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#pragma once

#include "PassiveMonster.h"





class cCow : public cMonster
{
public:
	cCow();

	typedef cMonster super;
	CLASS_PROTODEF(cCow)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;

	virtual void GetFollowedItems(cItems & a_Items) override
	{
		a_Items.Add(E_ITEM_WHEAT);
	}

	virtual cBehaviorBreeder * GetBehaviorBreeder() override;
	virtual const cBehaviorBreeder * GetBehaviorBreeder() const override;
private:
	cBehaviorBreeder m_BehaviorBreeder;
	cBehaviorItemFollower m_BehaviorItemFollower;
	cBehaviorCoward m_BehaviorCoward;
	cBehaviorWanderer m_BehaviorWanderer;

} ;