// UnderwaterBasePrefabs.cpp
// Defines the prefabs in the group UnderwaterBase
// NOTE: This file has been generated automatically by GalExport!
// Any manual changes will be overwritten by the next automatic export!
#include "Globals.h"
#include "UnderwaterBasePrefabs.h"
const cPrefab::sDef g_UnderwaterBasePrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BrokenRoom:
// The data has been exported from the gallery Water, area index 49, ID 680, created by STR_Warrior
{
// Size:
14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
13, 6, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 0\n" /* wood */
"b: 20: 0\n" /* glass */
"c: 5: 5\n" /* wood */
"d: 8: 0\n" /* water */
"e: 64: 4\n" /* wooddoorblock */
"f: 64:12\n" /* wooddoorblock */
"g: 64:13\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmaaaammmmmm"
/* 2 */ "mmmaabbaammmmm"
/* 3 */ "mmaabbbbaammmm"
/* 4 */ "maabbbbbbaammm"
/* 5 */ "mabbbbbbbbaaac"
/* 6 */ "mabbbbbbbbaaac"
/* 7 */ "maabbbbbbaammm"
/* 8 */ "mmaabbbbaammmm"
/* 9 */ "mmmaabbaammmmm"
/* 10 */ "mmmmaaaammmmmm"
/* 11 */ "mmmmmmmmmmmmmm"
// Level 1
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmaammmmmmm"
/* 1 */ "mmmaaddaammmmm"
/* 2 */ "mmaaddddaammmm"
/* 3 */ "maaddddddaammm"
/* 4 */ "maddddddddaaac"
/* 5 */ "adddddddddddde"
/* 6 */ "adddddddddddde"
/* 7 */ "maddddddddaaac"
/* 8 */ "maaddddddaammm"
/* 9 */ "mmaaddddaammmm"
/* 10 */ "mmmaaddaammmmm"
/* 11 */ "mmmmmaammmmmmm"
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmbbmmmmmmm"
/* 1 */ "mmmbb..bbmmmmm"
/* 2 */ "mmbb....bbmmmm"
/* 3 */ "mbb......bbmmm"
/* 4 */ "mb........bbac"
/* 5 */ "b............f"
/* 6 */ "b............g"
/* 7 */ "mb........bbac"
/* 8 */ "mbb......bbmmm"
/* 9 */ "mmbb....bbmmmm"
/* 10 */ "mmmbb..bbmmmmm"
/* 11 */ "mmmmmbbmmmmmmm"
// Level 3
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmbbmmmmmmm"
/* 1 */ "mmmbb..bbmmmmm"
/* 2 */ "mmbb....bbmmmm"
/* 3 */ "mbb......bbmmm"
/* 4 */ "mb........bbac"
/* 5 */ "b..........bac"
/* 6 */ "b..........bac"
/* 7 */ "mb........bbac"
/* 8 */ "mbb......bbmmm"
/* 9 */ "mmbb....bbmmmm"
/* 10 */ "mmmbb..bbmmmmm"
/* 11 */ "mmmmmbbmmmmmmm"
// Level 4
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmm.bmmmmmmm"
/* 2 */ "mmmmb..bmmmmmm"
/* 3 */ "mmmb....bmmmmm"
/* 4 */ "mmb......bmmmm"
/* 5 */ "m.........bmmm"
/* 6 */ "mb........bmmm"
/* 7 */ "mmb......bmmmm"
/* 8 */ "mmm.....bmmmmm"
/* 9 */ "mmmmb..bmmmmmm"
/* 10 */ "mmmmmbbmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmm"
// Level 5
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmm"
/* 2 */ "mmmmmbbmmmmmmm"
/* 3 */ "mmmm....mmmmmm"
/* 4 */ "mmmb....bmmmmm"
/* 5 */ "mmb......bmmmm"
/* 6 */ "mmb......bmmmm"
/* 7 */ "mmmb.....mmmmm"
/* 8 */ "mmmmb..bmmmmmm"
/* 9 */ "mmmmmbbmmmmmmm"
/* 10 */ "mmmmmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmm"
// Level 6
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmm"
/* 3 */ "mmmmmbbmmmmmmm"
/* 4 */ "mmmmbbbbmmmmmm"
/* 5 */ "mmmbbbbbbmmmmm"
/* 6 */ "mmmbb.bbbmmmmm"
/* 7 */ "mmmmbbbbmmmmmm"
/* 8 */ "mmmmmbbmmmmmmm"
/* 9 */ "mmmmmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmm",
// Connectors:
"1: 13, 1, 6: 5\n" /* Type 1, direction X+ */
"-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // BrokenRoom
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Corridor16:
// The data has been exported from the gallery Water, area index 25, ID 566, created by xoft
{
// Size:
16, 4, 4, // SizeX = 16, SizeY = 4, SizeZ = 4
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
15, 3, 3, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 64: 2\n" /* wooddoorblock */
"d: 64: 0\n" /* wooddoorblock */
"e: 20: 0\n" /* glass */
"f: 64: 9\n" /* wooddoorblock */
"g: 76: 3\n" /* redstonetorchon */
"h: 64: 8\n" /* wooddoorblock */
"i: 76: 4\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "abbbbbbbbbbbbbba"
/* 2 */ "abbbbbbbbbbbbbba"
/* 3 */ "mmmmmmmmmmmmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "abbbbbbbbbbbbbba"
/* 1 */ "c..............d"
/* 2 */ "c..............d"
/* 3 */ "abbbbbbbbbbbbbba"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "abeebbbeebbbeeba"
/* 1 */ "f...g......g...h"
/* 2 */ "h...i......i...f"
/* 3 */ "abeebbbeebbbeeba"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "abbbbbbbbbbbbbba"
/* 1 */ "abbbbbbbbbbbbbba"
/* 2 */ "abbbbbbbbbbbbbba"
/* 3 */ "abbbbbbbbbbbbbba",
// Connectors:
"1: 0, 1, 1: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
"1: 15, 1, 2: 5\n" /* Type 1, direction X+ */
"-1: 15, 1, 1: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
500,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // Corridor16
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CorridorCorner:
// The data has been exported from the gallery Water, area index 26, ID 569, created by xoft
{
// Size:
10, 4, 10, // SizeX = 10, SizeY = 4, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
9, 3, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 64: 5\n" /* wooddoorblock */
"d: 64: 2\n" /* wooddoorblock */
"e: 64: 4\n" /* wooddoorblock */
"f: 64: 1\n" /* wooddoorblock */
"g: 20: 0\n" /* glass */
"h: 64:12\n" /* wooddoorblock */
"i: 76: 3\n" /* redstonetorchon */
"j: 64: 8\n" /* wooddoorblock */
"k: 76: 4\n" /* redstonetorchon */
"l: 76: 2\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */
"n: 76: 1\n" /* redstonetorchon */,
// Block data:
// Level 0
/* z\x* */
/* * 0123456789 */
/* 0 */ "mmmmmmmmmm"
/* 1 */ "abbbbbmmmm"
/* 2 */ "abbbbbbbmm"
/* 3 */ "mmmbbbbbmm"
/* 4 */ "mmmmmbbbbm"
/* 5 */ "mmmmmmbbbm"
/* 6 */ "mmmmmmbbbm"
/* 7 */ "mmmmmmmbbm"
/* 8 */ "mmmmmmmbbm"
/* 9 */ "mmmmmmmaam"
// Level 1
/* z\x* */
/* * 0123456789 */
/* 0 */ "abbbbbmmmm"
/* 1 */ "c.....bbmm"
/* 2 */ "d.......bm"
/* 3 */ "abb.....bm"
/* 4 */ "mmmbb....b"
/* 5 */ "mmmmmb...b"
/* 6 */ "mmmmmb...b"
/* 7 */ "mmmmmmb..b"
/* 8 */ "mmmmmmb..b"
/* 9 */ "mmmmmmaefa"
// Level 2
/* z\x* */
/* * 0123456789 */
/* 0 */ "abggbbmmmm"
/* 1 */ "h...i.bbmm"
/* 2 */ "j.......bm"
/* 3 */ "abbk....bm"
/* 4 */ "mmmbb....b"
/* 5 */ "mmmmmb..lb"
/* 6 */ "mmmmmbn..g"
/* 7 */ "mmmmmmb..g"
/* 8 */ "mmmmmmb..b"
/* 9 */ "mmmmmmahja"
// Level 3
/* z\x* */
/* * 0123456789 */
/* 0 */ "abbbbbmmmm"
/* 1 */ "abbbbbbbmm"
/* 2 */ "abbbbbbbbm"
/* 3 */ "abbbbbbbbm"
/* 4 */ "mmmbbbbbbb"
/* 5 */ "mmmmmbbbbb"
/* 6 */ "mmmmmbbbbb"
/* 7 */ "mmmmmmbbbb"
/* 8 */ "mmmmmmbbbb"
/* 9 */ "mmmmmmaaaa",
// Connectors:
"1: 7, 1, 9: 3\n" /* Type 1, direction Z+ */
"-1: 8, 1, 9: 3\n" /* Type -1, direction Z+ */
"1: 0, 1, 1: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // CorridorCorner
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CorridorCrossing:
// The data has been exported from the gallery Water, area index 31, ID 581, created by LO1ZB
{
// Size:
16, 4, 16, // SizeX = 16, SizeY = 4, SizeZ = 16
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
15, 3, 15, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 64: 3\n" /* wooddoorblock */
"d: 64: 6\n" /* wooddoorblock */
"e: 64: 5\n" /* wooddoorblock */
"f: 64: 0\n" /* wooddoorblock */
"g: 64: 2\n" /* wooddoorblock */
"h: 64: 1\n" /* wooddoorblock */
"i: 64: 8\n" /* wooddoorblock */
"j: 64:12\n" /* wooddoorblock */
"k: 20: 0\n" /* glass */
"l: 76: 1\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */
"n: 76: 2\n" /* redstonetorchon */
"o: 76: 3\n" /* redstonetorchon */
"p: 76: 4\n" /* redstonetorchon */
"q: 64: 9\n" /* wooddoorblock */,
// Block data:
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmaammmmmmm"
/* 1 */ "mmmmmmmbbmmmmmmm"
/* 2 */ "mmmmmmmbbmmmmmmm"
/* 3 */ "mmmmmmmbbmmmmmmm"
/* 4 */ "mmmmmmmbbmmmmmmm"
/* 5 */ "mmmmmmmbbmmmmmmm"
/* 6 */ "mmmmmmmbbmmmmmmm"
/* 7 */ "abbbbbbbbbbbbbba"
/* 8 */ "abbbbbbbbbbbbbba"
/* 9 */ "mmmmmmmbbmmmmmmm"
/* 10 */ "mmmmmmmbbmmmmmmm"
/* 11 */ "mmmmmmmbbmmmmmmm"
/* 12 */ "mmmmmmmbbmmmmmmm"
/* 13 */ "mmmmmmmbbmmmmmmm"
/* 14 */ "mmmmmmmbbmmmmmmm"
/* 15 */ "mmmmmmmaammmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmacdammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm"
/* 3 */ "mmmmmmb..bmmmmmm"
/* 4 */ "mmmmmmb..bmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abbbbbb..bbbbbba"
/* 7 */ "e..............f"
/* 8 */ "g..............f"
/* 9 */ "abbbbbb..bbbbbba"
/* 10 */ "mmmmmmb..bmmmmmm"
/* 11 */ "mmmmmmb..bmmmmmm"
/* 12 */ "mmmmmmb..bmmmmmm"
/* 13 */ "mmmmmmb..bmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmahhammmmmm"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmaijammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmk..kmmmmmm"
/* 3 */ "mmmmmmk..kmmmmmm"
/* 4 */ "mmmmmmblnbmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abkkbbb..bbbkkba"
/* 7 */ "j...o......o...i"
/* 8 */ "i...p......p...q"
/* 9 */ "abkkbbb..bbbkkba"
/* 10 */ "mmmmmmb..bmmmmmm"
/* 11 */ "mmmmmmblnbmmmmmm"
/* 12 */ "mmmmmmk..kmmmmmm"
/* 13 */ "mmmmmmk..kmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmaqiammmmmm"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmaaaammmmmm"
/* 1 */ "mmmmmmbbbbmmmmmm"
/* 2 */ "mmmmmmbbbbmmmmmm"
/* 3 */ "mmmmmmbbbbmmmmmm"
/* 4 */ "mmmmmmbbbbmmmmmm"
/* 5 */ "mmmmmmbbbbmmmmmm"
/* 6 */ "abbbbbbbbbbbbbba"
/* 7 */ "abbbbbbbbbbbbbba"
/* 8 */ "abbbbbbbbbbbbbba"
/* 9 */ "abbbbbbbbbbbbbba"
/* 10 */ "mmmmmmbbbbmmmmmm"
/* 11 */ "mmmmmmbbbbmmmmmm"
/* 12 */ "mmmmmmbbbbmmmmmm"
/* 13 */ "mmmmmmbbbbmmmmmm"
/* 14 */ "mmmmmmbbbbmmmmmm"
/* 15 */ "mmmmmmaaaammmmmm",
// Connectors:
"1: 0, 1, 7: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
"1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
"-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */
"1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
"1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
"-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // CorridorCrossing
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CorridorStairs:
// The data has been exported from the gallery Water, area index 32, ID 582, created by LO1ZB
{
// Size:
16, 9, 4, // SizeX = 16, SizeY = 9, SizeZ = 4
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
15, 8, 3, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 64: 2\n" /* wooddoorblock */
"d: 53: 0\n" /* woodstairs */
"e: 20: 0\n" /* glass */
"f: 64: 9\n" /* wooddoorblock */
"g: 76: 3\n" /* redstonetorchon */
"h: 64: 8\n" /* wooddoorblock */
"i: 76: 4\n" /* redstonetorchon */
"j: 64: 0\n" /* wooddoorblock */
"k: 64: 7\n" /* wooddoorblock */
"l: 64:12\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "abbbbbbbmmmmmmmm"
/* 2 */ "abbbbbbbmmmmmmmm"
/* 3 */ "mmmmmmmmmmmmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "abbbbbbbmmmmmmmm"
/* 1 */ "c.....dbbmmmmmmm"
/* 2 */ "c.....dbbmmmmmmm"
/* 3 */ "abbbbbbbmmmmmmmm"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "abeebbbbbmmmmmmm"
/* 1 */ "f...g..dbbmmmmmm"
/* 2 */ "h...i..dbbmmmmmm"
/* 3 */ "abeebbbbbmmmmmmm"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "abbbbbbbbbmmmmmm"
/* 1 */ "abbbb...dbbmmmmm"
/* 2 */ "abbbb...dbbmmmmm"
/* 3 */ "abbbbbbbbbmmmmmm"
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmbbbbbmmmmmm"
/* 1 */ "mmmmmb...dbbmmmm"
/* 2 */ "mmmmmb...dbbmmmm"
/* 3 */ "mmmmmbbbbbmmmmmm"
// Level 5
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmbbbbbmmmmm"
/* 1 */ "mmmmmmb...dbbbba"
/* 2 */ "mmmmmmb...dbbbba"
/* 3 */ "mmmmmmbbbbbmmmmm"
// Level 6
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmbbbbbbbba"
/* 1 */ "mmmmmmmb.......j"
/* 2 */ "mmmmmmmb.......k"
/* 3 */ "mmmmmmmbbbbbbbba"
// Level 7
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmbbbeebba"
/* 1 */ "mmmmmmmmb.g....h"
/* 2 */ "mmmmmmmmb.i....l"
/* 3 */ "mmmmmmmmbbbeebba"
// Level 8
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmbbbbbba"
/* 1 */ "mmmmmmmmmbbbbbba"
/* 2 */ "mmmmmmmmmbbbbbba"
/* 3 */ "mmmmmmmmmbbbbbba",
// Connectors:
"1: 0, 1, 1: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
"1: 15, 6, 2: 5\n" /* Type 1, direction X+ */
"-1: 15, 6, 1: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // CorridorStairs
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CorridorTee:
// The data has been exported from the gallery Water, area index 29, ID 576, created by LO1ZB
{
// Size:
16, 4, 10, // SizeX = 16, SizeY = 4, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
15, 3, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 64: 3\n" /* wooddoorblock */
"d: 64: 6\n" /* wooddoorblock */
"e: 64: 5\n" /* wooddoorblock */
"f: 64: 0\n" /* wooddoorblock */
"g: 64: 2\n" /* wooddoorblock */
"h: 64: 8\n" /* wooddoorblock */
"i: 64:12\n" /* wooddoorblock */
"j: 20: 0\n" /* glass */
"k: 76: 1\n" /* redstonetorchon */
"l: 76: 2\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */
"n: 76: 3\n" /* redstonetorchon */
"o: 76: 4\n" /* redstonetorchon */
"p: 64: 9\n" /* wooddoorblock */,
// Block data:
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmaammmmmmm"
/* 1 */ "mmmmmmmbbmmmmmmm"
/* 2 */ "mmmmmmmbbmmmmmmm"
/* 3 */ "mmmmmmmbbmmmmmmm"
/* 4 */ "mmmmmmmbbmmmmmmm"
/* 5 */ "mmmmmmmbbmmmmmmm"
/* 6 */ "mmmmmmmbbmmmmmmm"
/* 7 */ "abbbbbbbbbbbbbba"
/* 8 */ "abbbbbbbbbbbbbba"
/* 9 */ "mmmmmmmmmmmmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmacdammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm"
/* 3 */ "mmmmmmb..bmmmmmm"
/* 4 */ "mmmmmmb..bmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abbbbbb..bbbbbba"
/* 7 */ "e..............f"
/* 8 */ "g..............f"
/* 9 */ "abbbbbbbbbbbbbba"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmahiammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmj..jmmmmmm"
/* 3 */ "mmmmmmj..jmmmmmm"
/* 4 */ "mmmmmmbklbmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abjjbbb..bbbjjba"
/* 7 */ "i...n......n...h"
/* 8 */ "h...o......o...p"
/* 9 */ "abjjbbbjjbbbjjba"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmaaaammmmmm"
/* 1 */ "mmmmmmbbbbmmmmmm"
/* 2 */ "mmmmmmbbbbmmmmmm"
/* 3 */ "mmmmmmbbbbmmmmmm"
/* 4 */ "mmmmmmbbbbmmmmmm"
/* 5 */ "mmmmmmbbbbmmmmmm"
/* 6 */ "abbbbbbbbbbbbbba"
/* 7 */ "abbbbbbbbbbbbbba"
/* 8 */ "abbbbbbbbbbbbbba"
/* 9 */ "abbbbbbbbbbbbbba",
// Connectors:
"1: 0, 1, 7: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
"1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
"1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
"-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // CorridorTee
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ViewingCorner:
// The data has been exported from the gallery Water, area index 40, ID 613, created by LO1ZB
{
// Size:
14, 7, 14, // SizeX = 14, SizeY = 7, SizeZ = 14
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
13, 6, 13, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 0\n" /* wood */
"b: 20: 0\n" /* glass */
"c: 5: 5\n" /* wood */
"d: 76: 3\n" /* redstonetorchon */
"e: 76: 1\n" /* redstonetorchon */
"f: 64: 0\n" /* wooddoorblock */
"g: 76: 4\n" /* redstonetorchon */
"h: 76: 2\n" /* redstonetorchon */
"i: 64: 1\n" /* wooddoorblock */
"j: 64: 8\n" /* wooddoorblock */
"k: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmaaaammmmmm"
/* 2 */ "mmmaabbaammmmm"
/* 3 */ "mmaabbbbaammmm"
/* 4 */ "maabbbbbbaammm"
/* 5 */ "mabbbbbbbbaaac"
/* 6 */ "mabbbbbbbbaaac"
/* 7 */ "maabbbbbbaammm"
/* 8 */ "mmaabbbbaammmm"
/* 9 */ "mmmaabbaammmmm"
/* 10 */ "mmmmaaaammmmmm"
/* 11 */ "mmmmmaammmmmmm"
/* 12 */ "mmmmmaammmmmmm"
/* 13 */ "mmmmmccmmmmmmm"
// Level 1
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmaammmmmmm"
/* 1 */ "mmmaaddaammmmm"
/* 2 */ "mmaa....aammmm"
/* 3 */ "maa......aammm"
/* 4 */ "ma........aaac"
/* 5 */ "ae........d..f"
/* 6 */ "ae........g..f"
/* 7 */ "ma........aaac"
/* 8 */ "maa......aammm"
/* 9 */ "mmaa....aammmm"
/* 10 */ "mmmaaehaammmmm"
/* 11 */ "mmmma..ammmmmm"
/* 12 */ "mmmma..ammmmmm"
/* 13 */ "mmmmciicmmmmmm"
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmbbmmmmmmm"
/* 1 */ "mmmbb..bbmmmmm"
/* 2 */ "mmbb....bbmmmm"
/* 3 */ "mbb......bbmmm"
/* 4 */ "mb........bbac"
/* 5 */ "b............j"
/* 6 */ "b............k"
/* 7 */ "mb........bbac"
/* 8 */ "mbb......bbmmm"
/* 9 */ "mmbb....bbmmmm"
/* 10 */ "mmmbb..bbmmmmm"
/* 11 */ "mmmmb..bmmmmmm"
/* 12 */ "mmmma..ammmmmm"
/* 13 */ "mmmmckjcmmmmmm"
// Level 3
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmbbmmmmmmm"
/* 1 */ "mmmbb..bbmmmmm"
/* 2 */ "mmbb....bbmmmm"
/* 3 */ "mbb......bbmmm"
/* 4 */ "mb........bbac"
/* 5 */ "b..........bac"
/* 6 */ "b..........bac"
/* 7 */ "mb........bbac"
/* 8 */ "mbb......bbmmm"
/* 9 */ "mmbb....bbmmmm"
/* 10 */ "mmmbb..bbmmmmm"
/* 11 */ "mmmmbbbbmmmmmm"
/* 12 */ "mmmmaaaammmmmm"
/* 13 */ "mmmmccccmmmmmm"
// Level 4
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmmbbmmmmmmm"
/* 2 */ "mmmmb..bmmmmmm"
/* 3 */ "mmmb....bmmmmm"
/* 4 */ "mmb......bmmmm"
/* 5 */ "mb........bmmm"
/* 6 */ "mb........bmmm"
/* 7 */ "mmb......bmmmm"
/* 8 */ "mmmb....bmmmmm"
/* 9 */ "mmmmb..bmmmmmm"
/* 10 */ "mmmmmbbmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmm"
/* 12 */ "mmmmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmm"
// Level 5
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmm"
/* 2 */ "mmmmmbbmmmmmmm"
/* 3 */ "mmmmb..bmmmmmm"
/* 4 */ "mmmb....bmmmmm"
/* 5 */ "mmb......bmmmm"
/* 6 */ "mmb......bmmmm"
/* 7 */ "mmmb....bmmmmm"
/* 8 */ "mmmmb..bmmmmmm"
/* 9 */ "mmmmmbbmmmmmmm"
/* 10 */ "mmmmmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmm"
/* 12 */ "mmmmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmm"
// Level 6
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmm"
/* 3 */ "mmmmmbbmmmmmmm"
/* 4 */ "mmmmbbbbmmmmmm"
/* 5 */ "mmmbbbbbbmmmmm"
/* 6 */ "mmmbbbbbbmmmmm"
/* 7 */ "mmmmbbbbmmmmmm"
/* 8 */ "mmmmmbbmmmmmmm"
/* 9 */ "mmmmmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmm"
/* 12 */ "mmmmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmm",
// Connectors:
"1: 13, 1, 6: 5\n" /* Type 1, direction X+ */
"-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */
"1: 5, 1, 13: 3\n" /* Type 1, direction Z+ */
"-1: 6, 1, 13: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // ViewingCorner
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ViewingCorridor:
// The data has been exported from the gallery Water, area index 27, ID 571, created by LO1ZB
{
// Size:
16, 5, 6, // SizeX = 16, SizeY = 5, SizeZ = 6
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
15, 4, 5, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 0\n" /* wood */
"b: 5: 5\n" /* wood */
"c: 20: 0\n" /* glass */
"d: 64: 5\n" /* wooddoorblock */
"e: 64: 0\n" /* wooddoorblock */
"f: 64: 2\n" /* wooddoorblock */
"g: 76: 3\n" /* redstonetorchon */
"h: 64:12\n" /* wooddoorblock */
"i: 64: 8\n" /* wooddoorblock */
"j: 64: 9\n" /* wooddoorblock */
"k: 76: 4\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmaaaaaaaaaaaamm"
/* 1 */ "mmaaaaaaaaaaaamm"
/* 2 */ "baaccccccccccaab"
/* 3 */ "baaccccccccccaab"
/* 4 */ "mmaaaaaaaaaaaamm"
/* 5 */ "mmmaaaaaaaaaammm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmaccccccccccamm"
/* 1 */ "ba............ab"
/* 2 */ "d..............e"
/* 3 */ "f..............e"
/* 4 */ "ba............ab"
/* 5 */ "mmaccccccccccamm"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmaccccccccccamm"
/* 1 */ "bag..........gab"
/* 2 */ "h..............i"
/* 3 */ "i..............j"
/* 4 */ "bak..........kab"
/* 5 */ "mmaccccccccccamm"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmaccccccccccamm"
/* 1 */ "ba............ab"
/* 2 */ "ba............ab"
/* 3 */ "ba............ab"
/* 4 */ "ba............ab"
/* 5 */ "mmaccccccccccamm"
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmaaaaaaaaaammm"
/* 1 */ "mmaaaaaaaaaaaamm"
/* 2 */ "mmaccccccccccamm"
/* 3 */ "mmaccccccccccamm"
/* 4 */ "mmaaaaaaaaaaaamm"
/* 5 */ "mmmaaaaaaaaaammm",
// Connectors:
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
"1: 15, 1, 3: 5\n" /* Type 1, direction X+ */
"-1: 15, 1, 2: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // ViewingCorridor
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ViewingCorridorBulge:
// The data has been exported from the gallery Water, area index 42, ID 615, created by LO1ZB
{
// Size:
12, 8, 16, // SizeX = 12, SizeY = 8, SizeZ = 16
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
11, 7, 15, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 20: 0\n" /* glass */
"d: 64: 3\n" /* wooddoorblock */
"e: 76: 1\n" /* redstonetorchon */
"f: 76: 2\n" /* redstonetorchon */
"g: 64: 1\n" /* wooddoorblock */
"h: 64: 8\n" /* wooddoorblock */
"i: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmmaammmmm"
/* 1 */ "mmmmmbbmmmmm"
/* 2 */ "mmmmmbbmmmmm"
/* 3 */ "mmmmbbbbmmmm"
/* 4 */ "mmmbbccbbmmm"
/* 5 */ "mmbbccccbbmm"
/* 6 */ "mbbccccccbbm"
/* 7 */ "mbccccccccbm"
/* 8 */ "mbccccccccbm"
/* 9 */ "mbbccccccbbm"
/* 10 */ "mmbbccccbbmm"
/* 11 */ "mmmbbccbbmmm"
/* 12 */ "mmmmbbbbmmmm"
/* 13 */ "mmmmmbbmmmmm"
/* 14 */ "mmmmmbbmmmmm"
/* 15 */ "mmmmmaammmmm"
// Level 1
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmaddammmm"
/* 1 */ "mmmmb..bmmmm"
/* 2 */ "mmmmb..bmmmm"
/* 3 */ "mmmbbefbbmmm"
/* 4 */ "mmbb....bbmm"
/* 5 */ "mbb......bbm"
/* 6 */ "mb........bm"
/* 7 */ "be........fb"
/* 8 */ "be........fb"
/* 9 */ "mb........bm"
/* 10 */ "mbb......bbm"
/* 11 */ "mmbb....bbmm"
/* 12 */ "mmmbbefbbmmm"
/* 13 */ "mmmmb..bmmmm"
/* 14 */ "mmmmb..bmmmm"
/* 15 */ "mmmmaggammmm"
// Level 2
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmahiammmm"
/* 1 */ "mmmmb..bmmmm"
/* 2 */ "mmmmc..cmmmm"
/* 3 */ "mmmcc..ccmmm"
/* 4 */ "mmcc....ccmm"
/* 5 */ "mcc......ccm"
/* 6 */ "mc........cm"
/* 7 */ "c..........c"
/* 8 */ "c..........c"
/* 9 */ "mc........cm"
/* 10 */ "mcc......ccm"
/* 11 */ "mmcc....ccmm"
/* 12 */ "mmmcc..ccmmm"
/* 13 */ "mmmmc..cmmmm"
/* 14 */ "mmmmb..bmmmm"
/* 15 */ "mmmmaihammmm"
// Level 3
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmaaaammmm"
/* 1 */ "mmmmbbbbmmmm"
/* 2 */ "mmmmccccmmmm"
/* 3 */ "mmmcc..ccmmm"
/* 4 */ "mmcc....ccmm"
/* 5 */ "mcc......ccm"
/* 6 */ "mc........cm"
/* 7 */ "c..........c"
/* 8 */ "c..........c"
/* 9 */ "mc........cm"
/* 10 */ "mcc......ccm"
/* 11 */ "mmcc....ccmm"
/* 12 */ "mmmcc..ccmmm"
/* 13 */ "mmmmccccmmmm"
/* 14 */ "mmmmbbbbmmmm"
/* 15 */ "mmmmaaaammmm"
// Level 4
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmm"
/* 3 */ "mmmmmccmmmmm"
/* 4 */ "mmmmc..cmmmm"
/* 5 */ "mmmc....cmmm"
/* 6 */ "mmc......cmm"
/* 7 */ "mc........cm"
/* 8 */ "mc........cm"
/* 9 */ "mmc......cmm"
/* 10 */ "mmmc....cmmm"
/* 11 */ "mmmmc..cmmmm"
/* 12 */ "mmmmmccmmmmm"
/* 13 */ "mmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmm"
// Level 5
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmmm"
/* 4 */ "mmmmmccmmmmm"
/* 5 */ "mmmmc..cmmmm"
/* 6 */ "mmmc....cmmm"
/* 7 */ "mmc......cmm"
/* 8 */ "mmc......cmm"
/* 9 */ "mmmc....cmmm"
/* 10 */ "mmmmc..cmmmm"
/* 11 */ "mmmmmccmmmmm"
/* 12 */ "mmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmm"
// Level 6
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmmm"
/* 4 */ "mmmmmmmmmmmm"
/* 5 */ "mmmmmccmmmmm"
/* 6 */ "mmmmccccmmmm"
/* 7 */ "mmmccccccmmm"
/* 8 */ "mmmccccccmmm"
/* 9 */ "mmmmccccmmmm"
/* 10 */ "mmmmmccmmmmm"
/* 11 */ "mmmmmmmmmmmm"
/* 12 */ "mmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmm"
// Level 7
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "mmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmmm"
/* 4 */ "mmmmmmmmmmmm"
/* 5 */ "mmmmmmmmmmmm"
/* 6 */ "mmmmmmmmmmmm"
/* 7 */ "mmmmmmmmmmmm"
/* 8 */ "mmmmmmmmmmmm"
/* 9 */ "mmmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmmm"
/* 12 */ "mmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmm",
// Connectors:
"1: 6, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */
"1: 5, 1, 15: 3\n" /* Type 1, direction Z+ */
"-1: 6, 1, 15: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // ViewingCorridorBulge
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ViewingCrossing:
// The data has been exported from the gallery Water, area index 38, ID 611, created by LO1ZB
{
// Size:
16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
15, 6, 15, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 20: 0\n" /* glass */
"d: 64: 3\n" /* wooddoorblock */
"e: 76: 1\n" /* redstonetorchon */
"f: 76: 2\n" /* redstonetorchon */
"g: 64: 2\n" /* wooddoorblock */
"h: 76: 3\n" /* redstonetorchon */
"i: 64: 0\n" /* wooddoorblock */
"j: 76: 4\n" /* redstonetorchon */
"k: 64: 1\n" /* wooddoorblock */
"l: 64: 8\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */
"n: 64: 9\n" /* wooddoorblock */,
// Block data:
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmaammmmmmm"
/* 1 */ "mmmmmmmbbmmmmmmm"
/* 2 */ "mmmmmmmbbmmmmmmm"
/* 3 */ "mmmmmmbbbbmmmmmm"
/* 4 */ "mmmmmbbccbbmmmmm"
/* 5 */ "mmmmbbccccbbmmmm"
/* 6 */ "mmmbbccccccbbmmm"
/* 7 */ "abbbccccccccbbba"
/* 8 */ "abbbccccccccbbba"
/* 9 */ "mmmbbccccccbbmmm"
/* 10 */ "mmmmbbccccbbmmmm"
/* 11 */ "mmmmmbbccbbmmmmm"
/* 12 */ "mmmmmmbbbbmmmmmm"
/* 13 */ "mmmmmmmbbmmmmmmm"
/* 14 */ "mmmmmmmbbmmmmmmm"
/* 15 */ "mmmmmmmaammmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmaddammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm"
/* 3 */ "mmmmmbbefbbmmmmm"
/* 4 */ "mmmmbb....bbmmmm"
/* 5 */ "mmmbb......bbmmm"
/* 6 */ "abbb........bbba"
/* 7 */ "g..h........h..i"
/* 8 */ "g..j........j..i"
/* 9 */ "abbb........bbba"
/* 10 */ "mmmbb......bbmmm"
/* 11 */ "mmmmbb....bbmmmm"
/* 12 */ "mmmmmbbefbbmmmmm"
/* 13 */ "mmmmmmb..bmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmakkammmmmm"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmalnammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmc..cmmmmmm"
/* 3 */ "mmmmmcc..ccmmmmm"
/* 4 */ "mmmmcc....ccmmmm"
/* 5 */ "mmmcc......ccmmm"
/* 6 */ "abcc........ccba"
/* 7 */ "n..............l"
/* 8 */ "l..............n"
/* 9 */ "abcc........ccba"
/* 10 */ "mmmcc......ccmmm"
/* 11 */ "mmmmcc....ccmmmm"
/* 12 */ "mmmmmcc..ccmmmmm"
/* 13 */ "mmmmmmc..cmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmanlammmmmm"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmaaaammmmmm"
/* 1 */ "mmmmmmbbbbmmmmmm"
/* 2 */ "mmmmmmccccmmmmmm"
/* 3 */ "mmmmmcc..ccmmmmm"
/* 4 */ "mmmmcc....ccmmmm"
/* 5 */ "mmmcc......ccmmm"
/* 6 */ "abcc........ccba"
/* 7 */ "abc..........cba"
/* 8 */ "abc..........cba"
/* 9 */ "abcc........ccba"
/* 10 */ "mmmcc......ccmmm"
/* 11 */ "mmmmcc....ccmmmm"
/* 12 */ "mmmmmcc..ccmmmmm"
/* 13 */ "mmmmmmccccmmmmmm"
/* 14 */ "mmmmmmbbbbmmmmmm"
/* 15 */ "mmmmmmaaaammmmmm"
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmmmm"
/* 3 */ "mmmmmmmccmmmmmmm"
/* 4 */ "mmmmmmc..cmmmmmm"
/* 5 */ "mmmmmc....cmmmmm"
/* 6 */ "mmmmc......cmmmm"
/* 7 */ "mmmc........cmmm"
/* 8 */ "mmmc........cmmm"
/* 9 */ "mmmmc......cmmmm"
/* 10 */ "mmmmmc....cmmmmm"
/* 11 */ "mmmmmmc..cmmmmmm"
/* 12 */ "mmmmmmmccmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmmmm"
// Level 5
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmmmmmmm"
/* 4 */ "mmmmmmmccmmmmmmm"
/* 5 */ "mmmmmmc..cmmmmmm"
/* 6 */ "mmmmmc....cmmmmm"
/* 7 */ "mmmmc......cmmmm"
/* 8 */ "mmmmc......cmmmm"
/* 9 */ "mmmmmc....cmmmmm"
/* 10 */ "mmmmmmc..cmmmmmm"
/* 11 */ "mmmmmmmccmmmmmmm"
/* 12 */ "mmmmmmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmmmm"
// Level 6
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmmmmmmm"
/* 4 */ "mmmmmmmmmmmmmmmm"
/* 5 */ "mmmmmmmccmmmmmmm"
/* 6 */ "mmmmmmccccmmmmmm"
/* 7 */ "mmmmmccccccmmmmm"
/* 8 */ "mmmmmccccccmmmmm"
/* 9 */ "mmmmmmccccmmmmmm"
/* 10 */ "mmmmmmmccmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmmmm"
/* 12 */ "mmmmmmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmmmm",
// Connectors:
"1: 0, 1, 7: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
"1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
"1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
"-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */
"1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
"-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
50,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // ViewingCrossing
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ViewingEnd:
// The data has been exported from the gallery Water, area index 41, ID 614, created by LO1ZB
{
// Size:
14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
13, 6, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 0\n" /* wood */
"b: 20: 0\n" /* glass */
"c: 5: 5\n" /* wood */
"d: 76: 3\n" /* redstonetorchon */
"e: 76: 1\n" /* redstonetorchon */
"f: 64: 0\n" /* wooddoorblock */
"g: 76: 4\n" /* redstonetorchon */
"h: 64: 8\n" /* wooddoorblock */
"i: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmaaaammmmmm"
/* 2 */ "mmmaabbaammmmm"
/* 3 */ "mmaabbbbaammmm"
/* 4 */ "maabbbbbbaammm"
/* 5 */ "mabbbbbbbbaaac"
/* 6 */ "mabbbbbbbbaaac"
/* 7 */ "maabbbbbbaammm"
/* 8 */ "mmaabbbbaammmm"
/* 9 */ "mmmaabbaammmmm"
/* 10 */ "mmmmaaaammmmmm"
/* 11 */ "mmmmmmmmmmmmmm"
// Level 1
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmaammmmmmm"
/* 1 */ "mmmaaddaammmmm"
/* 2 */ "mmaa....aammmm"
/* 3 */ "maa......aammm"
/* 4 */ "ma........aaac"
/* 5 */ "ae........d..f"
/* 6 */ "ae........g..f"
/* 7 */ "ma........aaac"
/* 8 */ "maa......aammm"
/* 9 */ "mmaa....aammmm"
/* 10 */ "mmmaaggaammmmm"
/* 11 */ "mmmmmaammmmmmm"
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmbbmmmmmmm"
/* 1 */ "mmmbb..bbmmmmm"
/* 2 */ "mmbb....bbmmmm"
/* 3 */ "mbb......bbmmm"
/* 4 */ "mb........bbac"
/* 5 */ "b............h"
/* 6 */ "b............i"
/* 7 */ "mb........bbac"
/* 8 */ "mbb......bbmmm"
/* 9 */ "mmbb....bbmmmm"
/* 10 */ "mmmbb..bbmmmmm"
/* 11 */ "mmmmmbbmmmmmmm"
// Level 3
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmbbmmmmmmm"
/* 1 */ "mmmbb..bbmmmmm"
/* 2 */ "mmbb....bbmmmm"
/* 3 */ "mbb......bbmmm"
/* 4 */ "mb........bbac"
/* 5 */ "b..........bac"
/* 6 */ "b..........bac"
/* 7 */ "mb........bbac"
/* 8 */ "mbb......bbmmm"
/* 9 */ "mmbb....bbmmmm"
/* 10 */ "mmmbb..bbmmmmm"
/* 11 */ "mmmmmbbmmmmmmm"
// Level 4
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmmbbmmmmmmm"
/* 2 */ "mmmmb..bmmmmmm"
/* 3 */ "mmmb....bmmmmm"
/* 4 */ "mmb......bmmmm"
/* 5 */ "mb........bmmm"
/* 6 */ "mb........bmmm"
/* 7 */ "mmb......bmmmm"
/* 8 */ "mmmb....bmmmmm"
/* 9 */ "mmmmb..bmmmmmm"
/* 10 */ "mmmmmbbmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmm"
// Level 5
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmm"
/* 2 */ "mmmmmbbmmmmmmm"
/* 3 */ "mmmmb..bmmmmmm"
/* 4 */ "mmmb....bmmmmm"
/* 5 */ "mmb......bmmmm"
/* 6 */ "mmb......bmmmm"
/* 7 */ "mmmb....bmmmmm"
/* 8 */ "mmmmb..bmmmmmm"
/* 9 */ "mmmmmbbmmmmmmm"
/* 10 */ "mmmmmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmm"
// Level 6
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmm"
/* 3 */ "mmmmmbbmmmmmmm"
/* 4 */ "mmmmbbbbmmmmmm"
/* 5 */ "mmmbbbbbbmmmmm"
/* 6 */ "mmmbbbbbbmmmmm"
/* 7 */ "mmmmbbbbmmmmmm"
/* 8 */ "mmmmmbbmmmmmmm"
/* 9 */ "mmmmmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmm",
// Connectors:
"1: 13, 1, 6: 5\n" /* Type 1, direction X+ */
"-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
200,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // ViewingEnd
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ViewingTee:
// The data has been exported from the gallery Water, area index 39, ID 612, created by LO1ZB
{
// Size:
14, 7, 17, // SizeX = 14, SizeY = 7, SizeZ = 17
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
13, 6, 16, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 20: 0\n" /* glass */
"d: 1: 0\n" /* stone */
"e: 64: 3\n" /* wooddoorblock */
"f: 76: 1\n" /* redstonetorchon */
"g: 76: 2\n" /* redstonetorchon */
"h: 76: 3\n" /* redstonetorchon */
"i: 64: 0\n" /* wooddoorblock */
"j: 76: 4\n" /* redstonetorchon */
"k: 64: 1\n" /* wooddoorblock */
"l: 64: 8\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmaammmmmmm"
/* 1 */ "mmmmmbbmmmmmmm"
/* 2 */ "mmmmmbbmmmmmmm"
/* 3 */ "mmmmbbbbmmmmmm"
/* 4 */ "mmmbbccbbmmmmm"
/* 5 */ "mmbbccccbbmmmm"
/* 6 */ "mbbccccccbbmmm"
/* 7 */ "mbccccccccbbba"
/* 8 */ "mbccccccccbbba"
/* 9 */ "mbbccccccbbmmm"
/* 10 */ "mmbbccccbbmmmm"
/* 11 */ "mmmbbccbbmmmmm"
/* 12 */ "mmmmbbbbmmmmmm"
/* 13 */ "mmmmmbbmmmmmmm"
/* 14 */ "mmmmmbbmmmmmmm"
/* 15 */ "mmmmmaammmmmmm"
/* 16 */ "dddddddddddddd"
// Level 1
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmaeeammmmmm"
/* 1 */ "mmmmb..bmmmmmm"
/* 2 */ "mmmmb..bmmmmmm"
/* 3 */ "mmmbbfgbbmmmmm"
/* 4 */ "mmbb....bbmmmm"
/* 5 */ "mbb......bbmmm"
/* 6 */ "mb........bbba"
/* 7 */ "bf........h..i"
/* 8 */ "bf........j..i"
/* 9 */ "mb........bbba"
/* 10 */ "mbb......bbmmm"
/* 11 */ "mmbb....bbmmmm"
/* 12 */ "mmmbbfgbbmmmmm"
/* 13 */ "mmmmb..bmmmmmm"
/* 14 */ "mmmmb..bmmmmmm"
/* 15 */ "mmmmakkammmmmm"
/* 16 */ "dddddddddddddd"
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmallammmmmm"
/* 1 */ "mmmmb..bmmmmmm"
/* 2 */ "mmmmc..cmmmmmm"
/* 3 */ "mmmcc..ccmmmmm"
/* 4 */ "mmcc....ccmmmm"
/* 5 */ "mcc......ccmmm"
/* 6 */ "mc........ccba"
/* 7 */ "c............l"
/* 8 */ "c............l"
/* 9 */ "mc........ccba"
/* 10 */ "mcc......ccmmm"
/* 11 */ "mmcc....ccmmmm"
/* 12 */ "mmmcc..ccmmmmm"
/* 13 */ "mmmmc..cmmmmmm"
/* 14 */ "mmmmb..bmmmmmm"
/* 15 */ "mmmmallammmmmm"
/* 16 */ "dddddddddddddd"
// Level 3
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmaaaammmmmm"
/* 1 */ "mmmmbbbbmmmmmm"
/* 2 */ "mmmmccccmmmmmm"
/* 3 */ "mmmcc..ccmmmmm"
/* 4 */ "mmcc....ccmmmm"
/* 5 */ "mcc......ccmmm"
/* 6 */ "mc........ccba"
/* 7 */ "c..........cba"
/* 8 */ "c..........cba"
/* 9 */ "mc........ccba"
/* 10 */ "mcc......ccmmm"
/* 11 */ "mmcc....ccmmmm"
/* 12 */ "mmmcc..ccmmmmm"
/* 13 */ "mmmmccccmmmmmm"
/* 14 */ "mmmmbbbbmmmmmm"
/* 15 */ "mmmmaaaammmmmm"
/* 16 */ "dddddddddddddd"
// Level 4
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmm"
/* 3 */ "mmmmmccmmmmmmm"
/* 4 */ "mmmmc..cmmmmmm"
/* 5 */ "mmmc....cmmmmm"
/* 6 */ "mmc......cmmmm"
/* 7 */ "mc........cmmm"
/* 8 */ "mc........cmmm"
/* 9 */ "mmc......cmmmm"
/* 10 */ "mmmc....cmmmmm"
/* 11 */ "mmmmc..cmmmmmm"
/* 12 */ "mmmmmccmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmm"
/* 16 */ "dddddddddddddd"
// Level 5
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmmmmm"
/* 4 */ "mmmmmccmmmmmmm"
/* 5 */ "mmmmc..cmmmmmm"
/* 6 */ "mmmc....cmmmmm"
/* 7 */ "mmc......cmmmm"
/* 8 */ "mmc......cmmmm"
/* 9 */ "mmmc....cmmmmm"
/* 10 */ "mmmmc..cmmmmmm"
/* 11 */ "mmmmmccmmmmmmm"
/* 12 */ "mmmmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmm"
/* 16 */ "dddddddddddddd"
// Level 6
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmmmmm"
/* 4 */ "mmmmmmmmmmmmmm"
/* 5 */ "mmmmmccmmmmmmm"
/* 6 */ "mmmmccccmmmmmm"
/* 7 */ "mmmccccccmmmmm"
/* 8 */ "mmmccccccmmmmm"
/* 9 */ "mmmmccccmmmmmm"
/* 10 */ "mmmmmccmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmm"
/* 12 */ "mmmmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmm"
/* 16 */ "dddddddddddddd",
// Connectors:
"",
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
75,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // ViewingTee
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// WaterfallRoom:
// The data has been exported from the gallery Water, area index 50, ID 681, created by Aloe_vera
{
// Size:
16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
15, 6, 15, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 20: 0\n" /* glass */
"d: 64: 3\n" /* wooddoorblock */
"e: 76: 1\n" /* redstonetorchon */
"f: 76: 2\n" /* redstonetorchon */
"g: 64: 2\n" /* wooddoorblock */
"h: 76: 3\n" /* redstonetorchon */
"i: 64: 0\n" /* wooddoorblock */
"j: 76: 4\n" /* redstonetorchon */
"k: 64: 1\n" /* wooddoorblock */
"l: 64: 8\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */
"n: 64: 9\n" /* wooddoorblock */,
// Block data:
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmaammmmmmm"
/* 1 */ "mmmmmmmbbmmmmmmm"
/* 2 */ "mmmmmmmbbmmmmmmm"
/* 3 */ "mmmmmmbbbbmmmmmm"
/* 4 */ "mmmmmbbccbbmmmmm"
/* 5 */ "mmmmbbccccbbmmmm"
/* 6 */ "mmmbbccccccbbmmm"
/* 7 */ "abbbcccmmcccbbba"
/* 8 */ "abbbcccmmcccbbba"
/* 9 */ "mmmbbccccccbbmmm"
/* 10 */ "mmmmbbccccbbmmmm"
/* 11 */ "mmmmmbbccbbmmmmm"
/* 12 */ "mmmmmmbbbbmmmmmm"
/* 13 */ "mmmmmmmbbmmmmmmm"
/* 14 */ "mmmmmmmbbmmmmmmm"
/* 15 */ "mmmmmmmaammmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmaddammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm"
/* 3 */ "mmmmmbbefbbmmmmm"
/* 4 */ "mmmmbb....bbmmmm"
/* 5 */ "mmmbb......bbmmm"
/* 6 */ "abbb...cc...bbba"
/* 7 */ "g..h..c..c..h..i"
/* 8 */ "g..j..c..c..j..i"
/* 9 */ "abbb...cc...bbba"
/* 10 */ "mmmbb......bbmmm"
/* 11 */ "mmmmbb....bbmmmm"
/* 12 */ "mmmmmbbefbbmmmmm"
/* 13 */ "mmmmmmb..bmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmakkammmmmm"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmalnammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmc..cmmmmmm"
/* 3 */ "mmmmmcc..ccmmmmm"
/* 4 */ "mmmmcc....ccmmmm"
/* 5 */ "mmmcc......ccmmm"
/* 6 */ "abcc........ccba"
/* 7 */ "n..............l"
/* 8 */ "l..............n"
/* 9 */ "abcc........ccba"
/* 10 */ "mmmcc......ccmmm"
/* 11 */ "mmmmcc....ccmmmm"
/* 12 */ "mmmmmcc..ccmmmmm"
/* 13 */ "mmmmmmc..cmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmanlammmmmm"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmaaaammmmmm"
/* 1 */ "mmmmmmbbbbmmmmmm"
/* 2 */ "mmmmmmccccmmmmmm"
/* 3 */ "mmmmmcc..ccmmmmm"
/* 4 */ "mmmmcc....ccmmmm"
/* 5 */ "mmmcc......ccmmm"
/* 6 */ "abcc........ccba"
/* 7 */ "abc..........cba"
/* 8 */ "abc..........cba"
/* 9 */ "abcc........ccba"
/* 10 */ "mmmcc......ccmmm"
/* 11 */ "mmmmcc....ccmmmm"
/* 12 */ "mmmmmcc..ccmmmmm"
/* 13 */ "mmmmmmccccmmmmmm"
/* 14 */ "mmmmmmbbbbmmmmmm"
/* 15 */ "mmmmmmaaaammmmmm"
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmmmm"
/* 3 */ "mmmmmmmccmmmmmmm"
/* 4 */ "mmmmm.c..cmmmmmm"
/* 5 */ "mmmmmc....cmmmmm"
/* 6 */ "mmmmc......cmmmm"
/* 7 */ "mmmc........cmmm"
/* 8 */ "mmmc........cmmm"
/* 9 */ "mmmmc......cmmmm"
/* 10 */ "mmmmmc....cmmmmm"
/* 11 */ "mmmmmmc..cmmmmmm"
/* 12 */ "mmmmmmmccmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmmmm"
// Level 5
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmmmmmmm"
/* 4 */ "mmmmmm.ccmmmmmmm"
/* 5 */ "mmmmmmc..cmmmmmm"
/* 6 */ "mmmmmc....cmmmmm"
/* 7 */ "mmmmc......cmmmm"
/* 8 */ "mmmmc......cmmmm"
/* 9 */ "mmmmmc....cmmmmm"
/* 10 */ "mmmmmmc..cmmmmmm"
/* 11 */ "mmmmmmmccmmmmmmm"
/* 12 */ "mmmmmmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmmmm"
// Level 6
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmmmmmmm"
/* 4 */ "mmmmmmmmmmmmmmmm"
/* 5 */ "mmmmmmmccmmmmmmm"
/* 6 */ "mmmmmmccccmmmmmm"
/* 7 */ "mmmmmcc..ccmmmmm"
/* 8 */ "mmmmmcc..ccmmmmm"
/* 9 */ "mmmmmmccccmmmmmm"
/* 10 */ "mmmmmmmccmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmmmm"
/* 12 */ "mmmmmmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmmmm",
// Connectors:
"1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
"-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */
"1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
"1: 0, 1, 7: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
"1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
"-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
5,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // WaterfallRoom
}; // g_UnderwaterBasePrefabs
const cPrefab::sDef g_UnderwaterBaseStartingPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CentralRoom:
// The data has been exported from the gallery Water, area index 24, ID 564, created by xoft
{
// Size:
16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
15, 6, 15, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */
"c: 20: 0\n" /* glass */
"d: 64: 3\n" /* wooddoorblock */
"e: 64: 2\n" /* wooddoorblock */
"f: 64: 0\n" /* wooddoorblock */
"g: 64: 1\n" /* wooddoorblock */
"h: 64: 8\n" /* wooddoorblock */
"i: 64: 9\n" /* wooddoorblock */
"j: 76: 3\n" /* redstonetorchon */
"k: 76: 1\n" /* redstonetorchon */
"l: 76: 2\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */
"n: 76: 4\n" /* redstonetorchon */
"o:125: 8\n" /* woodendoubleslab */,
// Block data:
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmaammmmmmm"
/* 1 */ "mmmmmmmbbmmmmmmm"
/* 2 */ "mmmmmmmbbmmmmmmm"
/* 3 */ "mmmmmmbbbbmmmmmm"
/* 4 */ "mmmmmbbbbbbmmmmm"
/* 5 */ "mmmmbbbccbbbmmmm"
/* 6 */ "mmmbbbccccbbbmmm"
/* 7 */ "abbbbccccccbbbba"
/* 8 */ "abbbbccccccbbbba"
/* 9 */ "mmmbbbccccbbbmmm"
/* 10 */ "mmmmbbbccbbbmmmm"
/* 11 */ "mmmmmbbbbbbmmmmm"
/* 12 */ "mmmmmmbbbbmmmmmm"
/* 13 */ "mmmmmmmbbmmmmmmm"
/* 14 */ "mmmmmmmbbmmmmmmm"
/* 15 */ "mmmmmmmaammmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmaddammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm"
/* 3 */ "mmmmmbb..bbmmmmm"
/* 4 */ "mmmmbb....bbmmmm"
/* 5 */ "mmmbb......bbmmm"
/* 6 */ "abbb........bbba"
/* 7 */ "e..............f"
/* 8 */ "e..............f"
/* 9 */ "abbb........bbba"
/* 10 */ "mmmbb......bbmmm"
/* 11 */ "mmmmbb....bbmmmm"
/* 12 */ "mmmmmbb..bbmmmmm"
/* 13 */ "mmmmmmb..bmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmaggammmmmm"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmahiammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm"
/* 3 */ "mmmmmcc..ccmmmmm"
/* 4 */ "mmmmcc....ccmmmm"
/* 5 */ "mmmcc......ccmmm"
/* 6 */ "abbc........cbba"
/* 7 */ "i..............h"
/* 8 */ "h..............i"
/* 9 */ "abbc........cbba"
/* 10 */ "mmmcc......ccmmm"
/* 11 */ "mmmmcc....ccmmmm"
/* 12 */ "mmmmmcc..ccmmmmm"
/* 13 */ "mmmmmmb..bmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmaihammmmmm"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmaaaammmmmm"
/* 1 */ "mmmmmmbbbbmmmmmm"
/* 2 */ "mmmmmmbbbbmmmmmm"
/* 3 */ "mmmmmbb..bbmmmmm"
/* 4 */ "mmmmbb....bbmmmm"
/* 5 */ "mmmbb......bbmmm"
/* 6 */ "abbb........bbba"
/* 7 */ "abb..........bba"
/* 8 */ "abb..........bba"
/* 9 */ "abbb........bbba"
/* 10 */ "mmmbb......bbmmm"
/* 11 */ "mmmmbb....bbmmmm"
/* 12 */ "mmmmmbb..bbmmmmm"
/* 13 */ "mmmmmmbbbbmmmmmm"
/* 14 */ "mmmmmmbbbbmmmmmm"
/* 15 */ "mmmmmmaaaammmmmm"
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmmmm"
/* 3 */ "mmmmmmmbbmmmmmmm"
/* 4 */ "mmmmmmbjjbmmmmmm"
/* 5 */ "mmmmmb....bmmmmm"
/* 6 */ "mmmmb......bmmmm"
/* 7 */ "mmmbk......lbmmm"
/* 8 */ "mmmbk......lbmmm"
/* 9 */ "mmmmb......bmmmm"
/* 10 */ "mmmmmb....bmmmmm"
/* 11 */ "mmmmmmbnnbmmmmmm"
/* 12 */ "mmmmmmmbbmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmmmm"
// Level 5
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmmmmmmm"
/* 4 */ "mmmmmmmbbmmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "mmmmmb....bmmmmm"
/* 7 */ "mmmmb......bmmmm"
/* 8 */ "mmmmb......bmmmm"
/* 9 */ "mmmmmb....bmmmmm"
/* 10 */ "mmmmmmboobmmmmmm"
/* 11 */ "mmmmmmmbbmmmmmmm"
/* 12 */ "mmmmmmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmmmm"
// Level 6
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmmmmmmm"
/* 2 */ "mmmmmmmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmmmmmmm"
/* 4 */ "mmmmmmmmmmmmmmmm"
/* 5 */ "mmmmmmmbbmmmmmmm"
/* 6 */ "mmmmmmbbbbmmmmmm"
/* 7 */ "mmmmmbbccbbmmmmm"
/* 8 */ "mmmmmbbccbbmmmmm"
/* 9 */ "mmmmmmbbbbmmmmmm"
/* 10 */ "mmmmmmmbbmmmmmmm"
/* 11 */ "mmmmmmmmmmmmmmmm"
/* 12 */ "mmmmmmmmmmmmmmmm"
/* 13 */ "mmmmmmmmmmmmmmmm"
/* 14 */ "mmmmmmmmmmmmmmmm"
/* 15 */ "mmmmmmmmmmmmmmmm",
// Connectors:
"1: 0, 1, 7: 4\n" /* Type 1, direction X- */
"-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
"-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
"1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
"1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
"-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */
"1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
"-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // CentralRoom
};
// The prefab counts:
const size_t g_UnderwaterBasePrefabsCount = ARRAYCOUNT(g_UnderwaterBasePrefabs);
const size_t g_UnderwaterBaseStartingPrefabsCount = ARRAYCOUNT(g_UnderwaterBaseStartingPrefabs);