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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorDoNothing.h"
class cMagmaCube :
public cMonster
{
typedef cMonster super;
public:
/** Creates a MagmaCube of the specified size; with 1 being the smallest */
cMagmaCube(int a_Size);
CLASS_PROTODEF(cMagmaCube)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
int GetSize(void) const { return m_Size; }
/** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
Returns either "big" or "small". */
static AString GetSizeName(int a_Size);
protected:
/** Size of the MagmaCube, with 1 being the smallest */
int m_Size;
private:
cBehaviorDoNothing m_BehaviorDoNothing;
} ;
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