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// ItemMap.h
#pragma once
#include "../Entities/Entity.h"
#include "../Item.h"
class cItemMapHandler :
public cItemHandler
{
typedef cItemHandler super;
static const unsigned int DEFAULT_RADIUS = 128;
public:
cItemMapHandler() :
super(E_ITEM_MAP)
{
}
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
{
cMap * Map = a_World->GetMapManager().GetMapData(static_cast<unsigned>(a_Item.m_ItemDamage));
if (Map == nullptr)
{
return;
}
Map->UpdateRadius(*a_Player, DEFAULT_RADIUS);
Map->UpdateClient(a_Player);
}
} ;
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