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#pragma once
#include "../Vector3.h"
class cWorld;
class cChunk;
class cSimulator
{
public:
cSimulator(cWorld & a_World)
: m_World(a_World)
{
}
virtual ~cSimulator() {}
/** Called in each tick, a_Dt is the time passed since the last tick, in msec */
virtual void Simulate(float a_Dt) = 0;
/** Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available */
virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
UNUSED(a_Chunk);
}
/** Called when a block changes */
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
protected:
friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up
/** Called to simulate a new block */
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
cWorld & m_World;
} ;
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