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// LoadablePieces.cpp
// Implements the LoadablePieces test main entrypoint
#include "Globals.h"
#ifdef _WIN32
#include <direct.h>
#define GetCurrentFolder _getcwd
#else
#include <unistd.h>
#define GetCurrentFolder getcwd
#endif
#include "Generating/PrefabPiecePool.h"
static int DoTest(void)
{
cPrefabPiecePool test;
auto res = test.LoadFromFile("Test.cubeset", true);
if (!res)
{
LOGWARNING("Loading from file \"Test.cubeset\" failed.");
return 1;
}
LOG("Loaded %u regular pieces and %u starting pieces", static_cast<unsigned>(test.GetAllPiecesCount()), static_cast<unsigned>(test.GetStartingPiecesCount()));
// Check that we loaded all the pieces:
testassert(test.GetAllPiecesCount() == 1);
testassert(test.GetStartingPiecesCount() == 1);
return 0;
}
int main(int argc, char * argv[])
{
LOGD("Test started");
// Print the current directory for reference:
char folder[FILENAME_MAX];
GetCurrentFolder(folder, sizeof(folder));
LOG("Running cPrefabPiecePool test from folder \"%s\".", folder);
// Run the test:
int res = DoTest();
LOG("cPrefabPiecePool loading test done: %s", (res == 0) ? "success" : "failure");
return res;
}
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