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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BehaviorAttackerSuicideBomber.h"
#include "../Monster.h"
#include "../../Entities/Pawn.h"
#include "../../BlockID.h"
bool cBehaviorAttackerSuicideBomber::StrikeTarget(int a_StrikeTickCnt)
{
UNUSED(a_StrikeTickCnt);
//mobTodo
return true; // Finish the strike. It only takes 1 tick.
}
/*
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
if (((GetTarget() == nullptr) || !TargetIsInRange()) && !m_BurnedWithFlintAndSteel)
{
if (m_bIsBlowing)
{
m_ExplodingTimer = 0;
m_bIsBlowing = false;
m_World->BroadcastEntityMetadata(*this);
}
}
else
{
if (m_bIsBlowing)
{
m_ExplodingTimer += 1;
}
if ((m_ExplodingTimer == 30) && (GetHealth() > 0.0)) // only explode when not already dead
{
m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
Destroy(); // Just in case we aren't killed by the explosion
}
}
*/
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