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#pragma once
#include "PassiveMonster.h"
class cOcelot :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
cOcelot(void) :
super("Ocelot", mtOcelot, "mob.cat.hitt", "mob.cat.hitt", 0.6, 0.8)
{
}
virtual void GetBreedingItems(cItems & a_Items) override
{
a_Items.Add(E_ITEM_RAW_FISH);
}
CLASS_PROTODEF(cOcelot)
} ;
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