summaryrefslogblamecommitdiffstats
path: root/src/Mobs/Cow.cpp
blob: d3208465af29f8d3deace7812904a068ec28deb4 (plain) (tree)
1
2
3
4
5
6
7
8
9
 

                                                                                              
                
                               


 
                                                                                       
 




                                                       





 
                                                         
 






                                                                                                                 

 



 


                                                
 




























                                                                         
 

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Cow.h"
#include "../Entities/Player.h"



cCow::cCow(void) : super("Cow", mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3)
{
	m_BehaviorBreeder.AttachToMonster(*this);
	m_BehaviorCoward.AttachToMonster(*this);
	m_BehaviorItemFollower.AttachToMonster(*this);
	m_BehaviorWanderer.AttachToMonster(*this);
	// mobTodo Behavior itemReplacer for the bucket
}





void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	unsigned int LootingLevel = 0;
	if (a_Killer != nullptr)
	{
		LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
	}
	AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
	AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}





/*
 * mobTodo behavior iTemReplacer
 * void cCow::OnRightClicked(cPlayer & a_Player)
{
	super::OnRightClicked(a_Player);

	short HeldItem = a_Player.GetEquippedItem().m_ItemType;
	if (HeldItem == E_ITEM_BUCKET)
	{
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
			a_Player.GetInventory().AddItem(E_ITEM_MILK);
		}
	}
}*/





cBehaviorBreeder * cCow::GetBehaviorBreeder()
{
	return &m_BehaviorBreeder;
}





const cBehaviorBreeder * cCow::GetBehaviorBreeder() const
{
	return static_cast<const cBehaviorBreeder *>(&m_BehaviorBreeder);
}