// Scoreboard.h
// Implementation of a scoreboard that keeps track of specified objectives
#pragma once
class cObjective;
class cWorld;
typedef cItemCallback<cObjective> cObjectiveCallback;
// tolua_begin
class cObjective
{
public:
typedef int Score;
enum eType
{
E_TYPE_DUMMY,
E_TYPE_DEATH_COUNT,
E_TYPE_PLAYER_KILL_COUNT,
E_TYPE_TOTAL_KILL_COUNT,
E_TYPE_HEALTH,
E_TYPE_ACHIEVEMENT,
E_TYPE_STAT,
E_TYPE_STAT_ITEM_CRAFT,
E_TYPE_STAT_ITEM_USE,
E_TYPE_STAT_ITEM_BREAK,
E_TYPE_STAT_BLOCK_MINE,
E_TYPE_STAT_ENTITY_KILL,
E_TYPE_STAT_ENTITY_KILLED_BY
};
// tolua_end
static AString TypeToString(eType a_Type);
static eType StringToType(const AString & a_Name);
public:
cObjective(const AString & a_Name, const AString & a_DisplayName, eType a_Type, cWorld * a_World);
// tolua_begin
eType GetType(void) const { return m_Type; }
const AString & GetName(void) const { return m_Name; }
const AString & GetDisplayName(void) const { return m_DisplayName; }
/** Resets the objective */
void Reset(void);
/** Returns the score of the specified player */
Score GetScore(const AString & a_Name) const;
/** Sets the score of the specified player */
void SetScore(const AString & a_Name, Score a_Score);
/** Resets the score of the specified player */
void ResetScore(const AString & a_Name);
/** Adds a_Delta and returns the new score */
Score AddScore(const AString & a_Name, Score a_Delta);
/** Subtracts a_Delta and returns the new score */
Score SubScore(const AString & a_Name, Score a_Delta);
void SetDisplayName(const AString & a_Name);
// tolua_end
/** Send this objective to the specified client */
void SendTo(cClientHandle & a_Client);
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
{
return "cObjective";
}
private:
typedef std::pair<AString, Score> cTrackedPlayer;
typedef std::map<AString, Score> cScoreMap;
cScoreMap m_Scores;
AString m_DisplayName;
AString m_Name;
eType m_Type;
cWorld * m_World;
friend class cScoreboardSerializer;
}; // tolua_export
// tolua_begin
class cTeam
{
public:
// tolua_end
cTeam(
const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix
);
// tolua_begin
/** Adds a new player to the team */
bool AddPlayer(const AString & a_Name);
/** Removes a player from the team */
bool RemovePlayer(const AString & a_Name);
/** Returns whether the specified player is in this team */
bool HasPlayer(const AString & a_Name) const;
/** Removes all registered players */
void Reset(void);
/** Returns the number of registered players */
unsigned int GetNumPlayers(void) const;
bool AllowsFriendlyFire(void) const { return m_AllowsFriendlyFire; }
bool CanSeeFriendlyInvisible(void) const { return m_CanSeeFriendlyInvisible; }
const AString & GetDisplayName(void) const { return m_DisplayName; }
const AString & GetName(void) const { return m_DisplayName; }
const AString & GetPrefix(void) const { return m_Prefix; }
const AString & GetSuffix(void) const { return m_Suffix; }
void SetFriendlyFire(bool a_Flag) { m_AllowsFriendlyFire = a_Flag; }
void SetCanSeeFriendlyInvisible(bool a_Flag) { m_CanSeeFriendlyInvisible = a_Flag; }
void SetDisplayName(const AString & a_Name);
void SetPrefix(const AString & a_Prefix) { m_Prefix = a_Prefix; }
void SetSuffix(const AString & a_Suffix) { m_Suffix = a_Suffix; }
// tolua_end
private:
typedef std::set<AString> cPlayerNameSet;
bool m_AllowsFriendlyFire;
bool m_CanSeeFriendlyInvisible;
AString m_DisplayName;
AString m_Name;
AString m_Prefix;
AString m_Suffix;
cPlayerNameSet m_Players;
friend class cScoreboardSerializer;
}; // tolua_export
// tolua_begin
class cScoreboard
{
public:
enum eDisplaySlot
{
E_DISPLAY_SLOT_LIST = 0,
E_DISPLAY_SLOT_SIDEBAR,
E_DISPLAY_SLOT_NAME,
E_DISPLAY_SLOT_COUNT
};
// tolua_end
public:
cScoreboard(cWorld * a_World);
// tolua_begin
/** Registers a new scoreboard objective, returns the cObjective instance, NULL on name collision */
cObjective * RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type);
/** Removes a registered objective, returns true if operation was successful */
bool RemoveObjective(const AString & a_Name);
/** Retrieves the objective with the specified name, NULL if not found */
cObjective * GetObjective(const AString & a_Name);
/** Registers a new team, returns the cTeam instance, NULL on name collision */
cTeam * RegisterTeam(const AString & a_Name, const AString & a_DisplayName, const AString & a_Prefix, const AString & a_Suffix);
/** Removes a registered team, returns true if operation was successful */
bool RemoveTeam(const AString & a_Name);
/** Retrieves the team with the specified name, NULL if not found */
cTeam * GetTeam(const AString & a_Name);
void SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot);
cObjective * GetObjectiveIn(eDisplaySlot a_Slot);
unsigned int GetNumObjectives(void) const;
unsigned int GetNumTeams(void) const;
void AddPlayerScore(const AString & a_Name, cObjective::eType a_Type, cObjective::Score a_Value = 1);
// tolua_end
/** Send this scoreboard to the specified client */
void SendTo(cClientHandle & a_Client);
cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
/** Execute callback for each objective with the specified type
*
* Returns true if all objectives processed, false if the callback aborted by returning true.
*/
bool ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
/** Execute callback for each objective.
*
* Returns true if all objectives processed, false if the callback aborted by returning true.
*/
bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp
void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot);
private:
typedef std::pair<AString, cObjective> cNamedObjective;
typedef std::pair<AString, cTeam> cNamedTeam;
typedef std::map<AString, cObjective> cObjectiveMap;
typedef std::map<AString, cTeam> cTeamMap;
// TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type
cCriticalSection m_CSObjectives;
cObjectiveMap m_Objectives;
cCriticalSection m_CSTeams;
cTeamMap m_Teams;
cWorld * m_World;
cObjective* m_Display[E_DISPLAY_SLOT_COUNT];
friend class cScoreboardSerializer;
}; // tolua_export