#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Chicken.h"
#include "../World.h"
#include "../Entities/Player.h"
cChicken::cChicken(void) :
super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4),
m_EggDropTimer(0)
{
}
void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if ((m_EggDropTimer == 6000) && (m_World->GetTickRandomNumber(1) == 0))
{
cItems Drops;
m_EggDropTimer = 0;
Drops.push_back(cItem(E_ITEM_EGG, 1));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
else if (m_EggDropTimer == 12000)
{
cItems Drops;
m_EggDropTimer = 0;
Drops.push_back(cItem(E_ITEM_EGG, 1));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
else
{
m_EggDropTimer++;
}
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
{
if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_SEEDS)
{
if (!IsBegging())
{
m_IsBegging = true;
m_World->BroadcastEntityMetadata(*this);
}
Vector3d PlayerPos = a_Closest_Player->GetPosition();
PlayerPos.y++;
m_FinalDestination = PlayerPos;
}
else
{
if (IsBegging())
{
m_IsBegging = false;
m_World->BroadcastEntityMetadata(*this);
}
}
}
}
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER);
a_Drops.push_back(cItem(IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
}