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#pragma once
#include "Monster.h"
class cEnderman :
public cMonster
{
typedef cMonster super;
public:
cEnderman(void);
CLASS_PROTODEF(cEnderman)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
bool IsScreaming(void) const {return m_bIsScreaming; }
BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }
/** Returns if the current sky light level is sufficient for the enderman to become aggravated */
bool CheckLight(void);
/** Returns if the enderman gets hit by the rain */
bool CheckRain(void);
private:
bool m_bIsScreaming;
BLOCKTYPE CarriedBlock;
NIBBLETYPE CarriedMeta;
} ;
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