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#pragma once
#include "Behaviors/BehaviorBreeder.h"
#include "Behaviors/BehaviorItemFollower.h"
#include "Behaviors/BehaviorCoward.h"
#include "Behaviors/BehaviorWanderer.h"
#include "Behaviors/BehaviorItemDropper.h"
#include "Monster.h"
class cChicken :
public cMonster
{
typedef cMonster super;
public:
cChicken(void);
CLASS_PROTODEF(cChicken)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void GetFollowedItems(cItems & a_Items) override
{
a_Items.Add(E_ITEM_SEEDS);
}
virtual void HandleFalling(void) override;
private:
// Tick controlling behaviors
cBehaviorBreeder m_BehaviorBreeder;
cBehaviorItemFollower m_BehaviorItemFollower;
cBehaviorCoward m_BehaviorCoward;
cBehaviorWanderer m_BehaviorWanderer;
cBehaviorItemDropper m_BehaviorItemDropper;
} ;
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