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#pragma once
#include "AggressiveMonster.h"
class cWitch :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cWitch();
CLASS_PROTODEF(cWitch);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); }
} ;
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