadddammmm"
// Level 3
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmman...oa"
/* 1 */ "mmmmm......."
/* 2 */ ".....appdqda"
/* 3 */ ".....d.....d"
/* 4 */ ".....q.....d"
/* 5 */ ".....d.....p"
/* 6 */ "...hd......d"
/* 7 */ "mmmd......kd"
/* 8 */ "mmmd....dppa"
/* 9 */ "mmmd..ldmmmm"
/* 10 */ "mmmhdddhmmmm"
// Level 4
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmmr.....r"
/* 1 */ "mmmmmd.....d"
/* 2 */ ".....assddda"
/* 3 */ ".....dtttttd"
/* 4 */ ".....dtttttd"
/* 5 */ ".....dtttttu"
/* 6 */ "...hdatttttd"
/* 7 */ "mmmdttttttkd"
/* 8 */ "mmmdtttadvva"
/* 9 */ "mmmdttldmmmm"
/* 10 */ "mmmhdddhmmmm"
// Level 5
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ ".....dwwdwwd"
/* 3 */ ".....w.....w"
/* 4 */ ".....w.....w"
/* 5 */ ".....w.....d"
/* 6 */ "...hdadh...w"
/* 7 */ "mmmd...d..xw"
/* 8 */ "mmmd...awwwd"
/* 9 */ "mmmd..ldmmmm"
/* 10 */ "mmmhdddhmmmm"
// Level 6
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ "............"
/* 3 */ "............"
/* 4 */ "............"
/* 5 */ "............"
/* 6 */ "...hd.dh...."
/* 7 */ "mmmd...d...."
/* 8 */ "mmmp........"
/* 9 */ "mmmd..ldmmmm"
/* 10 */ "mmmhdpdhmmmm"
// Level 7
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ "............"
/* 3 */ "............"
/* 4 */ "............"
/* 5 */ "............"
/* 6 */ "...hd.dh...."
/* 7 */ "mmmd...d...."
/* 8 */ "mmmp........"
/* 9 */ "mmmdn.ldmmmm"
/* 10 */ "mmmhdpdhmmmm"
// Level 8
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ "............"
/* 3 */ "............"
/* 4 */ "............"
/* 5 */ "............"
/* 6 */ "...adsda...."
/* 7 */ "mmmdyyyd...."
/* 8 */ "mmmzyyyu...."
/* 9 */ "mmmdyyldmmmm"
/* 10 */ "mmmadvdammmm"
// Level 9
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ "............"
/* 3 */ "............"
/* 4 */ "............"
/* 5 */ "............"
/* 6 */ "...w.w.w...."
/* 7 */ "mmm........."
/* 8 */ "mmmw...w...."
/* 9 */ "mmm.....mmmm"
/* 10 */ "mmmw.w.wmmmm",
// Connectors:
"-1: 9, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
80,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // MediumHouse3
////////////////////////////////////////////////////////////////////////////////
// SmallHouse9:
// The data has been exported from the gallery Desert, area index 67, ID 556, created by STR_Warrior
{
// Size:
9, 6, 11, // SizeX = 9, SizeY = 6, SizeZ = 11
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
9, 5, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */
"j: 50: 2\n" /* torch */
"k: 50: 1\n" /* torch */
"l:128: 2\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n:126: 8\n" /* woodenslab */
"o:128: 5\n" /* sandstonestairs */
"p:128: 6\n" /* sandstonestairs */
"q:128: 4\n" /* sandstonestairs */
"r:128: 7\n" /* sandstonestairs */
"s: 44: 1\n" /* step */
"t: 96: 2\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "mmmmabbba"
/* 1 */ "mmmmmbbbm"
/* 2 */ "mmmmaccca"
/* 3 */ "mmmmccccc"
/* 4 */ "mmmmccccc"
/* 5 */ "mmmmccccc"
/* 6 */ "acccacccc"
/* 7 */ "ccccccccc"
/* 8 */ "ccccccccc"
/* 9 */ "ccccccccc"
/* 10 */ "accccccca"
// Level 1
/* z\x* 012345678 */
/* 0 */ "mmmmaddda"
/* 1 */ "mmmmmdddm"
/* 2 */ "mmmmaceca"
/* 3 */ "mmmmceeec"
/* 4 */ "mmmmceeec"
/* 5 */ "mmmmceeec"
/* 6 */ "acccaeeec"
/* 7 */ "ceeeeeeec"
/* 8 */ "ceeeeeeec"
/* 9 */ "ceeeeeeec"
/* 10 */ "accccccca"
// Level 2
/* z\x* 012345678 */
/* 0 */ "mmmma...a"
/* 1 */ "mmmm....."
/* 2 */ "mmmmacfca"
/* 3 */ "mmmmc...c"
/* 4 */ "mmmmc...c"
/* 5 */ "mmmmc...c"
/* 6 */ "accca...c"
/* 7 */ "c.......c"
/* 8 */ "c.......c"
/* 9 */ "c......gc"
/* 10 */ "accccccca"
// Level 3
/* z\x* 012345678 */
/* 0 */ "mmmma...a"
/* 1 */ "mmmm....."
/* 2 */ "mmmmachca"
/* 3 */ "mmmmc...c"
/* 4 */ "mmmmc...c"
/* 5 */ "mmmmc...i"
/* 6 */ "acica...i"
/* 7 */ "c.......i"
/* 8 */ "i......jc"
/* 9 */ "ck.....gc"
/* 10 */ "acciiicca"
// Level 4
/* z\x* 012345678 */
/* 0 */ "mmmml...l"
/* 1 */ "mmmmc...c"
/* 2 */ "mmmmaccca"
/* 3 */ "mmmmcnnnc"
/* 4 */ "mmmmcnnnc"
/* 5 */ "mmmmcnnno"
/* 6 */ "acpcannno"
/* 7 */ "cnnnnnnno"
/* 8 */ "qnnnnnnnc"
/* 9 */ "cnnnnnngc"
/* 10 */ "accrrrcca"
// Level 5
/* z\x* 012345678 */
/* 0 */ "mmmm....."
/* 1 */ "mmmm....."
/* 2 */ "mmmmcscsc"
/* 3 */ "mmmms...s"
/* 4 */ "mmmms...s"
/* 5 */ "mmmms...s"
/* 6 */ "csssc...c"
/* 7 */ "s.......s"
/* 8 */ "s.......s"
/* 9 */ "s......ts"
/* 10 */ "cssscsssc",
// Connectors:
"-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // SmallHouse9
////////////////////////////////////////////////////////////////////////////////
// Temple:
// The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior
{
// Size:
13, 10, 9, // SizeX = 13, SizeY = 10, SizeZ = 9
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
13, 9, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A: 51: 0\n" /* fire */
"B: 44: 9\n" /* step */
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
"d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */
"g: 17: 0\n" /* tree */
"h:128: 5\n" /* sandstonestairs */
"i:128: 4\n" /* sandstonestairs */
"j:128: 7\n" /* sandstonestairs */
"k:128: 6\n" /* sandstonestairs */
"l:118: 3\n" /* cauldronblock */
"m: 19: 0\n" /* sponge */
"n:155: 1\n" /* quartzblock */
"o: 64: 8\n" /* wooddoorblock */
"p: 50: 3\n" /* torch */
"q:101: 0\n" /* ironbars */
"r:140: 0\n" /* flowerpotblock */
"s: 24: 1\n" /* sandstone */
"t:128: 2\n" /* sandstonestairs */
"u:126: 8\n" /* woodenslab */
"v: 44: 1\n" /* step */
"w:128: 0\n" /* sandstonestairs */
"x: 87: 0\n" /* netherstone */
"y:128: 1\n" /* sandstonestairs */
"z:128: 3\n" /* sandstonestairs */,
// Block data:
// Level 0
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "mmmmabbbammmm"
/* 1 */ "mmmmmbbbmmmmm"
/* 2 */ "accccccccccca"
/* 3 */ "ccccccccccccc"
/* 4 */ "ccccccccccccc"
/* 5 */ "ccccccccccccc"
/* 6 */ "ccccccccccccc"
/* 7 */ "ccccccccccccc"
/* 8 */ "accccccccccca"
// Level 1
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "mmmmadddammmm"
/* 1 */ "mmmmmdddmmmmm"
/* 2 */ "accccceccccca"
/* 3 */ "ceeeeeeeeeeec"
/* 4 */ "ceeeeeeeeeeec"
/* 5 */ "ceeeeeeeeeeec"
/* 6 */ "ceeeeeeeeeeec"
/* 7 */ "ceeeeeeeeeeec"
/* 8 */ "accccccccccca"
// Level 2
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "mmmma...ammmm"
/* 1 */ "mmmm.....mmmm"
/* 2 */ "acccccfccccca"
/* 3 */ "cgh.......igc"
/* 4 */ "cj.........jc"
/* 5 */ "c...........c"
/* 6 */ "ck.........kc"
/* 7 */ "cgh.linhl.igc"
/* 8 */ "accccccccccca"
// Level 3
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "mmmma...ammmm"
/* 1 */ "mmmm.....mmmm"
/* 2 */ "acccccoccccca"
/* 3 */ "cg...p.p...gc"
/* 4 */ "c...........c"
/* 5 */ "q...........q"
/* 6 */ "c...........c"
/* 7 */ "cg...rsr...gc"
/* 8 */ "acqqqcccqqqca"
// Level 4
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "mmmmt...tmmmm"
/* 1 */ "mmmms...cmmmm"
/* 2 */ "accccccccccca"
/* 3 */ "cguuuuuuuuugc"
/* 4 */ "cuuuuuuuuuuuc"
/* 5 */ "iuuuuuuuuuuuh"
/* 6 */ "cuuuuuuuuuuuc"
/* 7 */ "cguuuuuuuuugc"
/* 8 */ "acjjjcccjjjca"
// Level 5
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "mmmm.....mmmm"
/* 1 */ "mmmm.....mmmm"
/* 2 */ "cvvvvvcvvvvvc"
/* 3 */ "v...........v"
/* 4 */ "v.ccc...ccc.v"
/* 5 */ "c.ccc...ccc.c"
/* 6 */ "v.ccc...ccc.v"
/* 7 */ "v...........v"
/* 8 */ "cvvvvvcvvvvvc"
// Level 6
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..ata...ata.."
/* 5 */ "..wxy...wxy.."
/* 6 */ "..aza...aza.."
/* 7 */ "............."
/* 8 */ "............."
// Level 7
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..a.a...a.a.."
/* 5 */ "...A.....A..."
/* 6 */ "..a.a...a.a.."
/* 7 */ "............."
/* 8 */ "............."
// Level 8
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..ccc...ccc.."
/* 5 */ "..cBc...cBc.."
/* 6 */ "..ccc...ccc.."
/* 7 */ "............."
/* 8 */ "............."
// Level 9
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..v.v...v.v.."
/* 5 */ "............."
/* 6 */ "..v.v...v.v.."
/* 7 */ "............."
/* 8 */ ".............",
// Connectors:
"-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
50,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Temple
}; // g_AlchemistVillagePrefabs
const cPrefab::sDef g_AlchemistVillageStartingPrefabs[] =
{
////////////////////////////////////////////////////////////////////////////////
// Well:
// The data has been exported from the gallery Desert, area index 90, ID 631, created by STR_Warrior
{
// Size:
7, 21, 7, // SizeX = 7, SizeY = 21, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 20, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 24: 2\n" /* sandstone */
"c: 24: 0\n" /* sandstone */
"d: 8: 0\n" /* water */
"e: 4: 0\n" /* cobblestone */
"f: 13: 0\n" /* gravel */
"g:128: 1\n" /* sandstonestairs */
"h: 44: 1\n" /* step */
"i:128: 0\n" /* sandstonestairs */
"j:128: 3\n" /* sandstonestairs */
"k:128: 2\n" /* sandstonestairs */
"l: 44: 9\n" /* step */
"m: 19: 0\n" /* sponge */
"n:126: 0\n" /* woodenslab */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "maaaaam"
/* 2 */ "maaaaam"
/* 3 */ "maaaaam"
/* 4 */ "maaaaam"
/* 5 */ "maaaaam"
/* 6 */ "mmmmmmm"
// Level 1
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 2
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 3
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 4
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 5
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 6
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 7
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 8
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 9
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 10
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 11
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 12
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 13
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 1 */ "mbcccbm"
/* 2 */ "mcdddcm"
/* 3 */ "mcdddcm"
/* 4 */ "mcdddcm"
/* 5 */ "mbcccbm"
/* 6 */ "mmmmmmm"
// Level 14
/* z\x* 0123456 */
/* 0 */ "mmeeemm"
/* 1 */ "mbcccbm"
/* 2 */ "ecdddce"
/* 3 */ "ecdddce"
/* 4 */ "ecdddce"
/* 5 */ "mbcccbm"
/* 6 */ "mmeeemm"
// Level 15
/* z\x* 0123456 */
/* 0 */ "mmfffmm"
/* 1 */ "mbcccbm"
/* 2 */ "fcdddcf"
/* 3 */ "fcdddcf"
/* 4 */ "fcdddcf"
/* 5 */ "mbcccbm"
/* 6 */ "mmfffmm"
// Level 16
/* z\x* 0123456 */
/* 0 */ "mm...mm"
/* 1 */ "mbghibm"
/* 2 */ ".j...j."
/* 3 */ ".h...h."
/* 4 */ ".k...k."
/* 5 */ "mbghibm"
/* 6 */ "mm...mm"
// Level 17
/* z\x* 0123456 */
/* 0 */ "mm...mm"
/* 1 */ "mb...bm"
/* 2 */ "......."
/* 3 */ "......."
/* 4 */ "......."
/* 5 */ "mb...bm"
/* 6 */ "mm...mm"
// Level 18
/* z\x* 0123456 */
/* 0 */ "mm...mm"
/* 1 */ "mblllbm"
/* 2 */ ".l...l."
/* 3 */ ".l...l."
/* 4 */ ".l...l."
/* 5 */ "mblllbm"
/* 6 */ "mm...mm"
// Level 19
/* z\x* 0123456 */
/* 0 */ "mm...mm"
/* 1 */ "mcccccm"
/* 2 */ ".cnnnc."
/* 3 */ ".cnnnc."
/* 4 */ ".cnnnc."
/* 5 */ "mcccccm"
/* 6 */ "mm...mm"
// Level 20
/* z\x* 0123456 */
/* 0 */ "mm...mm"
/* 1 */ "mh.h.hm"
/* 2 */ "......."
/* 3 */ ".h...h."
/* 4 */ "......."
/* 5 */ "mh.h.hm"
/* 6 */ "mm...mm",
// Connectors:
"2: 3, 16, 6: 3\n" /* Type 2, direction Z+ */
"2: 0, 16, 3: 4\n" /* Type 2, direction X- */
"2: 3, 16, 0: 2\n" /* Type 2, direction Z- */
"2: 6, 16, 3: 5\n" /* Type 2, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Well
};
// The prefab counts:
const size_t g_AlchemistVillagePrefabsCount = ARRAYCOUNT(g_AlchemistVillagePrefabs);
const size_t g_AlchemistVillageStartingPrefabsCount = ARRAYCOUNT(g_AlchemistVillageStartingPrefabs);