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author | Samuel Barney <samjbarney@gmail.com> | 2015-07-03 00:19:23 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2015-07-03 00:19:23 +0200 |
commit | 0307b6aba07048ea5bde295aa734c0a5af126e1c (patch) | |
tree | 288af24b12fc760d50fdc815f75fb00d508c1cb0 | |
parent | Grass now only dies if it has an opaque block above it. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockDirt.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index 1411b51f2..335aef08a 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -99,7 +99,7 @@ public: BLOCKTYPE above = a_Chunk.GetBlock(BlockX, BlockY + 1, BlockZ); NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(BlockX, BlockY + 1, BlockZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(BlockX, BlockY + 1, BlockZ))); // Grass does not spread to blocks with a light level less than 5 - if (light > 4 && cBlockInfo::IsTransparent(above)) + if ((light > 4) && cBlockInfo::IsTransparent(above)) { if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*Chunk->GetWorld(), Chunk->GetPosX() * cChunkDef::Width + BlockX, BlockY, Chunk->GetPosZ() * cChunkDef::Width + BlockZ, ssGrassSpread)) { |