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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BehaviorAttackerSuicideBomber.h"
#include "../Monster.h"
#include "../../Entities/Pawn.h"
#include "../../Entities/Player.h"
#include "../../BlockID.h"
cBehaviorAttackerSuicideBomber::cBehaviorAttackerSuicideBomber() :
m_bIsBlowing(false),
m_bIsCharged(false),
m_BurnedWithFlintAndSteel(false)
{
}
void cBehaviorAttackerSuicideBomber::AttachToMonster(cMonster & a_Parent)
{
cBehaviorAttacker::AttachToMonster(a_Parent);
m_Parent->AttachRightClickBehavior(this);
}
bool cBehaviorAttackerSuicideBomber::DoStrike(int a_StrikeTickCnt)
{
UNUSED(a_StrikeTickCnt);
// phase 1: start blowing up
if (a_StrikeTickCnt == 1)
{
ASSERT(!m_bIsBlowing);
m_Parent->GetWorld()->BroadcastSoundEffect("entity.creeper.primed", m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 1.f, (0.75f + (static_cast<float>((m_Parent->GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
return false;
}
ASSERT(m_bIsBlowing);
if (((GetTarget() == nullptr) || (!TargetIsInStrikeRadius())) && (!m_BurnedWithFlintAndSteel))
{
m_bIsBlowing = false;
m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
return true;
}
if (a_StrikeTickCnt == 30)
{
ASSERT(m_Parent->GetHealth() > 0.0);
m_Parent->GetWorld()->DoExplosionAt((m_bIsCharged ? 5 : 3), m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), false, esMonster, this);
m_Parent->Destroy(); // Just in case we aren't killed by the explosion
return true;
}
return false;
}
void cBehaviorAttackerSuicideBomber::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL))
{
if (!a_Player.IsGameModeCreative())
{
a_Player.UseEquippedItem();
}
if (!m_BurnedWithFlintAndSteel)
{
m_BurnedWithFlintAndSteel = true;
Strike();
}
}
}
bool cBehaviorAttackerSuicideBomber::IsBlowing(void) const
{
return m_bIsBlowing;
}
bool cBehaviorAttackerSuicideBomber::IsCharged(void) const
{
return m_bIsCharged;
}
bool cBehaviorAttackerSuicideBomber::IsBurnedWithFlintAndSteel(void) const
{
return m_BurnedWithFlintAndSteel;
}
void cBehaviorAttackerSuicideBomber::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtLightning)
{
m_bIsCharged = true;
m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
}
cBehaviorAttacker::DoTakeDamage(a_TDI);
}
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