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author | madmaxoft <github@xoft.cz> | 2013-09-01 22:38:09 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-09-01 22:38:09 +0200 |
commit | 4f04724cfdbc4b6c7908423d0ad232a2ef374b1d (patch) | |
tree | 93cdabbda5a0505a3b3a3f685d8410f601dc1878 | |
parent | Fixed an error in cBoundingBox's line-collision algorithm. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/BoundingBox.cpp | 60 | ||||
-rw-r--r-- | source/BoundingBox.h | 5 |
2 files changed, 56 insertions, 9 deletions
diff --git a/source/BoundingBox.cpp b/source/BoundingBox.cpp index bf53f3c6a..e2b8c313e 100644 --- a/source/BoundingBox.cpp +++ b/source/BoundingBox.cpp @@ -11,6 +11,48 @@ +#if 0 + +/// A simple self-test that is executed on program start, used to verify bbox functionality +class SelfTest +{ +public: + SelfTest(void) + { + Vector3d Min(1, 1, 1); + Vector3d Max(2, 2, 2); + Vector3d LineDefs[] = + { + Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP) + Vector3d(1.5, 0, 1.5), Vector3d(1.5, 4, 1.5), // Should intersect at 0.25, face 0 (YM) + Vector3d(0, 0, 0), Vector3d(2, 2, 2), // Should intersect at 0.5, face 0, 3 or 5 (anyM) + Vector3d(0.999, 0, 1.5), Vector3d(0.999, 4, 1.5), // Should not intersect + Vector3d(1.999, 0, 1.5), Vector3d(1.999, 4, 1.5), // Should intersect at 0.25, face 0 (YM) + Vector3d(2.001, 0, 1.5), Vector3d(2.001, 4, 1.5), // Should not intersect + } ; + for (int i = 0; i < ARRAYCOUNT(LineDefs) / 2; i++) + { + double LineCoeff; + char Face; + Vector3d Line1 = LineDefs[2 * i]; + Vector3d Line2 = LineDefs[2 * i + 1]; + bool res = cBoundingBox::CalcLineIntersection(Min, Max, Line1, Line2, LineCoeff, Face); + printf("LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n", + Line1.x, Line1.y, Line1.z, + Line2.x, Line2.y, Line2.z, + res ? 1 : 0, LineCoeff, Face + ); + } // for i - LineDefs[] + printf("BoundingBox selftest complete."); + } +} Test; + +#endif + + + + + cBoundingBox::cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a_MaxY, double a_MinZ, double a_MaxZ) : m_Min(a_MinX, a_MinY, a_MinZ), m_Max(a_MaxX, a_MaxY, a_MaxZ) @@ -96,9 +138,9 @@ void cBoundingBox::Expand(double a_ExpandX, double a_ExpandY, double a_ExpandZ) bool cBoundingBox::DoesIntersect(const cBoundingBox & a_Other) { return ( - ((a_Other.m_Min.x < m_Max.x) && (a_Other.m_Max.x > m_Min.x)) && // X coords intersect - ((a_Other.m_Min.y < m_Max.y) && (a_Other.m_Max.y > m_Min.y)) && // Y coords intersect - ((a_Other.m_Min.z < m_Max.z) && (a_Other.m_Max.z > m_Min.z)) // Z coords intersect + ((a_Other.m_Min.x <= m_Max.x) && (a_Other.m_Max.x >= m_Min.x)) && // X coords intersect + ((a_Other.m_Min.y <= m_Max.y) && (a_Other.m_Max.y >= m_Min.y)) && // Y coords intersect + ((a_Other.m_Min.z <= m_Max.z) && (a_Other.m_Max.z >= m_Min.z)) // Z coords intersect ); } @@ -163,9 +205,9 @@ bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max) bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point) { return ( - ((a_Point.x >= a_Min.x) && (a_Point.x < a_Max.x)) && - ((a_Point.y >= a_Min.y) && (a_Point.y < a_Max.y)) && - ((a_Point.z >= a_Min.z) && (a_Point.z < a_Max.z)) + ((a_Point.x >= a_Min.x) && (a_Point.x <= a_Max.x)) && + ((a_Point.y >= a_Min.y) && (a_Point.y <= a_Max.y)) && + ((a_Point.z >= a_Min.z) && (a_Point.z <= a_Max.z)) ); } @@ -176,9 +218,9 @@ bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, cons bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z) { return ( - ((a_X >= a_Min.x) && (a_X < a_Max.x)) && - ((a_Y >= a_Min.y) && (a_Y < a_Max.y)) && - ((a_Z >= a_Min.z) && (a_Z < a_Max.z)) + ((a_X >= a_Min.x) && (a_X <= a_Max.x)) && + ((a_Y >= a_Min.y) && (a_Y <= a_Max.y)) && + ((a_Z >= a_Min.z) && (a_Z <= a_Max.z)) ); } diff --git a/source/BoundingBox.h b/source/BoundingBox.h index 7b6391942..cfaf6a318 100644 --- a/source/BoundingBox.h +++ b/source/BoundingBox.h @@ -16,6 +16,11 @@ // tolua_begin +/** Represents two sets of coords, minimum and maximum for each direction. +All the coords within those limits (inclusive the edges) are considered "inside" the box. +For intersection purposes, though, if the intersection is "sharp" in any coord (i. e. zero volume), +the boxes are considered non-intersecting. +*/ class cBoundingBox { public: |