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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BehaviorItemDropper.h"
#include "../Monster.h"
#include "../../World.h"
void cBehaviorItemDropper::AttachToMonster(cMonster & a_Parent)
{
m_Parent = &a_Parent;
m_EggDropTimer = 0;
m_Parent->AttachPostTickBehavior(this);
}
void cBehaviorItemDropper::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (!m_Parent->IsTicking())
{
// The base class tick destroyed us
return;
}
if (m_Parent->IsBaby())
{
return; // Babies don't lay eggs
}
if ((m_EggDropTimer == 6000) && GetRandomProvider().RandBool())
{
cItems Drops;
m_EggDropTimer = 0;
Drops.push_back(cItem(E_ITEM_EGG, 1));
m_Parent->GetWorld()->SpawnItemPickups(Drops, m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 10);
}
else if (m_EggDropTimer == 12000)
{
cItems Drops;
m_EggDropTimer = 0;
Drops.push_back(cItem(E_ITEM_EGG, 1));
m_Parent->GetWorld()->SpawnItemPickups(Drops, m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 10);
}
else
{
m_EggDropTimer++;
}
}
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