#pragma once
#include "RedstoneHandler.h"
#include "../../BlockEntities/HopperEntity.h"
class cHopperHandler final : public cRedstoneHandler
{
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
UNUSED(IsLinked);
return 0;
}
virtual void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating holey the hopper (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
if (Previous.PowerLevel == a_PoweringData.PowerLevel)
{
return;
}
a_Chunk.DoWithHopperAt(a_Position, [a_PoweringData](cHopperEntity & a_Hopper)
{
a_Hopper.SetLocked(a_PoweringData.PowerLevel != 0);
return false;
});
}
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);
UNUSED(a_Meta);
InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
}
};