#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveMonster.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "BoundingBox.h"
cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
m_BehaviorBreeder(this), m_BehaviorItemFollower(this), m_BehaviorCoward(this)
{
m_EMPersonality = PASSIVE;
}
cPassiveMonster::~cPassiveMonster()
{
}
bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (!super::DoTakeDamage(a_TDI))
#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorBreeder.h"
#include "Behaviors/BehaviorItemFollower.h"
#include "Behaviors/BehaviorCoward.h"
typedef std::string AString;
class cPassiveMonster : public cMonster
{
typedef cMonster super;
public:
cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height, cItems & a_BreedingItems, cItems & a_FollowedItems);
virtual ~cPassiveMonster();
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
/** When hit by someone, run away */
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Destroyed(void) override;
private:
cBehaviorBreeder m_BehaviorBreeder;
cBehaviorItemFollower m_BehaviorItemFollower;
cBehaviorCoward m_BehaviorCoward;
};
{
return false;
}
m_BehaviorCoward.DoTakeDamage(a_TDI);
return true;
}
void cPassiveMonster::Destroyed()
{
m_BehaviorBreeder.Destroyed();
super::Destroyed();
}
cBehaviorBreeder & cPassiveMonster::GetBehaviorBreeder()
{
return m_BehaviorBreeder;
}
const cBehaviorBreeder & cPassiveMonster::GetBehaviorBreeder() const
{
return static_cast<const cBehaviorBreeder &>(m_BehaviorBreeder);
}
void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
for (;;)
{
if (m_BehaviorCoward.ActiveTick())
{
break;
}
if (m_BehaviorBreeder.ActiveTick())
{
break;
}
if (m_BehaviorItemFollower.ActiveTick())
{
break;
}
if (super::m_BehaviorWanderer.ActiveTick(a_Dt, a_Chunk))
{
break;
}
ASSERT(!"Not a single Behavior took control, this is not normal. ");
break;
}
m_BehaviorBreeder.Tick();
}
void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
m_BehaviorBreeder.OnRightClicked(a_Player);
}