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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorDoNothing.h"
class cWither :
public cMonster
{
typedef cMonster super;
public:
cWither(void);
CLASS_PROTODEF(cWither)
unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; }
void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; }
/** Returns whether the wither is invulnerable to arrows. */
bool IsArmored(void) const;
// cEntity overrides
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual bool IsUndead(void) override { return true; }
private:
cBehaviorDoNothing m_BehaviorDoNothing;
/** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */
unsigned int m_WitherInvulnerableTicks;
} ;
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