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#pragma once

#include "Monster.h"
#include "Behaviors/BehaviorDoNothing.h"




class cWitch :
	public cMonster
{
	typedef cMonster super;

public:
	cWitch();

	CLASS_PROTODEF(cWitch)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
	bool IsAngry() const { return false; }

private:
	cBehaviorDoNothing m_BehaviorDoNothing;
} ;